/** @noSelfInFile */ declare module '@asledgehammer/pipewrench' { export namespace zombie.randomizedWorld.randomizedBuilding { /** * @customConstructor RBBar.new * @ * [CLASS] zombie.randomizedWorld.randomizedBuilding.RBBar extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase */ export class RBBar { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (IsoGridSquare arg0): boolean */ roomValid(arg0: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RBBasic.new * @ * [CLASS] zombie.randomizedWorld.randomizedBuilding.RBBasic extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase */ export class RBBasic { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (BuildingDef arg0, String arg1): void */ doProfessionStory(arg0: zombie.iso.BuildingDef, arg1: string): void; /** * Method Parameters: * - (BuildingDef arg0, RandomizedDeadSurvivorBase arg1): void */ doRandomDeadSurvivorStory(arg0: zombie.iso.BuildingDef, arg1: zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase): void; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): java.util.ArrayList */ getSurvivorProfession(): java.util.ArrayList; /** * Method Parameters: * - (Empty): java.util.ArrayList */ getSurvivorStories(): java.util.ArrayList; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): java.util.ArrayList */ static getUniqueRDSSpawned(): java.util.ArrayList; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RBBurnt.new * @ * [CLASS] zombie.randomizedWorld.randomizedBuilding.RBBurnt extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase */ export class RBBurnt { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RBBurntCorpse.new * @ * [CLASS] zombie.randomizedWorld.randomizedBuilding.RBBurntCorpse extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase */ export class RBBurntCorpse { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RBBurntFireman.new * @ * [CLASS] zombie.randomizedWorld.randomizedBuilding.RBBurntFireman extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase */ export class RBBurntFireman { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RBCafe.new * @ * [CLASS] zombie.randomizedWorld.randomizedBuilding.RBCafe extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase */ export class RBCafe { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (IsoGridSquare arg0): boolean */ roomValid(arg0: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RBClinic.new * @ * [CLASS] zombie.randomizedWorld.randomizedBuilding.RBClinic extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase */ export class RBClinic { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (IsoGridSquare arg0): boolean */ roomValid(arg0: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RBHairSalon.new * @ * [CLASS] zombie.randomizedWorld.randomizedBuilding.RBHairSalon extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase */ export class RBHairSalon { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (IsoGridSquare arg0): boolean */ roomValid(arg0: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RBKateAndBaldspot.new * @ * [CLASS] zombie.randomizedWorld.randomizedBuilding.RBKateAndBaldspot extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase */ export class RBKateAndBaldspot { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RBLooted.new * @ * [CLASS] zombie.randomizedWorld.randomizedBuilding.RBLooted extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase */ export class RBLooted { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RBOffice.new * @ * [CLASS] zombie.randomizedWorld.randomizedBuilding.RBOffice extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase */ export class RBOffice { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (IsoGridSquare arg0): boolean */ roomValid(arg0: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RBOther.new * @ * [CLASS] zombie.randomizedWorld.randomizedBuilding.RBOther extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase */ export class RBOther { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RBPileOCrepe.new * @ * [CLASS] zombie.randomizedWorld.randomizedBuilding.RBPileOCrepe extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase */ export class RBPileOCrepe { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (IsoGridSquare arg0): boolean */ roomValid(arg0: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RBPizzaWhirled.new * @ * [CLASS] zombie.randomizedWorld.randomizedBuilding.RBPizzaWhirled extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase */ export class RBPizzaWhirled { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (IsoGridSquare arg0): boolean */ roomValid(arg0: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RBSafehouse.new * @ * [CLASS] zombie.randomizedWorld.randomizedBuilding.RBSafehouse extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase */ export class RBSafehouse { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RBSchool.new * @ * [CLASS] zombie.randomizedWorld.randomizedBuilding.RBSchool extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase */ export class RBSchool { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (IsoGridSquare arg0): boolean */ roomValid(arg0: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RBShopLooted.new * @ * [CLASS] zombie.randomizedWorld.randomizedBuilding.RBShopLooted extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase */ export class RBShopLooted { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RBSpiffo.new * @ * [CLASS] zombie.randomizedWorld.randomizedBuilding.RBSpiffo extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase */ export class RBSpiffo { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (IsoGridSquare arg0): boolean */ roomValid(arg0: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RBStripclub.new * @ * [CLASS] zombie.randomizedWorld.randomizedBuilding.RBStripclub extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase */ export class RBStripclub { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor RandomizedBuildingBase.new * @ * [CLASS] zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase extends zombie.randomizedWorld.RandomizedWorldBase */ export class RandomizedBuildingBase { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem * - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem */ addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: string | zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem */ addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (RoomDef arg0, String arg1, int arg2): void * - (RoomDef arg0, ArrayList arg1, int arg2): void */ addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: string | java.util.ArrayList, arg2: number): void; /** * Method Parameters: * - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon */ addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject */ addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle */ addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void */ addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle * - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle */ addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon */ addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem * - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem */ addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem; /** * Method Parameters: * - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList */ addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList */ addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList; /** * Method Parameters: * - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList */ addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList; /** * Method Parameters: * - (RoomDef arg0): zombie.iso.objects.IsoDeadBody */ createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody; /** * Method Parameters: * - (Empty): number */ getChance(): number; /** * Method Parameters: * - (Empty): string */ getDebugLine(): string; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor */ getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor; /** * Method Parameters: * - (BuildingDef arg0): zombie.iso.RoomDef */ getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): number */ getMaximumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumDays(): number; /** * Method Parameters: * - (Empty): number */ getMinimumRooms(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (BuildingDef arg0, int arg1): zombie.iso.RoomDef */ getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef; /** * Method Parameters: * - (BuildingDef arg0, String arg1): zombie.iso.RoomDef */ getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef; /** * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare */ getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): boolean */ isAlwaysDo(): boolean; /** * Method Parameters: * - (IsoObject arg0, IsoGridSquare arg1): boolean */ isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isTimeValid(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnique(): boolean; /** * Method Parameters: * - (BuildingDef arg0, boolean arg1): boolean */ isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean; /** * Method Parameters: * - (BuildingDef arg0): void */ randomizeBuilding(arg0: zombie.iso.BuildingDef): void; /** * Method Parameters: * - (boolean arg0): void */ setAlwaysDo(arg0: boolean): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1, String arg2, String arg3): void */ setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void; /** * Method Parameters: * - (int arg0): void */ setChance(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setDebugLine(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setMaximumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumDays(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMinimumRooms(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUnique(arg0: boolean): void; /** * Method Parameters: * - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle */ spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (BuildingDef arg0, String arg1, int arg2): void */ spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (IsoBuilding arg0): void */ static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGridSquare arg1): void */ static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody */ static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody * - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody * - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody * - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody */ static createRandomDeadBody(arg0: zombie.iso.RoomDef | number | zombie.iso.IsoGridSquare, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: zombie.iso.IsoDirections | number, arg4?: number | string | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter * - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter */ static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.characters.IsoGameCharacter */ static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (RoomDef arg0): zombie.iso.IsoGridSquare */ static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initAllRBMapChance(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): boolean */ static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean; /** * @noSelf * * Method Parameters: * - (Zone arg0): void */ static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void; } /** * @customConstructor HumanCorpse.new * @ * [CLASS] zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase$HumanCorpse extends zombie.characters.IsoGameCharacter */ export class RandomizedBuildingBase$HumanCorpse { /** * Constructors: * - (IsoCell arg0, float arg1, float arg2, float arg3) */ constructor(arg0: zombie.iso.IsoCell, arg1: number, arg2: number, arg3: number); /** * Method Parameters: * - (int arg0): void */ Anger(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ ApplyInBedOffset(arg0: boolean): void; /** * Method Parameters: * - (String arg0, String arg1, int arg2, float arg3, int arg4, int arg5, boolean arg6, int arg7, boolean arg8, float arg9, ColorInfo arg10): void */ AttachAnim(arg0: string, arg1: string, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: number, arg8: boolean, arg9: number, arg10: zombie.core.textures.ColorInfo): void; /** * Method Parameters: * - (IsoSprite arg0, int arg1, int arg2, boolean arg3, int arg4, boolean arg5, float arg6): void * - (IsoSprite arg0, int arg1, int arg2, boolean arg3, int arg4, boolean arg5, float arg6, ColorInfo arg7): void */ AttachExistingAnim(arg0: zombie.iso.sprite.IsoSprite, arg1: number, arg2: number, arg3: boolean, arg4: number, arg5: boolean, arg6: number, arg7?: zombie.core.textures.ColorInfo): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ AttackObject(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (float arg0): void */ BetaAntiDepress(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ BetaBlockers(arg0: number): void; /** * Method Parameters: * - (Empty): void */ CacheEquipped(): void; /** * Method Parameters: * - (Empty): void * - (boolean arg0): void */ Callout(arg0?: boolean): void; /** * Method Parameters: * - (Empty): boolean */ CanAttack(): boolean; /** * Method Parameters: * - (IsoMovingObject arg0): boolean */ CanSee(arg0: zombie.iso.IsoMovingObject): boolean; /** * Method Parameters: * - (Empty): void */ ClearEquippedCache(): void; /** * Method Parameters: * - (String arg0): void */ ClearVariable(arg0: string): void; /** * Method Parameters: * - (Vector2 arg0, IsoObject arg1): void */ Collision(arg0: zombie.iso.Vector2, arg1: zombie.iso.IsoObject): void; /** * Method Parameters: * - (float arg0): void */ Damage(arg0: number): void; /** * Method Parameters: * - (Empty): void */ Despawn(): void; /** * Method Parameters: * - (Vector2 arg0): void */ DirectionFromVector(arg0: zombie.iso.Vector2): void; /** * Method Parameters: * - (Empty): void */ DirtySlice(): void; /** * Method Parameters: * - (IsoMovingObject arg0): number * - (int arg0, int arg1): number */ DistTo(arg0: zombie.iso.IsoMovingObject | number, arg1?: number): number; /** * Method Parameters: * - (IsoObject arg0): number */ DistToProper(arg0: zombie.iso.IsoObject): number; /** * Method Parameters: * - (IsoMovingObject arg0): number * - (float arg0, float arg1): number */ DistToSquared(arg0: zombie.iso.IsoMovingObject | number, arg1?: number): number; /** * Method Parameters: * - (Empty): void */ DoCollideNorS(): void; /** * Method Parameters: * - (Empty): void */ DoCollideWorE(): void; /** * Method Parameters: * - (HandWeapon arg0, IsoGameCharacter arg1): void * - (HandWeapon arg0, IsoGameCharacter arg1, boolean arg2): void */ DoDeath(arg0: zombie.inventory.types.HandWeapon, arg1: zombie.characters.IsoGameCharacter, arg2?: boolean): void; /** * Method Parameters: * - (IsoGridSquare arg0, String arg1, boolean arg2, float arg3, float arg4): void */ DoFloorSplat(arg0: zombie.iso.IsoGridSquare, arg1: string, arg2: boolean, arg3: number, arg4: number): void; /** * Method Parameters: * - (float arg0): void * - (String arg0): void */ DoFootstepSound(arg0: number | string): void; /** * Method Parameters: * - (Empty): void */ DoSneezeText(): void; /** * Method Parameters: * - (ObjectTooltip arg0, IsoGridSquare arg1): void */ DoSpecialTooltip(arg0: zombie.ui.ObjectTooltip, arg1: zombie.iso.IsoGridSquare): void; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, float arg2): boolean */ DoSwingCollisionBoneCheck(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number): boolean; /** * Method Parameters: * - (ObjectTooltip arg0): void */ DoTooltip(arg0: zombie.ui.ObjectTooltip): void; /** * Method Parameters: * - (Empty): void */ DrawSneezeText(): void; /** * Method Parameters: * - (SurvivorDesc arg0): void */ Dressup(arg0: