/** @noSelfInFile */ declare module '@asledgehammer/pipewrench' { export namespace zombie.vehicles { /** * @customConstructor BaseVehicle.new * @ * [CLASS] zombie.vehicles.BaseVehicle extends zombie.iso.IsoMovingObject */ export class BaseVehicle { /** float */ static CENTER_OF_MASS_MAGIC: number; /** int */ static readonly FADE_DISTANCE: number; /** int */ static readonly MASK1_DOOR_LEFT_FRONT: number; /** int */ static readonly MASK1_DOOR_LEFT_REAR: number; /** int */ static readonly MASK1_DOOR_RIGHT_FRONT: number; /** int */ static readonly MASK1_DOOR_RIGHT_REAR: number; /** int */ static readonly MASK1_FRONT: number; /** int */ static readonly MASK1_GUARD_LEFT_FRONT: number; /** int */ static readonly MASK1_GUARD_LEFT_REAR: number; /** int */ static readonly MASK1_GUARD_RIGHT_FRONT: number; /** int */ static readonly MASK1_GUARD_RIGHT_REAR: number; /** int */ static readonly MASK1_REAR: number; /** int */ static readonly MASK1_WINDOW_FRONT: number; /** int */ static readonly MASK1_WINDOW_LEFT_FRONT: number; /** int */ static readonly MASK1_WINDOW_LEFT_REAR: number; /** int */ static readonly MASK1_WINDOW_REAR: number; /** int */ static readonly MASK1_WINDOW_RIGHT_FRONT: number; /** int */ static readonly MASK1_WINDOW_RIGHT_REAR: number; /** int */ static readonly MASK2_BOOT: number; /** int */ static readonly MASK2_BRAKE_LEFT: number; /** int */ static readonly MASK2_BRAKE_RIGHT: number; /** int */ static readonly MASK2_HOOD: number; /** int */ static readonly MASK2_LIGHTBAR_LEFT: number; /** int */ static readonly MASK2_LIGHTBAR_RIGHT: number; /** int */ static readonly MASK2_LIGHT_LEFT_FRONT: number; /** int */ static readonly MASK2_LIGHT_LEFT_REAR: number; /** int */ static readonly MASK2_LIGHT_RIGHT_FRONT: number; /** int */ static readonly MASK2_LIGHT_RIGHT_REAR: number; /** int */ static readonly MASK2_ROOF: number; /** int */ static readonly MAX_WHEELS: number; /** int */ static readonly PHYSICS_PARAM_COUNT: number; /** float */ static readonly PHYSICS_Z_SCALE: number; /** float */ static PLUS_RADIUS: number; /** float */ static readonly RADIUS: number; /** int */ static readonly RANDOMIZE_CONTAINER_CHANCE: number; /** boolean */ static RENDER_TO_TEXTURE: boolean; /** java.lang.ThreadLocal */ static readonly TL_matrix4f_pool?: java.lang.ThreadLocal; /** java.lang.ThreadLocal */ static readonly TL_quaternionf_pool?: java.lang.ThreadLocal; /** java.lang.ThreadLocal */ static readonly TL_vector2_pool?: java.lang.ThreadLocal; /** java.lang.ThreadLocal */ static readonly TL_vector2f_pool?: java.lang.ThreadLocal; /** java.lang.ThreadLocal */ static readonly TL_vector3f_pool?: java.lang.ThreadLocal; /** boolean */ static readonly YURI_FORCE_FIELD: boolean; /** byte */ static readonly noAuthorization: number; /** zombie.core.textures.Texture */ static vehicleShadow?: zombie.core.textures.Texture; /** * Constructors: * - (IsoCell arg0) */ constructor(arg0: zombie.iso.IsoCell); /** * Method Parameters: * - (IsoObject arg0, float arg1): void */ ApplyImpulse(arg0: zombie.iso.IsoObject, arg1: number): void; /** * Method Parameters: * - (IsoObject arg0, float arg1): void */ ApplyImpulse4Break(arg0: zombie.iso.IsoObject, arg1: number): void; /** * Method Parameters: * - (String arg0, String arg1, int arg2, float arg3, int arg4, int arg5, boolean arg6, int arg7, boolean arg8, float arg9, ColorInfo arg10): void */ AttachAnim(arg0: string, arg1: string, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: number, arg8: boolean, arg9: number, arg10: zombie.core.textures.ColorInfo): void; /** * Method Parameters: * - (IsoSprite arg0, int arg1, int arg2, boolean arg3, int arg4, boolean arg5, float arg6): void * - (IsoSprite arg0, int arg1, int arg2, boolean arg3, int arg4, boolean arg5, float arg6, ColorInfo arg7): void */ AttachExistingAnim(arg0: zombie.iso.sprite.IsoSprite, arg1: number, arg2: number, arg3: boolean, arg4: number, arg5: boolean, arg6: number, arg7?: zombie.core.textures.ColorInfo): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ AttackObject(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (Vector2 arg0, IsoObject arg1): void */ Collision(arg0: zombie.iso.Vector2, arg1: zombie.iso.IsoObject): void; /** * Method Parameters: * - (float arg0): void */ Damage(arg0: number): void; /** * Method Parameters: * - (Empty): void */ Despawn(): void; /** * Method Parameters: * - (Empty): void */ DirtySlice(): void; /** * Method Parameters: * - (IsoMovingObject arg0): number * - (int arg0, int arg1): number */ DistTo(arg0: zombie.iso.IsoMovingObject | number, arg1?: number): number; /** * Method Parameters: * - (IsoObject arg0): number */ DistToProper(arg0: zombie.iso.IsoObject): number; /** * Method Parameters: * - (IsoMovingObject arg0): number * - (float arg0, float arg1): number */ DistToSquared(arg0: zombie.iso.IsoMovingObject | number, arg1?: number): number; /** * Method Parameters: * - (Empty): void */ DoCollideNorS(): void; /** * Method Parameters: * - (Empty): void */ DoCollideWorE(): void; /** * Method Parameters: * - (ObjectTooltip arg0, IsoGridSquare arg1): void */ DoSpecialTooltip(arg0: zombie.ui.ObjectTooltip, arg1: zombie.iso.IsoGridSquare): void; /** * Method Parameters: * - (ObjectTooltip arg0): void */ DoTooltip(arg0: zombie.ui.ObjectTooltip): void; /** * Method Parameters: * - (BaseVehicle arg0): number */ GetVehicleSlowFactor(arg0: zombie.vehicles.BaseVehicle): number; /** * Method Parameters: * - (Empty): boolean */ HasTooltip(): boolean; /** * Method Parameters: * - (Vector2 arg0, IsoObject arg1, float arg2): void * - (HandWeapon arg0, IsoGameCharacter arg1, float arg2, boolean arg3, float arg4): number */ Hit(arg0: zombie.iso.Vector2 | zombie.inventory.types.HandWeapon, arg1: zombie.iso.IsoObject | zombie.characters.IsoGameCharacter, arg2: number, arg3?: boolean, arg4?: number): void | number; /** * Method Parameters: * - (BaseVehicle arg0, float arg1): void */ HitByVehicle(arg0: zombie.vehicles.BaseVehicle, arg1: number): void; /** * Method Parameters: * - (Vector2 arg0): void */ Move(arg0: zombie.iso.Vector2): void; /** * Method Parameters: * - (Vector2 arg0): void */ MoveUnmodded(arg0: zombie.iso.Vector2): void; /** * Method Parameters: * - (int arg0): void */ RemoveAttachedAnim(arg0: number): void; /** * Method Parameters: * - (Empty): void */ RemoveAttachedAnims(): void; /** * Method Parameters: * - (Empty): boolean */ Serialize(): boolean; /** * Method Parameters: * - (String arg0): void */ SetName(arg0: string): void; /** * Method Parameters: * - (IsoMovingObject arg0, IsoGridSquare arg1, IsoGridSquare arg2): boolean */ TestCollide(arg0: zombie.iso.IsoMovingObject, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (IsoMovingObject arg0, IsoGridSquare arg1, IsoGridSquare arg2): boolean */ TestPathfindCollide(arg0: zombie.iso.IsoMovingObject, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (IsoGridSquare arg0, IsoGridSquare arg1): zombie.iso.IsoObject$VisionResult */ TestVision(arg0: zombie.iso.IsoGridSquare, arg1: zombie.iso.IsoGridSquare): zombie.iso.IsoObject$VisionResult; /** * Method Parameters: * - (IsoMovingObject arg0): void */ Thump(arg0: zombie.iso.IsoMovingObject): void; /** * Method Parameters: * - (IsoObject arg0): void */ UnCollision(arg0: zombie.iso.IsoObject): void; /** * Method Parameters: * - (IsoGameCharacter arg0, HandWeapon arg1): void */ WeaponHit(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.inventory.types.HandWeapon): void; /** * Method Parameters: * - (IsoObject arg0): void */ addChild(arg0: zombie.iso.IsoObject): void; /** * Method Parameters: * - (int arg0): void */ addDamageFrontHitAChr(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ addDamageRearHitAChr(arg0: number): void; /** * Method Parameters: * - (Vector3f arg0, Vector3f arg1): void */ addImpulse(arg0: org.joml.Vector3f, arg1: org.joml.Vector3f): void; /** * Method Parameters: * - (Empty): void */ addKeyToGloveBox(): void; /** * Method Parameters: * - (IsoGridSquare arg0): boolean */ addKeyToSquare(arg0: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (Empty): void */ addKeyToWorld(): void; /** * Method Parameters: * - (IsoPlayer arg0, BaseVehicle arg1, String arg2, String arg3): void * - (IsoPlayer arg0, BaseVehicle arg1, String arg2, String arg3, Boolean arg4): void */ addPointConstraint(arg0: zombie.characters.IsoPlayer, arg1: zombie.vehicles.BaseVehicle, arg2: string, arg3: string, arg4?: boolean): void; /** * Method Parameters: * - (IsoGameCharacter arg0, float arg1): void */ addRandomDamageFromCrash(arg0: zombie.characters.IsoGameCharacter, arg1: number): void; /** * Method Parameters: * - (ItemContainer arg0): void */ addSecondaryContainer(arg0: zombie.inventory.ItemContainer): void; /** * Method Parameters: * - (IsoPlayer arg0, String arg1): boolean */ addSheetRope(arg0: zombie.characters.IsoPlayer, arg1: string): boolean; /** * Method Parameters: * - (Empty): void */ addToWorld(): void; /** * Method Parameters: * - (Empty): boolean */ areAllDoorsLocked(): boolean; /** * Method Parameters: * - (Area arg0): zombie.iso.Vector2 * - (Area arg0, Vector2 arg1): zombie.iso.Vector2 */ areaPositionWorld(arg0: zombie.scripting.objects.VehicleScript$Area, arg1?: zombie.iso.Vector2): zombie.iso.Vector2; /** * Method Parameters: * - (Area arg0): zombie.iso.Vector2 * - (Area arg0, Vector2 arg1): zombie.iso.Vector2 */ areaPositionWorld4PlayerInteract(arg0: zombie.scripting.objects.VehicleScript$Area, arg1?: zombie.iso.Vector2): zombie.iso.Vector2; /** * Method Parameters: * - (String arg0): boolean */ attachmentExist(arg0: string): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ authorizationChanged(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoPlayer arg0): void */ authorizationClientCollide(arg0: zombie.characters.IsoPlayer): void; /** * Method Parameters: * - (short arg0, boolean arg1): void */ authorizationServerCollide(arg0: number, arg1: boolean): void; /** * Method Parameters: * - (IsoPlayer arg0, boolean arg1): void */ authorizationServerOnSeat(arg0: zombie.characters.IsoPlayer, arg1: boolean): void; /** * Method Parameters: * - (int arg0, int arg1, int arg2): boolean */ blocked(arg0: number, arg1: number, arg2: number): boolean; /** * Method Parameters: * - (boolean arg0, boolean arg1): void */ breakConstraint(arg0: boolean, arg1: boolean): void; /** * Method Parameters: * - (Empty): void */ brekingObjects(): void; /** * Method Parameters: * - (IsoGameCharacter arg0): number */ calculateDamageWithCharacter(arg0: zombie.characters.IsoGameCharacter): number; /** * Method Parameters: * - (int arg0, IsoGameCharacter arg1): boolean */ canAccessContainer(arg0: number, arg1: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ canAddSheetRope(): boolean; /** * Method Parameters: * - (BaseVehicle arg0, String arg1, String arg2): boolean * - (BaseVehicle arg0, String arg1, String arg2, boolean arg3): boolean */ canAttachTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: string, arg2: string, arg3?: boolean): boolean; /** * Method Parameters: * - (Empty): number */ canHaveMultipleHits(): number; /** * Method Parameters: * - (IsoGameCharacter arg0, VehiclePart arg1): boolean */ canInstallPart(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.vehicles.VehiclePart): boolean; /** * Method Parameters: * - (VehiclePart arg0, IsoGameCharacter arg1): boolean */ canLockDoor(arg0: zombie.vehicles.VehiclePart, arg1: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (int arg0, int arg1): boolean */ canSwitchSeat(arg0: number, arg1: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, VehiclePart arg1): boolean */ canUninstallPart(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.vehicles.VehiclePart): boolean; /** * Method Parameters: * - (VehiclePart arg0, IsoGameCharacter arg1): boolean */ canUnlockDoor(arg0: zombie.vehicles.VehiclePart, arg1: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (TransmissionNumber arg0): void */ changeTransmission(arg0: zombie.vehicles.TransmissionNumber): void; /** * Method Parameters: * - (boolean arg0, boolean arg1): void */ cheatHotwire(arg0: boolean, arg1: boolean): void; /** * Method Parameters: * - (Empty): void */ checkAmbientSound(): void; /** * Method Parameters: * - (IsoGameCharacter arg0): zombie.vehicles.BaseVehicle$HitVars */ checkCollision(arg0: zombie.characters.IsoGameCharacter): zombie.vehicles.BaseVehicle$HitVars; /** * Method Parameters: * - (Empty): void */ checkHaveElectricity(): void; /** * Method Parameters: * - (Empty): void */ checkPhysicsValidWithServer(): void; /** * Method Parameters: * - (IsoGameCharacter arg0, IsoGameCharacter arg1, Vector3f arg2): org.joml.Vector3f */ chooseBestAttackPosition(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.IsoGameCharacter, arg2: org.joml.Vector3f): org.joml.Vector3f; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3): boolean */ circleIntersects(arg0: number, arg1: number, arg2: number, arg3: number): boolean; /** * Method Parameters: * - (Empty): void */ cleanWallBlood(): void; /** * Method Parameters: * - (Empty): void */ clearAttachedAnimSprite(): void; /** * Method Parameters: * - (int arg0): boolean */ clearPassenger(arg0: number): boolean; /** * Method Parameters: * - (IsoObject arg0): void */ collideWith(arg0: zombie.iso.IsoObject): void; /** * Method Parameters: * - (IsoMovingObject arg0): number */ compareToY(arg0: zombie.iso.IsoMovingObject): number; /** * Method Parameters: * - (Empty): void */ constraintChanged(): void; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ couldCrawlerAttackPassenger(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): number */ countAddSheetRope(): number; /** * Method Parameters: * - (float arg0, boolean arg1): void */ crash(arg0: number, arg1: boolean): void; /** * Method Parameters: * - (Empty): void */ createContainersFromSpriteProperties(): void; /** * Method Parameters: * - (Empty): void */ createPhysics(): void; /** * Method Parameters: * - (Empty): zombie.inventory.InventoryItem */ createVehicleKey(): zombie.inventory.InventoryItem; /** * Method Parameters: * - (Empty): number */ customHashCode(): number; /** * Method Parameters: * - (float arg0): void */ damageObjects(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ damagePlayers(arg0: number): void; /** * Method Parameters: * - (Empty): void */ debugPrintout(): void; /** * Method Parameters: * - (IsoDirections arg0): void */ destroyFence(arg0: zombie.iso.IsoDirections): void; /** * Method Parameters: * - (Empty): number */ distToNearestCamCharacter(): number; /** * Method Parameters: * - (Empty): void */ doBloodOverlay(): void; /** * Method Parameters: * - (IsoObject arg0): void */ doChrHitImpulse(arg0: zombie.iso.IsoObject): void; /** * Method Parameters: * - (Empty): void */ doDamageOverlay(): void; /** * Method Parameters: * - (Empty): void */ doFindExternalWaterSource(): void; /** * Method Parameters: * - (Empty): void */ doStairs(): void; /** * Method Parameters: * - (Empty): void */ drainBatteryUpdateHack(): void; /** * Method Parameters: * - (Vector2 arg0, float arg1, float arg2, float arg3, float arg4): void */ drawDirectionLine(arg0: zombie.iso.Vector2, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Empty): void */ engineDoIdle(): void; /** * Method Parameters: * - (Empty): void */ engineDoRetryingStarting(): void; /** * Method Parameters: * - (Empty): void */ engineDoRunning(): void; /** * Method Parameters: * - (Empty): void */ engineDoShuttingDown(): void; /** * Method Parameters: * - (Empty): void */ engineDoStalling(): void; /** * Method Parameters: * - (Empty): void */ engineDoStarting(): void; /** * Method Parameters: * - (Empty): void */ engineDoStartingFailed(): void; /** * Method Parameters: * - (Empty): void */ engineDoStartingFailedNoPower(): void; /** * Method Parameters: * - (Empty): void */ engineDoStartingSuccess(): void; /** * Method Parameters: * - (Empty): void */ ensureOnTile(): void; /** * Method Parameters: * - (int arg0, IsoGameCharacter arg1): boolean * - (int arg0, IsoGameCharacter arg1, Vector3f arg2): boolean */ enter(arg0: number, arg1: zombie.characters.IsoGameCharacter, arg2?: org.joml.Vector3f): boolean; /** * Method Parameters: * - (int arg0, IsoGameCharacter arg1, BaseVehicle arg2): boolean */ enterRSync(arg0: number, arg1: zombie.characters.IsoGameCharacter, arg2: zombie.vehicles.BaseVehicle): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ exit(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ exitRSync(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (IsoLightSource arg0, Vector3f arg1): void */ fixLightbarModelLighting(arg0: zombie.iso.IsoLightSource, arg1: org.joml.Vector3f): void; /** * Method Parameters: * - (Empty): void */ flipUpright(): void; /** * Method Parameters: * - (Empty): number * - (int arg0): number */ getAlpha(arg0?: number): number; /** * Method Parameters: * - (Empty): number */ getAngleX(): number; /** * Method Parameters: * - (Empty): number */ getAngleY(): number; /** * Method Parameters: * - (Empty): number */ getAngleZ(): number; /** * Method Parameters: * - (Empty): zombie.core.skinnedmodel.animation.AnimationPlayer */ getAnimationPlayer(): zombie.core.skinnedmodel.animation.AnimationPlayer; /** * Method Parameters: * - (String arg0): zombie.iso.Vector2 * - (String arg0, Vector2 arg1): zombie.iso.Vector2 */ getAreaCenter(arg0: string, arg1?: zombie.iso.Vector2): zombie.iso.Vector2; /** * Method Parameters: * - (String arg0, IsoGameCharacter arg1): number */ getAreaDist(arg0: string, arg1: zombie.characters.IsoGameCharacter): number; /** * Method Parameters: * - (Empty): java.util.ArrayList */ getAttachedAnimSprite(): java.util.ArrayList; /** * Method Parameters: * - (String arg0, Vector3f arg1): org.joml.Vector3f */ getAttachmentLocalPos(arg0: string, arg1: org.joml.Vector3f): org.joml.Vector3f; /** * Method Parameters: * - (String arg0, Vector3f arg1): org.joml.Vector3f */ getAttachmentWorldPos(arg0: string, arg1: org.joml.Vector3f): org.joml.Vector3f; /** * Method Parameters: * - (Empty): string */ getAuthorizationDescription(): string; /** * Method Parameters: * - (Empty): number */ getBaseQuality(): number; /** * Method Parameters: * - (Empty): zombie.vehicles.VehiclePart */ getBattery(): zombie.vehicles.VehiclePart; /** * Method Parameters: * - (Empty): number */ getBatteryCharge(): number; /** * Method Parameters: * - (IsoGameCharacter arg0): number */ getBestSeat(arg0: zombie.characters.IsoGameCharacter): number; /** * Method Parameters: * - (String arg0): number */ getBloodIntensity(arg0: string): number; /** * Method Parameters: * - (Empty): number */ getBrakeSpeedBetweenUpdate(): number; /** * Method Parameters: * - (Empty): number */ getBrakingForce(): number; /** * Method Parameters: * - (Empty): zombie.iso.areas.IsoBuilding */ getBuilding(): zombie.iso.areas.IsoBuilding; /** * Method Parameters: * - (IsoGameCharacter arg0): string */ getBumpedType(arg0: zombie.characters.IsoGameCharacter): string; /** * Method Parameters: * - (Empty): zombie.iso.IsoCell */ getCell(): zombie.iso.IsoCell; /** * Method Parameters: * - (int arg0): zombie.characters.IsoGameCharacter */ getCharacter(arg0: number): zombie.characters.IsoGameCharacter; /** * Method Parameters: * - (Empty): java.util.ArrayList */ getChildSprites(): java.util.ArrayList; /** * Method Parameters: * - (Empty): java.util.HashMap */ getChoosenParts(): java.util.HashMap; /** * Method Parameters: * - (Empty): zombie.iso.IsoChunk */ getChunk(): zombie.iso.IsoChunk; /** * Method Parameters: * - (Empty): number */ getClientForce(): number; /** * Method Parameters: * - (IsoGameCharacter arg0): zombie.vehicles.VehiclePart */ getClosestWindow(arg0: zombie.characters.IsoGameCharacter): zombie.vehicles.VehiclePart; /** * Method Parameters: * - (Empty): string */ getCollideType(): string; /** * Method Parameters: * - (Empty): zombie.iso.IsoObject */ getCollidedObject(): zombie.iso.IsoObject; /** * Method Parameters: * - (Empty): number */ getColorHue(): number; /** * Method Parameters: * - (Empty): number */ getColorSaturation(): number; /** * Method Parameters: * - (Empty): number */ getColorValue(): number; /** * Method Parameters: * - (Empty): zombie.inventory.ItemContainer */ getContainer(): zombie.inventory.ItemContainer; /** * Method Parameters: * - (String arg0, String arg1): zombie.inventory.ItemContainer */ getContainerByEitherType(arg0: string, arg1: string): zombie.inventory.ItemContainer; /** * Method Parameters: * - (int arg0): zombie.inventory.ItemContainer */ getContainerByIndex(arg0: number): zombie.inventory.ItemContainer; /** * Method Parameters: * - (String arg0): zombie.inventory.ItemContainer */ getContainerByType(arg0: string): zombie.inventory.ItemContainer; /** * Method Parameters: * - (Empty): number */ getContainerCount(): number; /** * Method Parameters: * - (ItemContainer arg0): number */ getContainerIndex(arg0: zombie.inventory.ItemContainer): number; /** * Method Parameters: * - (Empty): zombie.core.physics.CarController */ getController(): zombie.core.physics.CarController; /** * Method Parameters: * - (Empty): zombie.iso.areas.IsoBuilding */ getCurrentBuilding(): zombie.iso.areas.IsoBuilding; /** * Method Parameters: * - (Empty): zombie.inventory.InventoryItem */ getCurrentKey(): zombie.inventory.InventoryItem; /** * Method Parameters: * - (Empty): number */ getCurrentSpeedForRegulator(): number; /** * Method Parameters: * - (Empty): number */ getCurrentSpeedKmHour(): number; /** * Method Parameters: * - (Empty): zombie.iso.IsoGridSquare */ getCurrentSquare(): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): number */ getCurrentSteering(): number; /** * Method Parameters: * - (Empty): zombie.iso.IsoMetaGrid$Zone */ getCurrentZone(): zombie.iso.IsoMetaGrid$Zone; /** * Method Parameters: * - (Empty): zombie.core.textures.ColorInfo */ getCustomColor(): zombie.core.textures.ColorInfo; /** * Method Parameters: * - (Empty): number */ getDamage(): number; /** * Method Parameters: * - (Empty): number */ getDebugZ(): number; /** * Method Parameters: * - (Empty): zombie.iso.IsoDirections */ getDir(): zombie.iso.IsoDirections; /** * Method Parameters: * - (IsoMovingObject arg0): number */ getDistanceSq(arg0: zombie.iso.IsoMovingObject): number; /** * Method Parameters: * - (Empty): zombie.characters.IsoGameCharacter */ getDriver(): zombie.characters.IsoGameCharacter; /** * Method Parameters: * - (Empty): java.util.ArrayList */ getEatingZombies(): java.util.ArrayList; /** * Method Parameters: * - (Empty): zombie.audio.BaseSoundEmitter */ getEmitter(): zombie.audio.BaseSoundEmitter; /** * Method Parameters: * - (Empty): number */ getEngineLoudness(): number; /** * Method Parameters: * - (Empty): number */ getEnginePower(): number; /** * Method Parameters: * - (Empty): number */ getEngineQuality(): number; /** * Method Parameters: * - (Empty): number */ getEngineSpeed(): number; /** * Method Parameters: * - (Empty): zombie.audio.FMODParameterList */ getFMODParameters(): zombie.audio.FMODParameterList; /** * Method Parameters: * - (Vector2 arg0): zombie.iso.Vector2 * - (IsoGameCharacter arg0, Vector2 arg1): void */ getFacingPosition(arg0: zombie.iso.Vector2 | zombie.characters.IsoGameCharacter, arg1?: zombie.iso.Vector2): zombie.iso.Vector2 | void; /** * Method Parameters: * - (Vector2 arg0): zombie.iso.Vector2 */ getFacingPositionAlt(arg0: zombie.iso.Vector2): zombie.iso.Vector2; /** * Method Parameters: * - (float arg0): zombie.iso.IsoGridSquare */ getFeelerTile(arg0: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): number */ getFeelersize(): number; /** * Method Parameters: * - (Empty): number */ getForce(): number; /** * Method Parameters: * - (Vector3f arg0): org.joml.Vector3f */ getForwardVector(arg0: org.joml.Vector3f): org.joml.Vector3f; /** * Method Parameters: * - (Empty): number */ getFudgedMass(): number; /** * Method Parameters: * - (Empty): zombie.iso.IsoGridSquare */ getFuturWalkedSquare(): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): number * - (boolean arg0): number */ getGlobalMovementMod(arg0?: boolean): number; /** * Method Parameters: * - (Empty): boolean */ getHeadlightCanEmmitLight(): boolean; /** * Method Parameters: * - (Empty): boolean */ getHeadlightsOn(): boolean; /** * Method Parameters: * - (Empty): zombie.vehicles.VehiclePart */ getHeater(): zombie.vehicles.VehiclePart; /** * Method Parameters: * - (Empty): zombie.core.textures.ColorInfo */ getHighlightColor(): zombie.core.textures.ColorInfo; /** * Method Parameters: * - (Empty): zombie.iso.Vector2 */ getHitDir(): zombie.iso.Vector2; /** * Method Parameters: * - (Empty): number */ getHitForce(): number; /** * Method Parameters: * - (Empty): number */ getHitFromAngle(): number; /** * Method Parameters: * - (Empty): number */ getID(): number; /** * Method Parameters: * - (Empty): number */ getId(): number; /** * Method Parameters: * - (Empty): number */ getImpulsex(): number; /** * Method Parameters: * - (Empty): number */ getImpulsey(): number; /** * Method Parameters: * - (Empty): number */ getInitialMass(): number; /** * Method Parameters: * - (Empty): number */ getInsideTemperature(): number; /** * Method Parameters: * - (Empty): boolean */ getIsSurfaceNormalOffset(): boolean; /** * Method Parameters: * - (Empty): zombie.inventory.ItemContainer */ getItemContainer(): zombie.inventory.ItemContainer; /** * Method Parameters: * - (Empty): number */ getJoypad(): number; /** * Method Parameters: * - (Empty): number */ getKeyId(): number; /** * Method Parameters: * - (Empty): boolean */ getKeySpawned(): boolean; /** * Method Parameters: * - (Empty): number */ getLastCollideTime(): number; /** * Method Parameters: * - (Empty): zombie.iso.IsoGridSquare */ getLastSquare(): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): zombie.characters.IsoZombie */ getLastTargettedBy(): zombie.characters.IsoZombie; /** * Method Parameters: * - (int arg0): zombie.vehicles.VehiclePart */ getLightByIndex(arg0: number): zombie.vehicles.VehiclePart; /** * Method Parameters: * - (Empty): number */ getLightCount(): number; /** * Method Parameters: * - (Empty): number */ getLightbarLightsMode(): number; /** * Method Parameters: * - (Empty): number */ getLightbarSirenMode(): number; /** * Method Parameters: * - (Empty): number */ getLimpulsex(): number; /** * Method Parameters: * - (Empty): number */ getLimpulsey(): number; /** * Method Parameters: * - (Vector3f arg0): org.joml.Vector3f */ getLinearVelocity(arg0: org.joml.Vector3f): org.joml.Vector3f; /** * Method Parameters: * - (Vector3f arg0, Vector3f arg1): org.joml.Vector3f * - (float arg0, float arg1, float arg2, Vector3f arg3): org.joml.Vector3f */ getLocalPos(arg0: org.joml.Vector3f | number, arg1: org.joml.Vector3f | number, arg2?: number, arg3?: org.joml.Vector3f): org.joml.Vector3f; /** * Method Parameters: * - (Empty): number */ getLx(): number; /** * Method Parameters: * - (Empty): number */ getLy(): number; /** * Method Parameters: * - (Empty): number */ getLz(): number; /** * Method Parameters: * - (int arg0, int arg1, boolean arg2): number */ getMaskClickedY(arg0: number, arg1: number, arg2: boolean): number; /** * Method Parameters: * - (Empty): number */ getMass(): number; /** * Method Parameters: * - (Empty): zombie.iso.areas.isoregion.regions.IWorldRegion */ getMasterRegion(): zombie.iso.areas.isoregion.regions.IWorldRegion; /** * Method Parameters: * - (Empty): number */ getMaxPassengers(): number; /** * Method Parameters: * - (Empty): number */ getMaxSpeed(): number; /** * Method Parameters: * - (Empty): number */ getMechanicalID(): number; /** * Method Parameters: * - (Empty): zombie.vehicles.BaseVehicle$MinMaxPosition */ getMinMaxPosition(): zombie.vehicles.BaseVehicle$MinMaxPosition; /** * Method Parameters: * - (Empty): se.krka.kahlua.vm.KahluaTable */ getModData(): se.krka.kahlua.vm.KahluaTable; /** * Method Parameters: * - (Empty): zombie.iso.Vector2 */ getMovementLastFrame(): zombie.iso.Vector2; /** * Method Parameters: * - (Empty): number */ getMovingObjectIndex(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (IsoGameCharacter arg0): zombie.vehicles.VehiclePart */ getNearestBodyworkPart(arg0: zombie.characters.IsoGameCharacter): zombie.vehicles.VehiclePart; /** * Method Parameters: * - (Empty): number */ getNetPlayerId(): number; /** * Method Parameters: * - (Empty): boolean */ getNoDamage(): boolean; /** * Method Parameters: * - (Empty): number */ getNumberOfPartsWithContainers(): number; /** * Method Parameters: * - (Empty): number */ getNx(): number; /** * Method Parameters: * - (Empty): number */ getNy(): number; /** * Method Parameters: * - (Empty): number */ getObjectIndex(): number; /** * Method Parameters: * - (Empty): string */ getObjectName(): string; /** * Method Parameters: * - (Empty): zombie.iso.objects.ObjectRenderEffects */ getObjectRenderEffects(): zombie.iso.objects.ObjectRenderEffects; /** * Method Parameters: * - (Empty): zombie.iso.objects.ObjectRenderEffects */ getObjectRenderEffectsToApply(): zombie.iso.objects.ObjectRenderEffects; /** * Method Parameters: * - (Empty): number */ getOffroadEfficiency(): number; /** * Method Parameters: * - (Empty): number */ getOffsetX(): number; /** * Method Parameters: * - (Empty): number */ getOffsetY(): number; /** * Method Parameters: * - (Empty): number * - (int arg0): number */ getOutlineHighlightCol(arg0?: number): number; /** * Method Parameters: * - (Empty): number */ getOutlineThickness(): number; /** * Method Parameters: * - (Empty): zombie.iso.sprite.IsoSprite */ getOverlaySprite(): zombie.iso.sprite.IsoSprite; /** * Method Parameters: * - (Empty): zombie.core.textures.ColorInfo */ getOverlaySpriteColor(): zombie.core.textures.ColorInfo; /** * Method Parameters: * - (String arg0): zombie.vehicles.VehiclePart */ getPartById(arg0: string): zombie.vehicles.VehiclePart; /** * Method Parameters: * - (int arg0): zombie.vehicles.VehiclePart */ getPartByIndex(arg0: number): zombie.vehicles.VehiclePart; /** * Method Parameters: * - (Empty): number */ getPartCount(): number; /** * Method Parameters: * - (int arg0): zombie.vehicles.VehiclePart */ getPartForSeatContainer(arg0: number): zombie.vehicles.VehiclePart; /** * Method Parameters: * - (int arg0): zombie.vehicles.BaseVehicle$Passenger */ getPassenger(arg0: number): zombie.vehicles.BaseVehicle$Passenger; /** * Method Parameters: * - (int arg0, String arg1): zombie.scripting.objects.VehicleScript$Anim */ getPassengerAnim(arg0: number, arg1: string): zombie.scripting.objects.VehicleScript$Anim; /** * Method Parameters: * - (int arg0): string */ getPassengerArea(arg0: number): string; /** * Method Parameters: * - (int arg0): zombie.vehicles.VehiclePart */ getPassengerDoor(arg0: number): zombie.vehicles.VehiclePart; /** * Method Parameters: * - (int arg0): zombie.vehicles.VehiclePart */ getPassengerDoor2(arg0: number): zombie.vehicles.VehiclePart; /** * Method Parameters: * - (int arg0, Vector3f arg1): org.joml.Vector3f */ getPassengerLocalPos(arg0: number, arg1: org.joml.Vector3f): org.joml.Vector3f; /** * Method Parameters: * - (int arg0, String arg1): zombie.scripting.objects.VehicleScript$Position */ getPassengerPosition(arg0: number, arg1: string): zombie.scripting.objects.VehicleScript$Position; /** * Method Parameters: * - (Position arg0, Vector3f arg1): org.joml.Vector3f * - (float arg0, float arg1, float arg2, Vector3f arg3): org.joml.Vector3f */ getPassengerPositionWorldPos(arg0: zombie.scripting.objects.VehicleScript$Position | number, arg1: org.joml.Vector3f | number, arg2?: number, arg3?: org.joml.Vector3f): org.joml.Vector3f; /** * Method Parameters: * - (int arg0, int arg1): zombie.scripting.objects.VehicleScript$Passenger$SwitchSeat */ getPassengerSwitchSeat(arg0: number, arg1: number): zombie.scripting.objects.VehicleScript$Passenger$SwitchSeat; /** * Method Parameters: * - (int arg0): number */ getPassengerSwitchSeatCount(arg0: number): number; /** * Method Parameters: * - (int arg0, Vector3f arg1): org.joml.Vector3f */ getPassengerWorldPos(arg0: number, arg1: org.joml.Vector3f): org.joml.Vector3f; /** * Method Parameters: * - (Empty): number */ getPathFindIndex(): number; /** * Method Parameters: * - (Empty): number */ getPipedFuelAmount(): number; /** * Method Parameters: * - (String arg0, boolean arg1, Vector3f arg2): org.joml.Vector3f */ getPlayerTrailerLocalPos(arg0: string, arg1: boolean, arg2: org.joml.Vector3f): org.joml.Vector3f; /** * Method Parameters: * - (String arg0, boolean arg1, Vector3f arg2): org.joml.Vector3f */ getPlayerTrailerWorldPos(arg0: string, arg1: boolean, arg2: org.joml.Vector3f): org.joml.Vector3f; /** * Method Parameters: * - (Empty): zombie.vehicles.PolygonalMap2$VehiclePoly */ getPoly(): zombie.vehicles.PolygonalMap2$VehiclePoly; /** * Method Parameters: * - (Empty): zombie.vehicles.PolygonalMap2$VehiclePoly */ getPolyPlusRadius(): zombie.vehicles.PolygonalMap2$VehiclePoly; /** * Method Parameters: * - (Vector3 arg0): zombie.iso.Vector3 */ getPosition(arg0: zombie.iso.Vector3): zombie.iso.Vector3; /** * Method Parameters: * - (Empty): zombie.core.properties.PropertyContainer */ getProperties(): zombie.core.properties.PropertyContainer; /** * Method Parameters: * - (Empty): number */ getRegulatorSpeed(): number; /** * Method Parameters: * - (Empty): number */ getRemainingFuelPercentage(): number; /** * Method Parameters: * - (Empty): zombie.iso.IsoObject */ getRenderEffectMaster(): zombie.iso.IsoObject; /** * Method Parameters: * - (Empty): number */ getRenderYOffset(): number; /** * Method Parameters: * - (Empty): zombie.iso.IsoObject */ getRerouteCollide(): zombie.iso.IsoObject; /** * Method Parameters: * - (Empty): zombie.iso.IsoObject */ getRerouteMask(): zombie.iso.IsoObject; /** * Method Parameters: * - (Empty): zombie.iso.IsoObject */ getRerouteMaskObject(): zombie.iso.IsoObject; /** * Method Parameters: * - (Empty): number */ getRust(): number; /** * Method Parameters: * - (Empty): number */ getScreenX(): number; /** * Method Parameters: * - (Empty): number */ getScreenY(): number; /** * Method Parameters: * - (Empty): zombie.scripting.objects.VehicleScript */ getScript(): zombie.scripting.objects.VehicleScript; /** * Method Parameters: * - (Empty): string */ getScriptModule(): string; /** * Method Parameters: * - (Empty): string */ getScriptName(): string; /** * Method Parameters: * - (Empty): number */ getScriptnx(): number; /** * Method Parameters: * - (Empty): number */ getScriptny(): number; /** * Method Parameters: * - (IsoGameCharacter arg0): number */ getSeat(arg0: zombie.characters.IsoGameCharacter): number; /** * Method Parameters: * - (Empty): zombie.core.textures.Texture */ getShadowTexture(): zombie.core.textures.Texture; /** * Method Parameters: * - (Empty): number */ getSirenStartTime(): number; /** * Method Parameters: * - (Empty): string */ getSkin(): string; /** * Method Parameters: * - (Empty): number */ getSkinCount(): number; /** * Method Parameters: * - (Empty): number */ getSkinIndex(): number; /** * Method Parameters: * - (Empty): number */ getSpecialObjectIndex(): number; /** * Method Parameters: * - (Empty): number */ getSpeed2D(): number; /** * Method Parameters: * - (Empty): zombie.iso.sprite.IsoSprite */ getSprite(): zombie.iso.sprite.IsoSprite; /** * Method Parameters: * - (ArrayList arg0): void */ getSpriteGridObjects(arg0: java.util.ArrayList): void; /** * Method Parameters: * - (Empty): string */ getSpriteName(): string; /** * Method Parameters: * - (Empty): number */ getSqlId(): number; /** * Method Parameters: * - (Empty): zombie.iso.IsoGridSquare */ getSquare(): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): number */ getStateEventDelayTimer(): number; /** * Method Parameters: * - (Empty): number */ getStaticMovingObjectIndex(): number; /** * Method Parameters: * - (Empty): boolean */ getStoplightsOn(): boolean; /** * Method Parameters: * - (Empty): number */ getSurfaceNormalOffset(): number; /** * Method Parameters: * - (Empty): number */ getSurfaceOffset(): number; /** * Method Parameters: * - (Empty): number */ getSurfaceOffsetNoTable(): number; /** * Method