/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.BuildingObjects.ISUI { export abstract class ISBuildMenu { static [id: string]: any; static cheat: any; /** @noSelf */ static addToolTip: (...__args: never[]) => any; /** @noSelf */ static buildBarMenu: (subMenu: any, option: any, player: any, ...__args: never[]) => any; /** @noSelf */ static buildContainerMenu: (subMenu: any, player: any, ...__args: never[]) => any; /** @noSelf */ static buildDoorFrameMenu: (subMenu: any, player: any, ...__args: never[]) => any; /** @noSelf */ static buildDoorMenu: (subMenu: any, option: any, player: any, ...__args: never[]) => any; /** @noSelf */ static buildFenceMenu: (subMenu: any, option: any, player: any, ...__args: never[]) => any; /** @noSelf */ static buildFloorMenu: (subMenu: any, player: any, ...__args: never[]) => any; /** @noSelf */ static buildFurnitureMenu: (subMenu: any, context: any, option: any, player: any, ...__args: never[]) => any; /** @noSelf */ static buildLightMenu: (subMenu: any, player: any, ...__args: never[]) => any; /** @noSelf */ static buildMiscMenu: (subMenu: any, option: any, player: any, ...__args: never[]) => any; /** @noSelf */ static buildStairsMenu: (subMenu: any, player: any, ...__args: never[]) => any; /** @noSelf */ static buildWallMenu: (subMenu: any, option: any, player: any, ...__args: never[]) => any; /** @noSelf */ static buildWindowsFrameMenu: (subMenu: any, player: any, ...__args: never[]) => any; /** @noSelf */ static canBuild: ( plankNb: any, nailsNb: any, hingeNb: any, doorknobNb: any, baredWireNb: any, carpentrySkill: any, option: any, player: any, ...__args: never[] ) => any; /** @noSelf */ static canBuildLogWall: (player: any, ...__args: never[]) => any; /** @noSelf */ static canDoStage: (player: any, stage: any, ...__args: never[]) => any; /** @noSelf */ static countMaterial: (player: any, fullType: any, ...__args: never[]) => any; /** @noSelf */ static doBuildMenu: (player: any, context: any, worldobjects: any, test: any, ...__args: never[]) => any; /** @noSelf */ static getBarCornerSprites: (player: any, ...__args: never[]) => any; /** @noSelf */ static getBarElementSprites: (player: any, ...__args: never[]) => any; /** @noSelf */ static getBedSprite: (player: any, ...__args: never[]) => any; /** @noSelf */ static getBookcaseSprite: (player: any, ...__args: never[]) => any; /** @noSelf */ static getDoubleShelveSprite: (player: any, ...__args: never[]) => any; /** @noSelf */ static GetItemInstance: (type: any, ...__args: never[]) => any; /** @noSelf */ static getLargeWoodTableSprites: (player: any, ...__args: never[]) => any; /** @noSelf */ static getPillarLampSprite: (player: any, ...__args: never[]) => any; /** @noSelf */ static getShelveSprite: (player: any, ...__args: never[]) => any; /** @noSelf */ static getSignSprite: (player: any, ...__args: never[]) => any; /** @noSelf */ static getSmallBookcaseSprite: (player: any, ...__args: never[]) => any; /** @noSelf */ static getSpriteLvl: (player: any, ...__args: never[]) => any; /** @noSelf */ static getTableWithDrawerSprites: (player: any, ...__args: never[]) => any; /** @noSelf */ static getWoodenChairSprites: (player: any, ...__args: never[]) => any; /** @noSelf */ static getWoodenCrateSprites: (player: any, ...__args: never[]) => any; /** @noSelf */ static getWoodenDoorFrameSprites: (player: any, ...__args: never[]) => any; /** @noSelf */ static getWoodenDoorSprites: (player: any, ...__args: never[]) => any; /** @noSelf */ static getWoodenFenceSprites: (player: any, ...__args: never[]) => any; /** @noSelf */ static getWoodenFloorSprites: (player: any, ...__args: never[]) => any; /** @noSelf */ static getWoodenTableSprites: (player: any, ...__args: never[]) => any; /** @noSelf */ static getWoodenWallFrameSprites: (player: any, ...__args: never[]) => any; /** @noSelf */ static getWoodenWallSprites: (player: any, ...__args: never[]) => any; /** @noSelf */ static getWoodenWindowsFrameSprites: (player: any, ...__args: never[]) => any; /** @noSelf */ static haveSomethingtoBuild: (player: any, ...__args: never[]) => any; /** @noSelf */ static isMultiStageValid: (...__args: never[]) => any; /** @noSelf */ static isNailsBoxNeededOpening: (nailsRequired: any, ...__args: never[]) => any; /** @noSelf */ static onBarbedFence: (worldobjects: any, square: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onBarElement: (worldobjects: any, sprite: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onBed: (worldobjects: any, square: any, sprite: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onBookcase: (worldobjects: any, square: any, sprite: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onBrownWoodenStairs: (worldobjects: any, square: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onCompost: (worldobjects: any, player: any, sprite: any, ...__args: never[]) => any; /** @noSelf */ static onCreateBarrel: (worldobjects: any, player: any, sprite: any, waterMax: any, ...__args: never[]) => any; /** @noSelf */ static onDarkWoodenStairs: (worldobjects: any, square: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onDismantle: (worldobjects: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onDoubleShelve: (worldobjects: any, square: any, sprite: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onDoubleWoodenDoor: ( worldobjects: any, square: any, sprite: any, spriteIndex: any, player: any, ...__args: never[] ) => any; /** @noSelf */ static onFarmDoor: (worldobjects: any, square: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onGravelBagWall: (worldobjects: any, square: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onLargeWoodTable: (worldobjects: any, square: any, sprite: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onLightBrownWoodenStairs: (worldobjects: any, square: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onLogWall: (worldobjects: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onMultiStageBuild: (worldobjects: any, stage: any, item: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onMultiStageBuildSelected: (cursor: any, square: any, ...__args: never[]) => any; /** @noSelf */ static onPillarLamp: (worldobjects: any, square: any, sprite: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onSangBagWall: (worldobjects: any, square: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onShelve: (worldobjects: any, square: any, sprite: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onSign: (worldobjects: any, square: any, sprite: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onSmallBookcase: (worldobjects: any, square: any, sprite: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onSmallWoodTable: (worldobjects: any, square: any, sprite: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onSmallWoodTableWithDrawer: ( worldobjects: any, square: any, sprite: any, player: any, ...__args: never[] ) => any; /** @noSelf */ static onStonePile: (worldobjects: any, square: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onWoodChair: (worldobjects: any, square: any, sprite: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onWoodenBrownFloor: (worldobjects: any, square: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onWoodenCrate: (worldobjects: any, square: any, crateSprite: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onWoodenCross: (worldobjects: any, square: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onWoodenDoor: (worldobjects: any, square: any, sprite: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onWoodenDoorFrame: (worldobjects: any, square: any, sprite: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onWoodenFence: (worldobjects: any, square: any, sprite: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onWoodenFenceStake: (worldobjects: any, square: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onWoodenFloor: (worldobjects: any, square: any, sprite: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onWoodenLightBrownFloor: (worldobjects: any, square: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onWoodenPicket: (worldobjects: any, square: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onWoodenPillar: (worldobjects: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onWoodenWall: (worldobjects: any, sprite: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onWoodenWallFrame: (worldobjects: any, sprite: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onWoodenWindowsFrame: ( worldobjects: any, square: any, sprite: any, player: any, ...__args: never[] ) => any; /** @noSelf */ static requireHammer: (option: any, ...__args: never[]) => any; } } export namespace lua.client.BuildingObjects.ISUI.ISBuildMenu {} }