/** @noSelfInFile */ declare module '@asledgehammer/pipewrench/client' { export namespace lua.client.Blacksmith.ISUI { export abstract class ISBlacksmithMenu { static [id: string]: any; /** @noSelf */ static addToolTip: (option: any, name: any, texture: any, ...__args: never[]) => any; /** @noSelf */ static checkMetalWeldingFurnitures: ( metalPipes: any, smallMetalSheet: any, metalSheet: any, hinge: any, scrapMetal: any, torchUse: any, skill: any, player: any, toolTip: any, metalBar: any, wire: any, ...__args: never[] ) => any; /** @noSelf */ static checkWire: (wireUses: any, player: any, toolTip: any, ...__args: never[]) => any; /** @noSelf */ static doBuildMenu: (player: any, context: any, worldobjects: any, test: any, ...__args: never[]) => any; /** @noSelf */ static getBlowTorchWithMostUses: (container: any, ...__args: never[]) => any; /** @noSelf */ static getFenceSprite: (player: any, ...__args: never[]) => any; /** @noSelf */ static getFirstBlowTorchWithUses: (container: any, uses: any, ...__args: never[]) => any; /** @noSelf */ static getMaterialCount: (playerObj: any, type: any, ...__args: never[]) => any; /** @noSelf */ static getMaterialUses: (playerObj: any, type: any, ...__args: never[]) => any; /** @noSelf */ static getMetal: (player: any, amount: any, ...__args: never[]) => any; /** @noSelf */ static onAddFuel: (worldobjects: any, furnace: any, coal: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onAddLogs: (worldobjects: any, metalDrum: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onAnvil: (worldobjects: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onBigLocker: (worldobjects: any, player: any, torchUse: any, ...__args: never[]) => any; /** @noSelf */ static onBigMetalFence: (worldobjects: any, player: any, torchUse: any, ...__args: never[]) => any; /** @noSelf */ static onBigMetalFenceGate: (worldobjects: any, player: any, torchUse: any, ...__args: never[]) => any; /** @noSelf */ static onBigWiredFence: (worldobjects: any, player: any, torchUse: any, ...__args: never[]) => any; /** @noSelf */ static onDoubleMetalDoor: (worldobjects: any, player: any, torchUse: any, ...__args: never[]) => any; /** @noSelf */ static onDoublePoleDoor: (worldobjects: any, player: any, torchUse: any, ...__args: never[]) => any; /** @noSelf */ static onEmptyDrum: (worldobjects: any, metalDrum: any, playerObj: any, ...__args: never[]) => any; /** @noSelf */ static onFenceGate: (worldobjects: any, player: any, torchUse: any, ...__args: never[]) => any; /** @noSelf */ static onInfo: (worldobjects: any, furnace: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onLightDrumFromKindle: ( worldobjects: any, player: any, percedWood: any, stickOrBranch: any, metalDrum: any, ...__args: never[] ) => any; /** @noSelf */ static onLightDrumFromLiterature: ( worldobjects: any, player: any, literature: any, lighter: any, metalDrum: any, fuelAmt: any, ...__args: never[] ) => any; /** @noSelf */ static onLightDrumFromPetrol: ( worldobjects: any, player: any, lighter: any, petrol: any, metalDrum: any, ...__args: never[] ) => any; /** @noSelf */ static onLightFromKindle: ( worldobjects: any, player: any, percedWood: any, stickOrBranch: any, furnace: any, ...__args: never[] ) => any; /** @noSelf */ static onLightFromLiterature: ( worldobjects: any, player: any, literature: any, lighter: any, furnace: any, fuelAmt: any, ...__args: never[] ) => any; /** @noSelf */ static onLightFromPetrol: ( worldobjects: any, player: any, lighter: any, petrol: any, furnace: any, ...__args: never[] ) => any; /** @noSelf */ static onMetalCounter: (worldobjects: any, player: any, torchUse: any, ...__args: never[]) => any; /** @noSelf */ static onMetalCounterCorner: (worldobjects: any, player: any, torchUse: any, ...__args: never[]) => any; /** @noSelf */ static onMetalCrate: (worldobjects: any, player: any, torchUse: any, ...__args: never[]) => any; /** @noSelf */ static onMetalDrum: (worldobjects: any, player: any, sprite: any, ...__args: never[]) => any; /** @noSelf */ static onMetalFence: (worldobjects: any, player: any, torchUse: any, sprite: any, ...__args: never[]) => any; /** @noSelf */ static onMetalFloor: (worldobjects: any, player: any, torchUse: any, ...__args: never[]) => any; /** @noSelf */ static onMetalPoleFence: (worldobjects: any, player: any, torchUse: any, ...__args: never[]) => any; /** @noSelf */ static onMetalShelves: (worldobjects: any, player: any, torchUse: any, ...__args: never[]) => any; /** @noSelf */ static onMetalWallFrame: (worldobjects: any, player: any, torchUse: any, ...__args: never[]) => any; /** @noSelf */ static onPutOutFireDrum: (worldobjects: any, metalDrum: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onRemoveCharcoal: (worldobjects: any, metalDrum: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onRemoveDrum: (worldobjects: any, metalDrum: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onRemoveLogs: (worldobjects: any, metalDrum: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onSmallLocker: (worldobjects: any, player: any, torchUse: any, ...__args: never[]) => any; /** @noSelf */ static onStoneFurnace: (worldobjects: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onStopFire: (worldobjects: any, furnace: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onUseBellows: (worldobjects: any, furnace: any, bellows: any, player: any, ...__args: never[]) => any; /** @noSelf */ static onWiredFence: (worldobjects: any, player: any, torchUse: any, ...__args: never[]) => any; /** @noSelf */ static weldingRodUses: (torchUses: any, ...__args: never[]) => any; } } export namespace lua.client.Blacksmith.ISUI.ISBlacksmithMenu {} }