/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.Camping.ISUI { export abstract class ISCampingMenu { static [id: string]: any; /** @noSelf */ static doCampingMenu: (player: any, context: any, worldobjects: any, test: any, ...__args: never[]) => any; /** @noSelf */ static doSleepOption: (context: any, bed: any, player: any, playerObj: any, ...__args: never[]) => any; /** @noSelf */ static getFuelDurationForItem: (item: any, ...__args: never[]) => any; /** @noSelf */ static getFuelItemUses: (item: any, ...__args: never[]) => any; /** @noSelf */ static isValidCampfire: (campfire: any, ...__args: never[]) => any; /** @noSelf */ static isValidFuel: (item: any, ...__args: never[]) => any; /** @noSelf */ static isValidTinder: (item: any, ...__args: never[]) => any; /** @noSelf */ static onAddAllFuel: (playerObj: any, campfire: any, ...__args: never[]) => any; /** @noSelf */ static onAddFuel: (playerObj: any, campfire: any, fuelType: any, ...__args: never[]) => any; /** @noSelf */ static onAddMultipleFuel: (playerObj: any, campfire: any, fuelType: any, ...__args: never[]) => any; /** @noSelf */ static onAddTent: (worldobjects: any, player: any, tentKit: any, ...__args: never[]) => any; /** @noSelf */ static onDisplayInfo: ( worldobjects: any, player: any, isoCampfireObject: any, campfire: any, ...__args: never[] ) => any; /** @noSelf */ static onLightFromKindle: ( worldobjects: any, player: any, percedWood: any, stickOrBranch: any, campfire: any, ...__args: never[] ) => any; /** @noSelf */ static onLightFromLiterature: ( playerObj: any, itemType: any, lighter: any, campfire: any, fuelAmt: any, ...__args: never[] ) => any; /** @noSelf */ static onLightFromPetrol: ( worldobjects: any, player: any, lighter: any, petrol: any, campfire: any, ...__args: never[] ) => any; /** @noSelf */ static onPlaceCampfire: (worldobjects: any, player: any, campfireKit: any, ...__args: never[]) => any; /** @noSelf */ static onPutOutCampfire: (worldobjects: any, player: any, campfire: any, ...__args: never[]) => any; /** @noSelf */ static onRemoveCampfire: (worldobjects: any, player: any, campfire: any, ...__args: never[]) => any; /** @noSelf */ static onRemoveTent: (worldobjects: any, player: any, tent: any, ...__args: never[]) => any; /** @noSelf */ static onRest: (worldobjects: any, player: any, tent: any, ...__args: never[]) => any; /** @noSelf */ static onSleep: (worldobjects: any, player: any, tent: any, ...__args: never[]) => any; /** @noSelf */ static timeString: (timeInMinutes: any, ...__args: never[]) => any; /** @noSelf */ static toPlayerInventory: (playerObj: any, item: any, ...__args: never[]) => any; /** @noSelf */ static walkToCampfire: (playerObj: any, square: any, ...__args: never[]) => any; } } export namespace lua.client.Camping.ISUI.ISCampingMenu {} }