/** @noSelfInFile */ declare module '@asledgehammer/pipewrench' { export namespace zombie.randomizedWorld.randomizedDeadSurvivor { /** * @customConstructor RDSBandPractice.new * @ * [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSBandPractice extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase */ export class RDSBandPractice { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RDSBathroomZed.new * @ * [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSBathroomZed extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase */ export class RDSBathroomZed { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RDSBedroomZed.new * @ * [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSBedroomZed extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase */ export class RDSBedroomZed { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RDSBleach.new * @ * [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSBleach extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase */ export class RDSBleach { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RDSCorpsePsycho.new * @ * [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSCorpsePsycho extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase */ export class RDSCorpsePsycho { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RDSDeadDrunk.new * @ * [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSDeadDrunk extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase */ export class RDSDeadDrunk { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RDSFootballNight.new * @ * [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSFootballNight extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase */ export class RDSFootballNight { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RDSGunmanInBathroom.new * @ * [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSGunmanInBathroom extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase */ export class RDSGunmanInBathroom { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RDSGunslinger.new * @ * [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSGunslinger extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase */ export class RDSGunslinger { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RDSHenDo.new * @ * [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSHenDo extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase */ export class RDSHenDo { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RDSHockeyPsycho.new * @ * [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSHockeyPsycho extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase */ export class RDSHockeyPsycho { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RDSHouseParty.new * @ * [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSHouseParty extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase */ export class RDSHouseParty { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RDSPokerNight.new * @ * [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSPokerNight extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase */ export class RDSPokerNight { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RDSPoliceAtHouse.new * @ * [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSPoliceAtHouse extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase */ export class RDSPoliceAtHouse { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RDSPrisonEscape.new * @ * [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSPrisonEscape extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase */ export class RDSPrisonEscape { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RDSPrisonEscapeWithPolice.new * @ * [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSPrisonEscapeWithPolice extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase */ export class RDSPrisonEscapeWithPolice { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RDSSkeletonPsycho.new * @ * [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSSkeletonPsycho extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase */ export class RDSSkeletonPsycho { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RDSSpecificProfession.new * @ * [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSSpecificProfession extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase */ export class RDSSpecificProfession { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RDSStagDo.new * @ * [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSStagDo extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase */ export class RDSStagDo { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RDSStudentNight.new * @ * [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSStudentNight extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase */ export class RDSStudentNight { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RDSSuicidePact.new * @ * [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSSuicidePact extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase */ export class RDSSuicidePact { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RDSTinFoilHat.new * @ * [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSTinFoilHat extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase */ export class RDSTinFoilHat { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RDSZombieLockedBathroom.new * @ * [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSZombieLockedBathroom extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase */ export class RDSZombieLockedBathroom { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RDSZombiesEating.new * @ * [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSZombiesEating extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase */ export class RDSZombiesEating { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RandomizedDeadSurvivorBase.new * @ * [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase */ export class RandomizedDeadSurvivorBase { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } } }