/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.DebugUIs.DebugChunkState { /** @customConstructor DebugChunkStateUI_SquarePanel:new */ export class DebugChunkStateUI_SquarePanel extends lua.client.DebugUIs.DebugChunkState.ISSectionedPanel { [id: string]: any; static [id: string]: any; debugChunkState: any; font: any; fontHgt: any; square: any; squareX: any; squareY: any; squareZ: any; constructor(x: any, y: any, width: any, height: any, debugChunkState: any); createSections(...__args: never[]): any; setSquare(square: any, x: any, y: any, z: any, ...__args: never[]): any; } /** @customConstructor DebugChunkStateUI_SquarePropsHandler:new */ export class DebugChunkStateUI_SquarePropsHandler extends lua.client.ISUI.ISPanel { [id: string]: any; static [id: string]: any; addLineX: any; addLineY: any; gameState: any; object: any; square: any; squareX: any; squareY: any; squareZ: any; constructor(x: any, y: any, width: any, height: any, gameState: any); addLine(text: any, arg0: any, arg1: any, arg2: any, arg3: any, arg4: any, ...__args: never[]): any; playerIndex(...__args: never[]): any; postrender(...__args: never[]): any; render(...__args: never[]): any; render1(...__args: never[]): any; setSquare(square: any, x: any, y: any, z: any, ...__args: never[]): any; } } export namespace lua.client.DebugUIs.DebugChunkState.DebugChunkState_SquarePanel {} }