/** @noSelfInFile */ declare module '@asledgehammer/pipewrench' { export namespace zombie.randomizedWorld.randomizedVehicleStory { /** * @customConstructor RVSAmbulanceCrash.new * @ * [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RVSAmbulanceCrash extends zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase */ export class RVSAmbulanceCrash { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[] */ addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[]; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float arg2): boolean */ callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare */ getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneHeight(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneWidth(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData */ initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (int arg0, int arg1): boolean */ isChunkLoaded(arg0: number, arg1: number): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2, int arg3): boolean */ isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * Method Parameters: * - (Empty): void */ registerCustomOutfits(): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (VehicleStorySpawner arg0, Element arg1): void */ spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RVSBanditRoad.new * @ * [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RVSBanditRoad extends zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase */ export class RVSBanditRoad { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[] */ addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[]; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float arg2): boolean */ callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare */ getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneHeight(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneWidth(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData */ initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (int arg0, int arg1): boolean */ isChunkLoaded(arg0: number, arg1: number): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2, int arg3): boolean */ isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * Method Parameters: * - (Empty): void */ registerCustomOutfits(): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (VehicleStorySpawner arg0, Element arg1): void */ spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RVSBurntCar.new * @ * [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RVSBurntCar extends zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase */ export class RVSBurntCar { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[] */ addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[]; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float arg2): boolean */ callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare */ getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneHeight(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneWidth(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData */ initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (int arg0, int arg1): boolean */ isChunkLoaded(arg0: number, arg1: number): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2, int arg3): boolean */ isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * Method Parameters: * - (Empty): void */ registerCustomOutfits(): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (VehicleStorySpawner arg0, Element arg1): void */ spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RVSCarCrash.new * @ * [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RVSCarCrash extends zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase */ export class RVSCarCrash { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[] */ addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[]; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float arg2): boolean */ callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare */ getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneHeight(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneWidth(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData */ initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (int arg0, int arg1): boolean */ isChunkLoaded(arg0: number, arg1: number): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2, int arg3): boolean */ isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * Method Parameters: * - (Empty): void */ registerCustomOutfits(): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (VehicleStorySpawner arg0, Element arg1): void */ spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RVSCarCrashCorpse.new * @ * [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RVSCarCrashCorpse extends zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase */ export class RVSCarCrashCorpse { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[] */ addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[]; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float arg2): boolean */ callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare */ getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneHeight(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneWidth(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData */ initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (int arg0, int arg1): boolean */ isChunkLoaded(arg0: number, arg1: number): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2, int arg3): boolean */ isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * Method Parameters: * - (Empty): void */ registerCustomOutfits(): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (VehicleStorySpawner arg0, Element arg1): void */ spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RVSChangingTire.new * @ * [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RVSChangingTire extends zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase */ export class RVSChangingTire { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[] */ addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[]; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float arg2): boolean */ callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare */ getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneHeight(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneWidth(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData */ initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (int arg0, int arg1): boolean */ isChunkLoaded(arg0: number, arg1: number): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2, int arg3): boolean */ isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * Method Parameters: * - (Empty): void */ registerCustomOutfits(): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (VehicleStorySpawner arg0, Element arg1): void */ spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RVSConstructionSite.new * @ * [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RVSConstructionSite extends zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase */ export class RVSConstructionSite { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[] */ addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[]; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float arg2): boolean */ callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare */ getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneHeight(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneWidth(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData */ initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (int arg0, int arg1): boolean */ isChunkLoaded(arg0: number, arg1: number): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2, int arg3): boolean */ isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * Method Parameters: * - (Empty): void */ registerCustomOutfits(): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (VehicleStorySpawner arg0, Element arg1): void */ spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RVSCrashHorde.new * @ * [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RVSCrashHorde extends zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase */ export class RVSCrashHorde { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[] */ addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[]; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float arg2): boolean */ callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare */ getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneHeight(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneWidth(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData */ initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (int arg0, int arg1): boolean */ isChunkLoaded(arg0: number, arg1: number): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2, int arg3): boolean */ isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * Method Parameters: * - (Empty): void */ registerCustomOutfits(): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (VehicleStorySpawner arg0, Element arg1): void */ spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RVSFlippedCrash.new * @ * [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RVSFlippedCrash extends zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase */ export class RVSFlippedCrash { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[] */ addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[]; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float arg2): boolean */ callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare */ getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneHeight(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneWidth(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData */ initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (int arg0, int arg1): boolean */ isChunkLoaded(arg0: number, arg1: number): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2, int arg3): boolean */ isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * Method Parameters: * - (Empty): void */ registerCustomOutfits(): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (VehicleStorySpawner arg0, Element arg1): void */ spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RVSPoliceBlockade.new * @ * [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RVSPoliceBlockade extends zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase */ export class RVSPoliceBlockade { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[] */ addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[]; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float arg2): boolean */ callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare */ getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneHeight(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneWidth(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData */ initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (int arg0, int arg1): boolean */ isChunkLoaded(arg0: number, arg1: number): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2, int arg3): boolean */ isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * Method Parameters: * - (Empty): void */ registerCustomOutfits(): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (VehicleStorySpawner arg0, Element arg1): void */ spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RVSPoliceBlockadeShooting.new * @ * [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RVSPoliceBlockadeShooting extends zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase */ export class RVSPoliceBlockadeShooting { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[] */ addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[]; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float arg2): boolean */ callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare */ getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneHeight(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneWidth(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData */ initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (int arg0, int arg1): boolean */ isChunkLoaded(arg0: number, arg1: number): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2, int arg3): boolean */ isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * Method Parameters: * - (Empty): void */ registerCustomOutfits(): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (VehicleStorySpawner arg0, Element arg1): void */ spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RVSTrailerCrash.new * @ * [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RVSTrailerCrash extends zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase */ export class RVSTrailerCrash { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[] */ addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[]; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float arg2): boolean */ callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare */ getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneHeight(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneWidth(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData */ initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (int arg0, int arg1): boolean */ isChunkLoaded(arg0: number, arg1: number): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2, int arg3): boolean */ isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * Method Parameters: * - (Empty): void */ registerCustomOutfits(): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (VehicleStorySpawner arg0, Element arg1): void */ spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RVSUtilityVehicle.new * @ * [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RVSUtilityVehicle extends zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase */ export class RVSUtilityVehicle { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[] */ addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[]; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float arg2): boolean */ callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, String arg2, String arg3, String arg4, Integer arg5, String arg6, ArrayList arg7, int arg8, boolean arg9): void */ doUtilityVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: string, arg3: string, arg4: string, arg5: number, arg6: string, arg7: java.util.ArrayList, arg8: number, arg9: boolean): void; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare */ getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneHeight(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneWidth(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData */ initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (int arg0, int arg1): boolean */ isChunkLoaded(arg0: number, arg1: number): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2, int arg3): boolean */ isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * Method Parameters: * - (Empty): void */ registerCustomOutfits(): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (VehicleStorySpawner arg0, Element arg1): void */ spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RandomizedVehicleStoryBase.new * @ * [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase extends zombie.randomizedWorld.RandomizedWorldBase */ export class RandomizedVehicleStoryBase { /** float */ static readonly baseChance: number; /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[] */ addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[]; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float arg2): boolean */ callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare */ getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneHeight(): number; /** * Method Parameters: * - (Empty): number */ getMinZoneWidth(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, float[] arg2): boolean */ getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData */ initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (int arg0, int arg1): boolean */ isChunkLoaded(arg0: number, arg1: number): boolean; /** * Method Parameters: * - (int arg0, int arg1, int arg2, int arg3): boolean */ isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * Method Parameters: * - (Empty): void */ registerCustomOutfits(): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (VehicleStorySpawner arg0, Element arg1): void */ spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1, boolean arg2): boolean */ static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Zone arg0, IsoChunk arg1): void */ static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor VehicleStorySpawnData.new * @ * [CLASS] zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData */ export class VehicleStorySpawnData { /** * Constructors: * - (RandomizedVehicleStoryBase arg0, Zone arg1, float arg2, float arg3, float arg4, int arg5, int arg6, int arg7, int arg8) */ constructor(arg0: zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number); /** * Method Parameters: * - (Zone arg0, IsoChunk arg1): boolean */ isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): boolean; } /** * @customConstructor VehicleStorySpawner.new * @ * [CLASS] zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner */ export class VehicleStorySpawner { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (String arg0, float arg1, float arg2, float arg3, float arg4, float arg5): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element */ addElement(arg0: string, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element; /** * Method Parameters: * - (Empty): void */ clear(): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, float arg4, int[] arg5): void */ getAABB(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number[]): void; /** * Method Parameters: * - (String arg0, Class arg1): E */ getParameter(arg0: string, arg1: java.lang.Class): any; /** * Method Parameters: * - (String arg0): boolean */ getParameterBoolean(arg0: string): boolean; /** * Method Parameters: * - (String arg0): number */ getParameterFloat(arg0: string): number; /** * Method Parameters: * - (String arg0): number */ getParameterInteger(arg0: string): number; /** * Method Parameters: * - (String arg0): string */ getParameterString(arg0: string): string; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, float arg4, float arg5): void */ render(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): void; /** * Method Parameters: * - (float arg0, float arg1, Vector2 arg2, float arg3): zombie.iso.Vector2 */ rotate(arg0: number, arg1: number, arg2: zombie.iso.Vector2, arg3: number): zombie.iso.Vector2; /** * Method Parameters: * - (String arg0, boolean arg1): void * - (String arg0, float arg1): void * - (String arg0, int arg1): void * - (String arg0, Object arg1): void */ setParameter(arg0: string, arg1: any): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, IElementSpawner arg4): void */ spawn(arg0: number, arg1: number, arg2: number, arg3: number, arg4: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$IElementSpawner): void; /** * @noSelf * * Method Parameters: * - (Empty): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner */ static getInstance(): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner; } /** * @customConstructor Element.new * @ * [CLASS] zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element */ export class VehicleStorySpawner$Element { /** * Constructors: * - (Empty Constructor) */ constructor(); } /** * @customConstructor IElementSpawner.new * @ * [INTERFACE] zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$IElementSpawner */ export class VehicleStorySpawner$IElementSpawner { protected constructor(); /** * Method Parameters: * - (VehicleStorySpawner arg0, Element arg1): void */ spawn(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void; } } }