zombie.characters.SurvivorDesc): void; /** * Method Parameters: * - (InventoryItem arg0): boolean * - (InventoryItem arg0, float arg1): boolean */ Eat(arg0: zombie.inventory.InventoryItem, arg1?: number): boolean; /** * Method Parameters: * - (Empty): void */ FireCheck(): void; /** * Method Parameters: * - (Empty): string */ GetAnimSetName(): string; /** * Method Parameters: * - (Empty): zombie.inventory.InventoryItem */ GetPrimaryEquippedCache(): zombie.inventory.InventoryItem; /** * Method Parameters: * - (Empty): zombie.inventory.InventoryItem */ GetSecondaryEquippedCache(): zombie.inventory.InventoryItem; /** * Method Parameters: * - (String arg0): string */ GetVariable(arg0: string): string; /** * Method Parameters: * - (BaseVehicle arg0): number */ GetVehicleSlowFactor(arg0: zombie.vehicles.BaseVehicle): number; /** * Method Parameters: * - (String arg0): boolean */ HasItem(arg0: string): boolean; /** * Method Parameters: * - (Empty): boolean */ HasTooltip(): boolean; /** * Method Parameters: * - (String arg0): boolean */ HasTrait(arg0: string): boolean; /** * Method Parameters: * - (Vector2 arg0, IsoObject arg1, float arg2): void * - (HandWeapon arg0, IsoGameCharacter arg1, float arg2, boolean arg3, float arg4): number * - (BaseVehicle arg0, float arg1, boolean arg2, float arg3, float arg4): number * - (HandWeapon arg0, IsoGameCharacter arg1, float arg2, boolean arg3, float arg4, boolean arg5): number */ Hit(arg0: zombie.iso.Vector2 | zombie.inventory.types.HandWeapon | zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoObject | zombie.characters.IsoGameCharacter | number, arg2: number | boolean, arg3?: boolean | number, arg4?: number, arg5?: boolean): void | number; /** * Method Parameters: * - (BaseVehicle arg0, float arg1): void */ HitByVehicle(arg0: zombie.vehicles.BaseVehicle, arg1: number): void; /** * Method Parameters: * - (SurvivorDesc arg0): void */ InitSpriteParts(arg0: zombie.characters.SurvivorDesc): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2): boolean * - (HandWeapon arg0, IsoMovingObject arg1, Vector3 arg2, boolean arg3): boolean */ IsAttackRange(arg0: number | zombie.inventory.types.HandWeapon, arg1: number | zombie.iso.IsoMovingObject, arg2: number | zombie.iso.Vector3, arg3?: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ IsSpeaking(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ Kill(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (Perk arg0): void * - (Perk arg0, boolean arg1): void */ LevelPerk(arg0: zombie.characters.skills.PerkFactory$Perk, arg1?: boolean): void; /** * Method Parameters: * - (Perk arg0): void */ LoseLevel(arg0: zombie.characters.skills.PerkFactory$Perk): void; /** * Method Parameters: * - (Vector2 arg0): void */ Move(arg0: zombie.iso.Vector2): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3): void */ MoveForward(arg0: number, arg1: number, arg2: number, arg3: number): void; /** * Method Parameters: * - (Vector2 arg0): void */ MoveUnmodded(arg0: zombie.iso.Vector2): void; /** * Method Parameters: * - (Empty): boolean */ NPCGetAiming(): boolean; /** * Method Parameters: * - (Empty): boolean */ NPCGetRunning(): boolean; /** * Method Parameters: * - (boolean arg0): void */ NPCSetAiming(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ NPCSetAttack(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ NPCSetJustMoved(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ NPCSetMelee(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ NPCSetRunning(arg0: boolean): void; /** * Method Parameters: * - (AnimLayer arg0, AnimEvent arg1): void */ OnAnimEvent(arg0: zombie.core.skinnedmodel.advancedanimation.AnimLayer, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (Empty): void */ OnDeath(): void; /** * Method Parameters: * - (float arg0): void */ PainMeds(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ PlayAnim(arg0: string): void; /** * Method Parameters: * - (String arg0): void */ PlayAnimUnlooped(arg0: string): void; /** * Method Parameters: * - (String arg0, float arg1): void */ PlayAnimWithSpeed(arg0: string, arg1: number): void; /** * Method Parameters: * - (BaseAction arg0): void */ QueueAction(arg0: zombie.characters.CharacterTimedActions.BaseAction): void; /** * Method Parameters: * - (Literature arg0): void */ ReadLiterature(arg0: zombie.inventory.types.Literature): void; /** * Method Parameters: * - (Empty): void */ ReduceHealthWhenBurning(): void; /** * Method Parameters: * - (int arg0): void */ RemoveAttachedAnim(arg0: number): void; /** * Method Parameters: * - (Empty): void */ RemoveAttachedAnims(): void; /** * Method Parameters: * - (String arg0): void * - (String arg0, float arg1, float arg2, float arg3, UIFont arg4, float arg5, String arg6): void */ Say(arg0: string, arg1?: number, arg2?: number, arg3?: number, arg4?: zombie.ui.UIFont, arg5?: number, arg6?: string): void; /** * Method Parameters: * - (String arg0): void * - (int arg0, String arg1): void */ SayDebug(arg0: string | number, arg1?: string): void; /** * Method Parameters: * - (String arg0, float arg1, float arg2, float arg3, UIFont arg4, float arg5, int arg6, String arg7): void */ SayRadio(arg0: string, arg1: number, arg2: number, arg3: number, arg4: zombie.ui.UIFont, arg5: number, arg6: number, arg7: string): void; /** * Method Parameters: * - (String arg0): void */ SayShout(arg0: string): void; /** * Method Parameters: * - (String arg0): void */ SayWhisper(arg0: string): void; /** * Method Parameters: * - (Stack arg0): void */ Seen(arg0: java.util.Stack): void; /** * Method Parameters: * - (Empty): boolean */ Serialize(): boolean; /** * Method Parameters: * - (String arg0): void */ SetName(arg0: string): void; /** * Method Parameters: * - (Empty): void */ SetOnFire(): void; /** * Method Parameters: * - (String arg0, String arg1): void */ SetVariable(arg0: string, arg1: string): void; /** * Method Parameters: * - (float arg0): void */ SleepingTablet(arg0: number): void; /** * Method Parameters: * - (Empty): void */ SpreadFire(): void; /** * Method Parameters: * - (Empty): void */ SpreadFireMP(): void; /** * Method Parameters: * - (BaseAction arg0): void */ StartAction(arg0: zombie.characters.CharacterTimedActions.BaseAction): void; /** * Method Parameters: * - (String arg0): void * - (String arg0, String arg1): void */ StartTimedActionAnim(arg0: string, arg1?: string): void; /** * Method Parameters: * - (Empty): void */ StopAllActionQueue(): void; /** * Method Parameters: * - (Empty): void */ StopAllActionQueueAiming(): void; /** * Method Parameters: * - (Empty): void */ StopAllActionQueueRunning(): void; /** * Method Parameters: * - (Empty): void */ StopAllActionQueueWalking(): void; /** * Method Parameters: * - (Empty): void */ StopBurning(): void; /** * Method Parameters: * - (Empty): void */ StopTimedActionAnim(): void; /** * Method Parameters: * - (IsoMovingObject arg0, IsoGridSquare arg1, IsoGridSquare arg2): boolean */ TestCollide(arg0: zombie.iso.IsoMovingObject, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (IsoMovingObject arg0, IsoGridSquare arg1, IsoGridSquare arg2): boolean */ TestPathfindCollide(arg0: zombie.iso.IsoMovingObject, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (IsoGridSquare arg0, IsoGridSquare arg1): zombie.iso.IsoObject$VisionResult */ TestVision(arg0: zombie.iso.IsoGridSquare, arg1: zombie.iso.IsoGridSquare): zombie.iso.IsoObject$VisionResult; /** * Method Parameters: * - (HandWeapon arg0): void */ Throw(arg0: zombie.inventory.types.HandWeapon): void; /** * Method Parameters: * - (IsoMovingObject arg0): void */ Thump(arg0: zombie.iso.IsoMovingObject): void; /** * Method Parameters: * - (IsoObject arg0): void */ UnCollision(arg0: zombie.iso.IsoObject): void; /** * Method Parameters: * - (IsoGameCharacter arg0, HandWeapon arg1): void */ WeaponHit(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.inventory.types.HandWeapon): void; /** * Method Parameters: * - (ActionContext arg0): void */ actionStateChanged(arg0: zombie.characters.action.ActionContext): void; /** * Method Parameters: * - (BloodBodyPartType arg0): void */ addBasicPatch(arg0: zombie.characterTextures.BloodBodyPartType): void; /** * Method Parameters: * - (float arg0): void * - (BloodBodyPartType arg0, boolean arg1, boolean arg2, boolean arg3): void */ addBlood(arg0: number | zombie.characterTextures.BloodBodyPartType, arg1?: boolean, arg2?: boolean, arg3?: boolean): void; /** * Method Parameters: * - (IsoObject arg0): void */ addChild(arg0: zombie.iso.IsoObject): void; /** * Method Parameters: * - (BloodBodyPartType arg0, Integer arg1, boolean arg2): void */ addDirt(arg0: zombie.characterTextures.BloodBodyPartType, arg1: number, arg2: boolean): void; /** * Method Parameters: * - (BloodBodyPartType arg0): boolean * - (BloodBodyPartType arg0, boolean arg1): boolean */ addHole(arg0: zombie.characterTextures.BloodBodyPartType, arg1?: boolean): boolean; /** * Method Parameters: * - (BloodBodyPartType arg0, boolean arg1): boolean */ addHoleFromZombieAttacks(arg0: zombie.characterTextures.BloodBodyPartType, arg1: boolean): boolean; /** * Method Parameters: * - (String arg0): void */ addKnownMediaLine(arg0: string): void; /** * Method Parameters: * - (String arg0): void * - (String arg0, float arg1, float arg2, float arg3): void * - (String arg0, float arg1, float arg2, float arg3, UIFont arg4, float arg5, String arg6): void * - (String arg0, float arg1, float arg2, float arg3, UIFont arg4, float arg5, String arg6, boolean arg7, boolean arg8, boolean arg9, boolean arg10, boolean arg11, boolean arg12): void */ addLineChatElement(arg0: string, arg1?: number, arg2?: number, arg3?: number, arg4?: zombie.ui.UIFont, arg5?: number, arg6?: string, arg7?: boolean, arg8?: boolean, arg9?: boolean, arg10?: boolean, arg11?: boolean, arg12?: boolean): void; /** * Method Parameters: * - (ItemContainer arg0): void */ addSecondaryContainer(arg0: zombie.inventory.ItemContainer): void; /** * Method Parameters: * - (IsoPlayer arg0, String arg1): boolean */ addSheetRope(arg0: zombie.characters.IsoPlayer, arg1: string): boolean; /** * Method Parameters: * - (Empty): void */ addToWorld(): void; /** * Method Parameters: * - (String arg0): void */ addVisualDamage(arg0: string): void; /** * Method Parameters: * - (int arg0, int arg1, boolean arg2): void */ addWorldSoundUnlessInvisible(arg0: number, arg1: number, arg2: boolean): void; /** * Method Parameters: * - (ArrayList arg0): void */ applyTraits(arg0: java.util.ArrayList): void; /** * Method Parameters: * - (IsoZombie arg0): void */ attackFromWindowsLunge(arg0: zombie.characters.IsoZombie): void; /** * Method Parameters: * - (Empty): void */ autoDrink(): void; /** * Method Parameters: * - (Empty): boolean */ avoidDamage(): boolean; /** * Method Parameters: * - (Empty): void */ becomeCorpse(): void; /** * Method Parameters: * - (IsoDeadBody arg0): void */ burnCorpse(arg0: zombie.iso.objects.IsoDeadBody): void; /** * Method Parameters: * - (Vector2 arg0): void * - (IsoGameCharacter arg0, HandWeapon arg1, Vector2 arg2): number */ calcHitDir(arg0: zombie.iso.Vector2 | zombie.characters.IsoGameCharacter, arg1?: zombie.inventory.types.HandWeapon, arg2?: zombie.iso.Vector2): void | number; /** * Method Parameters: * - (Empty): number */ calculateBaseSpeed(): number; /** * Method Parameters: * - (Empty): boolean */ canAddSheetRope(): boolean; /** * Method Parameters: * - (IsoGridSquare arg0): boolean */ canClimbDownSheetRope(arg0: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (Empty): boolean */ canClimbDownSheetRopeInCurrentSquare(): boolean; /** * Method Parameters: * - (IsoGridSquare arg0): boolean */ canClimbSheetRope(arg0: zombie.iso.IsoGridSquare): boolean; /** * Method Parameters: * - (Empty): number */ canHaveMultipleHits(): number; /** * Method Parameters: * - (Empty): boolean */ canSprint(): boolean; /** * Method Parameters: * - (State arg0): void */ changeState(arg0: zombie.ai.State): void; /** * Method Parameters: * - (Empty): void */ checkAmbientSound(): void; /** * Method Parameters: * - (Empty): void */ checkHaveElectricity(): void; /** * Method Parameters: * - (Empty): number */ checkIsNearWall(): number; /** * Method Parameters: * - (Empty): void */ checkUpdateModelTextures(): void; /** * Method Parameters: * - (Empty): void */ cleanWallBlood(): void; /** * Method Parameters: * - (Empty): void */ clearAttachedAnimSprite(): void; /** * Method Parameters: * - (Empty): void */ clearAttachedItems(): void; /** * Method Parameters: * - (Empty): void */ clearKnownMediaLines(): void; /** * Method Parameters: * - (String arg0): void */ clearVariable(arg0: string): void; /** * Method Parameters: * - (Empty): void */ clearVariables(): void; /** * Method Parameters: * - (Empty): void */ clearWornItems(): void; /** * Method Parameters: * - (Empty): void */ climbDownSheetRope(): void; /** * Method Parameters: * - (IsoDirections arg0): void */ climbOverFence(arg0: zombie.iso.IsoDirections): void; /** * Method Parameters: * - (Empty): void */ climbSheetRope(): void; /** * Method Parameters: * - (IsoThumpable arg0): void * - (IsoWindow arg0): void * - (IsoThumpable arg0, Integer arg1): void * - (IsoWindow arg0, Integer arg1): void */ climbThroughWindow(arg0: zombie.iso.objects.IsoThumpable | zombie.iso.objects.IsoWindow, arg1?: number): void; /** * Method Parameters: * - (IsoObject arg0): void */ climbThroughWindowFrame(arg0: zombie.iso.IsoObject): void; /** * Method Parameters: * - (IsoWindow arg0): void */ closeWindow(arg0: zombie.iso.objects.IsoWindow): void; /** * Method Parameters: * - (String arg0): void */ clothingItemChanged(arg0: string): void; /** * Method Parameters: * - (IsoObject arg0): void */ collideWith(arg0: zombie.iso.IsoObject): void; /** * Method Parameters: * - (IsoGameCharacter arg0): number */ compareMovePriority(arg0: zombie.characters.IsoGameCharacter): number; /** * Method Parameters: * - (IsoMovingObject arg0): number */ compareToY(arg0: zombie.iso.IsoMovingObject): number; /** * Method Parameters: * - (String arg0): boolean */ containsVariable(arg0: string): boolean; /** * Method Parameters: * - (Empty): number */ countAddSheetRope(): number; /** * Method Parameters: * - (Empty): void */ createContainersFromSpriteProperties(): void; /** * Method Parameters: * - (Empty): void */ createKeyRing(): void; /** * Method Parameters: * - (Empty): number */ customHashCode(): number; /** * Method Parameters: * - (int arg0, int arg1): zombie.core.skinnedmodel.animation.AnimationTrack */ dbgGetAnimTrack(arg0: number, arg1: number): zombie.core.skinnedmodel.animation.AnimationTrack; /** * Method Parameters: * - (int arg0, int arg1): string */ dbgGetAnimTrackName(arg0: number, arg1: number): string; /** * Method Parameters: * - (int arg0, int arg1): number */ dbgGetAnimTrackTime(arg0: number, arg1: number): number; /** * Method Parameters: * - (int arg0, int arg1): number */ dbgGetAnimTrackWeight(arg0: number, arg1: number): number; /** * Method Parameters: * - (Empty): void */ debugPrintout(): void; /** * Method Parameters: * - (IsoDirections arg0): void */ destroyFence(arg0: zombie.iso.IsoDirections): void; /** * Method Parameters: * - (Empty): void */ die(): void; /** * Method Parameters: * - (Empty): number */ distToNearestCamCharacter(): number; /** * Method Parameters: * - (Empty): void */ doFindExternalWaterSource(): void; /** * Method Parameters: * - (BaseVehicle arg0, HitVars arg1): void */ doHitByVehicle(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle$HitVars): void; /** * Method Parameters: * - (Empty): void */ doStairs(): void; /** * Method Parameters: * - (String arg0): void */ drawDebugTextBelow(arg0: string): void; /** * Method Parameters: * - (Vector2 arg0, float arg1, float arg2, float arg3, float arg4): void */ drawDirectionLine(arg0: zombie.iso.Vector2, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * Method Parameters: * - (String arg0): void */ dressInClothingItem(arg0: string): void; /** * Method Parameters: * - (String arg0): void */ dressInNamedOutfit(arg0: string): void; /** * Method Parameters: * - (String arg0): void */ dressInPersistentOutfit(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ dressInPersistentOutfitID(arg0: number): void; /** * Method Parameters: * - (Empty): void */ dressInRandomOutfit(): void; /** * Method Parameters: * - (Empty): void */ dropHandItems(): void; /** * Method Parameters: * - (Empty): void */ dropHeavyItems(): void; /** * Method Parameters: * - (AnimationVariableSource arg0): void */ endPlaybackGameVariables(arg0: zombie.core.skinnedmodel.advancedanimation.AnimationVariableSource): void; /** * Method Parameters: * - (Empty): void */ ensureOnTile(): void; /** * Method Parameters: * - (BaseVehicle arg0, int arg1, Vector3f arg2): void */ enterVehicle(arg0: zombie.vehicles.BaseVehicle, arg1: number, arg2: org.joml.Vector3f): void; /** * Method Parameters: * - (float arg0): void */ exert(arg0: number): void; /** * Method Parameters: * - (float arg0, float arg1): void */ faceLocation(arg0: number, arg1: number): void; /** * Method Parameters: * - (float arg0, float arg1): void */ faceLocationF(arg0: number, arg1: number): void; /** * Method Parameters: * - (int arg0, int arg1): void */ facePosition(arg0: number, arg1: number): void; /** * Method Parameters: * - (IsoObject arg0): void */ faceThisObject(arg0: zombie.iso.IsoObject): void; /** * Method Parameters: * - (IsoObject arg0): void */ faceThisObjectAlt(arg0: zombie.iso.IsoObject): void; /** * Method Parameters: * - (Empty): void */ fallenOnKnees(): void; /** * Method Parameters: * - (Empty): void */ forceAwake(): void; /** * Method Parameters: * - (Empty): number */ getAbsoluteExcessTwist(): number; /** * Method Parameters: * - (Empty): zombie.characters.action.ActionContext */ getActionContext(): zombie.characters.action.ActionContext; /** * Method Parameters: * - (Empty): string */ getActionStateName(): string; /** * Method Parameters: * - (ArrayList arg0): java.util.ArrayList */ getActiveLightItems(arg0: java.util.ArrayList): java.util.ArrayList; /** * Method Parameters: * - (Empty): zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator */ getAdvancedAnimator(): zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator; /** * Method Parameters: * - (Empty): number */ getAge(): number; /** * Method Parameters: * - (Empty): number * - (int arg0): number */ getAlpha(arg0?: number): number; /** * Method Parameters: * - (String arg0): number */ getAlreadyReadPages(arg0: string): number; /** * Method Parameters: * - (Empty): number */ getAnimAngle(): number; /** * Method Parameters: * - (Empty): number */ getAnimAngleRadians(): number; /** * Method Parameters: * - (Empty): number */ getAnimAngleStepDelta(): number; /** * Method Parameters: * - (Empty): number */ getAnimAngleTwistDelta(): number; /** * Method Parameters: * - (Vector2 arg0): zombie.iso.Vector2 */ getAnimVector(arg0: zombie.iso.Vector2): zombie.iso.Vector2; /** * Method Parameters: * - (Empty): string */ getAnimationDebug(): string; /** * Method Parameters: * - (Empty): zombie.core.skinnedmodel.animation.AnimationPlayer */ getAnimationPlayer(): zombie.core.skinnedmodel.animation.AnimationPlayer; /** * Method Parameters: * - (Empty): zombie.core.skinnedmodel.animation.debug.AnimationPlayerRecorder */ getAnimationPlayerRecorder(): zombie.core.skinnedmodel.animation.debug.AnimationPlayerRecorder; /** * Method Parameters: * - (Empty): string */ getAnimationStateName(): string; /** * Method Parameters: * - (Empty): java.util.ArrayList */ getAttachedAnimSprite(): java.util.ArrayList; /** * Method Parameters: * - (String arg0): zombie.inventory.InventoryItem */ getAttachedItem(arg0: string): zombie.inventory.InventoryItem; /** * Method Parameters: * - (Empty): zombie.characters.AttachedItems.AttachedItems */ getAttachedItems(): zombie.characters.AttachedItems.AttachedItems; /** * Method Parameters: * - (Empty): zombie.characters.AttachedItems.AttachedLocationGroup */ getAttachedLocationGroup(): zombie.characters.AttachedItems.AttachedLocationGroup; /** * Method Parameters: * - (Empty): zombie.iso.IsoGridSquare */ getAttackTargetSquare(): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): zombie.characters.IsoGameCharacter */ getAttackedBy(): zombie.characters.IsoGameCharacter; /** * Method Parameters: * - (Empty): zombie.iso.Vector2 */ getAutoWalkDirection(): zombie.iso.Vector2; /** * Method Parameters: * - (Empty): number */ getBarricadeStrengthMod(): number; /** * Method Parameters: * - (Empty): number */ getBarricadeTimeMod(): number; /** * Method Parameters: * - (Empty): zombie.iso.IsoObject */ getBed(): zombie.iso.IsoObject; /** * Method Parameters: * - (Empty): string */ getBedType(): string; /** * Method Parameters: * - (Empty): number */ getBeenMovingFor(): number; /** * Method Parameters: * - (Empty): number */ getBeenSprintingFor(): number; /** * Method Parameters: * - (Empty): number */ getBetaDelta(): number; /** * Method Parameters: * - (Empty): number */ getBetaEffect(): number; /** * Method Parameters: * - (Empty): number */ getBloodImpactX(): number; /** * Method Parameters: * - (Empty): number */ getBloodImpactY(): number; /** * Method Parameters: * - (Empty): number */ getBloodImpactZ(): number; /** * Method Parameters: * - (Empty): zombie.iso.sprite.IsoSprite */ getBloodSplat(): zombie.iso.sprite.IsoSprite; /** * Method Parameters: * - (Empty): zombie.characters.BodyDamage.BodyDamage */ getBodyDamage(): zombie.characters.BodyDamage.BodyDamage; /** * Method Parameters: * - (Empty): zombie.characters.BodyDamage.BodyDamage */ getBodyDamageRemote(): zombie.characters.BodyDamage.BodyDamage; /** * Method Parameters: * - (Empty): zombie.characters.WornItems.BodyLocationGroup */ getBodyLocationGroup(): zombie.characters.WornItems.BodyLocationGroup; /** * Method Parameters: * - (Integer arg0, boolean arg1, boolean arg2): number */ getBodyPartClothingDefense(arg0: number, arg1: boolean, arg2: boolean): number; /** * Method Parameters: * - (Empty): zombie.ai.GameCharacterAIBrain */ getBrain(): zombie.ai.GameCharacterAIBrain; /** * Method Parameters: * - (Empty): zombie.iso.areas.IsoBuilding */ getBuilding(): zombie.iso.areas.IsoBuilding; /** * Method Parameters: * - (Empty): string */ getBumpFallType(): string; /** * Method Parameters: * - (Empty): string */ getBumpType(): string; /** * Method Parameters: * - (Empty): zombie.characters.IsoGameCharacter */ getBumpedChr(): zombie.characters.IsoGameCharacter; /** * Method Parameters: * - (IsoGameCharacter arg0): string */ getBumpedType(arg0: zombie.characters.IsoGameCharacter): string; /** * Method Parameters: * - (Empty): zombie.iso.IsoCell */ getCell(): zombie.iso.IsoCell; /** * Method Parameters: * - (Empty): java.util.Stack */ getCharacterActions(): java.util.Stack; /** * Method Parameters: * - (Empty): zombie.characters.IsoGameCharacter$CharacterTraits */ getCharacterTraits(): zombie.characters.IsoGameCharacter$CharacterTraits; /** * Method Parameters: * - (Empty): zombie.chat.ChatElement */ getChatElement(): zombie.chat.ChatElement; /** * Method Parameters: * - (Empty): java.util.ArrayList */ getChildSprites(): java.util.ArrayList; /** * Method Parameters: * - (Empty): number */ getChopTreeSpeed(): number; /** * Method Parameters: * - (Empty): zombie.iso.IsoChunk */ getChunk(): zombie.iso.IsoChunk; /** * Method Parameters: * - (Empty): string */ getClickSound(): string; /** * Method Parameters: * - (Empty): zombie.inventory.InventoryItem */ getClothingItem_Back(): zombie.inventory.InventoryItem; /** * Method Parameters: * - (Empty): zombie.inventory.InventoryItem */ getClothingItem_Feet(): zombie.inventory.InventoryItem; /** * Method Parameters: * - (Empty): zombie.inventory.InventoryItem */ getClothingItem_Hands(): zombie.inventory.InventoryItem; /** * Method Parameters: * - (Empty): zombie.inventory.InventoryItem */ getClothingItem_Head(): zombie.inventory.InventoryItem; /** * Method Parameters: * - (Empty): zombie.inventory.InventoryItem */ getClothingItem_Legs(): zombie.inventory.InventoryItem; /** * Method Parameters: * - (Empty): zombie.inventory.InventoryItem */ getClothingItem_Torso(): zombie.inventory.InventoryItem; /** * Method Parameters: * - (Empty): zombie.characters.ClothingWetness */ getClothingWetness(): zombie.characters.ClothingWetness; /** * Method Parameters: * - (Empty): string */ getCollideType(): string; /** * Method Parameters: * - (Empty): zombie.iso.IsoObject */ getCollidedObject(): zombie.iso.IsoObject; /** * Method Parameters: * - (Empty): zombie.inventory.ItemContainer */ getContainer(): zombie.inventory.ItemContainer; /** * Method Parameters: * - (String arg0, String arg1): zombie.inventory.ItemContainer */ getContainerByEitherType(arg0: string, arg1: string): zombie.inventory.ItemContainer; /** * Method Parameters: * - (int arg0): zombie.inventory.ItemContainer */ getContainerByIndex(arg0: number): zombie.inventory.ItemContainer; /** * Method Parameters: * - (String arg0): zombie.inventory.ItemContainer */ getContainerByType(arg0: string): zombie.inventory.ItemContainer; /** * Method Parameters: * - (Empty): number */ getContainerCount(): number; /** * Method Parameters: * - (ItemContainer arg0): number */ getContainerIndex(arg0: zombie.inventory.ItemContainer): number; /** * Method Parameters: * - (Empty): string */ getCurrentActionContextStateName(): string; /** * Method Parameters: * - (Empty): zombie.iso.areas.IsoBuilding */ getCurrentBuilding(): zombie.iso.areas.IsoBuilding; /** * Method Parameters: * - (Empty): zombie.iso.BuildingDef */ getCurrentBuildingDef(): zombie.iso.BuildingDef; /** * Method Parameters: * - (Empty): zombie.iso.RoomDef */ getCurrentRoomDef(): zombie.iso.RoomDef; /** * Method Parameters: * - (Empty): zombie.iso.IsoGridSquare */ getCurrentSquare(): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): zombie.ai.State */ getCurrentState(): zombie.ai.State; /** * Method Parameters: * - (Empty): string */ getCurrentStateName(): string; /** * Method Parameters: * - (Empty): zombie.iso.IsoMetaGrid$Zone */ getCurrentZone(): zombie.iso.IsoMetaGrid$Zone; /** * Method Parameters: * - (Empty): zombie.core.textures.ColorInfo */ getCustomColor(): zombie.core.textures.ColorInfo; /** * Method Parameters: * - (Empty): number */ getDamage(): number; /** * Method Parameters: * - (Empty): number */ getDangerLevels(): number; /** * Method Parameters: * - (Empty): zombie.core.skinnedmodel.advancedanimation.debug.AnimatorDebugMonitor */ getDebugMonitor(): zombie.core.skinnedmodel.advancedanimation.debug.AnimatorDebugMonitor; /** * Method Parameters: * - (Empty): zombie.ai.State */ getDefaultState(): zombie.ai.State; /** * Method Parameters: * - (Empty): number */ getDeferredAngleDelta(): number; /** * Method Parameters: * - (Vector2 arg0): zombie.iso.Vector2 */ getDeferredMovement(arg0: zombie.iso.Vector2): zombie.iso.Vector2; /** * Method Parameters: * - (Empty): number */ getDeferredRotationWeight(): number; /** * Method Parameters: * - (Empty): number */ getDepressDelta(): number; /** * Method Parameters: * - (Empty): number */ getDepressEffect(): number; /** * Method Parameters: * - (Empty): zombie.characters.SurvivorDesc */ getDescriptor(): zombie.characters.SurvivorDesc; /** * Method Parameters: * - (Empty): number */ getDieCount(): number; /** * Method Parameters: * - (Empty): zombie.iso.IsoDirections */ getDir(): zombie.iso.IsoDirections; /** * Method Parameters: * - (Empty): number */ getDirectionAngle(): number; /** * Method Parameters: * - (IsoMovingObject arg0): number */ getDistanceSq(arg0: zombie.iso.IsoMovingObject): number; /** * Method Parameters: * - (Vector3 arg0): number * - (float arg0, float arg1): number */ getDotWithForwardDirection(arg0: zombie.iso.Vector3 | number, arg1?: number): number; /** * Method Parameters: * - (Empty): java.util.ArrayList */ getEatingZombies(): java.util.ArrayList; /** * Method Parameters: * - (Empty): zombie.characters.BaseCharacterSoundEmitter */ getEmitter(): zombie.characters.BaseCharacterSoundEmitter; /** * Method Parameters: * - (Empty): java.util.Stack */ getEnemyList(): java.util.Stack; /** * Method Parameters: * - (Empty): zombie.inventory.types.Radio */ getEquipedRadio(): zombie.inventory.types.Radio; /** * Method Parameters: * - (Empty): number */ getExcessTwist(): number; /** * Method Parameters: * - (Empty): zombie.audio.FMODParameterList */ getFMODParameters(): zombie.audio.FMODParameterList; /** * Method Parameters: * - (Vector2 arg0): zombie.iso.Vector2 */ getFacingPosition(arg0: zombie.iso.Vector2): zombie.iso.Vector2; /** * Method Parameters: * - (Vector2 arg0): zombie.iso.Vector2 */ getFacingPositionAlt(arg0: zombie.iso.Vector2): zombie.iso.Vector2; /** * Method Parameters: * - (Empty): number */ getFallTime(): number; /** * Method Parameters: * - (Empty): java.util.Stack */ getFamiliarBuildings(): java.util.Stack; /** * Method Parameters: * - (Empty): number */ getFatigueMod(): number; /** * Method Parameters: * - (Empty): number */ getFatiqueMultiplier(): number; /** * Method Parameters: * - (float arg0): zombie.iso.IsoGridSquare */ getFeelerTile(arg0: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): number */ getFeelersize(): number; /** * Method Parameters: * - (Empty): zombie.ai.astar.AStarPathFinderResult */ getFinder(): zombie.ai.astar.AStarPathFinderResult; /** * Method Parameters: * - (Empty): number */ getFireKillRate(): number; /** * Method Parameters: * - (Empty): number */ getFireSpreadProbability(): number; /** * Method Parameters: * - (Empty): zombie.characters.IsoGameCharacter */ getFollowingTarget(): zombie.characters.IsoGameCharacter; /** * Method Parameters: * - (Empty): number */ getForceWakeUpTime(): number; /** * Method Parameters: * - (Empty): zombie.iso.Vector2 */ getForwardDirection(): zombie.iso.Vector2; /** * Method Parameters: * - (Empty): string */ getFullName(): string; /** * Method Parameters: * - (Empty): zombie.iso.IsoGridSquare */ getFuturWalkedSquare(): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): zombie.ai.GameCharacterAIBrain */ getGameCharacterAIBrain(): zombie.ai.GameCharacterAIBrain; /** * Method Parameters: * - (Empty): java.lang.Iterable */ getGameVariables(): java.lang.Iterable; /** * Method Parameters: * - (Empty): number * - (boolean arg0): number */ getGlobalMovementMod(arg0?: boolean): number; /** * Method Parameters: * - (Empty): number */ getHaloTimerCount(): number; /** * Method Parameters: * - (Empty): number */ getHammerSoundMod(): number; /** * Method Parameters: * - (Empty): number */ getHealth(): number; /** * Method Parameters: * - (Empty): zombie.core.textures.ColorInfo */ getHighlightColor(): zombie.core.textures.ColorInfo; /** * Method Parameters: * - (Empty): number */ getHitChancesMod(): number; /** * Method Parameters: * - (Empty): zombie.iso.Vector2 */ getHitDir(): zombie.iso.Vector2; /** * Method Parameters: * - (Empty): number */ getHitForce(): number; /** * Method Parameters: * - (Empty): number */ getHitFromAngle(): number; /** * Method Parameters: * - (Empty): string */ getHitReaction(): string; /** * Method Parameters: * - (Empty): zombie.characters.HitReactionNetworkAI */ getHitReactionNetworkAI(): zombie.characters.HitReactionNetworkAI; /** * Method Parameters: * - (Empty): number */ getHittingMod(): number; /** * Method Parameters: * - (Empty): number */ getHoursSurvived(): number; /** * Method Parameters: * - (Empty): zombie.core.skinnedmodel.visual.HumanVisual */ getHumanVisual(): zombie.core.skinnedmodel.visual.HumanVisual; /** * Method Parameters: * - (Empty): number */ getHungerMultiplier(): number; /** * Method Parameters: * - (Empty): string */ getHurtSound(): string; /** * Method Parameters: * - (Empty): number */ getHyperthermiaMod(): number; /** * Method Parameters: * - (Empty): number */ getID(): number; /** * Method Parameters: * - (Empty): boolean */ getIgnoreMovement(): boolean; /** * Method Parameters: * - (Empty): number */ getImpulsex(): number; /** * Method Parameters: * - (Empty): number */ getImpulsey(): number; /** * Method Parameters: * - (Empty): zombie.inventory.ItemContainer */ getInventory(): zombie.inventory.ItemContainer; /** * Method Parameters: * - (Empty): number */ getInventoryWeight(): number; /** * Method Parameters: * - (Empty): boolean */ getIsNPC(): boolean; /** * Method Parameters: * - (Empty): boolean */ getIsSurfaceNormalOffset(): boolean; /** * Method Parameters: * - (Empty): zombie.inventory.ItemContainer */ getItemContainer(): zombie.inventory.ItemContainer; /** * Method Parameters: * - (Empty): zombie.core.skinnedmodel.visual.ItemVisuals * - (ItemVisuals arg0): void */ getItemVisuals(arg0?: zombie.core.skinnedmodel.visual.ItemVisuals): zombie.core.skinnedmodel.visual.ItemVisuals | void; /** * Method Parameters: * - (Empty): number */ getKeyId(): number; /** * Method Parameters: * - (Empty): java.util.List */ getKnownRecipes(): java.util.List; /** * Method Parameters: * - (Empty): number */ getLastBump(): number; /** * Method Parameters: * - (Empty): zombie.chat.ChatMessage */ getLastChatMessage(): zombie.chat.ChatMessage; /** * Method Parameters: * - (Empty): number */ getLastCollideTime(): number; /** * Method Parameters: * - (Empty): number */ getLastFallSpeed(): number; /** * Method Parameters: * - (Empty): zombie.characters.IsoGameCharacter$Location */ getLastHeardSound(): zombie.characters.IsoGameCharacter$Location; /** * Method Parameters: * - (Empty): number */ getLastHitCount(): number; /** * Method Parameters: * - (Empty): number */ getLastHourSleeped(): number; /** * Method Parameters: * - (Empty): java.util.HashMap */ getLastKnownLocation(): java.util.HashMap; /** * Method Parameters: * - (String arg0): zombie.characters.IsoGameCharacter$Location */ getLastKnownLocationOf(arg0: string): zombie.characters.IsoGameCharacter$Location; /** * Method Parameters: * - (Empty): number */ getLastLocalEnemies(): number; /** * Method Parameters: * - (Empty): string */ getLastSpokenLine(): string; /** * Method Parameters: * - (Empty): zombie.iso.IsoGridSquare */ getLastSquare(): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): zombie.characters.IsoZombie */ getLastTargettedBy(): zombie.characters.IsoZombie; /** * Method Parameters: * - (Empty): number */ getLastZombieKills(): number; /** * Method Parameters: * - (Empty): number */ getLeaveBodyTimedown(): number; /** * Method Parameters: * - (Empty): zombie.iso.sprite.IsoSprite */ getLegsSprite(): zombie.iso.sprite.IsoSprite; /** * Method Parameters: * - (Empty): number */ getLevelMaxForXp(): number; /** * Method Parameters: * - (int arg0): number */ getLevelUpLevels(arg0: number): number; /** * Method Parameters: * - (Empty): number */ getLevelUpMultiplier(): number; /** * Method Parameters: * - (Empty): zombie.characters.IsoGameCharacter$LightInfo */ getLightInfo2(): zombie.characters.IsoGameCharacter$LightInfo; /** * Method Parameters: * - (Empty): number */ getLightfootMod(): number; /** * Method Parameters: * - (Empty): number */ getLimpulsex(): number; /** * Method Parameters: * - (Empty): number */ getLimpulsey(): number; /** * Method Parameters: * - (Empty): number */ getLlx(): number; /** * Method Parameters: * - (Empty): number */ getLly(): number; /** * Method Parameters: * - (Empty): number */ getLlz(): number; /** * Method Parameters: * - (Empty): java.util.Stack */ getLocalEnemyList(): java.util.Stack; /** * Method Parameters: * - (Empty): java.util.ArrayList */ getLocalGroupList(): java.util.ArrayList; /** * Method Parameters: * - (Empty): java.util.ArrayList */ getLocalList(): java.util.ArrayList; /** * Method Parameters: * - (Empty): java.util.ArrayList */ getLocalNeutralList(): java.util.ArrayList; /** * Method Parameters: * - (Empty): java.util.ArrayList */ getLocalRelevantEnemyList(): java.util.ArrayList; /** * Method Parameters: * - (Empty): number */ getLookAngleRadians(): number; /** * Method Parameters: * - (Vector2 arg0): zombie.iso.Vector2 */ getLookVector(arg0: zombie.iso.Vector2): zombie.iso.Vector2; /** * Method Parameters: * - (int arg0, int arg1): zombie.iso.IsoGridSquare */ getLowDangerInVicinity(arg0: number, arg1: number): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): number */ getLrx(): number; /** * Method Parameters: * - (Empty): number */ getLry(): number; /** * Method Parameters: * - (Empty): number */ getLx(): number; /** * Method Parameters: * - (Empty): number */ getLy(): number; /** * Method Parameters: * - (Empty): number */ getLz(): number; /** * Method Parameters: * - (Empty): number */ getMaintenanceMod(): number; /** * Method Parameters: * - (Empty): zombie.ai.MapKnowledge */ getMapKnowledge(): zombie.ai.MapKnowledge; /** * Method Parameters: * - (int arg0, int arg1, boolean arg2): number */ getMaskClickedY(arg0: number, arg1: number, arg2: boolean): number; /** * Method Parameters: * - (Empty): zombie.iso.areas.isoregion.regions.IWorldRegion */ getMasterRegion(): zombie.iso.areas.isoregion.regions.IWorldRegion; /** * Method Parameters: * - (Empty): number */ getMaxChatLines(): number; /** * Method Parameters: * - (Empty): number */ getMaxTwist(): number; /** * Method Parameters: * - (Empty): number */ getMaxWeight(): number; /** * Method Parameters: * - (Empty): number */ getMaxWeightBase(): number; /** * Method Parameters: * - (Empty): number */ getMeleeCombatMod(): number; /** * Method Parameters: * - (Empty): number */ getMeleeDelay(): number; /** * Method Parameters: * - (Empty): number */ getMetalBarricadeStrengthMod(): number; /** * Method Parameters: * - (Empty): se.krka.kahlua.vm.KahluaTable */ getModData(): se.krka.kahlua.vm.KahluaTable; /** * Method Parameters: * - (Empty): zombie.core.skinnedmodel.model.ModelInstance */ getModel(): zombie.core.skinnedmodel.model.ModelInstance; /** * Method Parameters: * - (Empty): zombie.core.skinnedmodel.model.ModelInstance */ getModelInstance(): zombie.core.skinnedmodel.model.ModelInstance; /** * Method Parameters: * - (Empty): number */ getMomentumScalar(): number; /** * Method Parameters: * - (Empty): zombie.characters.Moodles.Moodles */ getMoodles(): zombie.characters.Moodles.Moodles; /** * Method Parameters: * - (Empty): number */ getMoveDelta(): number; /** * Method Parameters: * - (Empty): zombie.iso.Vector2 */ getMoveForwardVec(): zombie.iso.Vector2; /** * Method Parameters: * - (Empty): number */ getMoveSpeed(): number; /** * Method Parameters: * - (Empty): zombie.iso.Vector2 */ getMovementLastFrame(): zombie.iso.Vector2; /** * Method Parameters: * - (Empty): number */ getMovingObjectIndex(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.vehicles.BaseVehicle */ getNearVehicle(): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Empty): zombie.characters.NetworkCharacterAI */ getNetworkCharacterAI(): zombie.characters.NetworkCharacterAI; /** * Method Parameters: * - (Empty): number */ getNextAnimationTranslationLength(): number; /** * Method Parameters: * - (Empty): number */ getNextWander(): number; /** * Method Parameters: * - (Empty): number */ getNimbleMod(): number; /** * Method Parameters: * - (Empty): boolean */ getNoDamage(): boolean; /** * Method Parameters: * - (Empty): number */ getNumSurvivorsInVicinity(): number; /** * Method Parameters: * - (Empty): number */ getNx(): number; /** * Method Parameters: * - (Empty): number */ getNy(): number; /** * Method Parameters: * - (Empty): number */ getObjectIndex(): number; /** * Method Parameters: * - (Empty): string */ getObjectName(): string; /** * Method Parameters: * - (Empty): zombie.iso.objects.ObjectRenderEffects */ getObjectRenderEffects(): zombie.iso.objects.ObjectRenderEffects; /** * Method Parameters: * - (Empty): zombie.iso.objects.ObjectRenderEffects */ getObjectRenderEffectsToApply(): zombie.iso.objects.ObjectRenderEffects; /** * Method Parameters: * - (Empty): number */ getOffsetX(): number; /** * Method Parameters: * - (Empty): number */ getOffsetY(): number; /** * Method Parameters: * - (Empty): number */ getOnlineID(): number; /** * Method Parameters: * - (Empty): zombie.ai.sadisticAIDirector.SleepingEventData */ getOrCreateSleepingEventData(): zombie.ai.sadisticAIDirector.SleepingEventData; /** * Method Parameters: * - (String arg0): zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot */ getOrCreateVariable(arg0: string): zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot; /** * Method Parameters: * - (Empty): string */ getOutfitName(): string; /** * Method Parameters: * - (Empty): number * - (int arg0): number */ getOutlineHighlightCol(arg0?: number): number; /** * Method Parameters: * - (Empty): number */ getOutlineThickness(): number; /** * Method Parameters: * - (Empty): zombie.iso.sprite.IsoSprite */ getOverlaySprite(): zombie.iso.sprite.IsoSprite; /** * Method Parameters: * - (Empty): zombie.core.textures.ColorInfo */ getOverlaySpriteColor(): zombie.core.textures.ColorInfo; /** * Method Parameters: * - (Empty): number */ getPacingMod(): number; /** * Method Parameters: * - (Empty): number */ getPainDelta(): number; /** * Method Parameters: * - (Empty): number */ getPainEffect(): number; /** * Method Parameters: * - (Empty): zombie.vehicles.PolygonalMap2$Path */ getPath2(): zombie.vehicles.PolygonalMap2$Path; /** * Method Parameters: * - (Empty): zombie.vehicles.PathFindBehavior2 */ getPathFindBehavior2(): zombie.vehicles.PathFindBehavior2; /** * Method Parameters: * - (Empty): number */ getPathFindIndex(): number; /** * Method Parameters: * - (Empty): number */ getPathIndex(): number; /** * Method Parameters: * - (Empty): number */ getPathTargetX(): number; /** * Method Parameters: * - (Empty): number */ getPathTargetY(): number; /** * Method Parameters: * - (Empty): number */ getPathTargetZ(): number; /** * Method Parameters: * - (Empty): number */ getPatience(): number; /** * Method Parameters: * - (Empty): number */ getPatienceMax(): number; /** * Method Parameters: * - (Empty): number */ getPatienceMin(): number; /** * Method Parameters: * - (Perk arg0): zombie.characters.IsoGameCharacter$PerkInfo */ getPerkInfo(arg0: zombie.characters.skills.PerkFactory$Perk): zombie.characters.IsoGameCharacter$PerkInfo; /** * Method Parameters: * - (Perk arg0): number */ getPerkLevel(arg0: zombie.characters.skills.PerkFactory$Perk): number; /** * Method Parameters: * - (Empty): java.util.ArrayList */ getPerkList(): java.util.ArrayList; /** * Method Parameters: * - (Empty): number */ getPersistentOutfitID(): number; /** * Method Parameters: * - (Empty): number */ getPipedFuelAmount(): number; /** * Method Parameters: * - (Vector3 arg0): zombie.iso.Vector3 */ getPosition(arg0: zombie.iso.Vector3): zombie.iso.Vector3; /** * Method Parameters: * - (Empty): string */ getPreviousActionContextStateName(): string; /** * Method Parameters: * - (Empty): string */ getPreviousStateName(): string; /** * Method Parameters: * - (Empty): zombie.inventory.InventoryItem */ getPrimaryHandItem(): zombie.inventory.InventoryItem; /** * Method Parameters: * - (Empty): string */ getPrimaryHandType(): string; /** * Method Parameters: * - (Empty): zombie.core.properties.PropertyContainer */ getProperties(): zombie.core.properties.PropertyContainer; /** * Method Parameters: * - (Empty): zombie.core.skinnedmodel.population.Outfit */ getRandomDefaultOutfit(): zombie.core.skinnedmodel.population.Outfit; /** * Method Parameters: * - (Empty): java.util.ArrayList */ getReadyModelData(): java.util.ArrayList; /** * Method Parameters: * - (Empty): number */ getReanimAnimDelay(): number; /** * Method Parameters: * - (Empty): number */ getReanimAnimFrame(): number; /** * Method Parameters: * - (Empty): number */ getReanimateTimer(): number; /** * Method Parameters: * - (Empty): number */ getRecoilDelay(): number; /** * Method Parameters: * - (Empty): number */ getRecoveryMod(): number; /** * Method Parameters: * - (Empty): number */ getReduceInfectionPower(): number; /** * Method Parameters: * - (Empty): number */ getRemoteID(): number; /** * Method Parameters: * - (Empty): zombie.iso.IsoObject */ getRenderEffectMaster(): zombie.iso.IsoObject; /** * Method Parameters: * - (Empty): number */ getRenderYOffset(): number; /** * Method Parameters: * - (Empty): zombie.iso.IsoObject */ getRerouteCollide(): zombie.iso.IsoObject; /** * Method Parameters: * - (Empty): zombie.iso.IsoObject */ getRerouteMask(): zombie.iso.IsoObject; /** * Method Parameters: * - (Empty): zombie.iso.IsoObject */ getRerouteMaskObject(): zombie.iso.IsoObject; /** * Method Parameters: * - (Empty): number */ getRunSpeedModifier(): number; /** * Method Parameters: * - (Empty): zombie.characters.Safety */ getSafety(): zombie.characters.Safety; /** * Method Parameters: * - (Empty): string */ getSayLine(): string; /** * Method Parameters: * - (Empty): number */ getScreenX(): number; /** * Method Parameters: * - (Empty): number */ getScreenY(): number; /** * Method Parameters: * - (Empty): string */ getScriptModule(): string; /** * Method Parameters: * - (Empty): string */ getScriptName(): string; /** * Method Parameters: * - (Empty): number */ getScriptnx(): number; /** * Method Parameters: * - (Empty): number */ getScriptny(): number; /** * Method Parameters: * - (Empty): zombie.inventory.InventoryItem */ getSecondaryHandItem(): zombie.inventory.InventoryItem; /** * Method Parameters: * - (Empty): string */ getSecondaryHandType(): string; /** * Method Parameters: * - (Empty): number */ getShoulderTwist(): number; /** * Method Parameters: * - (Empty): number */ getShovingMod(): number; /** * Method Parameters: * - (Empty): number */ getSleepingTabletDelta(): number; /** * Method Parameters: * - (Empty): number */ getSleepingTabletEffect(): number; /** * Method Parameters: * - (Empty): number */ getSlowFactor(): number; /** * Method Parameters: * - (Empty): number */ getSlowTimer(): number; /** * Method Parameters: * - (Empty): number */ getSneakSpotMod(): number; /** * Method Parameters: * - (Empty): zombie.core.Color */ getSpeakColour(): zombie.core.Color; /** * Method Parameters: * - (Empty): number */ getSpeakTime(): number; /** * Method Parameters: * - (Empty): number */ getSpecialObjectIndex(): number; /** * Method Parameters: * - (Empty): number */ getSpeedMod(): number; /** * Method Parameters: * - (Empty): number */ getSprintMod(): number; /** * Method Parameters: * - (Empty): zombie.iso.sprite.IsoSprite */ getSprite(): zombie.iso.sprite.IsoSprite; /** * Method Parameters: * - (Empty): zombie.iso.sprite.IsoSpriteInstance */ getSpriteDef(): zombie.iso.sprite.IsoSpriteInstance; /** * Method Parameters: * - (ArrayList arg0): void */ getSpriteGridObjects(arg0: java.util.ArrayList): void; /** * Method Parameters: * - (Empty): string */ getSpriteName(): string; /** * Method Parameters: * - (Empty): zombie.iso.IsoGridSquare */ getSquare(): zombie.iso.IsoGridSquare; /** * Method Parameters: * - (Empty): number */ getStaggerTimeMod(): number; /** * Method Parameters: * - (Empty): number */ getStateEventDelayTimer(): number; /** * Method Parameters: * - (Empty): zombie.ai.StateMachine */ getStateMachine(): zombie.ai.StateMachine; /** * Method Parameters: * - (State arg0): java.util.HashMap */ getStateMachineParams(arg0: zombie.ai.State): java.util.HashMap; /** * Method Parameters: * - (Empty): number */ getStaticMovingObjectIndex(): number; /** * Method Parameters: * - (Empty): zombie.characters.Stats */ getStats(): zombie.characters.Stats; /** * Method Parameters: * - (Empty): number */ getSurfaceNormalOffset(): number; /** * Method Parameters: * - (Empty): number */ getSurfaceOffset(): number; /** * Method Parameters: * - (Empty): number */ getSurfaceOffsetNoTable(): number; /** * Method Parameters: * - (Empty): number */ getSurroundingAttackingZombies(): number; /** * Method Parameters: * - (Empty): number */ getSurvivorKills(): number; /** * Method Parameters: * - (Empty): se.krka.kahlua.vm.KahluaTable */ getTable(): se.krka.kahlua.vm.KahluaTable; /** * Method Parameters: * - (Empty): string */ getTalkerType(): string; /** * Method Parameters: * - (Empty): number * - (int arg0): number */ getTargetAlpha(arg0?: number): number; /** * Method Parameters: * - (Empty): number */ getTargetTwist(): number; /** * Method Parameters: * - (Empty): zombie.characters.NetworkTeleport */ getTeleport(): zombie.characters.NetworkTeleport; /** * Method Parameters: * - (Empty): number */ getTemperature(): number; /** * Method Parameters: * - (Empty): zombie.core.skinnedmodel.model.ModelInstanceTextureCreator */ getTextureCreator(): zombie.core.skinnedmodel.model.ModelInstanceTextureCreator; /** * Method Parameters: * - (Empty): string */ getTextureName(): string; /** * Method Parameters: * - (Empty): number */ getThirstMultiplier(): number; /** * Method Parameters: * - (Empty): number */ getThreatLevel(): number; /** * Method Parameters: * - (Empty): number */ getThumpCondition(): number; /** * Method Parameters: * - (Empty): zombie.iso.objects.interfaces.Thumpable */ getThumpTarget(): zombie.iso.objects.interfaces.Thumpable; /** * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.interfaces.Thumpable */ getThumpableFor(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.interfaces.Thumpable; /** * Method Parameters: * - (Empty): string */ getTile(): string; /** * Method Parameters: * - (Empty): number */ getTimeSinceLastSmoke(): number; /** * Method Parameters: * - (Empty): number */ getTimeSinceZombieAttack(): number; /** * Method Parameters: * - (Empty): number */ getTimeThumping(): number; /** * Method Parameters: * - (Empty): number */ getTimedActionTimeModifier(): number; /** * Method Parameters: * - (Empty): number */ getTorchStrength(): number; /** * Method Parameters: * - (Empty): number */ getTotalBlood(): number; /** * Method Parameters: * - (Empty): zombie.characters.traits.TraitCollection */ getTraits(): zombie.characters.traits.TraitCollection; /** * Method Parameters: * - (Empty): number */ getTurnDelta(): number; /** * Method Parameters: * - (Empty): number */ getTwist(): number; /** * Method Parameters: * - (Empty): zombie.iso.SpriteDetails.IsoObjectType */ getType(): zombie.iso.SpriteDetails.IsoObjectType; /** * Method Parameters: * - (Empty): string */ getUID(): string; /** * Method Parameters: * - (Empty): zombie.inventory.types.HandWeapon */ getUseHandWeapon(): zombie.inventory.types.HandWeapon; /** * Method Parameters: * - (Empty): java.util.Stack */ getUsedItemsOn(): java.util.Stack; /** * Method Parameters: * - (Empty): number */ getUserNameHeight(): number; /** * Method Parameters: * - (Empty): boolean */ getUsesExternalWaterSource(): boolean; /** * Method Parameters: * - (String arg0): zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot * - (AnimationVariableHandle arg0): zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot */ getVariable(arg0: string | zombie.core.skinnedmodel.advancedanimation.AnimationVariableHandle): zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot; /** * Method Parameters: * - (String arg0): boolean * - (String arg0, boolean arg1): boolean */ getVariableBoolean(arg0: string, arg1?: boolean): boolean; /** * Method Parameters: * - (String arg0, float arg1): number */ getVariableFloat(arg0: string, arg1: number): number; /** * Method Parameters: * - (String arg0): string */ getVariableString(arg0: string): string; /** * Method Parameters: * - (Vector2 arg0): zombie.iso.Vector2 */ getVectorFromDirection(arg0: zombie.iso.Vector2): zombie.iso.Vector2; /** * Method Parameters: * - (Empty): zombie.vehicles.BaseVehicle */ getVehicle(): zombie.vehicles.BaseVehicle; /** * Method Parameters: * - (Empty): java.util.ArrayList */ getVeryCloseEnemyList(): java.util.ArrayList; /** * Method Parameters: * - (Empty): zombie.core.skinnedmodel.visual.BaseVisual * - (Empty): zombie.core.skinnedmodel.visual.HumanVisual */ getVisual(): zombie.core.skinnedmodel.visual.BaseVisual | zombie.core.skinnedmodel.visual.HumanVisual; /** * Method Parameters: * - (Empty): number */ getWaterAmount(): number; /** * Method Parameters: * - (Empty): number */ getWaterMax(): number; /** * Method Parameters: * - (ArrayList arg0): zombie.inventory.InventoryItem */ getWaterSource(arg0: java.util.ArrayList): zombie.inventory.InventoryItem; /** * Method Parameters: * - (Empty): number */ getWeaponLevel(): number; /** * Method Parameters: * - (Empty): number * - (float arg0, float arg1): number */ getWeight(arg0?: number, arg1?: number): number; /** * Method Parameters: * - (Empty): number */ getWeightMod(): number; /** * Method Parameters: * - (Empty): number */ getWeldingSoundMod(): number; /** * Method Parameters: * - (Empty): number */ getWidth(): number; /** * Method Parameters: * - (Empty): zombie.iso.objects.ObjectRenderEffects */ getWindRenderEffects(): zombie.iso.objects.ObjectRenderEffects; /** * Method Parameters: * - (Empty): number */ getWorldObjectIndex(): number; /** * Method Parameters: * - (String arg0): zombie.inventory.InventoryItem */ getWornItem(arg0: string): zombie.inventory.InventoryItem; /** * Method Parameters: * - (Empty): zombie.characters.WornItems.WornItems */ getWornItems(): zombie.characters.WornItems.WornItems; /** * Method Parameters: * - (Empty): number */ getX(): number; /** * Method Parameters: * - (Empty): zombie.characters.IsoGameCharacter$XP */ getXp(): zombie.characters.IsoGameCharacter$XP; /** * Method Parameters: * - (int arg0): number */ getXpForLevel(arg0: number): number; /** * Method Parameters: * - (Empty): number */ getY(): number; /** * Method Parameters: * - (Empty): number */ getZ(): number; /** * Method Parameters: * - (Empty): number */ getZombieKills(): number; /** * Method Parameters: * - (Empty): boolean */ hasActiveModel(): boolean; /** * Method Parameters: * - (Empty): boolean */ hasAnimationPlayer(): boolean; /** * Method Parameters: * - (String arg0): boolean */ hasEquipped(arg0: string): boolean; /** * Method Parameters: * - (String arg0): boolean */ hasEquippedTag(arg0: string): boolean; /** * Method Parameters: * - (Empty): boolean */ hasExternalWaterSource(): boolean; /** * Method Parameters: * - (Empty): boolean */ hasFootInjury(): boolean; /** * Method Parameters: * - (Empty): boolean */ hasHitReaction(): boolean; /** * Method Parameters: * - (String arg0, int arg1): boolean */ hasItems(arg0: string, arg1: number): boolean; /** * Method Parameters: * - (Empty): boolean */ hasModData(): boolean; /** * Method Parameters: * - (Empty): boolean */ hasPath(): boolean; /** * Method Parameters: * - (Empty): boolean */ hasTimedActions(): boolean; /** * Method Parameters: * - (Empty): boolean */ hasWater(): boolean; /** * Method Parameters: * - (Empty): boolean */ haveSheetRope(): boolean; /** * Method Parameters: * - (Empty): boolean */ haveSpecialTooltip(): boolean; /** * Method Parameters: * - (boolean arg0): boolean * - (boolean arg0, String arg1): boolean */ helmetFall(arg0: boolean, arg1?: string): boolean; /** * Method Parameters: * - (HandWeapon arg0, IsoGameCharacter arg1, boolean arg2, float arg3, boolean arg4): void */ hitConsequences(arg0: zombie.inventory.types.HandWeapon, arg1: zombie.characters.IsoGameCharacter, arg2: boolean, arg3: number, arg4: boolean): void; /** * Method Parameters: * - (String arg0): void */ initAttachedItems(arg0: string): void; /** * Method Parameters: * - (Empty): zombie.characters.IsoGameCharacter$LightInfo */ initLightInfo2(): zombie.characters.IsoGameCharacter$LightInfo; /** * Method Parameters: * - (Empty): void */ initSpritePartsEmpty(): void; /** * Method Parameters: * - (String arg0): void */ initWornItems(arg0: string): void; /** * Method Parameters: * - (Empty): boolean */ isAboveTopOfStairs(): boolean; /** * Method Parameters: * - (Empty): boolean */ isAimAtFloor(): boolean; /** * Method Parameters: * - (Empty): boolean */ isAiming(): boolean; /** * Method Parameters: * - (Empty): boolean */ isAlive(): boolean; /** * Method Parameters: * - (Empty): boolean */ isAllowConversation(): boolean; /** * Method Parameters: * - (Empty): boolean * - (int arg0): boolean */ isAlphaAndTargetZero(arg0?: number): boolean; /** * Method Parameters: * - (Empty): boolean * - (int arg0): boolean */ isAlphaZero(arg0?: number): boolean; /** * Method Parameters: * - (Empty): boolean */ isAnimForecasted(): boolean; /** * Method Parameters: * - (Empty): boolean */ isAnimationRecorderActive(): boolean; /** * Method Parameters: * - (Empty): boolean */ isAsleep(): boolean; /** * Method Parameters: * - (InventoryItem arg0): boolean */ isAttachedItem(arg0: zombie.inventory.InventoryItem): boolean; /** * Method Parameters: * - (Empty): boolean */ isAttackAnim(): boolean; /** * Method Parameters: * - (Empty): boolean */ isAttackWasSuperAttack(): boolean; /** * Method Parameters: * - (Empty): boolean */ isAttacking(): boolean; /** * Method Parameters: * - (Empty): boolean */ isAutoWalk(): boolean; /** * Method Parameters: * - (Empty): boolean */ isBehaviourMoving(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isBehind(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isBeingSteppedOn(): boolean; /** * Method Parameters: * - (Empty): boolean */ isBlink(): boolean; /** * Method Parameters: * - (Empty): boolean */ isBuildCheat(): boolean; /** * Method Parameters: * - (Empty): boolean */ isBumpDone(): boolean; /** * Method Parameters: * - (Empty): boolean */ isBumpFall(): boolean; /** * Method Parameters: * - (Empty): boolean */ isBumpStaggered(): boolean; /** * Method Parameters: * - (Empty): boolean */ isBumped(): boolean; /** * Method Parameters: * - (Empty): boolean */ isCanShout(): boolean; /** * Method Parameters: * - (Empty): boolean */ isCharacter(): boolean; /** * Method Parameters: * - (Empty): boolean */ isClimbing(): boolean; /** * Method Parameters: * - (IsoWindow arg0): boolean */ isClimbingThroughWindow(arg0: zombie.iso.objects.IsoWindow): boolean; /** * Method Parameters: * - (Empty): boolean */ isCloseKilled(): boolean; /** * Method Parameters: * - (IsoWindow arg0): boolean */ isClosingWindow(arg0: zombie.iso.objects.IsoWindow): boolean; /** * Method Parameters: * - (Empty): boolean */ isCollidable(): boolean; /** * Method Parameters: * - (Empty): boolean */ isCollided(): boolean; /** * Method Parameters: * - (Empty): boolean */ isCollidedE(): boolean; /** * Method Parameters: * - (Empty): boolean */ isCollidedN(): boolean; /** * Method Parameters: * - (Empty): boolean */ isCollidedS(): boolean; /** * Method Parameters: * - (Empty): boolean */ isCollidedThisFrame(): boolean; /** * Method Parameters: * - (Empty): boolean */ isCollidedW(): boolean; /** * Method Parameters: * - (Empty): boolean */ isCollidedWithDoor(): boolean; /** * Method Parameters: * - (Empty): boolean */ isCollidedWithVehicle(): boolean; /** * Method Parameters: * - (Empty): boolean */ isCriticalHit(): boolean; /** * Method Parameters: * - (State arg0): boolean */ isCurrentState(arg0: zombie.ai.State): boolean; /** * Method Parameters: * - (Empty): boolean */ isDead(): boolean; /** * Method Parameters: * - (Empty): boolean */ isDeathDragDown(): boolean; /** * Method Parameters: * - (Empty): boolean */ isDestroyed(): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoDeathSound(): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (Empty): boolean */ isDriving(): boolean; /** * Method Parameters: * - (IsoMovingObject arg0): boolean */ isEatingOther(arg0: zombie.iso.IsoMovingObject): boolean; /** * Method Parameters: * - (InventoryItem arg0): boolean */ isEquipped(arg0: zombie.inventory.InventoryItem): boolean; /** * Method Parameters: * - (InventoryItem arg0): boolean */ isEquippedClothing(arg0: zombie.inventory.InventoryItem): boolean; /** * Method Parameters: * - (Empty): boolean */ isExistInTheWorld(): boolean; /** * Method Parameters: * - (float arg0, float arg1, float arg2): boolean */ isFacingLocation(arg0: number, arg1: number, arg2: number): boolean; /** * Method Parameters: * - (IsoObject arg0, float arg1): boolean */ isFacingObject(arg0: zombie.iso.IsoObject, arg1: number): boolean; /** * Method Parameters: * - (Empty): boolean */ isFallOnFront(): boolean; /** * Method Parameters: * - (Empty): boolean */ isFarmingCheat(): boolean; /** * Method Parameters: * - (Empty): boolean */ isFemale(): boolean; /** * Method Parameters: * - (Empty): boolean */ isFirstUpdate(): boolean; /** * Method Parameters: * - (Empty): boolean */ isFloor(): boolean; /** * Method Parameters: * - (Empty): boolean */ isForceShove(): boolean; /** * Method Parameters: * - (Empty): boolean */ isGodMod(): boolean; /** * Method Parameters: * - (InventoryItem arg0): boolean */ isHandItem(arg0: zombie.inventory.InventoryItem): boolean; /** * Method Parameters: * - (Empty): boolean */ isHealthCheat(): boolean; /** * Method Parameters: * - (InventoryItem arg0): boolean */ isHeavyItem(arg0: zombie.inventory.InventoryItem): boolean; /** * Method Parameters: * - (Empty): boolean */ isHideWeaponModel(): boolean; /** * Method Parameters: * - (Empty): boolean */ isHighlighted(): boolean; /** * Method Parameters: * - (Empty): boolean */ isHitFromBehind(): boolean; /** * Method Parameters: * - (Empty): boolean */ isHoppable(): boolean; /** * Method Parameters: * - (Empty): boolean */ isIgnoreMovementForDirection(): boolean; /** * Method Parameters: * - (Empty): boolean */ isIgnoreStaggerBack(): boolean; /** * Method Parameters: * - (Empty): boolean */ isInARoom(): boolean; /** * Method Parameters: * - (Empty): boolean */ isInTrees(): boolean; /** * Method Parameters: * - (boolean arg0): boolean */ isInTrees2(arg0: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isInTreesNoBush(): boolean; /** * Method Parameters: * - (Empty): boolean */ isInvincible(): boolean; /** * Method Parameters: * - (Empty): boolean */ isInvisible(): boolean; /** * Method Parameters: * - (ItemContainer arg0, InventoryItem arg1): boolean */ isItemAllowedInContainer(arg0: zombie.inventory.ItemContainer, arg1: zombie.inventory.InventoryItem): boolean; /** * Method Parameters: * - (InventoryItem arg0): boolean */ isItemInBothHands(arg0: zombie.inventory.InventoryItem): boolean; /** * Method Parameters: * - (Empty): boolean */ isKnockedDown(): boolean; /** * Method Parameters: * - (String arg0): boolean */ isKnownMediaLine(arg0: string): boolean; /** * Method Parameters: * - (InventoryItem arg0): boolean */ isKnownPoison(arg0: zombie.inventory.InventoryItem): boolean; /** * Method Parameters: * - (Empty): boolean */ isLastCollidedN(): boolean; /** * Method Parameters: * - (Empty): boolean */ isLastCollidedW(): boolean; /** * Method Parameters: * - (Empty): boolean */ isLocal(): boolean; /** * Method Parameters: * - (int arg0, int arg1): boolean * - (int arg0, int arg1, boolean arg2): boolean */ isMaskClicked(arg0: number, arg1: number, arg2?: boolean): boolean; /** * Method Parameters: * - (Empty): boolean */ isMechanicsCheat(): boolean; /** * Method Parameters: * - (Empty): boolean */ isMovablesCheat(): boolean; /** * Method Parameters: * - (Empty): boolean */ isMovedThumpable(): boolean; /** * Method Parameters: * - (Empty): boolean */ isMoving(): boolean; /** * Method Parameters: * - (Empty): boolean */ isMuzzleFlash(): boolean; /** * Method Parameters: * - (Empty): boolean */ isNPC(): boolean; /** * Method Parameters: * - (Empty): boolean */ isNoPicking(): boolean; /** * Method Parameters: * - (Empty): boolean */ isNorthHoppable(): boolean; /** * Method Parameters: * - (Empty): boolean */ isOnDeathDone(): boolean; /** * Method Parameters: * - (Empty): boolean */ isOnFire(): boolean; /** * Method Parameters: * - (Empty): boolean */ isOnFloor(): boolean; /** * Method Parameters: * - (Empty): boolean */ isOnKillDone(): boolean; /** * Method Parameters: * - (Empty): boolean * - (int arg0): boolean */ isOutlineHighlight(arg0?: number): boolean; /** * Method Parameters: * - (Empty): boolean * - (int arg0): boolean */ isOutlineHlAttached(arg0?: number): boolean; /** * Method Parameters: * - (Empty): boolean * - (int arg0): boolean */ isOutlineHlBlink(arg0?: number): boolean; /** * Method Parameters: * - (Empty): boolean */ isOutlineOnMouseover(): boolean; /** * Method Parameters: * - (Empty): boolean */ isOutside(): boolean; /** * Method Parameters: * - (Empty): boolean */ isPathing(): boolean; /** * Method Parameters: * - (Empty): boolean */ isPersistentOutfitInit(): boolean; /** * Method Parameters: * - (Empty): boolean */ isPlayerMoving(): boolean; /** * Method Parameters: * - (Empty): boolean */ isPlayingDeathSound(): boolean; /** * Method Parameters: * - (String arg0): boolean */ isPrimaryEquipped(arg0: string): boolean; /** * Method Parameters: * - (InventoryItem arg0): boolean */ isPrimaryHandItem(arg0: zombie.inventory.InventoryItem): boolean; /** * Method Parameters: * - (Empty): boolean */ isProne(): boolean; /** * Method Parameters: * - (Empty): boolean */ isPushableForSeparate(): boolean; /** * Method Parameters: * - (IsoMovingObject arg0): boolean */ isPushedByForSeparate(arg0: zombie.iso.IsoMovingObject): boolean; /** * Method Parameters: * - (Empty): boolean */ isRangedWeaponEmpty(): boolean; /** * Method Parameters: * - (Empty): boolean */ isReading(): boolean; /** * Method Parameters: * - (Empty): boolean */ isReanim(): boolean; /** * Method Parameters: * - (String arg0): boolean * - (Recipe arg0): boolean */ isRecipeKnown(arg0: string | zombie.scripting.objects.Recipe): boolean; /** * Method Parameters: * - (ItemContainer arg0, InventoryItem arg1): boolean */ isRemoveItemAllowedFromContainer(arg0: zombie.inventory.ItemContainer, arg1: zombie.inventory.InventoryItem): boolean; /** * Method Parameters: * - (Empty): boolean */ isRunning(): boolean; /** * Method Parameters: * - (Empty): boolean */ isSceneCulled(): boolean; /** * Method Parameters: * - (Empty): boolean */ isSeatedInVehicle(): boolean; /** * Method Parameters: * - (InventoryItem arg0): boolean */ isSecondaryHandItem(arg0: zombie.inventory.InventoryItem): boolean; /** * Method Parameters: * - (Empty): boolean */ isShootable(): boolean; /** * Method Parameters: * - (Empty): boolean */ isShowAdminTag(): boolean; /** * Method Parameters: * - (Empty): boolean */ isSitOnGround(): boolean; /** * Method Parameters: * - (Empty): boolean */ isSkeleton(): boolean; /** * Method Parameters: * - (Empty): boolean */ isSkipResolveCollision(): boolean; /** * Method Parameters: * - (Empty): boolean */ isSneaking(): boolean; /** * Method Parameters: * - (Empty): boolean */ isSolid(): boolean; /** * Method Parameters: * - (Empty): boolean */ isSolidForSeparate(): boolean; /** * Method Parameters: * - (Empty): boolean */ isSpeaking(): boolean; /** * Method Parameters: * - (Empty): boolean */ isSprinting(): boolean; /** * Method Parameters: * - (Empty): boolean */ isSpriteInvisible(): boolean; /** * Method Parameters: * - (Empty): boolean */ isStairsNorth(): boolean; /** * Method Parameters: * - (Empty): boolean */ isStairsObject(): boolean; /** * Method Parameters: * - (Empty): boolean */ isStairsWest(): boolean; /** * Method Parameters: * - (Empty): boolean */ isStrafing(): boolean; /** * Method Parameters: * - (Empty): boolean */ isSuperAttack(): boolean; /** * Method Parameters: * - (Empty): boolean */ isTableSurface(): boolean; /** * Method Parameters: * - (Empty): boolean */ isTableTopObject(): boolean; /** * Method Parameters: * - (Empty): boolean */ isTaintedWater(): boolean; /** * Method Parameters: * - (int arg0): boolean */ isTargetAlphaZero(arg0: number): boolean; /** * Method Parameters: * - (Empty): boolean */ isTeleporting(): boolean; /** * Method Parameters: * - (Empty): boolean */ isTimedActionInstant(): boolean; /** * Method Parameters: * - (Empty): boolean */ isTimedActionInstantCheat(): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnderVehicle(): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnlimitedCarry(): boolean; /** * Method Parameters: * - (Empty): boolean */ isUnlimitedEndurance(): boolean; /** * Method Parameters: * - (Empty): boolean */ isUsingWornItems(): boolean; /** * Method Parameters: * - (String arg0, String arg1): boolean */ isVariable(arg0: string, arg1: string): boolean; /** * Method Parameters: * - (BaseVehicle arg0): boolean */ isVehicleCollisionActive(arg0: zombie.vehicles.BaseVehicle): boolean; /** * Method Parameters: * - (Empty): boolean */ isVisibleToNPCs(): boolean; /** * Method Parameters: * - (Empty): boolean */ isZombie(): boolean; /** * Method Parameters: * - (Empty): boolean * - (IsoMovingObject arg0): boolean */ isZombieAttacking(arg0?: zombie.iso.IsoMovingObject): boolean; /** * Method Parameters: * - (Empty): boolean */ isZombiesDontAttack(): boolean; /** * Method Parameters: * - (Empty): boolean */ isbAltCollide(): boolean; /** * Method Parameters: * - (Empty): boolean */ isbDoDefer(): boolean; /** * Method Parameters: * - (Empty): boolean */ isbFalling(): boolean; /** * Method Parameters: * - (Empty): boolean */ isbOnBed(): boolean; /** * Method Parameters: * - (Empty): boolean */ isbUseParts(): boolean; /** * Method Parameters: * - (String arg0): boolean */ learnRecipe(arg0: string): boolean; /** * Method Parameters: * - (Perk arg0): void */ level0(arg0: zombie.characters.skills.PerkFactory$Perk): void; /** * Method Parameters: * - (ByteBuffer arg0, int arg1): void * - (ByteBuffer arg0, int arg1, boolean arg2): void */ load(arg0: java.nio.ByteBuffer, arg1: number, arg2?: boolean): void; /** * Method Parameters: * - (String arg0, ByteBuffer arg1): void */ loadChange(arg0: string, arg1: java.nio.ByteBuffer): void; /** * Method Parameters: * - (ByteBuffer arg0): void * - (ByteBuffer arg0, boolean arg1): void */ loadFromRemoteBuffer(arg0: java.nio.ByteBuffer, arg1?: boolean): void; /** * Method Parameters: * - (ByteBuffer arg0): void */ loadState(arg0: java.nio.ByteBuffer): void; /** * Method Parameters: * - (ModelManager arg0, boolean arg1): void */ onCullStateChanged(arg0: zombie.core.skinnedmodel.ModelManager, arg1: boolean): void; /** * Method Parameters: * - (int arg0, int arg1): boolean */ onMouseLeftClick(arg0: number, arg1: number): boolean; /** * Method Parameters: * - (int arg0, int arg1): void */ onMouseRightClick(arg0: number, arg1: number): void; /** * Method Parameters: * - (Empty): void */ onMouseRightReleased(): void; /** * Method Parameters: * - (Empty): void */ onWornItemsChanged(): void; /** * Method Parameters: * - (IsoWindow arg0): void */ openWindow(arg0: zombie.iso.objects.IsoWindow): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ pathToCharacter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (int arg0, int arg1, int arg2): void */ pathToLocation(arg0: number, arg1: number, arg2: number): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2): void */ pathToLocationF(arg0: number, arg1: number, arg2: number): void; /** * Method Parameters: * - (int arg0, int arg1, int arg2): void */ pathToSound(arg0: number, arg1: number, arg2: number): void; /** * Method Parameters: * - (Empty): void */ playBloodSplatterSound(): void; /** * Method Parameters: * - (Empty): void */ playDeadSound(): void; /** * Method Parameters: * - (String arg0): void */ playEmote(arg0: string): void; /** * Method Parameters: * - (Empty): void */ playHurtSound(): void; /** * Method Parameters: * - (String arg0): number */ playSound(arg0: string): number; /** * Method Parameters: * - (String arg0): number */ playSoundLocal(arg0: string): number; /** * Method Parameters: * - (Empty): zombie.characters.action.ActionStateSnapshot */ playbackRecordCurrentStateSnapshot(): zombie.characters.action.ActionStateSnapshot; /** * Method Parameters: * - (ActionStateSnapshot arg0): void */ playbackSetCurrentStateSnapshot(arg0: zombie.characters.action.ActionStateSnapshot): void; /** * Method Parameters: * - (Empty): void */ postUpdateEquippedTextures(): void; /** * Method Parameters: * - (Empty): void */ postUpdateModelTextures(): void; /** * Method Parameters: * - (Empty): void */ postupdate(): void; /** * Method Parameters: * - (Empty): void */ preupdate(): void; /** * Method Parameters: * - (HandWeapon arg0, IsoGameCharacter arg1, float arg2, boolean arg3, float arg4): number */ processHitDamage(arg0: zombie.inventory.types.HandWeapon, arg1: zombie.characters.IsoGameCharacter, arg2: number, arg3: boolean, arg4: number): number; /** * Method Parameters: * - (ByteBuffer arg0): string */ readInventory(arg0: java.nio.ByteBuffer): string; /** * Method Parameters: * - (Empty): void */ releaseAnimationPlayer(): void; /** * Method Parameters: * - (Empty): void */ reloadOutfit(): void; /** * Method Parameters: * - (Empty): void */ removeAllContainers(): void; /** * Method Parameters: * - (InventoryItem arg0): void */ removeAttachedItem(arg0: zombie.inventory.InventoryItem): void; /** * Method Parameters: * - (InventoryItem arg0): boolean */ removeFromHands(arg0: zombie.inventory.InventoryItem): boolean; /** * Method Parameters: * - (Empty): void */ removeFromSquare(): void; /** * Method Parameters: * - (Empty): void */ removeFromWorld(): void; /** * Method Parameters: * - (String arg0): void */ removeKnownMediaLine(arg0: string): void; /** * Method Parameters: * - (ObjectRenderEffects arg0): void */ removeRenderEffect(arg0: zombie.iso.objects.ObjectRenderEffects): void; /** * Method Parameters: * - (IsoPlayer arg0): boolean */ removeSheetRope(arg0: zombie.characters.IsoPlayer): boolean; /** * Method Parameters: * - (InventoryItem arg0): void * - (InventoryItem arg0, boolean arg1): void */ removeWornItem(arg0: zombie.inventory.InventoryItem, arg1?: boolean): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2, ColorInfo arg3, boolean arg4, boolean arg5, Shader arg6): void */ render(arg0: number, arg1: number, arg2: number, arg3: zombie.core.textures.ColorInfo, arg4: boolean, arg5: boolean, arg6: zombie.core.opengl.Shader): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2, ColorInfo arg3, boolean arg4, boolean arg5, Shader arg6, Consumer arg7): void */ renderAttachedAndOverlaySprites(arg0: number, arg1: number, arg2: number, arg3: zombie.core.textures.ColorInfo, arg4: boolean, arg5: boolean, arg6: zombie.core.opengl.Shader, arg7: java.util._function_.Consumer): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2, ColorInfo arg3, boolean arg4, boolean arg5, Shader arg6, Consumer arg7, Consumer arg8): void */ renderFloorTile(arg0: number, arg1: number, arg2: number, arg3: zombie.core.textures.ColorInfo, arg4: boolean, arg5: boolean, arg6: zombie.core.opengl.Shader, arg7: java.util._function_.Consumer, arg8: java.util._function_.Consumer): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2, boolean arg3): void */ renderFxMask(arg0: number, arg1: number, arg2: number, arg3: boolean): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2, ColorInfo arg3): void */ renderObjectPicker(arg0: number, arg1: number, arg2: number, arg3: zombie.core.textures.ColorInfo): void; /** * Method Parameters: * - (Empty): void */ renderServerGUI(): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2): void */ renderShadow(arg0: number, arg1: number, arg2: number): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2, ColorInfo arg3, boolean arg4, boolean arg5, Shader arg6, Consumer arg7): void */ renderWallTile(arg0: number, arg1: number, arg2: number, arg3: zombie.core.textures.ColorInfo, arg4: boolean, arg5: boolean, arg6: zombie.core.opengl.Shader, arg7: java.util._function_.Consumer): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2, ColorInfo arg3, Shader arg4, Consumer arg5): void */ renderWallTileOnly(arg0: number, arg1: number, arg2: number, arg3: zombie.core.textures.ColorInfo, arg4: zombie.core.opengl.Shader, arg5: java.util._function_.Consumer): void; /** * Method Parameters: * - (Empty): void */ renderlast(): void; /** * Method Parameters: * - (InventoryItem arg0): zombie.inventory.InventoryItem */ replaceItem(arg0: zombie.inventory.InventoryItem): zombie.inventory.InventoryItem; /** * Method Parameters: * - (String arg0): void */ reportEvent(arg0: string): void; /** * Method Parameters: * - (Empty): void */ reset(): void; /** * Method Parameters: * - (Empty): void */ resetBeardGrowingTime(): void; /** * Method Parameters: * - (Empty): void */ resetBodyDamageRemote(): void; /** * Method Parameters: * - (Empty): void */ resetEquippedHandsModels(): void; /** * Method Parameters: * - (Empty): void */ resetHairGrowingTime(): void; /** * Method Parameters: * - (Empty): void */ resetModel(): void; /** * Method Parameters: * - (Empty): void */ resetModelNextFrame(): void; /** * Method Parameters: * - (Empty): void */ reuseGridSquare(): void; /** * Method Parameters: * - (ByteBuffer arg0): void * - (ByteBuffer arg0, boolean arg1): void */ save(arg0: java.nio.ByteBuffer, arg1?: boolean): void; /** * Method Parameters: * - (String arg0, KahluaTable arg1, ByteBuffer arg2): void */ saveChange(arg0: string, arg1: se.krka.kahlua.vm.KahluaTable, arg2: java.nio.ByteBuffer): void; /** * Method Parameters: * - (ByteBuffer arg0): void */ saveState(arg0: java.nio.ByteBuffer): void; /** * Method Parameters: * - (String arg0): void * - (String arg0, Object... arg1): void * - (String arg0, KahluaTable arg1): void */ sendObjectChange(arg0: string, arg1?: any | se.krka.kahlua.vm.KahluaTable): void; /** * Method Parameters: * - (Empty): void */ sendStopBurning(): void; /** * Method Parameters: * - (Empty): void */ separate(): void; /** * Method Parameters: * - (String arg0): void */ serverRemoveItemFromZombie(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setAge(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setAimAtFloor(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setAllowConversation(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void * - (int arg0, float arg1): void */ setAlpha(arg0: number, arg1?: number): void; /** * Method Parameters: * - (float arg0): void * - (int arg0, float arg1): void */ setAlphaAndTarget(arg0: number, arg1?: number): void; /** * Method Parameters: * - (int arg0): void */ setAlphaToTarget(arg0: number): void; /** * Method Parameters: * - (String arg0, int arg1): void */ setAlreadyReadPages(arg0: string, arg1: number): void; /** * Method Parameters: * - (int arg0): void */ setAnimForecasted(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setAnimated(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setAsleep(arg0: boolean): void; /** * Method Parameters: * - (ArrayList arg0): void */ setAttachedAnimSprite(arg0: java.util.ArrayList): void; /** * Method Parameters: * - (String arg0, InventoryItem arg1): void */ setAttachedItem(arg0: string, arg1: zombie.inventory.InventoryItem): void; /** * Method Parameters: * - (AttachedItems arg0): void */ setAttachedItems(arg0: zombie.characters.AttachedItems.AttachedItems): void; /** * Method Parameters: * - (boolean arg0): void */ setAttackAnim(arg0: boolean): void; /** * Method Parameters: * - (IsoGridSquare arg0): void */ setAttackTargetSquare(arg0: zombie.iso.IsoGridSquare): void; /** * Method Parameters: * - (boolean arg0): void */ setAttackWasSuperAttack(arg0: boolean): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ setAttackedBy(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (boolean arg0): void */ setAutoWalk(arg0: boolean): void; /** * Method Parameters: * - (Vector2 arg0): void */ setAutoWalkDirection(arg0: zombie.iso.Vector2): void; /** * Method Parameters: * - (boolean arg0): void */ setAvoidDamage(arg0: boolean): void; /** * Method Parameters: * - (IsoObject arg0): void */ setBed(arg0: zombie.iso.IsoObject): void; /** * Method Parameters: * - (String arg0): void */ setBedType(arg0: string): void; /** * Method Parameters: * - (float arg0): void */ setBeenMovingFor(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setBeenSprintingFor(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setBetaDelta(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setBetaEffect(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setBlink(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setBloodImpactX(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setBloodImpactY(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setBloodImpactZ(arg0: number): void; /** * Method Parameters: * - (IsoSprite arg0): void */ setBloodSplat(arg0: zombie.iso.sprite.IsoSprite): void; /** * Method Parameters: * - (boolean arg0): void */ setBuildCheat(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setBumpDone(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setBumpFall(arg0: boolean): void; /** * Method Parameters: * - (String arg0): void */ setBumpFallType(arg0: string): void; /** * Method Parameters: * - (boolean arg0): void */ setBumpStaggered(arg0: boolean): void; /** * Method Parameters: * - (String arg0): void */ setBumpType(arg0: string): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ setBumpedChr(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (boolean arg0): void */ setCanShout(arg0: boolean): void; /** * Method Parameters: * - (ArrayList arg0): void */ setChildSprites(arg0: java.util.ArrayList): void; /** * Method Parameters: * - (String arg0): void */ setClickSound(arg0: string): void; /** * Method Parameters: * - (boolean arg0): void */ setCloseKilled(arg0: boolean): void; /** * Method Parameters: * - (InventoryItem arg0): void */ setClothingItem_Back(arg0: zombie.inventory.InventoryItem): void; /** * Method Parameters: * - (InventoryItem arg0): void */ setClothingItem_Feet(arg0: zombie.inventory.InventoryItem): void; /** * Method Parameters: * - (InventoryItem arg0): void */ setClothingItem_Hands(arg0: zombie.inventory.InventoryItem): void; /** * Method Parameters: * - (InventoryItem arg0): void */ setClothingItem_Head(arg0: zombie.inventory.InventoryItem): void; /** * Method Parameters: * - (InventoryItem arg0): void */ setClothingItem_Legs(arg0: zombie.inventory.InventoryItem): void; /** * Method Parameters: * - (InventoryItem arg0): void */ setClothingItem_Torso(arg0: zombie.inventory.InventoryItem): void; /** * Method Parameters: * - (boolean arg0): void */ setCollidable(arg0: boolean): void; /** * Method Parameters: * - (String arg0): void */ setCollideType(arg0: string): void; /** * Method Parameters: * - (boolean arg0): void */ setCollidedE(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setCollidedN(arg0: boolean): void; /** * Method Parameters: * - (IsoObject arg0): void */ setCollidedObject(arg0: zombie.iso.IsoObject): void; /** * Method Parameters: * - (boolean arg0): void */ setCollidedS(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setCollidedThisFrame(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setCollidedW(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setCollidedWithDoor(arg0: boolean): void; /** * Method Parameters: * - (ItemContainer arg0): void */ setContainer(arg0: zombie.inventory.ItemContainer): void; /** * Method Parameters: * - (boolean arg0): void */ setCriticalHit(arg0: boolean): void; /** * Method Parameters: * - (IsoGridSquare arg0): void */ setCurrent(arg0: zombie.iso.IsoGridSquare): void; /** * Method Parameters: * - (ColorInfo arg0): void * - (float arg0, float arg1, float arg2, float arg3): void */ setCustomColor(arg0: zombie.core.textures.ColorInfo | number, arg1?: number, arg2?: number, arg3?: number): void; /** * Method Parameters: * - (short arg0): void */ setDamage(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setDangerLevels(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setDeathDragDown(arg0: boolean): void; /** * Method Parameters: * - (AnimatorDebugMonitor arg0): void */ setDebugMonitor(arg0: zombie.core.skinnedmodel.advancedanimation.debug.AnimatorDebugMonitor): void; /** * Method Parameters: * - (Empty): void * - (State arg0): void */ setDefaultState(arg0?: zombie.ai.State): void; /** * Method Parameters: * - (float arg0): void */ setDelayToSleep(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setDepressDelta(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setDepressEffect(arg0: number): void; /** * Method Parameters: * - (SurvivorDesc arg0): void */ setDescriptor(arg0: zombie.characters.SurvivorDesc): void; /** * Method Parameters: * - (boolean arg0): void */ setDestroyed(arg0: boolean): void; /** * Method Parameters: * - (int arg0): void */ setDieCount(arg0: number): void; /** * Method Parameters: * - (int arg0): void * - (IsoDirections arg0): void */ setDir(arg0: number | zombie.iso.IsoDirections): void; /** * Method Parameters: * - (float arg0): void */ setDirectionAngle(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setDoDeathSound(arg0: boolean): void; /** * Method Parameters: * - (ArrayList arg0): void */ setEatingZombies(arg0: java.util.ArrayList): void; /** * Method Parameters: * - (boolean arg0): void */ setFallOnFront(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setFallTime(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setFarmingCheat(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setFeelersize(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setFemale(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setFireKillRate(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setFireSpreadProbability(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setFirstUpdate(arg0: boolean): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ setFollowingTarget(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (boolean arg0): void */ setForceShove(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setForceWakeUpTime(arg0: number): void; /** * Method Parameters: * - (Vector2 arg0): void * - (float arg0, float arg1): void */ setForwardDirection(arg0: zombie.iso.Vector2 | number, arg1?: number): void; /** * Method Parameters: * - (boolean arg0): void */ setGodMod(arg0: boolean): void; /** * Method Parameters: * - (String arg0): void * - (String arg0, float arg1): void * - (String arg0, int arg1, int arg2, int arg3, float arg4): void */ setHaloNote(arg0: string, arg1?: number, arg2?: number, arg3?: number, arg4?: number): void; /** * Method Parameters: * - (float arg0): void */ setHealth(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setHealthCheat(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setHideWeaponModel(arg0: boolean): void; /** * Method Parameters: * - (ColorInfo arg0): void * - (float arg0, float arg1, float arg2, float arg3): void */ setHighlightColor(arg0: zombie.core.textures.ColorInfo | number, arg1?: number, arg2?: number, arg3?: number): void; /** * Method Parameters: * - (boolean arg0): void * - (boolean arg0, boolean arg1): void */ setHighlighted(arg0: boolean, arg1?: boolean): void; /** * Method Parameters: * - (Vector2 arg0): void */ setHitDir(arg0: zombie.iso.Vector2): void; /** * Method Parameters: * - (float arg0): void */ setHitForce(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setHitFromAngle(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setHitFromBehind(arg0: boolean): void; /** * Method Parameters: * - (String arg0): void */ setHitReaction(arg0: string): void; /** * Method Parameters: * - (String arg0): void */ setHurtSound(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setID(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setIgnoreAimingInput(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setIgnoreMovement(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setIgnoreStaggerBack(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setImpulsex(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setImpulsey(arg0: number): void; /** * Method Parameters: * - (ItemContainer arg0): void */ setInventory(arg0: zombie.inventory.ItemContainer): void; /** * Method Parameters: * - (boolean arg0): void */ setInvincible(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setInvisible(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setIsAiming(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setIsNPC(arg0: boolean): void; /** * Method Parameters: * - (int arg0): void */ setKeyId(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setKnockedDown(arg0: boolean): void; /** * Method Parameters: * - (IsoGridSquare arg0): void */ setLast(arg0: zombie.iso.IsoGridSquare): void; /** * Method Parameters: * - (long arg0): void */ setLastBump(arg0: number): void; /** * Method Parameters: * - (ChatMessage arg0): void */ setLastChatMessage(arg0: zombie.chat.ChatMessage): void; /** * Method Parameters: * - (float arg0): void */ setLastCollideTime(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setLastCollidedN(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setLastCollidedW(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setLastFallSpeed(arg0: number): void; /** * Method Parameters: * - (int arg0, int arg1, int arg2): void */ setLastHeardSound(arg0: number, arg1: number, arg2: number): void; /** * Method Parameters: * - (int arg0): void */ setLastHitCount(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setLastHourSleeped(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setLastLocalEnemies(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setLastSpokenLine(arg0: string): void; /** * Method Parameters: * - (IsoZombie arg0): void */ setLastTargettedBy(arg0: zombie.characters.IsoZombie): void; /** * Method Parameters: * - (int arg0): void */ setLastZombieKills(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setLeaveBodyTimedown(arg0: number): void; /** * Method Parameters: * - (IsoSprite arg0): void */ setLegsSprite(arg0: zombie.iso.sprite.IsoSprite): void; /** * Method Parameters: * - (float arg0): void */ setLevelUpMultiplier(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setLimpulsex(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setLimpulsey(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setLlx(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setLly(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setLlz(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setLrx(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setLry(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setLx(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setLy(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setLz(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setMaxTwist(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMaxWeight(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMaxWeightBase(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setMechanicsCheat(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setMeleeDelay(arg0: number): void; /** * Method Parameters: * - (float arg0): void * - (Metabolics arg0): void */ setMetabolicTarget(arg0: number | zombie.characters.BodyDamage.Metabolics): void; /** * Method Parameters: * - (float arg0): void */ setMomentumScalar(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setMovablesCheat(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setMoveDelta(arg0: number): void; /** * Method Parameters: * - (Vector2 arg0): void */ setMoveForwardVec(arg0: zombie.iso.Vector2): void; /** * Method Parameters: * - (boolean arg0): void */ setMovedThumpable(arg0: boolean): void; /** * Method Parameters: * - (Vector2 arg0): void */ setMovementLastFrame(arg0: zombie.iso.Vector2): void; /** * Method Parameters: * - (boolean arg0): void */ setMoving(arg0: boolean): void; /** * Method Parameters: * - (Empty): void */ setMovingSquareNow(): void; /** * Method Parameters: * - (boolean arg0): void */ setNPC(arg0: boolean): void; /** * Method Parameters: * - (String arg0): void */ setName(arg0: string): void; /** * Method Parameters: * - (int arg0): void */ setNextWander(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setNoDamage(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setNoPicking(arg0: boolean): void; /** * Method Parameters: * - (int arg0): void */ setNumSurvivorsInVicinity(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setNx(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setNy(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setOffsetX(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setOffsetY(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setOnDeathDone(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setOnFire(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setOnFloor(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setOnKillDone(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void * - (int arg0, boolean arg1): void */ setOutlineHighlight(arg0: boolean | number, arg1?: boolean): void; /** * Method Parameters: * - (ColorInfo arg0): void * - (int arg0, ColorInfo arg1): void * - (float arg0, float arg1, float arg2, float arg3): void * - (int arg0, float arg1, float arg2, float arg3, float arg4): void */ setOutlineHighlightCol(arg0: zombie.core.textures.ColorInfo | number, arg1?: zombie.core.textures.ColorInfo | number, arg2?: number, arg3?: number, arg4?: number): void; /** * Method Parameters: * - (boolean arg0): void * - (int arg0, boolean arg1): void */ setOutlineHlAttached(arg0: boolean | number, arg1?: boolean): void; /** * Method Parameters: * - (boolean arg0): void * - (int arg0, boolean arg1): void */ setOutlineHlBlink(arg0: boolean | number, arg1?: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setOutlineOnMouseover(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setOutlineThickness(arg0: number): void; /** * Method Parameters: * - (String arg0): void * - (String arg0, boolean arg1): void * - (String arg0, float arg1, float arg2, float arg3, float arg4): void * - (String arg0, float arg1, float arg2, float arg3, float arg4, boolean arg5): boolean */ setOverlaySprite(arg0: string, arg1?: boolean | number, arg2?: number, arg3?: number, arg4?: number, arg5?: boolean): void | boolean; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3): void */ setOverlaySpriteColor(arg0: number, arg1: number, arg2: number, arg3: number): void; /** * Method Parameters: * - (float arg0): void */ setPainDelta(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setPainEffect(arg0: number): void; /** * Method Parameters: * - (Path arg0): void */ setPath2(arg0: zombie.vehicles.PolygonalMap2$Path): void; /** * Method Parameters: * - (int arg0): void */ setPathFindIndex(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setPathIndex(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setPathing(arg0: boolean): void; /** * Method Parameters: * - (int arg0): void */ setPatience(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setPatienceMax(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setPatienceMin(arg0: number): void; /** * Method Parameters: * - (Perk arg0, int arg1): void */ setPerkLevelDebug(arg0: zombie.characters.skills.PerkFactory$Perk, arg1: number): void; /** * Method Parameters: * - (int arg0): void * - (int arg0, boolean arg1): void */ setPersistentOutfitID(arg0: number, arg1?: boolean): void; /** * Method Parameters: * - (int arg0): void */ setPipedFuelAmount(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setPlayingDeathSound(arg0: boolean): void; /** * Method Parameters: * - (InventoryItem arg0): void */ setPrimaryHandItem(arg0: zombie.inventory.InventoryItem): void; /** * Method Parameters: * - (boolean arg0): void */ setRangedWeaponEmpty(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setReading(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setReanim(arg0: boolean): void; /** * Method Parameters: * - (int arg0): void */ setReanimAnimDelay(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setReanimAnimFrame(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setReanimateTimer(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setRecoilDelay(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setReduceInfectionPower(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setRemoteID(arg0: number): void; /** * Method Parameters: * - (RenderEffectType arg0): void * - (RenderEffectType arg0, boolean arg1): void */ setRenderEffect(arg0: zombie.iso.objects.RenderEffectType, arg1?: boolean): void; /** * Method Parameters: * - (float arg0): void */ setRenderYOffset(arg0: number): void; /** * Method Parameters: * - (IsoObject arg0): void */ setRerouteCollide(arg0: zombie.iso.IsoObject): void; /** * Method Parameters: * - (IsoObject arg0): void */ setRerouteMask(arg0: zombie.iso.IsoObject): void; /** * Method Parameters: * - (boolean arg0): void */ setRunning(arg0: boolean): void; /** * Method Parameters: * - (Safety arg0): void */ setSafety(arg0: zombie.characters.Safety): void; /** * Method Parameters: * - (String arg0): void */ setSayLine(arg0: string): void; /** * Method Parameters: * - (boolean arg0): void */ setSceneCulled(arg0: boolean): void; /** * Method Parameters: * - (String arg0): void */ setScriptModule(arg0: string): void; /** * Method Parameters: * - (float arg0): void */ setScriptnx(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setScriptny(arg0: number): void; /** * Method Parameters: * - (InventoryItem arg0): void */ setSecondaryHandItem(arg0: zombie.inventory.InventoryItem): void; /** * Method Parameters: * - (boolean arg0): void */ setShootable(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setShowAdminTag(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setSitOnGround(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setSleepingTabletDelta(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setSleepingTabletEffect(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setSlowFactor(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setSlowTimer(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setSneaking(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setSolid(arg0: boolean): void; /** * Method Parameters: * - (Color arg0): void */ setSpeakColour(arg0: zombie.core.Color): void; /** * Method Parameters: * - (ColorInfo arg0): void */ setSpeakColourInfo(arg0: zombie.core.textures.ColorInfo): void; /** * Method Parameters: * - (int arg0): void */ setSpeakTime(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setSpeaking(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setSpecialTooltip(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setSpeedMod(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setSprinting(arg0: boolean): void; /** * Method Parameters: * - (String arg0): void * - (IsoSprite arg0): void */ setSprite(arg0: string | zombie.iso.sprite.IsoSprite): void; /** * Method Parameters: * - (String arg0): void */ setSpriteFromName(arg0: string): void; /** * Method Parameters: * - (IsoGridSquare arg0): void */ setSquare(arg0: zombie.iso.IsoGridSquare): void; /** * Method Parameters: * - (float arg0): void */ setStaggerTimeMod(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setStateEventDelayTimer(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setStateMachineLocked(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setSuperAttack(arg0: boolean): void; /** * Method Parameters: * - (int arg0): void */ setSurvivorKills(arg0: number): void; /** * Method Parameters: * - (KahluaTable arg0): void */ setTable(arg0: se.krka.kahlua.vm.KahluaTable): void; /** * Method Parameters: * - (boolean arg0): void */ setTaintedWater(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void * - (int arg0, float arg1): void */ setTargetAlpha(arg0: number, arg1?: number): void; /** * Method Parameters: * - (NetworkTeleport arg0): void */ setTeleport(arg0: zombie.characters.NetworkTeleport): void; /** * Method Parameters: * - (float arg0): void */ setTemperature(arg0: number): void; /** * Method Parameters: * - (ModelInstanceTextureCreator arg0): void */ setTextureCreator(arg0: zombie.core.skinnedmodel.model.ModelInstanceTextureCreator): void; /** * Method Parameters: * - (Thumpable arg0): void */ setThumpTarget(arg0: zombie.iso.objects.interfaces.Thumpable): void; /** * Method Parameters: * - (float arg0): void */ setTimeOfSleep(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setTimeSinceLastSmoke(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setTimeSinceZombieAttack(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setTimeThumping(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setTimedActionInstantCheat(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setTurnDelta(arg0: number): void; /** * Method Parameters: * - (IsoObjectType arg0): void */ setType(arg0: zombie.iso.SpriteDetails.IsoObjectType): void; /** * Method Parameters: * - (boolean arg0): void */ setUnlimitedCarry(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setUnlimitedEndurance(arg0: boolean): void; /** * Method Parameters: * - (HandWeapon arg0): void */ setUseHandWeapon(arg0: zombie.inventory.types.HandWeapon): void; /** * Method Parameters: * - (boolean arg0): void */ setUsesExternalWaterSource(arg0: boolean): void; /** * Method Parameters: * - (IAnimationVariableSlot arg0): void * - (String arg0, boolean arg1): void * - (String arg0, float arg1): void * - (String arg0, String arg1): void * - (String arg0, boolean arg1, CallbackGetStrongTyped arg2): void * - (String arg0, float arg1, CallbackGetStrongTyped arg2): void * - (String arg0, int arg1, CallbackGetStrongTyped arg2): void * - (String arg0, String arg1, CallbackGetStrongTyped arg2): void * - (String arg0, boolean arg1, CallbackGetStrongTyped arg2, CallbackSetStrongTyped arg3): void * - (String arg0, float arg1, CallbackGetStrongTyped arg2, CallbackSetStrongTyped arg3): void * - (String arg0, int arg1, CallbackGetStrongTyped arg2, CallbackSetStrongTyped arg3): void * - (String arg0, String arg1, CallbackGetStrongTyped arg2, CallbackSetStrongTyped arg3): void */ setVariable(arg0: zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot | string, arg1?: boolean | number | string, arg2?: zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackBool$CallbackGetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackFloat$CallbackGetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackInt$CallbackGetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackString$CallbackGetStrongTyped, arg3?: zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackBool$CallbackSetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackFloat$CallbackSetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackInt$CallbackSetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackString$CallbackSetStrongTyped): void; /** * Method Parameters: * - (BaseVehicle arg0): void */ setVehicle(arg0: zombie.vehicles.BaseVehicle): void; /** * Method Parameters: * - (boolean arg0): void */ setVisibleToNPCs(arg0: boolean): void; /** * Method Parameters: * - (int arg0): void */ setWaterAmount(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setWeight(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setWidth(arg0: number): void; /** * Method Parameters: * - (String arg0, InventoryItem arg1): void * - (String arg0, InventoryItem arg1, boolean arg2): void */ setWornItem(arg0: string, arg1: zombie.inventory.InventoryItem, arg2?: boolean): void; /** * Method Parameters: * - (WornItems arg0): void */ setWornItems(arg0: zombie.characters.WornItems.WornItems): void; /** * Method Parameters: * - (float arg0): void */ setX(arg0: number): void; /** * Method Parameters: * - (XP arg0): void */ setXp(arg0: zombie.characters.IsoGameCharacter$XP): void; /** * Method Parameters: * - (float arg0): void */ setY(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setZ(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setZombieKills(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setZombiesDontAttack(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setbAltCollide(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setbClimbing(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setbDoDefer(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setbFalling(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setbOnBed(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setbUseParts(arg0: boolean): void; /** * Method Parameters: * - (Empty): boolean */ shouldBeTurning(): boolean; /** * Method Parameters: * - (Empty): boolean */ shouldBeTurning90(): boolean; /** * Method Parameters: * - (Empty): boolean */ shouldBeTurningAround(): boolean; /** * Method Parameters: * - (Empty): boolean */ shouldBecomeCorpse(): boolean; /** * Method Parameters: * - (Empty): boolean */ shouldBecomeZombieAfterDeath(): boolean; /** * Method Parameters: * - (Empty): boolean */ shouldDoInventory(): boolean; /** * Method Parameters: * - (Empty): boolean */ shouldWaitToStartTimedAction(): boolean; /** * Method Parameters: * - (VehiclePart arg0): void */ smashCarWindow(arg0: zombie.vehicles.VehiclePart): void; /** * Method Parameters: * - (IsoWindow arg0): void */ smashWindow(arg0: zombie.iso.objects.IsoWindow): void; /** * Method Parameters: * - (Empty): void */ softReset(): void; /** * Method Parameters: * - (int arg0, float arg1): void */ splatBlood(arg0: number, arg1: number): void; /** * Method Parameters: * - (Empty): void */ splatBloodFloor(): void; /** * Method Parameters: * - (Empty): void */ splatBloodFloorBig(): void; /** * Method Parameters: * - (IsoMovingObject arg0, boolean arg1): void */ spotted(arg0: zombie.iso.IsoMovingObject, arg1: boolean): void; /** * Method Parameters: * - (long arg0, GameSoundClip arg1, BitSet arg2): void */ startEvent(arg0: number, arg1: zombie.audio.GameSoundClip, arg2: java.util.BitSet): void; /** * Method Parameters: * - (Empty): void */ startMuzzleFlash(): void; /** * Method Parameters: * - (Empty): zombie.core.skinnedmodel.advancedanimation.AnimationVariableSource */ startPlaybackGameVariables(): zombie.core.skinnedmodel.advancedanimation.AnimationVariableSource; /** * Method Parameters: * - (long arg0, GameSoundClip arg1, BitSet arg2): void */ stopEvent(arg0: number, arg1: zombie.audio.GameSoundClip, arg2: java.util.BitSet): void; /** * Method Parameters: * - (long arg0): void */ stopOrTriggerSound(arg0: number): void; /** * Method Parameters: * - (boolean arg0, byte arg1, UdpConnection arg2, ByteBuffer arg3): void */ syncIsoObject(arg0: boolean, arg1: number, arg2: zombie.core.raknet.UdpConnection, arg3: java.nio.ByteBuffer): void; /** * Method Parameters: * - (ByteBufferWriter arg0): void */ syncIsoObjectSend(arg0: zombie.core.network.ByteBufferWriter): void; /** * Method Parameters: * - (IsoZombie arg0): boolean */ testDefense(arg0: zombie.characters.IsoZombie): boolean; /** * Method Parameters: * - (IsoMovingObject arg0): string */ testDotSide(arg0: zombie.iso.IsoMovingObject): string; /** * Method Parameters: * - (Empty): void */ transmitCompleteItemToClients(): void; /** * Method Parameters: * - (Empty): void */ transmitCompleteItemToServer(): void; /** * Method Parameters: * - (Empty): void */ transmitCustomColor(): void; /** * Method Parameters: * - (Empty): void */ transmitModData(): void; /** * Method Parameters: * - (Empty): void */ transmitUpdatedSprite(): void; /** * Method Parameters: * - (Empty): void * - (UdpConnection arg0): void */ transmitUpdatedSpriteToClients(arg0?: zombie.core.raknet.UdpConnection): void; /** * Method Parameters: * - (Empty): void */ transmitUpdatedSpriteToServer(): void; /** * Method Parameters: * - (Empty): void */ unsetOutlineHighlight(): void; /** * Method Parameters: * - (Empty): void */ update(): void; /** * Method Parameters: * - (Empty): void */ updateEmitter(): void; /** * Method Parameters: * - (Empty): void */ updateEquippedRadioFreq(): void; /** * Method Parameters: * - (long arg0, GameSoundClip arg1): void */ updateEvent(arg0: number, arg1: zombie.audio.GameSoundClip): void; /** * Method Parameters: * - (Empty): void */ updateLightInfo(): void; /** * Method Parameters: * - (Empty): void */ updateRecoilVar(): void; /** * Method Parameters: * - (Empty): void */ updateSpeedModifiers(): void; /** * Method Parameters: * - (Empty): void */ updateTextObjects(): void; /** * Method Parameters: * - (InventoryItem arg0): void */ useItemOn(arg0: zombie.inventory.InventoryItem): void; /** * Method Parameters: * - (int arg0): number */ useWater(arg0: number): number; /** * Method Parameters: * - (ByteBuffer arg0): void */ writeInventory(arg0: java.nio.ByteBuffer): void; /** * Method Parameters: * - (ByteBufferWriter arg0): void */ writeToRemoteBuffer(arg0: zombie.core.network.ByteBufferWriter): void; /** * Method Parameters: * - (Empty): void */ zeroForwardDirectionX(): void; /** * Method Parameters: * - (Empty): void */ zeroForwardDirectionY(): void; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.IsoObject * - (int arg0, int arg1, int arg2): zombie.iso.IsoObject */ static FindExternalWaterSource(arg0: zombie.iso.IsoGridSquare | number, arg1?: number, arg2?: number): zombie.iso.IsoObject; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0): zombie.iso.IsoObject */ static FindWaterSourceOnSquare(arg0: zombie.iso.IsoGridSquare): zombie.iso.IsoObject; /** * @noSelf * * Method Parameters: * - (IsoCell arg0, int arg1): java.lang.Class */ static factoryClassFromFileInput(arg0: zombie.iso.IsoCell, arg1: number): java.lang.Class; /** * @noSelf * * Method Parameters: * - (IsoCell arg0, byte arg1): zombie.iso.IsoObject * - (IsoCell arg0, ByteBuffer arg1): zombie.iso.IsoObject */ static factoryFromFileInput(arg0: zombie.iso.IsoCell, arg1: number | java.nio.ByteBuffer): zombie.iso.IsoObject; /** * @noSelf * * Method Parameters: * - (IsoCell arg0, int arg1): zombie.iso.IsoObject */ static factoryFromFileInput_OLD(arg0: zombie.iso.IsoCell, arg1: number): zombie.iso.IsoObject; /** * @noSelf * * Method Parameters: * - (String arg0): number */ static factoryGetClassID(arg0: string): number; /** * @noSelf * * Method Parameters: * - (Empty): zombie.iso.IsoObject$IsoObjectFactory */ static getFactoryVehicle(): zombie.iso.IsoObject$IsoObjectFactory; /** * @noSelf * * Method Parameters: * - (Empty): number */ static getIDCount(): number; /** * @noSelf * * Method Parameters: * - (Empty): zombie.core.textures.ColorInfo */ static getInf(): zombie.core.textures.ColorInfo; /** * @noSelf * * Method Parameters: * - (Empty): zombie.iso.IsoObject */ static getLastRendered(): zombie.iso.IsoObject; /** * @noSelf * * Method Parameters: * - (Empty): zombie.iso.IsoObject */ static getLastRenderedRendered(): zombie.iso.IsoObject; /** * @noSelf * * Method Parameters: * - (Empty): number[] */ static getLevelUpLevels(): number[]; /** * @noSelf * * Method Parameters: * - (Empty): zombie.iso.IsoObject * - (IsoGridSquare arg0, String arg1, String arg2, boolean arg3): zombie.iso.IsoObject */ static getNew(arg0?: zombie.iso.IsoGridSquare, arg1?: string, arg2?: string, arg3?: boolean): zombie.iso.IsoObject; /** * @noSelf * * Method Parameters: * - (Empty): java.util.HashMap */ static getSurvivorMap(): java.util.HashMap; /** * @noSelf * * Method Parameters: * - (Empty): zombie.iso.Vector2 */ static getTempo(): zombie.iso.Vector2; /** * @noSelf * * Method Parameters: * - (Vector2 arg0, IsoDirections arg1): zombie.iso.Vector2 */ static getVectorFromDirection(arg0: zombie.iso.Vector2, arg1: zombie.iso.IsoDirections): zombie.iso.Vector2; /** * @noSelf * * Method Parameters: * - (int arg0): void */ static setDefaultCondition(arg0: number): void; /** * @noSelf * * Method Parameters: * - (int arg0): void */ static setIDCount(arg0: number): void; /** * @noSelf * * Method Parameters: * - (IsoObject arg0): void */ static setLastRendered(arg0: zombie.iso.IsoObject): void; /** * @noSelf * * Method Parameters: * - (IsoObject arg0): void */ static setLastRenderedRendered(arg0: zombie.iso.IsoObject): void; } } }