/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.DebugUIs.DebugMenu.Climate { /** @customConstructor ThunderDebug:new */ export class ThunderDebug extends lua.client.ISUI.ISCollapsableWindow { [id: string]: any; static [id: string]: any; static eventsAdded: any; static instance: any; static shiftDown: any; currentTile: any; dayStamp: any; greyCol: any; hotKeyPanels: any; hourStamp: any; isJoypadWindow: any; labels: any; monthStamp: any; overrideBPrompt: any; pin: any; player: any; playerNum: any; poi: any; richtext: any; strikes: any; subFocus: any; thunderStorm: any; year: any; constructor(x: any, y: any, width: any, height: any, player: any); addPoi(_name: any, _x: any, _y: any, ...__args: never[]): any; addThunderEvent(_x: any, _y: any, strike: any, light: any, rumble: any, ...__args: never[]): any; clear(...__args: never[]): any; convertCoords(_x: any, _y: any, ...__args: never[]): any; onResize(...__args: never[]): any; stayOnSplitScreen(...__args: never[]): any; update(...__args: never[]): any; updateValues(_mgr: any, ...__args: never[]): any; /** @noSelf */ static OnClimateTickDebug: (mgr: any, ...__args: never[]) => any; /** @noSelf */ static OnOpenPanel: (...__args: never[]) => any; /** @noSelf */ static OnThunderEvent: (x: any, y: any, strike: any, light: any, rumble: any, ...__args: never[]) => any; } } export namespace lua.client.DebugUIs.DebugMenu.Climate.ThunderDebug {} }