/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.BuildingObjects.ISUI { export abstract class ISInventoryBuildMenu { static [id: string]: any; /** @noSelf */ static doBuildMenu: (player: any, context: any, worldobjects: any, test: any, ...__args: never[]) => any; /** @noSelf */ static onSpillDirt: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onSpillGravel: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onSpillSand: (playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onTakeThing: (playerObj: any, groundType: any, ...__args: never[]) => any; } } export namespace lua.client.BuildingObjects.ISUI.ISInventoryBuildMenu {} }