Parameters: * - (Empty): zombie.vehicles.SurroundVehicle */ getSurroundVehicle(): zombie.vehicles.SurroundVehicle; /** * Method Parameters: * - (int arg0, int arg1): string */ getSwitchSeatAnimName(arg0: number, arg1: number): string; /** * Method Parameters: * - (int arg0, int arg1): number */ getSwitchSeatAnimRate(arg0: number, arg1: number): number; /** * Method Parameters: * - (int arg0, int arg1): string */ getSwitchSeatSound(arg0: number, arg1: number): string; /** * Method Parameters: * - (Empty): se.krka.kahlua.vm.KahluaTable */ getTable(): se.krka.kahlua.vm.KahluaTable; /** * Method Parameters: * - (Empty): number * - (int arg0): number */ getTargetAlpha(arg0?: number): number; /** * Method Parameters: * - (Empty): string */ getTextureName(): string; /** * Method Parameters: * - (Empty): number */ getThumpCondition(): number; /** * Method Parameters: * - (Empty): zombie.iso.objects.interfaces.Thumpable */ getThumpTarget(): zombie.iso.objects.interfaces.Thumpable; /** * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.interfaces.Thumpable */ getThumpableFor(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.interfaces.Thumpable; /** * Method Parameters: * - (Empty): string */ getTile(): string; /** * Method Parameters: * - (Empty): number */ getTimeSinceZombieAttack(): number; /** * Method Parameters: * - (Empty): string */ getTowAttachmentOther(): string; /** * Method Parameters: * - (Empty): string */ getTowAttachmentSelf(): string; /** * Method Parameters: * - (String arg0, Vector3f arg1): org.joml.Vector3f */ getTowedByLocalPos(arg0: string, arg1: org.joml.Vector3f): org.joml.Vector3f; /** * Method Parameters: * - (String arg0, Vector3f arg1): org.joml.Vector3f */ getTowedByWorldPos(arg0: string, arg1: org.joml.Vector3f): org.joml.Vector3f; /** * Method Parameters: * - (String arg0, Vector3f arg1): org.joml.Vector3f */ getTowingLocalPos(arg0: string, arg1: org.joml.Vector3f): org.joml.Vector3f; /** * Method Parameters: * - (String arg0, Vector3f arg1): org.joml.Vector3f */ getTowingWorldPos(arg0: string, arg1: org.joml.Vector3f): org.joml.Vector3f; /** * Method Parameters: * - (Empty): number */ getTransmissionNumber(): number; /** * Method Parameters: * - (Empty): string */ getTransmissionNumberLetter(): string; /** * Method Parameters: * - (Empty): zombie.iso.SpriteDetails.IsoObjectType */ getType(): zombie.iso.SpriteDetails.IsoObjectType; /** * Method Parameters: * - (Vector3f arg0): org.joml.Vector3f */ getUpVector(arg0: org.joml.Vector3f): org.joml.Vector3f; /** * Method Parameters: * - (Empty): number */ getUpVectorDot(): number; /** * Method Parameters: * - (IsoGameCharacter arg0): zombie.vehicles.VehiclePart * - (IsoGameCharacter arg0, boolean arg1): zombie.vehicles.VehiclePart */ getUseablePart(arg0: zombie.characters.IsoGameCharacter, arg1?: boolean): zombie.vehicles.VehiclePart; /** * Method Parameters: * - (Empty): boolean */ getUsesExternalWaterSource(): boolean; /** * Method Parameters: * - (Vector2 arg0): zombie.iso.Vector2 */ getVectorFromDirection(arg0: zombie.iso.Vector2): zombie.iso.Vector2; /** * Method Parameters: * - (Empty): zombie.vehicles.VehicleEngineRPM */ getVehicleEngineRPM(): zombie.vehicles.VehicleEngineRPM; /** * Method Parameters: * - (Empty): zombie.vehicles.BaseVehicle */ getVehicleTowedBy(): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Empty): zombie.vehicles.BaseVehicle */ getVehicleTowing(): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Empty): string */ getVehicleType(): string; /** * Method Parameters: * - (Empty): number */ getWaterAmount(): number; /** * Method Parameters: * - (Empty): number */ getWaterMax(): number; /** * Method Parameters: * - (Empty): number * - (float arg0, float arg1): number */ getWeight(arg0?: number, arg1?: number): number; /** * Method Parameters: * - (int arg0, Vector3f arg1): void */ getWheelForwardVector(arg0: number, arg1: org.joml.Vector3f): void; /** * Method Parameters: * - (Empty): number */ getWidth(): number; /** * Method Parameters: * - (Empty): zombie.iso.objects.ObjectRenderEffects */ getWindRenderEffects(): zombie.iso.objects.ObjectRenderEffects; /** * Method Parameters: * - (Empty): boolean */ getWindowLightsOn(): boolean; /** * Method Parameters: * - (Empty): number */ getWorldObjectIndex(): number; /** * Method Parameters: * - (Vector3f arg0, Vector3f arg1): org.joml.Vector3f * - (Vector3f arg0, Vector3f arg1, VehicleScript arg2): org.joml.Vector3f * - (float arg0, float arg1, float arg2, Vector3f arg3): org.joml.Vector3f * - (float arg0, float arg1, float arg2, Vector3f arg3, VehicleScript arg4): org.joml.Vector3f */ getWorldPos(arg0: org.joml.Vector3f | number, arg1: org.joml.Vector3f | number, arg2?: zombie.scripting.objects.VehicleScript | number, arg3?: org.joml.Vector3f, arg4?: zombie.scripting.objects.VehicleScript): org.joml.Vector3f; /** * Method Parameters: * - (Transform arg0): zombie.core.physics.Transform */ getWorldTransform(arg0: zombie.core.physics.Transform): zombie.core.physics.Transform; /** * Method Parameters: * - (Empty): number */ getX(): number; /** * Method Parameters: * - (Empty): number */ getY(): number; /** * Method Parameters: * - (Empty): number */ getZ(): number; /** * Method Parameters: * - (Empty): string */ getZone(): string; /** * Method Parameters: * - (UdpConnection arg0): boolean */ hasAuthorization(arg0: zombie.core.raknet.UdpConnection): boolean; /** * Method Parameters: * - (Empty): boolean */ hasBackSignal(): boolean; /** * Method Parameters: * - (Empty): boolean */ hasExternalWaterSource(): boolean; /** * Method Parameters: * - (Empty): boolean */ hasHeadlights(): boolean; /** * Method Parameters: * - (Empty): boolean */ hasHorn(): boolean; /** * Method Parameters: * - (Empty): boolean */ hasLightbar(): boolean; /** * Method Parameters: * - (Empty): boolean */ hasModData(): boolean; /** * Method Parameters: * - (int arg0): boolean */ hasRoof(arg0: number): boolean; /** * Method Parameters: * - (Empty): boolean */ hasWater(): boolean; /** * Method Parameters: * - (Empty): boolean */ haveOneDoorUnlocked(): boolean; /** * Method Parameters: * - (Empty): boolean */ haveSheetRope(): boolean; /** * Method Parameters: * - (Empty): boolean */ haveSpecialTooltip(): boolean; /** * Method Parameters: * - (IsoZombie arg0): void * - (IsoGameCharacter arg0, HitVars arg1): void */ hitCharacter(arg0: zombie.characters.IsoZombie | zombie.characters.IsoGameCharacter, arg1?: zombie.vehicles.BaseVehicle$HitVars): void; /** * Method Parameters: * - (IsoGameCharacter arg0, HandWeapon arg1): void */ hitVehicle(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.inventory.types.HandWeapon): void; /** * Method Parameters: * - (Empty): boolean */ isAlarmed(): boolean; /** * Method Parameters: * - (Empty): boolean * - (int arg0): boolean */ isAlphaAndTargetZero(arg0?: number): boolean; /** * Method Parameters: * - (Empty): boolean * - (int arg0): boolean */ isAlphaZero(arg0?: number): boolean; /** * Method Parameters: * - (Empty): boolean */ isAnyDoorLocked(): boolean; /** * Method Parameters: * - (Empty): boolean */ isAnyListenerInside(): boolean; /** * Method Parameters: * - (Empty): boolean */ isAtRest(): boolean; /** * Method Parameters: * - (Empty): boolean */ isBackSignalEmitting(): boolean; /** * Method Parameters: * - (Empty): boolean */ isBlink(): boolean; /** * Method Parameters: * - (Empty): boolean */ isBraking(): boolean; /** * Method Parameters: * - (Empty): boolean */ isCharacter(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isCharacterAdjacentTo(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isCloseKilled(): boolean; /** * Method Parameters: * - (Empty): boolean */ isCollidable(): boolean; /** * Method Parameters: * - (Empty): boolean * - (IsoGameCharacter arg0): boolean */ isCollided(arg0?: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isCollidedE(): boolean; /** * Method Parameters: * - (Empty): boolean */ isCollidedN(): boolean; /** * Method Parameters: * - (Empty): boolean */ isCollidedS(): boolean; /** * Method Parameters: * - (Empty): boolean */ isCollidedThisFrame(): boolean; /** * Method Parameters: * - (Empty): boolean */ isCollidedW(): boolean; /** * Method Parameters: * - (Empty): boolean */ isCollidedWithDoor(): boolean; /** * Method Parameters: * - (Empty): boolean */ isCollidedWithVehicle(): boolean; /** * Method Parameters: * - (Empty): boolean */ isDestroyed(): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoColor(): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingOffroad(): boolean; /** * Method Parameters: * - (Empty): boolean */ isDriveable(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isDriver(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (IsoMovingObject arg0): boolean */ isEatingOther(arg0: zombie.iso.IsoMovingObject): boolean; /** * Method Parameters: * - (Empty): boolean */ isEngineRunning(): boolean; /** * Method Parameters: * - (Empty): boolean */ isEngineStarted(): boolean; /** * Method Parameters: * - (Empty): boolean */ isEngineWorking(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1): boolean */ isEnterBlocked(arg0: zombie.characters.IsoGameCharacter, arg1: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1): boolean */ isEnterBlocked2(arg0: zombie.characters.IsoGameCharacter, arg1: number): boolean; /** * Method Parameters: * - (Empty): boolean */ isExistInTheWorld(): boolean; /** * Method Parameters: * - (int arg0): boolean * - (IsoGameCharacter arg0, int arg1): boolean */ isExitBlocked(arg0: number | zombie.characters.IsoGameCharacter, arg1?: number): boolean; /** * Method Parameters: * - (int arg0): boolean */ isExitBlocked2(arg0: number): boolean; /** * Method Parameters: * - (Empty): boolean */ isFirstUpdate(): boolean; /** * Method Parameters: * - (Empty): boolean */ isFloor(): boolean; /** * Method Parameters: * - (Empty): boolean */ isGoodCar(): boolean; /** * Method Parameters: * - (Empty): boolean */ isHighlighted(): boolean; /** * Method Parameters: * - (Empty): boolean */ isHoppable(): boolean; /** * Method Parameters: * - (Empty): boolean */ isHotwired(): boolean; /** * Method Parameters: * - (Empty): boolean */ isHotwiredBroken(): boolean; /** * Method Parameters: * - (String arg0, IsoGameCharacter arg1): boolean */ isInArea(arg0: string, arg1: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (float arg0, float arg1): boolean */ isInBounds(arg0: number, arg1: number): boolean; /** * Method Parameters: * - (Empty): boolean */ isInForest(): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2): boolean */ isIntersectingSquare(arg0: number, arg1: number, arg2: number): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2): boolean */ isIntersectingSquareWithShadow(arg0: number, arg1: number, arg2: number): boolean; /** * Method Parameters: * - (Empty): boolean */ isInvalidChunkAhead(): boolean; /** * Method Parameters: * - (Empty): boolean * - (boolean arg0, boolean arg1, boolean arg2, boolean arg3): boolean */ isInvalidChunkAround(arg0?: boolean, arg1?: boolean, arg2?: boolean, arg3?: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isInvalidChunkBehind(): boolean; /** * Method Parameters: * - (ItemContainer arg0, InventoryItem arg1): boolean */ isItemAllowedInContainer(arg0: zombie.inventory.ItemContainer, arg1: zombie.inventory.InventoryItem): boolean; /** * Method Parameters: * - (Empty): boolean */ isKeyIsOnDoor(): boolean; /** * Method Parameters: * - (Empty): boolean */ isKeyboardControlled(): boolean; /** * Method Parameters: * - (Empty): boolean */ isKeysInIgnition(): boolean; /** * Method Parameters: * - (Empty): boolean */ isLocalPhysicSim(): boolean; /** * Method Parameters: * - (int arg0, int arg1): boolean * - (int arg0, int arg1, boolean arg2): boolean */ isMaskClicked(arg0: number, arg1: number, arg2?: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isMechanicUIOpen(): boolean; /** * Method Parameters: * - (Empty): boolean */ isMovedThumpable(): boolean; /** * Method Parameters: * - (Authorization arg0): boolean */ isNetPlayerAuthorization(arg0: zombie.vehicles.BaseVehicle$Authorization): boolean; /** * Method Parameters: * - (short arg0): boolean */ isNetPlayerId(arg0: number): boolean; /** * Method Parameters: * - (Empty): boolean */ isNoPicking(): boolean; /** * Method Parameters: * - (Empty): boolean */ isNorthHoppable(): boolean; /** * Method Parameters: * - (Empty): boolean */ isOnFloor(): boolean; /** * Method Parameters: * - (Empty): boolean */ isOperational(): boolean; /** * Method Parameters: * - (Empty): boolean * - (int arg0): boolean */ isOutlineHighlight(arg0?: number): boolean; /** * Method Parameters: * - (Empty): boolean * - (int arg0): boolean */ isOutlineHlAttached(arg0?: number): boolean; /** * Method Parameters: * - (Empty): boolean * - (int arg0): boolean */ isOutlineHlBlink(arg0?: number): boolean; /** * Method Parameters: * - (Empty): boolean */ isOutlineOnMouseover(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1): boolean */ isPassengerUseDoor2(arg0: zombie.characters.IsoGameCharacter, arg1: number): boolean; /** * Method Parameters: * - (float arg0, float arg1): boolean */ isPositionOnLeftOrRight(arg0: number, arg1: number): boolean; /** * Method Parameters: * - (Empty): boolean */ isPreviouslyEntered(): boolean; /** * Method Parameters: * - (Empty): boolean */ isPushableForSeparate(): boolean; /** * Method Parameters: * - (IsoMovingObject arg0): boolean */ isPushedByForSeparate(arg0: zombie.iso.IsoMovingObject): boolean; /** * Method Parameters: * - (Empty): boolean */ isRegulator(): boolean; /** * Method Parameters: * - (ItemContainer arg0, InventoryItem arg1): boolean */ isRemoveItemAllowedFromContainer(arg0: zombie.inventory.ItemContainer, arg1: zombie.inventory.InventoryItem): boolean; /** * Method Parameters: * - (Empty): boolean */ isRemovedFromWorld(): boolean; /** * Method Parameters: * - (int arg0): boolean */ isSeatInstalled(arg0: number): boolean; /** * Method Parameters: * - (int arg0): boolean */ isSeatOccupied(arg0: number): boolean; /** * Method Parameters: * - (Empty): boolean */ isShootable(): boolean; /** * Method Parameters: * - (Empty): boolean */ isSolid(): boolean; /** * Method Parameters: * - (Empty): boolean */ isSolidForSeparate(): boolean; /** * Method Parameters: * - (Empty): boolean */ isSpriteInvisible(): boolean; /** * Method Parameters: * - (Empty): boolean */ isStairsNorth(): boolean; /** * Method Parameters: * - (Empty): boolean */ isStairsObject(): boolean; /** * Method Parameters: * - (Empty): boolean */ isStairsWest(): boolean; /** * Method Parameters: * - (Empty): boolean */ isStarting(): boolean; /** * Method Parameters: * - (Empty): boolean */ isStopped(): boolean; /** * Method Parameters: * - (Empty): boolean */ isTableSurface(): boolean; /** * Method Parameters: * - (Empty): boolean */ isTableTopObject(): boolean; /** * Method Parameters: * - (Empty): boolean */ isTaintedWater(): boolean; /** * Method Parameters: * - (int arg0): boolean */ isTargetAlphaZero(arg0: number): boolean; /** * Method Parameters: * - (Empty): boolean */ isTrunkLocked(): boolean; /** * Method Parameters: * - (Empty): boolean */ isZombie(): boolean; /** * Method Parameters: * - (Empty): boolean */ isZombiesDontAttack(): boolean; /** * Method Parameters: * - (Empty): boolean */ isbAltCollide(): boolean; /** * Method Parameters: * - (ByteBuffer arg0, int arg1): void * - (ByteBuffer arg0, int arg1, boolean arg2): void */ load(arg0: java.nio.ByteBuffer, arg1: number, arg2?: boolean): void; /** * Method Parameters: * - (String arg0, ByteBuffer arg1): void */ loadChange(arg0: string, arg1: java.nio.ByteBuffer): void; /** * Method Parameters: * - (ByteBuffer arg0): void * - (ByteBuffer arg0, boolean arg1): void */ loadFromRemoteBuffer(arg0: java.nio.ByteBuffer, arg1?: boolean): void; /** * Method Parameters: * - (ByteBuffer arg0): void */ loadState(arg0: java.nio.ByteBuffer): void; /** * Method Parameters: * - (long arg0): void */ lockServerUpdate(arg0: number): void; /** * Method Parameters: * - (Empty): boolean */ needPartsUpdate(): boolean; /** * Method Parameters: * - (Authorization arg0, short arg1): void */ netPlayerFromServerUpdate(arg0: zombie.vehicles.BaseVehicle$Authorization, arg1: number): void; /** * Method Parameters: * - (ByteBuffer arg0): void */ netPlayerServerSendAuthorisation(arg0: java.nio.ByteBuffer): void; /** * Method Parameters: * - (Empty): void */ onBackMoveSignalStart(): void; /** * Method Parameters: * - (Empty): void */ onBackMoveSignalStop(): void; /** * Method Parameters: * - (Empty): void */ onHornStart(): void; /** * Method Parameters: * - (Empty): void */ onHornStop(): void; /** * Method Parameters: * - (int arg0, int arg1): boolean */ onMouseLeftClick(arg0: number, arg1: number): boolean; /** * Method Parameters: * - (int arg0, int arg1): void */ onMouseRightClick(arg0: number, arg1: number): void; /** * Method Parameters: * - (Empty): void */ onMouseRightReleased(): void; /** * Method Parameters: * - (Empty): void */ permanentlyRemove(): void; /** * Method Parameters: * - (VehiclePart arg0, String arg1, IsoGameCharacter arg2): void */ playActorAnim(arg0: zombie.vehicles.VehiclePart, arg1: string, arg2: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (VehiclePart arg0, String arg1): void */ playPartAnim(arg0: zombie.vehicles.VehiclePart, arg1: string): void; /** * Method Parameters: * - (VehiclePart arg0, IsoPlayer arg1, String arg2): void */ playPartSound(arg0: zombie.vehicles.VehiclePart, arg1: zombie.characters.IsoPlayer, arg2: string): void; /** * Method Parameters: * - (int arg0, String arg1): void * - (int arg0, String arg1, IsoGameCharacter arg2): void */ playPassengerAnim(arg0: number, arg1: string, arg2?: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (int arg0, String arg1): void */ playPassengerSound(arg0: number, arg1: string): void; /** * Method Parameters: * - (String arg0): void */ playSound(arg0: string): void; /** * Method Parameters: * - (String arg0, IsoObject arg1): number */ playSoundImpl(arg0: string, arg1: zombie.iso.IsoObject): number; /** * Method Parameters: * - (int arg0, int arg1): void */ playSwitchSeatAnim(arg0: number, arg1: number): void; /** * Method Parameters: * - (BaseVehicle arg0): void */ positionTrailer(arg0: zombie.vehicles.BaseVehicle): void; /** * Method Parameters: * - (Empty): void */ postupdate(): void; /** * Method Parameters: * - (Empty): void */ preupdate(): void; /** * Method Parameters: * - (InventoryItem arg0): void */ putKeyInIgnition(arg0: zombie.inventory.InventoryItem): void; /** * Method Parameters: * - (InventoryItem arg0): void */ putKeyOnDoor(arg0: zombie.inventory.InventoryItem): void; /** * Method Parameters: * - (ItemContainer arg0, IsoGridSquare arg1, IsoObject arg2): void */ putKeyToContainer(arg0: zombie.inventory.ItemContainer, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject): void; /** * Method Parameters: * - (IsoGridSquare arg0): void */ putKeyToWorld(arg0: zombie.iso.IsoGridSquare): void; /** * Method Parameters: * - (IsoZombie arg0): void */ putKeyToZombie(arg0: zombie.characters.IsoZombie): void; /** * Method Parameters: * - (Empty): void */ releaseAnimationPlayers(): void; /** * Method Parameters: * - (Empty): void */ removeAllContainers(): void; /** * Method Parameters: * - (Empty): void */ removeFromSquare(): void; /** * Method Parameters: * - (Empty): void */ removeFromWorld(): void; /** * Method Parameters: * - (Empty): void */ removeKeyFromDoor(): void; /** * Method Parameters: * - (Empty): void */ removeKeyFromIgnition(): void; /** * Method Parameters: * - (ObjectRenderEffects arg0): void */ removeRenderEffect(arg0: zombie.iso.objects.ObjectRenderEffects): void; /** * Method Parameters: * - (IsoPlayer arg0): boolean */ removeSheetRope(arg0: zombie.characters.IsoPlayer): boolean; /** * Method Parameters: * - (float arg0, float arg1, float arg2, ColorInfo arg3, boolean arg4, boolean arg5, Shader arg6): void */ render(arg0: number, arg1: number, arg2: number, arg3: zombie.core.textures.ColorInfo, arg4: boolean, arg5: boolean, arg6: zombie.core.opengl.Shader): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2, ColorInfo arg3, boolean arg4, boolean arg5, Shader arg6, Consumer arg7): void */ renderAttachedAndOverlaySprites(arg0: number, arg1: number, arg2: number, arg3: zombie.core.textures.ColorInfo, arg4: boolean, arg5: boolean, arg6: zombie.core.opengl.Shader, arg7: java.util._function_.Consumer): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2, ColorInfo arg3, boolean arg4, boolean arg5, Shader arg6, Consumer arg7, Consumer arg8): void */ renderFloorTile(arg0: number, arg1: number, arg2: number, arg3: zombie.core.textures.ColorInfo, arg4: boolean, arg5: boolean, arg6: zombie.core.opengl.Shader, arg7: java.util._function_.Consumer, arg8: java.util._function_.Consumer): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2, boolean arg3): void */ renderFxMask(arg0: number, arg1: number, arg2: number, arg3: boolean): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2, ColorInfo arg3): void */ renderObjectPicker(arg0: number, arg1: number, arg2: number, arg3: zombie.core.textures.ColorInfo): void; /** * Method Parameters: * - (Empty): void */ renderShadow(): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2, ColorInfo arg3, boolean arg4, boolean arg5, Shader arg6, Consumer arg7): void */ renderWallTile(arg0: number, arg1: number, arg2: number, arg3: zombie.core.textures.ColorInfo, arg4: boolean, arg5: boolean, arg6: zombie.core.opengl.Shader, arg7: java.util._function_.Consumer): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2, ColorInfo arg3, Shader arg4, Consumer arg5): void */ renderWallTileOnly(arg0: number, arg1: number, arg2: number, arg3: zombie.core.textures.ColorInfo, arg4: zombie.core.opengl.Shader, arg5: java.util._function_.Consumer): void; /** * Method Parameters: * - (Empty): void */ renderlast(): void; /** * Method Parameters: * - (Empty): void */ repair(): void; /** * Method Parameters: * - (InventoryItem arg0): zombie.inventory.InventoryItem */ replaceItem(arg0: zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (Empty): void */ reset(): void; /** * Method Parameters: * - (Empty): void */ resumeRunningAfterLoad(): void; /** * Method Parameters: * - (Empty): void */ reuseGridSquare(): void; /** * Method Parameters: * - (ByteBuffer arg0): void * - (ByteBuffer arg0, boolean arg1): void */ save(arg0: java.nio.ByteBuffer, arg1?: boolean): void; /** * Method Parameters: * - (String arg0, KahluaTable arg1, ByteBuffer arg2): void */ saveChange(arg0: string, arg1: se.krka.kahlua.vm.KahluaTable, arg2: java.nio.ByteBuffer): void; /** * Method Parameters: * - (ByteBuffer arg0): void */ saveState(arg0: java.nio.ByteBuffer): void; /** * Method Parameters: * - (Empty): void */ scriptReloaded(): void; /** * Method Parameters: * - (String arg0): void * - (String arg0, Object... arg1): void * - (String arg0, KahluaTable arg1): void */ sendObjectChange(arg0: string, arg1?: any | se.krka.kahlua.vm.KahluaTable): void; /** * Method Parameters: * - (Empty): void */ separate(): void; /** * Method Parameters: * - (boolean arg0): void */ setActiveInBullet(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setAddThumpWorldSound(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setAlarmed(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void * - (int arg0, float arg1): void */ setAlpha(arg0: number, arg1?: number): void; /** * Method Parameters: * - (float arg0): void * - (int arg0, float arg1): void */ setAlphaAndTarget(arg0: number, arg1?: number): void; /** * Method Parameters: * - (int arg0): void */ setAlphaToTarget(arg0: number): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2): void */ setAngles(arg0: number, arg1: number, arg2: number): void; /** * Method Parameters: * - (ArrayList arg0): void */ setAttachedAnimSprite(arg0: java.util.ArrayList): void; /** * Method Parameters: * - (float arg0): void */ setBaseQuality(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setBlink(arg0: boolean): void; /** * Method Parameters: * - (String arg0, float arg1): void */ setBloodIntensity(arg0: string, arg1: number): void; /** * Method Parameters: * - (boolean arg0): void */ setBraking(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setBrakingForce(arg0: number): void; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, String arg2): void */ setCharacterPosition(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: string): void; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, String arg2): void */ setCharacterPositionToAnim(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: string): void; /** * Method Parameters: * - (ArrayList arg0): void */ setChildSprites(arg0: java.util.ArrayList): void; /** * Method Parameters: * - (float arg0): void */ setClientForce(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setCloseKilled(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setCollidable(arg0: boolean): void; /** * Method Parameters: * - (String arg0): void */ setCollideType(arg0: string): void; /** * Method Parameters: * - (boolean arg0): void */ setCollidedE(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setCollidedN(arg0: boolean): void; /** * Method Parameters: * - (IsoObject arg0): void */ setCollidedObject(arg0: zombie.iso.IsoObject): void; /** * Method Parameters: * - (boolean arg0): void */ setCollidedS(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setCollidedThisFrame(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setCollidedW(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setCollidedWithDoor(arg0: boolean): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2): void */ setColor(arg0: number, arg1: number, arg2: number): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2): void */ setColorHSV(arg0: number, arg1: number, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0): void */ setContainer(arg0: zombie.inventory.ItemContainer): void; /** * Method Parameters: * - (IsoGridSquare arg0): void */ setCurrent(arg0: zombie.iso.IsoGridSquare): void; /** * Method Parameters: * - (InventoryItem arg0): void */ setCurrentKey(arg0: zombie.inventory.InventoryItem): void; /** * Method Parameters: * - (float arg0): void */ setCurrentSteering(arg0: number): void; /** * Method Parameters: * - (ColorInfo arg0): void * - (float arg0, float arg1, float arg2, float arg3): void */ setCustomColor(arg0: zombie.core.textures.ColorInfo | number, arg1?: number, arg2?: number, arg3?: number): void; /** * Method Parameters: * - (short arg0): void */ setDamage(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setDebugZ(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setDestroyed(arg0: boolean): void; /** * Method Parameters: * - (int arg0): void * - (IsoDirections arg0): void */ setDir(arg0: number | zombie.iso.IsoDirections): void; /** * Method Parameters: * - (boolean arg0): void */ setDoColor(arg0: boolean): void; /** * Method Parameters: * - (ArrayList arg0): void */ setEatingZombies(arg0: java.util.ArrayList): void; /** * Method Parameters: * - (int arg0, int arg1, int arg2): void */ setEngineFeature(arg0: number, arg1: number, arg2: number): void; /** * Method Parameters: * - (float arg0): void */ setFeelersize(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setFirstUpdate(arg0: boolean): void; /** * Method Parameters: * - (Empty): void */ setForceBrake(): void; /** * Method Parameters: * - (float arg0, float arg1): void */ setGeneralPartCondition(arg0: number, arg1: number): void; /** * Method Parameters: * - (boolean arg0): void */ setGoodCar(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setHeadlightsOn(arg0: boolean): void; /** * Method Parameters: * - (ColorInfo arg0): void * - (float arg0, float arg1, float arg2, float arg3): void */ setHighlightColor(arg0: zombie.core.textures.ColorInfo | number, arg1?: number, arg2?: number, arg3?: number): void; /** * Method Parameters: * - (boolean arg0): void * - (boolean arg0, boolean arg1): void */ setHighlighted(arg0: boolean, arg1?: boolean): void; /** * Method Parameters: * - (Vector2 arg0): void */ setHitDir(arg0: zombie.iso.Vector2): void; /** * Method Parameters: * - (float arg0): void */ setHitForce(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setHitFromAngle(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setHotwired(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setHotwiredBroken(arg0: boolean): void; /** * Method Parameters: * - (int arg0): void */ setID(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setImpulsex(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setImpulsey(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setInitialMass(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setKeyId(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setKeyIsOnDoor(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setKeysInIgnition(arg0: boolean): void; /** * Method Parameters: * - (IsoGridSquare arg0): void */ setLast(arg0: zombie.iso.IsoGridSquare): void; /** * Method Parameters: * - (float arg0): void */ setLastCollideTime(arg0: number): void; /** * Method Parameters: * - (IsoZombie arg0): void */ setLastTargettedBy(arg0: zombie.characters.IsoZombie): void; /** * Method Parameters: * - (int arg0): void */ setLightbarLightsMode(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setLightbarSirenMode(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setLimpulsex(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setLimpulsey(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setLx(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setLy(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setLz(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setMass(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setMaxSpeed(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setMechanicUIOpen(arg0: boolean): void; /** * Method Parameters: * - (int arg0): void */ setMechanicalID(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setMovedThumpable(arg0: boolean): void; /** * Method Parameters: * - (Vector2 arg0): void */ setMovementLastFrame(arg0: zombie.iso.Vector2): void; /** * Method Parameters: * - (Empty): void */ setMovingSquareNow(): void; /** * Method Parameters: * - (String arg0): void */ setName(arg0: string): void; /** * Method Parameters: * - (boolean arg0): void */ setNeedPartsUpdate(arg0: boolean): void; /** * Method Parameters: * - (Authorization arg0, int arg1): void */ setNetPlayerAuthorization(arg0: zombie.vehicles.BaseVehicle$Authorization, arg1: number): void; /** * Method Parameters: * - (boolean arg0): void */ setNoDamage(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setNoPicking(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setNx(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setNy(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setOffsetX(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setOffsetY(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setOnFloor(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void * - (int arg0, boolean arg1): void */ setOutlineHighlight(arg0: boolean | number, arg1?: boolean): void; /** * Method Parameters: * - (ColorInfo arg0): void * - (int arg0, ColorInfo arg1): void * - (float arg0, float arg1, float arg2, float arg3): void * - (int arg0, float arg1, float arg2, float arg3, float arg4): void */ setOutlineHighlightCol(arg0: zombie.core.textures.ColorInfo | number, arg1?: zombie.core.textures.ColorInfo | number, arg2?: number, arg3?: number, arg4?: number): void; /** * Method Parameters: * - (boolean arg0): void * - (int arg0, boolean arg1): void */ setOutlineHlAttached(arg0: boolean | number, arg1?: boolean): void; /** * Method Parameters: * - (boolean arg0): void * - (int arg0, boolean arg1): void */ setOutlineHlBlink(arg0: boolean | number, arg1?: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setOutlineOnMouseover(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setOutlineThickness(arg0: number): void; /** * Method Parameters: * - (String arg0): void * - (String arg0, boolean arg1): void * - (String arg0, float arg1, float arg2, float arg3, float arg4): void * - (String arg0, float arg1, float arg2, float arg3, float arg4, boolean arg5): boolean */ setOverlaySprite(arg0: string, arg1?: boolean | number, arg2?: number, arg3?: number, arg4?: number, arg5?: boolean): void | boolean; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3): void */ setOverlaySpriteColor(arg0: number, arg1: number, arg2: number, arg3: number): void; /** * Method Parameters: * - (int arg0, IsoGameCharacter arg1, Vector3f arg2): boolean */ setPassenger(arg0: number, arg1: zombie.characters.IsoGameCharacter, arg2: org.joml.Vector3f): boolean; /** * Method Parameters: * - (int arg0): void */ setPathFindIndex(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setPhysicsActive(arg0: boolean): void; /** * Method Parameters: * - (int arg0): void */ setPipedFuelAmount(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setPreviouslyEntered(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setRegulator(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setRegulatorSpeed(arg0: number): void; /** * Method Parameters: * - (RenderEffectType arg0): void * - (RenderEffectType arg0, boolean arg1): void */ setRenderEffect(arg0: zombie.iso.objects.RenderEffectType, arg1?: boolean): void; /** * Method Parameters: * - (float arg0): void */ setRenderYOffset(arg0: number): void; /** * Method Parameters: * - (IsoObject arg0): void */ setRerouteCollide(arg0: zombie.iso.IsoObject): void; /** * Method Parameters: * - (IsoObject arg0): void */ setRerouteMask(arg0: zombie.iso.IsoObject): void; /** * Method Parameters: * - (float arg0): void */ setRust(arg0: number): void; /** * Method Parameters: * - (Empty): void * - (String arg0): void */ setScript(arg0?: string): void; /** * Method Parameters: * - (String arg0): void */ setScriptModule(arg0: string): void; /** * Method Parameters: * - (String arg0): void */ setScriptName(arg0: string): void; /** * Method Parameters: * - (float arg0): void */ setScriptnx(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setScriptny(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setShootable(arg0: boolean): void; /** * Method Parameters: * - (double arg0): void */ setSirenStartTime(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setSkinIndex(arg0: number): void; /** * Method Parameters: * - (String arg0): zombie.vehicles.BaseVehicle * - (String arg0, boolean arg1): zombie.vehicles.BaseVehicle */ setSmashed(arg0: string, arg1?: boolean): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (boolean arg0): void */ setSolid(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setSpecialTooltip(arg0: boolean): void; /** * Method Parameters: * - (String arg0): void * - (IsoSprite arg0): void */ setSprite(arg0: string | zombie.iso.sprite.IsoSprite): void; /** * Method Parameters: * - (String arg0): void */ setSpriteFromName(arg0: string): void; /** * Method Parameters: * - (IsoGridSquare arg0): void */ setSquare(arg0: zombie.iso.IsoGridSquare): void; /** * Method Parameters: * - (float arg0): void */ setStateEventDelayTimer(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setStoplightsOn(arg0: boolean): void; /** * Method Parameters: * - (KahluaTable arg0): void */ setTable(arg0: se.krka.kahlua.vm.KahluaTable): void; /** * Method Parameters: * - (boolean arg0): void */ setTaintedWater(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void * - (int arg0, float arg1): void */ setTargetAlpha(arg0: number, arg1?: number): void; /** * Method Parameters: * - (Thumpable arg0): void */ setThumpTarget(arg0: zombie.iso.objects.interfaces.Thumpable): void; /** * Method Parameters: * - (int arg0): void */ setTimeSinceZombieAttack(arg0: number): void; /** * Method Parameters: * - (int arg0, float arg1): void */ setTireInflation(arg0: number, arg1: number): void; /** * Method Parameters: * - (int arg0, boolean arg1): void */ setTireRemoved(arg0: number, arg1: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setTrunkLocked(arg0: boolean): void; /** * Method Parameters: * - (IsoObjectType arg0): void */ setType(arg0: zombie.iso.SpriteDetails.IsoObjectType): void; /** * Method Parameters: * - (boolean arg0): void */ setUsesExternalWaterSource(arg0: boolean): void; /** * Method Parameters: * - (BaseVehicle arg0, String arg1, String arg2): void */ setVehicleTowedBy(arg0: zombie.vehicles.BaseVehicle, arg1: string, arg2: string): void; /** * Method Parameters: * - (BaseVehicle arg0, String arg1, String arg2): void */ setVehicleTowing(arg0: zombie.vehicles.BaseVehicle, arg1: string, arg2: string): void; /** * Method Parameters: * - (String arg0): void */ setVehicleType(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setWaterAmount(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setWeight(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setWidth(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setWindowLightsOn(arg0: boolean): void; /** * Method Parameters: * - (Transform arg0): void */ setWorldTransform(arg0: zombie.core.physics.Transform): void; /** * Method Parameters: * - (float arg0): void */ setX(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setY(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setZ(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setZombiesDontAttack(arg0: boolean): void; /** * Method Parameters: * - (String arg0): void */ setZone(arg0: string): void; /** * Method Parameters: * - (boolean arg0): void */ setbAltCollide(arg0: boolean): void; /** * Method Parameters: * - (Empty): boolean */ shouldCollideWithCharacters(): boolean; /** * Method Parameters: * - (Empty): boolean */ shouldCollideWithObjects(): boolean; /** * Method Parameters: * - (int arg0): boolean * - (IsoGameCharacter arg0): boolean */ showPassenger(arg0: number | zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): void */ shutOff(): void; /** * Method Parameters: * - (Empty): boolean */ sirenShutoffTimeExpired(): boolean; /** * Method Parameters: * - (Empty): void */ softReset(): void; /** * Method Parameters: * - (IsoMovingObject arg0, boolean arg1): void */ spotted(arg0: zombie.iso.IsoMovingObject, arg1: boolean): void; /** * Method Parameters: * - (long arg0, GameSoundClip arg1, BitSet arg2): void */ startEvent(arg0: number, arg1: zombie.audio.GameSoundClip, arg2: java.util.BitSet): void; /** * Method Parameters: * - (long arg0, GameSoundClip arg1, BitSet arg2): void */ stopEvent(arg0: number, arg1: zombie.audio.GameSoundClip, arg2: java.util.BitSet): void; /** * Method Parameters: * - (long arg0): number */ stopSound(arg0: number): number; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1): void */ switchSeat(arg0: zombie.characters.IsoGameCharacter, arg1: number): void; /** * Method Parameters: * - (boolean arg0, byte arg1, UdpConnection arg2, ByteBuffer arg3): void */ syncIsoObject(arg0: boolean, arg1: number, arg2: zombie.core.raknet.UdpConnection, arg3: java.nio.ByteBuffer): void; /** * Method Parameters: * - (ByteBufferWriter arg0): void */ syncIsoObjectSend(arg0: zombie.core.network.ByteBufferWriter): void; /** * Method Parameters: * - (boolean arg0, boolean arg1, InventoryItem arg2): void */ syncKeyInIgnition(arg0: boolean, arg1: boolean, arg2: zombie.inventory.InventoryItem): void; /** * Method Parameters: * - (IsoGameCharacter arg0, float arg1, Vector2 arg2): zombie.iso.Vector2 */ testCollisionWithCharacter(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: zombie.iso.Vector2): zombie.iso.Vector2; /** * Method Parameters: * - (IsoDeadBody arg0, boolean arg1): number */ testCollisionWithCorpse(arg0: zombie.iso.objects.IsoDeadBody, arg1: boolean): number; /** * Method Parameters: * - (IsoObject arg0, float arg1, Vector2 arg2): zombie.iso.Vector2 */ testCollisionWithObject(arg0: zombie.iso.IsoObject, arg1: number, arg2: zombie.iso.Vector2): zombie.iso.Vector2; /** * Method Parameters: * - (IsoGameCharacter arg0, boolean arg1): number * - (IsoMovingObject arg0, float arg1, float arg2, boolean arg3): number */ testCollisionWithProneCharacter(arg0: zombie.characters.IsoGameCharacter | zombie.iso.IsoMovingObject, arg1: boolean | number, arg2?: number, arg3?: boolean): number; /** * Method Parameters: * - (BaseVehicle arg0): boolean */ testCollisionWithVehicle(arg0: zombie.vehicles.BaseVehicle): boolean; /** * Method Parameters: * - (VehiclePart arg0, IsoGameCharacter arg1, boolean arg2): void */ toggleLockedDoor(arg0: zombie.vehicles.VehiclePart, arg1: zombie.characters.IsoGameCharacter, arg2: boolean): void; /** * Method Parameters: * - (Empty): void */ transmitBlood(): void; /** * Method Parameters: * - (int arg0, String arg1): void */ transmitCharacterPosition(arg0: number, arg1: string): void; /** * Method Parameters: * - (Empty): void */ transmitColorHSV(): void; /** * Method Parameters: * - (Empty): void */ transmitCompleteItemToClients(): void; /** * Method Parameters: * - (Empty): void */ transmitCompleteItemToServer(): void; /** * Method Parameters: * - (Empty): void */ transmitCustomColor(): void; /** * Method Parameters: * - (Empty): void */ transmitEngine(): void; /** * Method Parameters: * - (Empty): void */ transmitModData(): void; /** * Method Parameters: * - (VehiclePart arg0): void */ transmitPartCondition(arg0: zombie.vehicles.VehiclePart): void; /** * Method Parameters: * - (VehiclePart arg0): void */ transmitPartDoor(arg0: zombie.vehicles.VehiclePart): void; /** * Method Parameters: * - (VehiclePart arg0): void */ transmitPartItem(arg0: zombie.vehicles.VehiclePart): void; /** * Method Parameters: * - (VehiclePart arg0): void */ transmitPartModData(arg0: zombie.vehicles.VehiclePart): void; /** * Method Parameters: * - (VehiclePart arg0): void */ transmitPartUsedDelta(arg0: zombie.vehicles.VehiclePart): void; /** * Method Parameters: * - (VehiclePart arg0): void */ transmitPartWindow(arg0: zombie.vehicles.VehiclePart): void; /** * Method Parameters: * - (Empty): void */ transmitRust(): void; /** * Method Parameters: * - (Empty): void */ transmitSkinIndex(): void; /** * Method Parameters: * - (Empty): void */ transmitUpdatedSprite(): void; /** * Method Parameters: * - (Empty): void * - (UdpConnection arg0): void */ transmitUpdatedSpriteToClients(arg0?: zombie.core.raknet.UdpConnection): void; /** * Method Parameters: * - (Empty): void */ transmitUpdatedSpriteToServer(): void; /** * Method Parameters: * - (Empty): void */ triggerAlarm(): void; /** * Method Parameters: * - (int arg0): void */ tryHotwire(arg0: number): void; /** * Method Parameters: * - (Empty): void */ trySpawnKey(): void; /** * Method Parameters: * - (Empty): void * - (boolean arg0): void */ tryStartEngine(arg0?: boolean): void; /** * Method Parameters: * - (Empty): void */ unsetOutlineHighlight(): void; /** * Method Parameters: * - (Empty): void */ update(): void; /** * Method Parameters: * - (Empty): void */ updateBulletStats(): void; /** * Method Parameters: * - (Empty): void */ updateControls(): void; /** * Method Parameters: * - (long arg0, GameSoundClip arg1): void */ updateEvent(arg0: number, arg1: zombie.audio.GameSoundClip): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ updateHasExtendOffset(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ updateHasExtendOffsetForExit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ updateHasExtendOffsetForExitEnd(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ updateHitByVehicle(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): void */ updateLights(): void; /** * Method Parameters: * - (Empty): void */ updatePartStats(): void; /** * Method Parameters: * - (Empty): void */ updateParts(): void; /** * Method Parameters: * - (Empty): void */ updatePhysics(): void; /** * Method Parameters: * - (Empty): void */ updatePhysicsNetwork(): void; /** * Method Parameters: * - (Empty): void */ updateSkin(): void; /** * Method Parameters: * - (Empty): void */ updateSounds(): void; /** * Method Parameters: * - (Empty): void */ updateTotalMass(): void; /** * Method Parameters: * - (InventoryItem arg0): void */ useItemOn(arg0: zombie.inventory.InventoryItem): void; /** * Method Parameters: * - (int arg0): number */ useWater(arg0: number): number; /** * Method Parameters: * - (Empty): number */ windowsOpen(): number; /** * Method Parameters: * - (ByteBufferWriter arg0): void */ writeToRemoteBuffer(arg0: zombie.core.network.ByteBufferWriter): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ static FindExternalWaterSource(arg0: zombie.iso.IsoGridSquare | number, arg1?: number, arg2?: number): zombie.iso.IsoObject; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.IsoObject */ static FindWaterSourceOnSquare(arg0: zombie.iso.IsoGridSquare): zombie.iso.IsoObject; /** * @noSelf * * Method Parameters: * - (Empty): void */ static LoadAllVehicleTextures(): void; /** * @noSelf * * Method Parameters: * - (String arg0): zombie.core.textures.Texture * - (String arg0, int arg1): zombie.core.textures.Texture */ static LoadVehicleTexture(arg0: string, arg1?: number): zombie.core.textures.Texture; /** * @noSelf * * Method Parameters: * - (VehicleScript arg0): void */ static LoadVehicleTextures(arg0: zombie.scripting.objects.VehicleScript): void; /** * @noSelf * * Method Parameters: * - (Empty): zombie.iso.Vector2 */ static allocVector2(): zombie.iso.Vector2; /** * @noSelf * * Method Parameters: * - (Empty): org.joml.Vector3f */ static allocVector3f(): org.joml.Vector3f; /** * @noSelf * * Method Parameters: * - (IsoCell arg0, int arg1): java.lang.Class */ static factoryClassFromFileInput(arg0: zombie.iso.IsoCell, arg1: number): java.lang.Class; /** * @noSelf * * Method Parameters: * - (IsoCell arg0, byte arg1): zombie.iso.IsoObject * - (IsoCell arg0, ByteBuffer arg1): zombie.iso.IsoObject */ static factoryFromFileInput(arg0: zombie.iso.IsoCell, arg1: number | java.nio.ByteBuffer): zombie.iso.IsoObject; /** * @noSelf * * Method Parameters: * - (IsoCell arg0, int arg1): zombie.iso.IsoObject */ static factoryFromFileInput_OLD(arg0: zombie.iso.IsoCell, arg1: number): zombie.iso.IsoObject; /** * @noSelf * * Method Parameters: * - (String arg0): number */ static factoryGetClassID(arg0: string): number; /** * @noSelf * * Method Parameters: * - (Empty): zombie.iso.IsoObject$IsoObjectFactory */ static getFactoryVehicle(): zombie.iso.IsoObject$IsoObjectFactory; /** * @noSelf * * Method Parameters: * - (Empty): number */ static getFakeSpeedModifier(): number; /** * @noSelf * * Method Parameters: * - (Empty): number */ static getIDCount(): number; /** * @noSelf * * Method Parameters: * - (Empty): zombie.iso.IsoObject */ static getLastRendered(): zombie.iso.IsoObject; /** * @noSelf * * Method Parameters: * - (Empty): zombie.iso.IsoObject */ static getLastRenderedRendered(): zombie.iso.IsoObject; /** * @noSelf * * Method Parameters: * - (Empty): zombie.iso.IsoObject * - (IsoGridSquare arg0, String arg1, String arg2, boolean arg3): zombie.iso.IsoObject */ static getNew(arg0?: zombie.iso.IsoGridSquare, arg1?: string, arg2?: string, arg3?: boolean): zombie.iso.IsoObject; /** * @noSelf * * Method Parameters: * - (Vector2 arg0, IsoDirections arg1): zombie.iso.Vector2 */ static getVectorFromDirection(arg0: zombie.iso.Vector2, arg1: zombie.iso.IsoDirections): zombie.iso.Vector2; /** * @noSelf * * Method Parameters: * - (Vector2 arg0): void */ static releaseVector2(arg0: zombie.iso.Vector2): void; /** * @noSelf * * Method Parameters: * - (Vector3f arg0): void */ static releaseVector3f(arg0: org.joml.Vector3f): void; /** * @noSelf * * Method Parameters: * - (int arg0): void */ static setDefaultCondition(arg0: number): void; /** * @noSelf * * Method Parameters: * - (int arg0): void */ static setIDCount(arg0: number): void; /** * @noSelf * * Method Parameters: * - (IsoObject arg0): void */ static setLastRendered(arg0: zombie.iso.IsoObject): void; /** * @noSelf * * Method Parameters: * - (IsoObject arg0): void */ static setLastRenderedRendered(arg0: zombie.iso.IsoObject): void; } /** [ENUM] zombie.vehicles.BaseVehicle$Authorization */ export class BaseVehicle$Authorization { protected constructor(); static readonly Local: zombie.vehicles.BaseVehicle$Authorization; static readonly LocalCollide: zombie.vehicles.BaseVehicle$Authorization; static readonly Remote: zombie.vehicles.BaseVehicle$Authorization; static readonly RemoteCollide: zombie.vehicles.BaseVehicle$Authorization; static readonly Server: zombie.vehicles.BaseVehicle$Authorization; name(): string; ordinal(): number; /** * Method Parameters: * - (Enum arg0): number * - (Object arg0): number */ compareTo(arg0: any): number; /** * Method Parameters: * - (Empty): java.util.Optional> */ describeConstable(): java.util.Optional>; /** * Method Parameters: * - (Object arg0): boolean */ equals(arg0: any): boolean; /** * Method Parameters: * - (Empty): java.lang.Class */ getDeclaringClass(): java.lang.Class; /** * Method Parameters: * - (Empty): number */ hashCode(): number; /** * Method Parameters: * - (Empty): number */ index(): number; /** * Method Parameters: * - (Empty): string */ name(): string; /** * Method Parameters: * - (Empty): number */ ordinal(): number; /** * Method Parameters: * - (Empty): string */ toString(): string; /** * @noSelf * * Method Parameters: * - (byte arg0): zombie.vehicles.BaseVehicle$Authorization * - (String arg0): zombie.vehicles.BaseVehicle$Authorization * - (Class arg0, String arg1): T */ static valueOf(arg0: number | string | java.lang.Class, arg1?: string): zombie.vehicles.BaseVehicle$Authorization | T; /** * @noSelf * * Method Parameters: * - (Empty): zombie.vehicles.BaseVehicle$Authorization[] */ static values(): zombie.vehicles.BaseVehicle$Authorization[]; } /** * @customConstructor HitVars.new * @ * [CLASS] zombie.vehicles.BaseVehicle$HitVars */ export class BaseVehicle$HitVars { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, BaseVehicle arg1): void */ calc(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.vehicles.BaseVehicle): void; } /** * @customConstructor Matrix4fObjectPool.new * @ * [CLASS] zombie.vehicles.BaseVehicle$Matrix4fObjectPool extends zombie.popman.ObjectPool */ export class BaseVehicle$Matrix4fObjectPool { /** * Method Parameters: * - (Empty): T */ alloc(): any; /** * Method Parameters: * - (Empty): void */ clear(): void; /** * Method Parameters: * - (Consumer arg0): void */ forEach(arg0: java.util._function_.Consumer): void; /** * Method Parameters: * - (Object arg0): void * - (Object[] arg0): void * - (Iterable arg0): void * - (List arg0): void */ release(arg0: any | any | java.lang.Iterable | java.util.List): void; /** * Method Parameters: * - (List arg0): void */ releaseAll(arg0: java.util.List): void; } /** * @customConstructor MinMaxPosition.new * @ * [CLASS] zombie.vehicles.BaseVehicle$MinMaxPosition */ export class BaseVehicle$MinMaxPosition { /** * Constructors: * - (Empty Constructor) */ constructor(); } /** * @customConstructor ModelInfo.new * @ * [CLASS] zombie.vehicles.BaseVehicle$ModelInfo */ export class BaseVehicle$ModelInfo { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (Empty): zombie.core.skinnedmodel.animation.AnimationPlayer */ getAnimationPlayer(): zombie.core.skinnedmodel.animation.AnimationPlayer; /** * Method Parameters: * - (Empty): void */ releaseAnimationPlayer(): void; } /** * @customConstructor Passenger.new * @ * [CLASS] zombie.vehicles.BaseVehicle$Passenger */ export class BaseVehicle$Passenger { /** * Constructors: * - (Empty Constructor) */ constructor(); } /** * @customConstructor QuaternionfObjectPool.new * @ * [CLASS] zombie.vehicles.BaseVehicle$QuaternionfObjectPool extends zombie.popman.ObjectPool */ export class BaseVehicle$QuaternionfObjectPool { /** * Method Parameters: * - (Empty): T */ alloc(): any; /** * Method Parameters: * - (Empty): void */ clear(): void; /** * Method Parameters: * - (Consumer arg0): void */ forEach(arg0: java.util._function_.Consumer): void; /** * Method Parameters: * - (Object arg0): void * - (Object[] arg0): void * - (Iterable arg0): void * - (List arg0): void */ release(arg0: any | any | java.lang.Iterable | java.util.List): void; /** * Method Parameters: * - (List arg0): void */ releaseAll(arg0: java.util.List): void; } /** * @customConstructor ServerVehicleState.new * @ * [CLASS] zombie.vehicles.BaseVehicle$ServerVehicleState */ export class BaseVehicle$ServerVehicleState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (BaseVehicle arg0): void */ setAuthorization(arg0: zombie.vehicles.BaseVehicle): void; /** * Method Parameters: * - (BaseVehicle arg0): boolean */ shouldSend(arg0: zombie.vehicles.BaseVehicle): boolean; } /** * @customConstructor Vector2ObjectPool.new * @ * [CLASS] zombie.vehicles.BaseVehicle$Vector2ObjectPool extends zombie.popman.ObjectPool */ export class BaseVehicle$Vector2ObjectPool { /** * Method Parameters: * - (Empty): T */ alloc(): any; /** * Method Parameters: * - (Empty): void */ clear(): void; /** * Method Parameters: * - (Consumer arg0): void */ forEach(arg0: java.util._function_.Consumer): void; /** * Method Parameters: * - (Object arg0): void * - (Object[] arg0): void * - (Iterable arg0): void * - (List arg0): void */ release(arg0: any | any | java.lang.Iterable | java.util.List): void; /** * Method Parameters: * - (List arg0): void */ releaseAll(arg0: java.util.List): void; } /** * @customConstructor Vector2fObjectPool.new * @ * [CLASS] zombie.vehicles.BaseVehicle$Vector2fObjectPool extends zombie.popman.ObjectPool */ export class BaseVehicle$Vector2fObjectPool { /** * Method Parameters: * - (Empty): T */ alloc(): any; /** * Method Parameters: * - (Empty): void */ clear(): void; /** * Method Parameters: * - (Consumer arg0): void */ forEach(arg0: java.util._function_.Consumer): void; /** * Method Parameters: * - (Object arg0): void * - (Object[] arg0): void * - (Iterable arg0): void * - (List arg0): void */ release(arg0: any | any | java.lang.Iterable | java.util.List): void; /** * Method Parameters: * - (List arg0): void */ releaseAll(arg0: java.util.List): void; } /** * @customConstructor Vector3fObjectPool.new * @ * [CLASS] zombie.vehicles.BaseVehicle$Vector3fObjectPool extends zombie.popman.ObjectPool */ export class BaseVehicle$Vector3fObjectPool { /** * Method Parameters: * - (Empty): T */ alloc(): any; /** * Method Parameters: * - (Empty): void */ clear(): void; /** * Method Parameters: * - (Consumer arg0): void */ forEach(arg0: java.util._function_.Consumer): void; /** * Method Parameters: * - (Object arg0): void * - (Object[] arg0): void * - (Iterable arg0): void * - (List arg0): void */ release(arg0: any | any | java.lang.Iterable | java.util.List): void; /** * Method Parameters: * - (List arg0): void */ releaseAll(arg0: java.util.List): void; } /** * @customConstructor WheelInfo.new * @ * [CLASS] zombie.vehicles.BaseVehicle$WheelInfo */ export class BaseVehicle$WheelInfo { /** * Constructors: * - (Empty Constructor) */ constructor(); } /** [ENUM] zombie.vehicles.BaseVehicle$engineStateTypes */ export class BaseVehicle$engineStateTypes { protected constructor(); static readonly Idle: zombie.vehicles.BaseVehicle$engineStateTypes; static readonly RetryingStarting: zombie.vehicles.BaseVehicle$engineStateTypes; static readonly Running: zombie.vehicles.BaseVehicle$engineStateTypes; static readonly ShutingDown: zombie.vehicles.BaseVehicle$engineStateTypes; static readonly Stalling: zombie.vehicles.BaseVehicle$engineStateTypes; static readonly Starting: zombie.vehicles.BaseVehicle$engineStateTypes; static readonly StartingFailed: zombie.vehicles.BaseVehicle$engineStateTypes; static readonly StartingFailedNoPower: zombie.vehicles.BaseVehicle$engineStateTypes; static readonly StartingSuccess: zombie.vehicles.BaseVehicle$engineStateTypes; name(): string; ordinal(): number; /** * Method Parameters: * - (Enum arg0): number * - (Object arg0): number */ compareTo(arg0: any): number; /** * Method Parameters: * - (Empty): java.util.Optional> */ describeConstable(): java.util.Optional>; /** * Method Parameters: * - (Object arg0): boolean */ equals(arg0: any): boolean; /** * Method Parameters: * - (Empty): java.lang.Class */ getDeclaringClass(): java.lang.Class; /** * Method Parameters: * - (Empty): number */ hashCode(): number; /** * Method Parameters: * - (Empty): string */ name(): string; /** * Method Parameters: * - (Empty): number */ ordinal(): number; /** * Method Parameters: * - (Empty): string */ toString(): string; /** * @noSelf * * Method Parameters: * - (String arg0): zombie.vehicles.BaseVehicle$engineStateTypes * - (Class arg0, String arg1): T */ static valueOf(arg0: string | java.lang.Class, arg1?: string): zombie.vehicles.BaseVehicle$engineStateTypes | T; /** * @noSelf * * Method Parameters: * - (Empty): zombie.vehicles.BaseVehicle$engineStateTypes[] */ static values(): zombie.vehicles.BaseVehicle$engineStateTypes[]; } /** * @customConstructor EditVehicleState.new * @ * [CLASS] zombie.vehicles.EditVehicleState extends zombie.gameStates.GameState */ export class EditVehicleState { /** zombie.vehicles.EditVehicleState */ static instance?: zombie.vehicles.EditVehicleState; /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (Empty): void */ enter(): void; /** * Method Parameters: * - (Empty): void */ exit(): void; /** * Method Parameters: * - (String arg0): any */ fromLua0(arg0: string): any; /** * Method Parameters: * - (String arg0, Object arg1): any */ fromLua1(arg0: string, arg1: any): any; /** * Method Parameters: * - (Empty): zombie.gameStates.GameState */ redirectState(): zombie.gameStates.GameState; /** * Method Parameters: * - (Empty): void */ reenter(): void; /** * Method Parameters: * - (Empty): void */ render(): void; /** * Method Parameters: * - (String arg0): void */ setScript(arg0: string): void; /** * Method Parameters: * - (KahluaTable arg0): void */ setTable(arg0: se.krka.kahlua.vm.KahluaTable): void; /** * Method Parameters: * - (Empty): zombie.gameStates.GameStateMachine$StateAction */ update(): zombie.gameStates.GameStateMachine$StateAction; /** * Method Parameters: * - (Empty): void */ yield(): void; /** * @noSelf * * Method Parameters: * - (Empty): zombie.vehicles.EditVehicleState */ static checkInstance(): zombie.vehicles.EditVehicleState; } /** * @customConstructor LuaEnvironment.new * @ * [CLASS] zombie.vehicles.EditVehicleState$LuaEnvironment */ export class EditVehicleState$LuaEnvironment { /** * Constructors: * - (J2SEPlatform arg0, KahluaConverterManager arg1, KahluaTable arg2) */ constructor(arg0: se.krka.kahlua.j2se.J2SEPlatform, arg1: se.krka.kahlua.converter.KahluaConverterManager, arg2: se.krka.kahlua.vm.KahluaTable); } /** * @customConstructor PathFindBehavior2.new * @ * [CLASS] zombie.vehicles.PathFindBehavior2 */ export class PathFindBehavior2 { /** * Constructors: * - (IsoGameCharacter arg0) */ constructor(arg0: zombie.characters.IsoGameCharacter); /** * Method Parameters: * - (Mover arg0): void */ Failed(arg0: zombie.ai.astar.Mover): void; /** * Method Parameters: * - (Path arg0, Mover arg1): void */ Succeeded(arg0: zombie.vehicles.PolygonalMap2$Path, arg1: zombie.ai.astar.Mover): void; /** * Method Parameters: * - (Empty): void */ cancel(): void; /** * Method Parameters: * - (Empty): boolean */ getIsCancelled(): boolean; /** * Method Parameters: * - (Empty): number */ getPathLength(): number; /** * Method Parameters: * - (Empty): zombie.characters.IsoGameCharacter */ getTargetChar(): zombie.characters.IsoGameCharacter; /** * Method Parameters: * - (Empty): number */ getTargetX(): number; /** * Method Parameters: * - (Empty): number */ getTargetY(): number; /** * Method Parameters: * - (Empty): number */ getTargetZ(): number; /** * Method Parameters: * - (Empty): boolean */ isGoalCharacter(): boolean; /** * Method Parameters: * - (Empty): boolean */ isGoalLocation(): boolean; /** * Method Parameters: * - (Empty): boolean */ isGoalNone(): boolean; /** * Method Parameters: * - (Empty): boolean */ isGoalSound(): boolean; /** * Method Parameters: * - (Empty): boolean */ isGoalVehicleAdjacent(): boolean; /** * Method Parameters: * - (Empty): boolean */ isGoalVehicleArea(): boolean; /** * Method Parameters: * - (Empty): boolean */ isGoalVehicleSeat(): boolean; /** * Method Parameters: * - (Empty): boolean */ isMovingUsingPathFind(): boolean; /** * Method Parameters: * - (Empty): boolean */ isStrafing(): boolean; /** * Method Parameters: * - (float arg0, float arg1, float arg2): boolean */ isTargetLocation(arg0: number, arg1: number, arg2: number): boolean; /** * Method Parameters: * - (IsoMovingObject arg0, float arg1): void */ moveToDir(arg0: zombie.iso.IsoMovingObject, arg1: number): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2): void */ moveToPoint(arg0: number, arg1: number, arg2: number): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ pathToCharacter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (int arg0, int arg1, int arg2): void */ pathToLocation(arg0: number, arg1: number, arg2: number): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2): void */ pathToLocationF(arg0: number, arg1: number, arg2: number): void; /** * Method Parameters: * - (TFloatArrayList arg0): void */ pathToNearest(arg0: gnu.trove.list.array.TFloatArrayList): void; /** * Method Parameters: * - (KahluaTable arg0): void */ pathToNearestTable(arg0: se.krka.kahlua.vm.KahluaTable): void; /** * Method Parameters: * - (int arg0, int arg1, int arg2): void */ pathToSound(arg0: number, arg1: number, arg2: number): void; /** * Method Parameters: * - (BaseVehicle arg0): void */ pathToVehicleAdjacent(arg0: zombie.vehicles.BaseVehicle): void; /** * Method Parameters: * - (BaseVehicle arg0, String arg1): void */ pathToVehicleArea(arg0: zombie.vehicles.BaseVehicle, arg1: string): void; /** * Method Parameters: * - (BaseVehicle arg0, int arg1): void */ pathToVehicleSeat(arg0: zombie.vehicles.BaseVehicle, arg1: number): void; /** * Method Parameters: * - (Empty): void */ render(): void; /** * Method Parameters: * - (Empty): void */ reset(): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2): void */ setData(arg0: number, arg1: number, arg2: number): void; /** * Method Parameters: * - (Empty): boolean */ shouldGetUpFromCrawl(): boolean; /** * Method Parameters: * - (Empty): zombie.vehicles.PathFindBehavior2$BehaviorResult */ update(): zombie.vehicles.PathFindBehavior2$BehaviorResult; /** * @noSelf * * Method Parameters: * - (float arg0, float arg1, float arg2, IsoMovingObject arg3, Path arg4, PointOnPath arg5): void */ static closestPointOnPath(arg0: number, arg1: number, arg2: number, arg3: zombie.iso.IsoMovingObject, arg4: zombie.vehicles.PolygonalMap2$Path, arg5: zombie.vehicles.PathFindBehavior2$PointOnPath): void; } /** [ENUM] zombie.vehicles.PathFindBehavior2$BehaviorResult */ export class PathFindBehavior2$BehaviorResult { protected constructor(); static readonly Failed: zombie.vehicles.PathFindBehavior2$BehaviorResult; static readonly Succeeded: zombie.vehicles.PathFindBehavior2$BehaviorResult; static readonly Working: zombie.vehicles.PathFindBehavior2$BehaviorResult; name(): string; ordinal(): number; /** * Method Parameters: * - (Enum arg0): number * - (Object arg0): number */ compareTo(arg0: any): number; /** * Method Parameters: * - (Empty): java.util.Optional> */ describeConstable(): java.util.Optional>; /** * Method Parameters: * - (Object arg0): boolean */ equals(arg0: any): boolean; /** * Method Parameters: * - (Empty): java.lang.Class */ getDeclaringClass(): java.lang.Class; /** * Method Parameters: * - (Empty): number */ hashCode(): number; /** * Method Parameters: * - (Empty): string */ name(): string; /** * Method Parameters: * - (Empty): number */ ordinal(): number; /** * Method Parameters: * - (Empty): string */ toString(): string; /** * @noSelf * * Method Parameters: * - (String arg0): zombie.vehicles.PathFindBehavior2$BehaviorResult * - (Class arg0, String arg1): T */ static valueOf(arg0: string | java.lang.Class, arg1?: string): zombie.vehicles.PathFindBehavior2$BehaviorResult | T; /** * @noSelf * * Method Parameters: * - (Empty): zombie.vehicles.PathFindBehavior2$BehaviorResult[] */ static values(): zombie.vehicles.PathFindBehavior2$BehaviorResult[]; } /** * @customConstructor NPCData.new * @ * [CLASS] zombie.vehicles.PathFindBehavior2$NPCData */ export class PathFindBehavior2$NPCData { /** * Constructors: * - (PathFindBehavior2 arg0) */ constructor(arg0: zombie.vehicles.PathFindBehavior2); } /** * @customConstructor PointOnPath.new * @ * [CLASS] zombie.vehicles.PathFindBehavior2$PointOnPath */ export class PathFindBehavior2$PointOnPath { /** * Constructors: * - (Empty Constructor) */ constructor(); } /** * @customConstructor PathFindState2.new * @ * [CLASS] zombie.vehicles.PathFindState2 extends zombie.ai.State */ export class PathFindState2 { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; } /** * @customConstructor PolygonalMap2.new * @ * [CLASS] zombie.vehicles.PolygonalMap2 */ export class PolygonalMap2 { /** boolean */ static readonly CLOSE_TO_WALLS: boolean; /** boolean */ static readonly COLLIDE_BEVEL: boolean; /** boolean */ static readonly COLLIDE_CLIPPER: boolean; /** int */ static readonly CXN_FLAG_CAN_PATH: number; /** int */ static readonly CXN_FLAG_THUMP: number; /** int */ static readonly LCC_ALLOW_ON_EDGE: number; /** int */ static readonly LCC_CHECK_COST: number; /** int */ static readonly LCC_CLOSE_TO_WALLS: number; /** int */ static readonly LCC_IGNORE_DOORS: number; /** int */ static readonly LCC_RENDER: number; /** int */ static readonly LCC_ZERO: number; /** int */ static readonly NODE_FLAG_CRAWL: number; /** int */ static readonly NODE_FLAG_CRAWL_INTERIOR: number; /** int */ static readonly NODE_FLAG_IN_CHUNK_DATA: number; /** int */ static readonly NODE_FLAG_KEEP: number; /** int */ static readonly NODE_FLAG_PERIMETER: number; /** boolean */ static readonly PATHS_UNDER_VEHICLES: boolean; /** float */ static readonly RADIUS: number; /** zombie.vehicles.PolygonalMap2 */ static readonly instance?: zombie.vehicles.PolygonalMap2; /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoChunk arg0): void */ addChunkToWorld(arg0: zombie.iso.IsoChunk): void; /** * Method Parameters: * - (IPathfinder arg0, Mover arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7): zombie.vehicles.PolygonalMap2$PathFindRequest */ addRequest(arg0: zombie.vehicles.PolygonalMap2$IPathfinder, arg1: zombie.ai.astar.Mover, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): zombie.vehicles.PolygonalMap2$PathFindRequest; /** * Method Parameters: * - (BaseVehicle arg0): void */ addVehicleToWorld(arg0: zombie.vehicles.BaseVehicle): void; /** * Method Parameters: * - (float arg0, float arg1, int arg2, BaseVehicle arg3, int arg4): boolean * - (float arg0, float arg1, int arg2, IsoMovingObject arg3, boolean arg4, boolean arg5): boolean */ canStandAt(arg0: number, arg1: number, arg2: number, arg3: zombie.vehicles.BaseVehicle | zombie.iso.IsoMovingObject, arg4: number | boolean, arg5?: boolean): boolean; /** * Method Parameters: * - (Mover arg0): void */ cancelRequest(arg0: zombie.ai.astar.Mover): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4, IsoMovingObject arg5, int arg6): zombie.iso.Vector2 */ getCollidepoint(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: zombie.iso.IsoMovingObject, arg6: number): zombie.iso.Vector2; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): java.util.ArrayList */ getPointInLine(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): java.util.ArrayList; /** * Method Parameters: * - (IsoMetaGrid arg0): void */ init(arg0: zombie.iso.IsoMetaGrid): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, BaseVehicle arg4, Vector2 arg5): boolean */ intersectLineWithVehicle(arg0: number, arg1: number, arg2: number, arg3: number, arg4: zombie.vehicles.BaseVehicle, arg5: zombie.iso.Vector2): boolean; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): boolean * - (float arg0, float arg1, float arg2, float arg3, int arg4, IsoMovingObject arg5): boolean * - (float arg0, float arg1, float arg2, float arg3, int arg4, IsoMovingObject arg5, int arg6): boolean * - (float arg0, float arg1, float arg2, float arg3, int arg4, IsoMovingObject arg5, boolean arg6, boolean arg7): boolean */ lineClearCollide(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5?: zombie.iso.IsoMovingObject, arg6?: number | boolean, arg7?: boolean): boolean; /** * Method Parameters: * - (IsoChunk arg0): void */ removeChunkFromWorld(arg0: zombie.iso.IsoChunk): void; /** * Method Parameters: * - (BaseVehicle arg0): void */ removeVehicleFromWorld(arg0: zombie.vehicles.BaseVehicle): void; /** * Method Parameters: * - (Empty): void */ render(): void; /** * Method Parameters: * - (IsoGameCharacter arg0, float arg1, float arg2, Vector2f arg3): org.joml.Vector2f */ resolveCollision(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: org.joml.Vector2f): org.joml.Vector2f; /** * Method Parameters: * - (IsoGridSquare arg0): void */ squareChanged(arg0: zombie.iso.IsoGridSquare): void; /** * Method Parameters: * - (Empty): void */ stop(): void; /** * Method Parameters: * - (Empty): void */ updateMain(): void; /** * Method Parameters: * - (Empty): void */ updateThread(): void; /** * Method Parameters: * - (BaseVehicle arg0): void */ updateVehicle(arg0: zombie.vehicles.BaseVehicle): void; } /** * @customConstructor IPathfinder.new * @ * [INTERFACE] zombie.vehicles.PolygonalMap2$IPathfinder */ export class PolygonalMap2$IPathfinder { protected constructor(); /** * Method Parameters: * - (Mover arg0): void */ Failed(arg0: zombie.ai.astar.Mover): void; /** * Method Parameters: * - (Path arg0, Mover arg1): void */ Succeeded(arg0: zombie.vehicles.PolygonalMap2$Path, arg1: zombie.ai.astar.Mover): void; } /** * @customConstructor LiangBarsky.new * @ * [CLASS] zombie.vehicles.PolygonalMap2$LiangBarsky */ export class PolygonalMap2$LiangBarsky { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7): boolean * - (float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, double[] arg8): boolean */ lineRectIntersect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8?: number[]): boolean; } /** * @customConstructor Path.new * @ * [CLASS] zombie.vehicles.PolygonalMap2$Path */ export class PolygonalMap2$Path { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (int arg0, int arg1, int arg2): boolean */ crossesSquare(arg0: number, arg1: number, arg2: number): boolean; } /** * @customConstructor PathFindRequest.new * @ * [CLASS] zombie.vehicles.PolygonalMap2$PathFindRequest */ export class PolygonalMap2$PathFindRequest { /** * Method Parameters: * - (Empty): void */ release(): void; } /** * @customConstructor Point.new * @ * [CLASS] zombie.vehicles.PolygonalMap2$Point */ export class PolygonalMap2$Point { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (Object arg0): boolean */ equals(arg0: any): boolean; } /** * @customConstructor VehiclePoly.new * @ * [CLASS] zombie.vehicles.PolygonalMap2$VehiclePoly */ export class PolygonalMap2$VehiclePoly { /** * Method Parameters: * - (float arg0, float arg1): boolean */ containsPoint(arg0: number, arg1: number): boolean; /** * @noSelf * * Method Parameters: * - (Vector2 arg0, Vector2 arg1, Vector2 arg2, Vector2 arg3): zombie.iso.Vector2 */ static lineIntersection(arg0: zombie.iso.Vector2, arg1: zombie.iso.Vector2, arg2: zombie.iso.Vector2, arg3: zombie.iso.Vector2): zombie.iso.Vector2; } /** * @customConstructor SurroundVehicle.new * @ * [CLASS] zombie.vehicles.SurroundVehicle */ export class SurroundVehicle { /** * Constructors: * - (BaseVehicle arg0) */ constructor(arg0: zombie.vehicles.BaseVehicle); /** * Method Parameters: * - (IsoZombie arg0, Vector2f arg1): org.joml.Vector2f */ getPositionForZombie(arg0: zombie.characters.IsoZombie, arg1: org.joml.Vector2f): org.joml.Vector2f; /** * Method Parameters: * - (Empty): void */ render(): void; /** * Method Parameters: * - (Empty): void */ reset(): void; /** * Method Parameters: * - (Empty): void */ update(): void; } /** [ENUM] zombie.vehicles.TransmissionNumber */ export class TransmissionNumber { protected constructor(); static readonly N: zombie.vehicles.TransmissionNumber; static readonly R: zombie.vehicles.TransmissionNumber; static readonly Speed1: zombie.vehicles.TransmissionNumber; static readonly Speed2: zombie.vehicles.TransmissionNumber; static readonly Speed3: zombie.vehicles.TransmissionNumber; static readonly Speed4: zombie.vehicles.TransmissionNumber; static readonly Speed5: zombie.vehicles.TransmissionNumber; static readonly Speed6: zombie.vehicles.TransmissionNumber; static readonly Speed7: zombie.vehicles.TransmissionNumber; static readonly Speed8: zombie.vehicles.TransmissionNumber; name(): string; ordinal(): number; /** * Method Parameters: * - (Enum arg0): number * - (Object arg0): number */ compareTo(arg0: any): number; /** * Method Parameters: * - (Empty): java.util.Optional> */ describeConstable(): java.util.Optional>; /** * Method Parameters: * - (Object arg0): boolean */ equals(arg0: any): boolean; /** * Method Parameters: * - (Empty): java.lang.Class */ getDeclaringClass(): java.lang.Class; /** * Method Parameters: * - (Empty): number */ getIndex(): number; /** * Method Parameters: * - (int arg0): zombie.vehicles.TransmissionNumber */ getNext(arg0: number): zombie.vehicles.TransmissionNumber; /** * Method Parameters: * - (int arg0): zombie.vehicles.TransmissionNumber */ getPrev(arg0: number): zombie.vehicles.TransmissionNumber; /** * Method Parameters: * - (Empty): string */ getString(): string; /** * Method Parameters: * - (Empty): number */ hashCode(): number; /** * Method Parameters: * - (Empty): string */ name(): string; /** * Method Parameters: * - (Empty): number */ ordinal(): number; /** * Method Parameters: * - (Empty): string */ toString(): string; /** * @noSelf * * Method Parameters: * - (int arg0): zombie.vehicles.TransmissionNumber */ static fromIndex(arg0: number): zombie.vehicles.TransmissionNumber; /** * @noSelf * * Method Parameters: * - (String arg0): zombie.vehicles.TransmissionNumber * - (Class arg0, String arg1): T */ static valueOf(arg0: string | java.lang.Class, arg1?: string): zombie.vehicles.TransmissionNumber | T; /** * @noSelf * * Method Parameters: * - (Empty): zombie.vehicles.TransmissionNumber[] */ static values(): zombie.vehicles.TransmissionNumber[]; } /** * @customConstructor UI3DScene.new * @ * [CLASS] zombie.vehicles.UI3DScene extends zombie.ui.UIElement */ export class UI3DScene { /** * Constructors: * - (KahluaTable arg0) */ constructor(arg0: se.krka.kahlua.vm.KahluaTable); /** * Method Parameters: * - (UIElement arg0): void */ AddChild(arg0: zombie.ui.UIElement): void; /** * Method Parameters: * - (UIElement arg0): void */ BringToTop(arg0: zombie.ui.UIElement): void; /** * Method Parameters: * - (String arg0): void */ ButtonClicked(arg0: string): void; /** * Method Parameters: * - (Empty): void */ ClearChildren(): void; /** * Method Parameters: * - (Texture arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, double arg9, double arg10, double arg11, double arg12): void */ DrawSubTextureRGBA(arg0: zombie.core.textures.Texture, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number, arg12: number): void; /** * Method Parameters: * - (String arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6): void * - (UIFont arg0, String arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7): void * - (String arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8): void * - (UIFont arg0, String arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8): void */ DrawText(arg0: string | zombie.ui.UIFont, arg1: number | string, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7?: number, arg8?: number): void; /** * Method Parameters: * - (String arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6): void * - (UIFont arg0, String arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7): void */ DrawTextCentre(arg0: string | zombie.ui.UIFont, arg1: number | string, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7?: number): void; /** * Method Parameters: * - (String arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6): void * - (UIFont arg0, String arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7): void */ DrawTextRight(arg0: string | zombie.ui.UIFont, arg1: number | string, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7?: number): void; /** * Method Parameters: * - (UIFont arg0, String arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7): void */ DrawTextUntrimmed(arg0: zombie.ui.UIFont, arg1: string, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): void; /** * Method Parameters: * - (Texture arg0, double arg1, double arg2, double arg3): void * - (Texture arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, double arg9, double arg10, double arg11, double arg12): void */ DrawTexture(arg0: zombie.core.textures.Texture, arg1: number, arg2: number, arg3: number, arg4?: number, arg5?: number, arg6?: number, arg7?: number, arg8?: number, arg9?: number, arg10?: number, arg11?: number, arg12?: number): void; /** * Method Parameters: * - (Texture arg0, double arg1, double arg2, double arg3): void * - (Texture arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7): void */ DrawTextureAngle(arg0: zombie.core.textures.Texture, arg1: number, arg2: number, arg3: number, arg4?: number, arg5?: number, arg6?: number, arg7?: number): void; /** * Method Parameters: * - (Texture arg0, double arg1, double arg2, Color arg3): void */ DrawTextureCol(arg0: zombie.core.textures.Texture, arg1: number, arg2: number, arg3: zombie.core.Color): void; /** * Method Parameters: * - (Texture arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6): void */ DrawTextureColor(arg0: zombie.core.textures.Texture, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): void; /** * Method Parameters: * - (Texture arg0, double arg1, double arg2, int arg3, int arg4, Color arg5): void */ DrawTextureIgnoreOffset(arg0: zombie.core.textures.Texture, arg1: number, arg2: number, arg3: number, arg4: number, arg5: zombie.core.Color): void; /** * Method Parameters: * - (Texture arg0, double arg1, double arg2, double arg3, double arg4, double arg5): void */ DrawTextureScaled(arg0: zombie.core.textures.Texture, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): void; /** * Method Parameters: * - (Texture arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8): void */ DrawTextureScaledAspect(arg0: zombie.core.textures.Texture, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): void; /** * Method Parameters: * - (Texture arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8): void */ DrawTextureScaledAspect2(arg0: zombie.core.textures.Texture, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): void; /** * Method Parameters: * - (Texture arg0, double arg1, double arg2, double arg3, double arg4, Color arg5): void * - (Texture arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8): void */ DrawTextureScaledCol(arg0: zombie.core.textures.Texture, arg1: number, arg2: number, arg3: number, arg4: number, arg5: zombie.core.Color | number, arg6?: number, arg7?: number, arg8?: number): void; /** * Method Parameters: * - (Texture arg0, Double arg1, Double arg2, Double arg3, Double arg4, Double arg5, Double arg6, Double arg7, Double arg8): void */ DrawTextureScaledColor(arg0: zombie.core.textures.Texture, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): void; /** * Method Parameters: * - (Texture arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7): void */ DrawTextureScaledUniform(arg0: zombie.core.textures.Texture, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): void; /** * Method Parameters: * - (Texture arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8): void */ DrawTextureTiled(arg0: zombie.core.textures.Texture, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): void; /** * Method Parameters: * - (Texture arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8): void */ DrawTextureTiledX(arg0: zombie.core.textures.Texture, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): void; /** * Method Parameters: * - (Texture arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8): void */ DrawTextureTiledY(arg0: zombie.core.textures.Texture, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): void; /** * Method Parameters: * - (Texture arg0, double arg1, double arg2, int arg3, int arg4, Color arg5): void */ DrawTexture_FlippedX(arg0: zombie.core.textures.Texture, arg1: number, arg2: number, arg3: number, arg4: number, arg5: zombie.core.Color): void; /** * Method Parameters: * - (Texture arg0, double arg1, double arg2, int arg3, int arg4, Color arg5): void */ DrawTexture_FlippedXIgnoreOffset(arg0: zombie.core.textures.Texture, arg1: number, arg2: number, arg3: number, arg4: number, arg5: zombie.core.Color): void; /** * Method Parameters: * - (Texture arg0, double arg1, double arg2, double arg3, double arg4, Color arg5, double arg6, double arg7, double arg8, double arg9): void */ DrawUVSliceTexture(arg0: zombie.core.textures.Texture, arg1: number, arg2: number, arg3: number, arg4: number, arg5: zombie.core.Color, arg6: number, arg7: number, arg8: number, arg9: number): void; /** * Method Parameters: * - (UIElement arg0): void */ RemoveChild(arg0: zombie.ui.UIElement): void; /** * Method Parameters: * - (UIElement arg0): void */ RemoveControl(arg0: zombie.ui.UIElement): void; /** * Method Parameters: * - (Empty): void */ backMost(): void; /** * Method Parameters: * - (Empty): void */ bringToTop(): void; /** * Method Parameters: * - (double arg0): number */ clampToParentX(arg0: number): number; /** * Method Parameters: * - (double arg0): number */ clampToParentY(arg0: number): number; /** * Method Parameters: * - (Empty): void */ clearMaxDrawHeight(): void; /** * Method Parameters: * - (Empty): void */ clearStencilRect(): void; /** * Method Parameters: * - (String arg0): any */ fromLua0(arg0: string): any; /** * Method Parameters: * - (String arg0, Object arg1): any */ fromLua1(arg0: string, arg1: any): any; /** * Method Parameters: * - (String arg0, Object arg1, Object arg2): any */ fromLua2(arg0: string, arg1: any, arg2: any): any; /** * Method Parameters: * - (String arg0, Object arg1, Object arg2, Object arg3): any */ fromLua3(arg0: string, arg1: any, arg2: any, arg3: any): any; /** * Method Parameters: * - (String arg0, Object arg1, Object arg2, Object arg3, Object arg4): any */ fromLua4(arg0: string, arg1: any, arg2: any, arg3: any, arg4: any): any; /** * Method Parameters: * - (String arg0, Object arg1, Object arg2, Object arg3, Object arg4, Object arg5, Object arg6): any */ fromLua6(arg0: string, arg1: any, arg2: any, arg3: any, arg4: any, arg5: any, arg6: any): any; /** * Method Parameters: * - (String arg0, Object arg1, Object arg2, Object arg3, Object arg4, Object arg5, Object arg6, Object arg7, Object arg8, Object arg9): any */ fromLua9(arg0: string, arg1: any, arg2: any, arg3: any, arg4: any, arg5: any, arg6: any, arg7: any, arg8: any, arg9: any): any; /** * Method Parameters: * - (Empty): number */ getAbsoluteX(): number; /** * Method Parameters: * - (Empty): number */ getAbsoluteY(): number; /** * Method Parameters: * - (Empty): string */ getClickedValue(): string; /** * Method Parameters: * - (Empty): java.util.ArrayList */ getControls(): java.util.ArrayList; /** * Method Parameters: * - (Empty): number */ getHeight(): number; /** * Method Parameters: * - (Empty): number */ getMaxDrawHeight(): number; /** * Method Parameters: * - (Empty): zombie.ui.UIElement */ getParent(): zombie.ui.UIElement; /** * Method Parameters: * - (Empty): number */ getPlayerContext(): number; /** * Method Parameters: * - (Empty): number */ getRenderThisPlayerOnly(): number; /** * Method Parameters: * - (Empty): boolean */ getScrollChildren(): boolean; /** * Method Parameters: * - (Empty): number */ getScrollHeight(): number; /** * Method Parameters: * - (Empty): boolean */ getScrollWithParent(): boolean; /** * Method Parameters: * - (Empty): se.krka.kahlua.vm.KahluaTable */ getTable(): se.krka.kahlua.vm.KahluaTable; /** * Method Parameters: * - (Empty): string */ getUIName(): string; /** * Method Parameters: * - (Empty): number */ getWidth(): number; /** * Method Parameters: * - (Empty): number */ getX(): number; /** * Method Parameters: * - (Empty): number */ getXScroll(): number; /** * Method Parameters: * - (UIElement arg0): number */ getXScrolled(arg0: zombie.ui.UIElement): number; /** * Method Parameters: * - (Empty): number */ getY(): number; /** * Method Parameters: * - (Empty): number */ getYScroll(): number; /** * Method Parameters: * - (UIElement arg0): number */ getYScrolled(arg0: zombie.ui.UIElement): number; /** * Method Parameters: * - (Empty): void */ ignoreHeightChange(): void; /** * Method Parameters: * - (Empty): void */ ignoreWidthChange(): void; /** * Method Parameters: * - (Empty): boolean */ isAnchorBottom(): boolean; /** * Method Parameters: * - (Empty): boolean */ isAnchorLeft(): boolean; /** * Method Parameters: * - (Empty): boolean */ isAnchorRight(): boolean; /** * Method Parameters: * - (Empty): boolean */ isAnchorTop(): boolean; /** * Method Parameters: * - (Empty): boolean */ isCapture(): boolean; /** * Method Parameters: * - (Empty): boolean */ isConsumeMouseEvents(): boolean; /** * Method Parameters: * - (Empty): boolean */ isDefaultDraw(): boolean; /** * Method Parameters: * - (Empty): boolean */ isEnabled(): boolean; /** * Method Parameters: * - (Empty): boolean */ isFollowGameWorld(): boolean; /** * Method Parameters: * - (Empty): boolean */ isForceCursorVisible(): boolean; /** * Method Parameters: * - (Empty): boolean */ isIgnoreLossControl(): boolean; /** * Method Parameters: * - (int arg0): boolean */ isKeyConsumed(arg0: number): boolean; /** * Method Parameters: * - (Empty): boolean */ isMouseOver(): boolean; /** * Method Parameters: * - (double arg0, double arg1): boolean */ isPointOver(arg0: number, arg1: number): boolean; /** * Method Parameters: * - (Empty): boolean */ isVisible(): boolean; /** * Method Parameters: * - (Empty): boolean */ isWantKeyEvents(): boolean; /** * Method Parameters: * - (int arg0): void */ onKeyPress(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ onKeyRelease(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ onKeyRepeat(arg0: number): void; /** * Method Parameters: * - (double arg0, double arg1): boolean */ onMouseDown(arg0: number, arg1: number): boolean; /** * Method Parameters: * - (double arg0, double arg1): boolean */ onMouseMove(arg0: number, arg1: number): boolean; /** * Method Parameters: * - (double arg0, double arg1): void */ onMouseMoveOutside(arg0: number, arg1: number): void; /** * Method Parameters: * - (double arg0, double arg1): boolean */ onMouseUp(arg0: number, arg1: number): boolean; /** * Method Parameters: * - (double arg0, double arg1): void */ onMouseUpOutside(arg0: number, arg1: number): void; /** * Method Parameters: * - (double arg0): boolean */ onMouseWheel(arg0: number): boolean; /** * Method Parameters: * - (Empty): void */ onResize(): void; /** * Method Parameters: * - (double arg0, double arg1): boolean */ onRightMouseDown(arg0: number, arg1: number): boolean; /** * Method Parameters: * - (double arg0, double arg1): boolean */ onRightMouseUp(arg0: number, arg1: number): boolean; /** * Method Parameters: * - (Empty): void */ onresize(): void; /** * Method Parameters: * - (Empty): void */ render(): void; /** * Method Parameters: * - (double arg0, double arg1, double arg2, double arg3): void */ repaintStencilRect(arg0: number, arg1: number, arg2: number, arg3: number): void; /** * Method Parameters: * - (Empty): void */ resumeStencil(): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2): number */ sceneToUIX(arg0: number, arg1: number, arg2: number): number; /** * Method Parameters: * - (float arg0, float arg1, float arg2): number */ sceneToUIY(arg0: number, arg1: number, arg2: number): number; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysOnTop(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setAnchorBottom(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setAnchorLeft(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setAnchorRight(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setAnchorTop(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setCapture(arg0: boolean): void; /** * Method Parameters: * - (String arg0): void */ setClickedValue(arg0: string): void; /** * Method Parameters: * - (boolean arg0): void */ setConsumeMouseEvents(arg0: boolean): void; /** * Method Parameters: * - (Vector arg0): void */ setControls(arg0: java.util.Vector): void; /** * Method Parameters: * - (boolean arg0): void */ setDefaultDraw(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setEnabled(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setFollowGameWorld(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setForceCursorVisible(arg0: boolean): void; /** * Method Parameters: * - (double arg0): void */ setHeight(arg0: number): void; /** * Method Parameters: * - (double arg0): void */ setHeightOnly(arg0: number): void; /** * Method Parameters: * - (double arg0): void */ setHeightSilent(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setIgnoreLossControl(arg0: boolean): void; /** * Method Parameters: * - (double arg0): void */ setMaxDrawHeight(arg0: number): void; /** * Method Parameters: * - (UIElement arg0): void */ setParent(arg0: zombie.ui.UIElement): void; /** * Method Parameters: * - (int arg0): void */ setPlayerContext(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setRenderClippedChildren(arg0: boolean): void; /** * Method Parameters: * - (int arg0): void */ setRenderThisPlayerOnly(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setScrollChildren(arg0: boolean): void; /** * Method Parameters: * - (double arg0): void */ setScrollHeight(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setScrollWithParent(arg0: boolean): void; /** * Method Parameters: * - (double arg0, double arg1, double arg2, double arg3): void */ setStencilRect(arg0: number, arg1: number, arg2: number, arg3: number): void; /** * Method Parameters: * - (KahluaTable arg0): void */ setTable(arg0: se.krka.kahlua.vm.KahluaTable): void; /** * Method Parameters: * - (String arg0): void */ setUIName(arg0: string): void; /** * Method Parameters: * - (boolean arg0): void */ setVisible(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setWantKeyEvents(arg0: boolean): void; /** * Method Parameters: * - (double arg0): void */ setWidth(arg0: number): void; /** * Method Parameters: * - (double arg0): void */ setWidthOnly(arg0: number): void; /** * Method Parameters: * - (double arg0): void */ setWidthSilent(arg0: number): void; /** * Method Parameters: * - (double arg0): void */ setX(arg0: number): void; /** * Method Parameters: * - (double arg0): void */ setXScroll(arg0: number): void; /** * Method Parameters: * - (double arg0): void */ setY(arg0: number): void; /** * Method Parameters: * - (double arg0): void */ setYScroll(arg0: number): void; /** * Method Parameters: * - (Empty): void */ suspendStencil(): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2, Vector3f arg3): org.joml.Vector3f * - (Matrix4f arg0, float arg1, float arg2, float arg3, Vector3f arg4): org.joml.Vector3f */ uiToScene(arg0: number | org.joml.Matrix4f, arg1: number, arg2: number, arg3: org.joml.Vector3f | number, arg4?: org.joml.Vector3f): org.joml.Vector3f; /** * Method Parameters: * - (float arg0, float arg1): number */ uiToSceneX(arg0: number, arg1: number): number; /** * Method Parameters: * - (float arg0, float arg1): number */ uiToSceneY(arg0: number, arg1: number): number; /** * Method Parameters: * - (Empty): void */ update(): void; /** * @noSelf * * Method Parameters: * - (Plane arg0, Ray arg1, Vector3f arg2): number */ static intersect_ray_plane(arg0: zombie.vehicles.UI3DScene$Plane, arg1: zombie.vehicles.UI3DScene$Ray, arg2: org.joml.Vector3f): number; } /** * @customConstructor Plane.new * @ * [CLASS] zombie.vehicles.UI3DScene$Plane */ export class UI3DScene$Plane { /** * Constructors: * - (Empty Constructor) * - (Vector3f arg0, Vector3f arg1) */ constructor(arg0?: org.joml.Vector3f, arg1?: org.joml.Vector3f); /** * Method Parameters: * - (Vector3f arg0, Vector3f arg1): zombie.vehicles.UI3DScene$Plane */ set(arg0: org.joml.Vector3f, arg1: org.joml.Vector3f): zombie.vehicles.UI3DScene$Plane; } /** * @customConstructor PlaneObjectPool.new * @ * [CLASS] zombie.vehicles.UI3DScene$PlaneObjectPool extends zombie.popman.ObjectPool */ export class UI3DScene$PlaneObjectPool { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (Empty): T */ alloc(): any; /** * Method Parameters: * - (Empty): void */ clear(): void; /** * Method Parameters: * - (Consumer arg0): void */ forEach(arg0: java.util._function_.Consumer): void; /** * Method Parameters: * - (Object arg0): void * - (Object[] arg0): void * - (Iterable arg0): void * - (List arg0): void */ release(arg0: any | any | java.lang.Iterable | java.util.List): void; /** * Method Parameters: * - (List arg0): void */ releaseAll(arg0: java.util.List): void; } /** * @customConstructor Ray.new * @ * [CLASS] zombie.vehicles.UI3DScene$Ray */ export class UI3DScene$Ray { /** * Constructors: * - (Empty Constructor) */ constructor(); } /** * @customConstructor RayObjectPool.new * @ * [CLASS] zombie.vehicles.UI3DScene$RayObjectPool extends zombie.popman.ObjectPool */ export class UI3DScene$RayObjectPool { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (Empty): T */ alloc(): any; /** * Method Parameters: * - (Empty): void */ clear(): void; /** * Method Parameters: * - (Consumer arg0): void */ forEach(arg0: java.util._function_.Consumer): void; /** * Method Parameters: * - (Object arg0): void * - (Object[] arg0): void * - (Iterable arg0): void * - (List arg0): void */ release(arg0: any | any | java.lang.Iterable | java.util.List): void; /** * Method Parameters: * - (List arg0): void */ releaseAll(arg0: java.util.List): void; } /** * @customConstructor VehicleDoor.new * @ * [CLASS] zombie.vehicles.VehicleDoor */ export class VehicleDoor { /** * Constructors: * - (VehiclePart arg0) */ constructor(arg0: zombie.vehicles.VehiclePart); /** * Method Parameters: * - (Door arg0): void */ init(arg0: zombie.scripting.objects.VehicleScript$Door): void; /** * Method Parameters: * - (Empty): boolean */ isLockBroken(): boolean; /** * Method Parameters: * - (Empty): boolean */ isLocked(): boolean; /** * Method Parameters: * - (Empty): boolean */ isOpen(): boolean; /** * Method Parameters: * - (ByteBuffer arg0, int arg1): void */ load(arg0: java.nio.ByteBuffer, arg1: number): void; /** * Method Parameters: * - (ByteBuffer arg0): void */ save(arg0: java.nio.ByteBuffer): void; /** * Method Parameters: * - (boolean arg0): void */ setLockBroken(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setLocked(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setOpen(arg0: boolean): void; } /** * @customConstructor VehicleEngineRPM.new * @ * [CLASS] zombie.vehicles.VehicleEngineRPM extends zombie.scripting.objects.BaseScriptObject */ export class VehicleEngineRPM { /** int */ static readonly MAX_GEARS: number; /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (String arg0, String arg1): void * - (String arg0, String[] arg1): void */ Load(arg0: string, arg1: string | string[]): void; /** * Method Parameters: * - (Empty): zombie.scripting.objects.ScriptModule */ getModule(): zombie.scripting.objects.ScriptModule; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): void */ reset(): void; } /** * @customConstructor VehicleLight.new * @ * [CLASS] zombie.vehicles.VehicleLight */ export class VehicleLight { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (Empty): boolean */ canFocusingDown(): boolean; /** * Method Parameters: * - (Empty): boolean */ canFocusingUp(): boolean; /** * Method Parameters: * - (Empty): boolean */ getActive(): boolean; /** * Method Parameters: * - (Empty): number */ getDistanization(): number; /** * Method Parameters: * - (Empty): number */ getFocusing(): number; /** * Method Parameters: * - (Empty): number */ getIntensity(): number; /** * Method Parameters: * - (ByteBuffer arg0, int arg1): void */ load(arg0: java.nio.ByteBuffer, arg1: number): void; /** * Method Parameters: * - (ByteBuffer arg0): void */ save(arg0: java.nio.ByteBuffer): void; /** * Method Parameters: * - (boolean arg0): void */ setActive(arg0: boolean): void; /** * Method Parameters: * - (Empty): void */ setFocusingDown(): void; /** * Method Parameters: * - (Empty): void */ setFocusingUp(): void; } /** * @customConstructor VehiclePart.new * @ * [CLASS] zombie.vehicles.VehiclePart */ export class VehiclePart { /** * Constructors: * - (BaseVehicle arg0) */ constructor(arg0: zombie.vehicles.BaseVehicle); /** * Method Parameters: * - (String arg0, float arg1, float arg2, float arg3, String arg4, String arg5, int arg6): void * - (IsoPlayer arg0, String arg1, float arg2, float arg3, float arg4, String arg5, String arg6, int arg7): void */ AddDeviceText(arg0: string | zombie.characters.IsoPlayer, arg1: number | string, arg2: number, arg3: number, arg4: string | number, arg5: string, arg6: number | string, arg7?: number): void; /** * Method Parameters: * - (Empty): boolean */ HasPlayerInRange(): boolean; /** * Method Parameters: * - (VehiclePart arg0): void */ addChild(arg0: zombie.vehicles.VehiclePart): void; /** * Method Parameters: * - (Empty): zombie.radio.devices.DeviceData */ createSignalDevice(): zombie.radio.devices.DeviceData; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, float arg4, int arg5): void */ createSpotLight(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): void; /** * Method Parameters: * - (int arg0): void */ damage(arg0: number): void; /** * Method Parameters: * - (InventoryItem arg0, int arg1): void */ doInventoryItemStats(arg0: zombie.inventory.InventoryItem, arg1: number): void; /** * Method Parameters: * - (Empty): zombie.vehicles.VehicleWindow */ findWindow(): zombie.vehicles.VehicleWindow; /** * Method Parameters: * - (String arg0): zombie.scripting.objects.VehicleScript$Anim */ getAnimById(arg0: string): zombie.scripting.objects.VehicleScript$Anim; /** * Method Parameters: * - (Empty): string */ getArea(): string; /** * Method Parameters: * - (Empty): string */ getCategory(): string; /** * Method Parameters: * - (Empty): zombie.chat.ChatElement */ getChatElement(): zombie.chat.ChatElement; /** * Method Parameters: * - (int arg0): zombie.vehicles.VehiclePart */ getChild(arg0: number): zombie.vehicles.VehiclePart; /** * Method Parameters: * - (Empty): number */ getChildCount(): number; /** * Method Parameters: * - (Empty): zombie.vehicles.VehiclePart */ getChildWindow(): zombie.vehicles.VehiclePart; /** * Method Parameters: * - (Empty): number */ getCondition(): number; /** * Method Parameters: * - (Empty): number * - (IsoGameCharacter arg0): number */ getContainerCapacity(arg0?: zombie.characters.IsoGameCharacter): number; /** * Method Parameters: * - (Empty): number */ getContainerContentAmount(): number; /** * Method Parameters: * - (Empty): string */ getContainerContentType(): string; /** * Method Parameters: * - (Empty): number */ getContainerSeatNumber(): number; /** * Method Parameters: * - (Empty): number */ getDelta(): number; /** * Method Parameters: * - (Empty): zombie.radio.devices.DeviceData */ getDeviceData(): zombie.radio.devices.DeviceData; /** * Method Parameters: * - (Empty): zombie.vehicles.VehicleDoor */ getDoor(): zombie.vehicles.VehicleDoor; /** * Method Parameters: * - (Empty): number */ getEngineLoudness(): number; /** * Method Parameters: * - (Empty): string */ getId(): string; /** * Method Parameters: * - (Empty): number */ getIndex(): number; /** * Method Parameters: * - (Empty): zombie.inventory.InventoryItem */ getInventoryItem(): zombie.inventory.InventoryItem; /** * Method Parameters: * - (Empty): zombie.inventory.ItemContainer */ getItemContainer(): zombie.inventory.ItemContainer; /** * Method Parameters: * - (Empty): java.util.ArrayList */ getItemType(): java.util.ArrayList; /** * Method Parameters: * - (Empty): number */ getLastUpdated(): number; /** * Method Parameters: * - (Empty): zombie.vehicles.VehicleLight */ getLight(): zombie.vehicles.VehicleLight; /** * Method Parameters: * - (Empty): number */ getLightDistance(): number; /** * Method Parameters: * - (Empty): number */ getLightFocusing(): number; /** * Method Parameters: * - (Empty): number */ getLightIntensity(): number; /** * Method Parameters: * - (String arg0): string */ getLuaFunction(arg0: string): string; /** * Method Parameters: * - (Empty): number */ getMechanicSkillInstaller(): number; /** * Method Parameters: * - (Empty): se.krka.kahlua.vm.KahluaTable */ getModData(): se.krka.kahlua.vm.KahluaTable; /** * Method Parameters: * - (Empty): zombie.vehicles.VehiclePart */ getParent(): zombie.vehicles.VehiclePart; /** * Method Parameters: * - (Empty): zombie.scripting.objects.VehicleScript$Part */ getScriptPart(): zombie.scripting.objects.VehicleScript$Part; /** * Method Parameters: * - (Empty): zombie.iso.IsoGridSquare */ getSquare(): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): number */ getSuspensionCompression(): number; /** * Method Parameters: * - (Empty): number */ getSuspensionDamping(): number; /** * Method Parameters: * - (String arg0): se.krka.kahlua.vm.KahluaTable */ getTable(arg0: string): se.krka.kahlua.vm.KahluaTable; /** * Method Parameters: * - (Empty): zombie.vehicles.BaseVehicle */ getVehicle(): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Empty): number */ getWheelFriction(): number; /** * Method Parameters: * - (Empty): number */ getWheelIndex(): number; /** * Method Parameters: * - (Empty): zombie.vehicles.VehicleWindow */ getWindow(): zombie.vehicles.VehicleWindow; /** * Method Parameters: * - (Empty): number */ getX(): number; /** * Method Parameters: * - (Empty): number */ getY(): number; /** * Method Parameters: * - (Empty): number */ getZ(): number; /** * Method Parameters: * - (Empty): boolean */ hasDevicePower(): boolean; /** * Method Parameters: * - (Empty): boolean */ hasModData(): boolean; /** * Method Parameters: * - (Empty): boolean */ isContainer(): boolean; /** * Method Parameters: * - (Empty): boolean */ isInventoryItemUninstalled(): boolean; /** * Method Parameters: * - (Empty): boolean */ isSetAllModelsVisible(): boolean; /** * Method Parameters: * - (Empty): boolean */ isSpecificItem(): boolean; /** * Method Parameters: * - (ByteBuffer arg0, int arg1): void */ load(arg0: java.nio.ByteBuffer, arg1: number): void; /** * Method Parameters: * - (Empty): void */ repair(): void; /** * Method Parameters: * - (ByteBuffer arg0): void */ save(arg0: java.nio.ByteBuffer): void; /** * Method Parameters: * - (boolean arg0): void */ setAllModelsVisible(arg0: boolean): void; /** * Method Parameters: * - (String arg0): void */ setCategory(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setCondition(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setContainerCapacity(arg0: number): void; /** * Method Parameters: * - (float arg0): void * - (float arg0, boolean arg1, boolean arg2): void */ setContainerContentAmount(arg0: number, arg1?: boolean, arg2?: boolean): void; /** * Method Parameters: * - (float arg0): void */ setDelta(arg0: number): void; /** * Method Parameters: * - (DeviceData arg0): void */ setDeviceData(arg0: zombie.radio.devices.DeviceData): void; /** * Method Parameters: * - (float arg0): void */ setEngineLoudness(arg0: number): void; /** * Method Parameters: * - (InventoryItem arg0, float arg1, float arg2): void */ setGeneralCondition(arg0: zombie.inventory.InventoryItem, arg1: number, arg2: number): void; /** * Method Parameters: * - (InventoryItem arg0): void * - (InventoryItem arg0, int arg1): void */ setInventoryItem(arg0: zombie.inventory.InventoryItem, arg1?: number): void; /** * Method Parameters: * - (ItemContainer arg0): void */ setItemContainer(arg0: zombie.inventory.ItemContainer): void; /** * Method Parameters: * - (float arg0): void */ setLastUpdated(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setLightActive(arg0: boolean): void; /** * Method Parameters: * - (int arg0): void */ setMechanicSkillInstaller(arg0: number): void; /** * Method Parameters: * - (String arg0, boolean arg1): void */ setModelVisible(arg0: string, arg1: boolean): void; /** * Method Parameters: * - (InventoryItem arg0): void */ setRandomCondition(arg0: zombie.inventory.InventoryItem): void; /** * Method Parameters: * - (Part arg0): void */ setScriptPart(arg0: zombie.scripting.objects.VehicleScript$Part): void; /** * Method Parameters: * - (boolean arg0): void */ setSpecificItem(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setSuspensionCompression(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setSuspensionDamping(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setWheelFriction(arg0: number): void; /** * Method Parameters: * - (Empty): void */ updateSignalDevice(): void; /** * @noSelf * * Method Parameters: * - (float arg0, float arg1, float arg2): number */ static getNumberByCondition(arg0: number, arg1: number, arg2: number): number; } /** * @customConstructor VehicleType.new * @ * [CLASS] zombie.vehicles.VehicleType */ export class VehicleType { /** java.util.ArrayList */ static readonly specialVehicles?: java.util.ArrayList; /** java.util.HashMap */ static readonly vehicles?: java.util.HashMap; /** * Constructors: * - (String arg0) */ constructor(arg0: string); /** * Method Parameters: * - (Empty): number */ getBaseVehicleQuality(): number; /** * Method Parameters: * - (Empty): number */ getChanceToSpawnKey(): number; /** * Method Parameters: * - (Empty): number */ getRandomBaseVehicleQuality(): number; /** * Method Parameters: * - (int arg0): void */ setChanceToSpawnKey(arg0: number): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ static Reset(): void; /** * @noSelf * * Method Parameters: * - (String arg0): zombie.vehicles.VehicleType * - (String arg0, Boolean arg1): zombie.vehicles.VehicleType */ static getRandomVehicleType(arg0: string, arg1?: boolean): zombie.vehicles.VehicleType; /** * @noSelf * * Method Parameters: * - (String arg0): zombie.vehicles.VehicleType */ static getTypeFromName(arg0: string): zombie.vehicles.VehicleType; /** * @noSelf * * Method Parameters: * - (String arg0): boolean */ static hasTypeForZone(arg0: string): boolean; /** * @noSelf * * Method Parameters: * - (Empty): void */ static init(): void; } /** * @customConstructor VehicleTypeDefinition.new * @ * [CLASS] zombie.vehicles.VehicleType$VehicleTypeDefinition */ export class VehicleType$VehicleTypeDefinition { /** * Constructors: * - (String arg0, int arg1, float arg2) */ constructor(arg0: string, arg1: number, arg2: number); } /** * @customConstructor VehicleWindow.new * @ * [CLASS] zombie.vehicles.VehicleWindow */ export class VehicleWindow { /** * Method Parameters: * - (int arg0): void */ damage(arg0: number): void; /** * Method Parameters: * - (Empty): number */ getHealth(): number; /** * Method Parameters: * - (Empty): number */ getOpenDelta(): number; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ hit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (Window arg0): void */ init(arg0: zombie.scripting.objects.VehicleScript$Window): void; /** * Method Parameters: * - (Empty): boolean */ isDestroyed(): boolean; /** * Method Parameters: * - (Empty): boolean */ isHittable(): boolean; /** * Method Parameters: * - (Empty): boolean */ isOpen(): boolean; /** * Method Parameters: * - (Empty): boolean */ isOpenable(): boolean; /** * Method Parameters: * - (ByteBuffer arg0, int arg1): void */ load(arg0: java.nio.ByteBuffer, arg1: number): void; /** * Method Parameters: * - (ByteBuffer arg0): void */ save(arg0: java.nio.ByteBuffer): void; /** * Method Parameters: * - (int arg0): void */ setHealth(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setOpen(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setOpenDelta(arg0: number): void; } } }