/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.DebugUIs.DebugGlobalObjectState { /** @customConstructor DebugGlobalObjectStateUI:new */ export class DebugGlobalObjectStateUI extends lua.client.ISUI.ISPanel { [id: string]: any; static [id: string]: any; buttonExit: any; comboClientServer: any; currentTool: any; dragCameraTool: any; gameState: any; mouseDown: any; mouseDownX: any; mouseDownY: any; mouseMoved: any; objectList: any; objectSections: any; propertiesPanel: any; selectedObject: any; selectedSquare: any; selectedSystem: any; showServer: any; systemList: any; toolBar: any; zLevelSlider: any; constructor(x: any, y: any, width: any, height: any, gameState: any); createChildren(...__args: never[]): any; isMouseOverChild(...__args: never[]): any; ObjectList_doDrawItem(y: any, item: any, alt: any, ...__args: never[]): any; ObjectList_OnMouseDoubleClick(item: any, ...__args: never[]): any; onChangeZLevel(value: any, slider: any, ...__args: never[]): any; onComboClientServer(...__args: never[]): any; onExit(...__args: never[]): any; onMouseWheel(del: any, ...__args: never[]): any; onResolutionChange(oldw: any, oldh: any, neww: any, newh: any, ...__args: never[]): any; pickSquare(x: any, y: any, ...__args: never[]): any; setObjectList(square: any, x: any, y: any, z: any, ...__args: never[]): any; setSystemList(...__args: never[]): any; showUI(...__args: never[]): any; SystemList_doDrawItem(y: any, item: any, alt: any, ...__args: never[]): any; update(...__args: never[]): any; updateObjectList(...__args: never[]): any; updateObjectProps(...__args: never[]): any; updateSelectedObject(...__args: never[]): any; updateSelectedSystem(...__args: never[]): any; } } export namespace lua.client.DebugUIs.DebugGlobalObjectState.DebugGlobalObjectStateUI {} }