/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.DebugUIs { export abstract class DebugContextMenu { static [id: string]: any; /** @noSelf */ static addRBDebugMenu: (context: any, building: any, ...__args: never[]) => any; /** @noSelf */ static addRVSDebugMenu: (context: any, square: any, ...__args: never[]) => any; /** @noSelf */ static addRZSDebugMenu: (context: any, square: any, ...__args: never[]) => any; /** @noSelf */ static do3DItem: (...__args: never[]) => any; /** @noSelf */ static doCheatMenu: (context: any, playerObj: any, ...__args: never[]) => any; /** @noSelf */ static doDebugCorpseMenu: (player: any, context: any, worldobjects: any, test: any, ...__args: never[]) => any; /** @noSelf */ static doDebugMenu: (player: any, context: any, worldobjects: any, test: any, ...__args: never[]) => any; /** @noSelf */ static doDebugObjectMenu: (player: any, context: any, worldobjects: any, test: any, ...__args: never[]) => any; /** @noSelf */ static doDebugZombieMenu: (player: any, context: any, worldobjects: any, test: any, ...__args: never[]) => any; /** @noSelf */ static doRandomizedBuilding: (building: any, RBdef: any, ...__args: never[]) => any; /** @noSelf */ static doRandomizedVehicleStory: (square: any, rvs: any, ...__args: never[]) => any; /** @noSelf */ static doRandomizedZoneStory: (square: any, rzs: any, ...__args: never[]) => any; /** @noSelf */ static onAttachedItems: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static OnBBQSetFuel: (obj: any, ...__args: never[]) => any; /** @noSelf */ static OnBBQZeroFuel: (obj: any, ...__args: never[]) => any; /** @noSelf */ static OnBendFence: (worldobjects: any, fence: any, ...__args: never[]) => any; /** @noSelf */ static OnBreakFence: (worldobjects: any, fence: any, ...__args: never[]) => any; /** @noSelf */ static OnCampfireSetFuel: (obj: any, ...__args: never[]) => any; /** @noSelf */ static OnCampfireZeroFuel: (obj: any, ...__args: never[]) => any; /** @noSelf */ static onCheat: (player: any, cheat: any, ...__args: never[]) => any; /** @noSelf */ static OnDeadBodyRemove: (body: any, ...__args: never[]) => any; /** @noSelf */ static OnDeadBodyToggleCrawling: (body: any, ...__args: never[]) => any; /** @noSelf */ static OnDeadBodyToggleFakeDead: (body: any, ...__args: never[]) => any; /** @noSelf */ static onDebugInterpolationUI: (square: any, ...__args: never[]) => any; /** @noSelf */ static onDebugPlayerInterpolationUI: (square: any, ...__args: never[]) => any; /** @noSelf */ static OnDoorLock: (worldobjects: any, door: any, ...__args: never[]) => any; /** @noSelf */ static onExtList: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static OnFireplaceSetFuel: (obj: any, ...__args: never[]) => any; /** @noSelf */ static OnFireplaceZeroFuel: (obj: any, ...__args: never[]) => any; /** @noSelf */ static onGenerateLootUI: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static OnGeneratorSetFuel: (obj: any, ...__args: never[]) => any; /** @noSelf */ static OnGetBuildingKey: (worldobjects: any, player: any, ...__args: never[]) => any; /** @noSelf */ static OnGetDoorKey: (worldobjects: any, door: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onHordeManager: (square: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onMakeNoise: (square: any, playerObj: any, radius: any, volume: any, ...__args: never[]) => any; /** @noSelf */ static OnMannequinCreateItem: (script: any, ...__args: never[]) => any; /** @noSelf */ static OnMannequinSetScript: (obj: any, script: any, ...__args: never[]) => any; /** @noSelf */ static OnMetalDrumSetWater: (obj: any, ...__args: never[]) => any; /** @noSelf */ static OnMetalDrumZeroWater: (obj: any, ...__args: never[]) => any; /** @noSelf */ static OnRainBarrelSetWater: (obj: any, ...__args: never[]) => any; /** @noSelf */ static OnRainBarrelZeroWater: (obj: any, ...__args: never[]) => any; /** @noSelf */ static OnReanimateCorpse: (body: any, ...__args: never[]) => any; /** @noSelf */ static OnRemoveAllZombies: (zombie: any, ...__args: never[]) => any; /** @noSelf */ static OnRemoveAllZombiesClient: (zombie: any, ...__args: never[]) => any; /** @noSelf */ static onRemoveItemTool: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onRemoveVehicles: (zone: any, ...__args: never[]) => any; /** @noSelf */ static onRunningUI: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static OnSelectedZombieKnockDown: (hitFromBehind: any, ...__args: never[]) => any; /** @noSelf */ static OnSelectedZombieToggleCanCrawlUnderVehicle: (...__args: never[]) => any; /** @noSelf */ static OnSelectedZombieToggleCanWalk: (...__args: never[]) => any; /** @noSelf */ static OnSelectedZombieToggleCrawling: (...__args: never[]) => any; /** @noSelf */ static OnSelectedZombieToggleFakeDead: (...__args: never[]) => any; /** @noSelf */ static OnSelectedZombieToggleUseless: (...__args: never[]) => any; /** @noSelf */ static OnSelectedZombieWalk: (square: any, ...__args: never[]) => any; /** @noSelf */ static OnSelectZombie: (zombie: any, ...__args: never[]) => any; /** @noSelf */ static onSetAlarm: (def: any, ...__args: never[]) => any; /** @noSelf */ static OnSetCompost: (worldobjects: any, obj: any, ...__args: never[]) => any; /** @noSelf */ static OnSetDoorKeyID: (worldobjects: any, door: any, ...__args: never[]) => any; /** @noSelf */ static OnSetDoorKeyIDBuilding: (worldobjects: any, door: any, ...__args: never[]) => any; /** @noSelf */ static OnSetDoorKeyIDRandom: (worldobjects: any, door: any, ...__args: never[]) => any; /** @noSelf */ static OnSetZombieOnFire: (zombie: any, ...__args: never[]) => any; /** @noSelf */ static onSpawnPoints: (square: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onSpawnSurvivorHorde: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onSpawnVehicle: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onTeleportUI: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onTeleportValid: (button: any, x: any, y: any, z: any, ...__args: never[]) => any; /** @noSelf */ static onTick: (...__args: never[]) => any; /** @noSelf */ static onTilesPicker: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static OnUnbendFence: (worldobjects: any, fence: any, ...__args: never[]) => any; /** @noSelf */ static OnWindowGlassRemoved: (worldobjects: any, window: any, ...__args: never[]) => any; /** @noSelf */ static OnWindowLock: (worldobjects: any, window: any, ...__args: never[]) => any; /** @noSelf */ static OnWindowPermLock: (worldobjects: any, window: any, ...__args: never[]) => any; /** @noSelf */ static OnWindowSmash: (worldobjects: any, window: any, ...__args: never[]) => any; /** @noSelf */ static pickSquare: (x: any, y: any, ...__args: never[]) => any; /** @noSelf */ static setForceLockDoor: (worldobjects: any, door: any, player: any, ...__args: never[]) => any; /** @noSelf */ static stagger: (player: any, stag: any, ...__args: never[]) => any; } } export namespace lua.client.DebugUIs.DebugContextMenu {} }