/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.DebugUIs { export abstract class AdminContextMenu { static [id: string]: any; /** @noSelf */ static doMenu: (player: any, context: any, worldobjects: any, test: any, ...__args: never[]) => any; /** @noSelf */ static onDebugBlood: (playerObj: any, vehicle: any, ...__args: never[]) => any; /** @noSelf */ static onDebugColor: (playerObj: any, vehicle: any, ...__args: never[]) => any; /** @noSelf */ static OnDoorLock: (worldobjects: any, door: any, ...__args: never[]) => any; /** @noSelf */ static OnGetDoorKey: (worldobjects: any, door: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onHordeManager: (square: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onMakeNoise: (square: any, playerObj: any, radius: any, volume: any, ...__args: never[]) => any; /** @noSelf */ static OnRemoveAllZombiesClient: (zombie: any, ...__args: never[]) => any; /** @noSelf */ static onRemoveItemTool: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static OnSetDoorKeyID: (worldobjects: any, door: any, ...__args: never[]) => any; /** @noSelf */ static OnSetDoorKeyIDBuilding: (worldobjects: any, door: any, ...__args: never[]) => any; /** @noSelf */ static OnSetDoorKeyIDRandom: (worldobjects: any, door: any, ...__args: never[]) => any; /** @noSelf */ static onSpawnVehicle: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onTeleportUI: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onTriggerThunderUI: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static setForceLockDoor: (worldobjects: any, door: any, player: any, ...__args: never[]) => any; } } export namespace lua.client.DebugUIs.AdminContextMenu {} }