/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.DebugUIs.DebugChunkState { /** @customConstructor DebugChunkStateUI:new */ export class DebugChunkStateUI extends lua.client.ISUI.ISPanel { [id: string]: any; static [id: string]: any; buttonExit: any; buttonOptions: any; comboPlayerIndex: any; currentTool: any; dragCameraTool: any; gameState: any; mouseDown: any; mouseDownX: any; mouseDownY: any; mouseMoved: any; objectList: any; objectListSquare: any; objectPickerPanel: any; objectSections: any; objPropsPanel: any; optionsPanel: any; selectedSquare: any; squarePanel: any; toolBar: any; vehicleStoryPanel: any; zLevelSlider: any; constructor(x: any, y: any, width: any, height: any, gameState: any); createChildren(...__args: never[]): any; doDrawObjectListItem(y: any, item: any, alt: any, ...__args: never[]): any; isMouseOverChild(...__args: never[]): any; onCamera(...__args: never[]): any; onChangePlayer(...__args: never[]): any; onChangeZLevel(value: any, slider: any, ...__args: never[]): any; onExit(...__args: never[]): any; onMouseWheel(del: any, ...__args: never[]): any; onOptions(...__args: never[]): any; onResolutionChange(oldw: any, oldh: any, neww: any, newh: any, ...__args: never[]): any; pickSquare(x: any, y: any, ...__args: never[]): any; setObjectList(square: any, x: any, y: any, z: any, ...__args: never[]): any; showUI(...__args: never[]): any; update(...__args: never[]): any; updateObjectList(...__args: never[]): any; updateObjectProps(...__args: never[]): any; } /** @customConstructor DebugChunkStateUI_OptionsPanel:new */ export class DebugChunkStateUI_OptionsPanel extends lua.client.ISUI.ISPanel { [id: string]: any; static [id: string]: any; gameState: any; tickBox: any; constructor(x: any, y: any, width: any, height: any, gameState: any); createChildren(...__args: never[]): any; onMouseDownOutside(x: any, y: any, ...__args: never[]): any; onTickBox(index: any, selected: any, ...__args: never[]): any; } } export namespace lua.client.DebugUIs.DebugChunkState.DebugChunkStateUI {} }