/** @noSelfInFile */ declare module '@asledgehammer/pipewrench' { export namespace zombie.erosion.season { /** * @customConstructor ErosionSeason.new * @ * [CLASS] zombie.erosion.season.ErosionSeason */ export class ErosionSeason { /** int */ static readonly NUM_SEASONS: number; /** int */ static readonly SEASON_AUTUMN: number; /** int */ static readonly SEASON_DEFAULT: number; /** int */ static readonly SEASON_SPRING: number; /** int */ static readonly SEASON_SUMMER: number; /** int */ static readonly SEASON_SUMMER2: number; /** int */ static readonly SEASON_WINTER: number; /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (Empty): any * - (Empty): zombie.erosion.season.ErosionSeason */ clone(): any; /** * Method Parameters: * - (Empty): number */ getCurDayPercent(): number; /** * Method Parameters: * - (Empty): number */ getDawn(): number; /** * Method Parameters: * - (Empty): number */ getDayHighNoon(): number; /** * Method Parameters: * - (Empty): number */ getDayMeanTemperature(): number; /** * Method Parameters: * - (Empty): number */ getDayNoiseVal(): number; /** * Method Parameters: * - (Empty): number */ getDayTemperature(): number; /** * Method Parameters: * - (Empty): number */ getDaylight(): number; /** * Method Parameters: * - (Empty): number */ getDusk(): number; /** * Method Parameters: * - (Empty): number */ getHighNoon(): number; /** * Method Parameters: * - (Empty): number */ getLat(): number; /** * Method Parameters: * - (Empty): number */ getMaxDaylightSummer(): number; /** * Method Parameters: * - (Empty): number */ getMaxDaylightWinter(): number; /** * Method Parameters: * - (Empty): number */ getRainDayStrength(): number; /** * Method Parameters: * - (Empty): number */ getRainYearAverage(): number; /** * Method Parameters: * - (Empty): number */ getSeason(): number; /** * Method Parameters: * - (Empty): number */ getSeasonDay(): number; /** * Method Parameters: * - (Empty): number */ getSeasonDays(): number; /** * Method Parameters: * - (Empty): number */ getSeasonLag(): number; /** * Method Parameters: * - (Empty): string */ getSeasonName(): string; /** * Method Parameters: * - (Empty): number */ getSeasonProgression(): number; /** * Method Parameters: * - (Empty): number */ getSeasonStrength(): number; /** * Method Parameters: * - (Empty): number */ getSeedA(): number; /** * Method Parameters: * - (Empty): number */ getSeedB(): number; /** * Method Parameters: * - (Empty): number */ getSeedC(): number; /** * Method Parameters: * - (Empty): number */ getTempDiff(): number; /** * Method Parameters: * - (Empty): number */ getTempMax(): number; /** * Method Parameters: * - (Empty): number */ getTempMin(): number; /** * Method Parameters: * - (int arg0, int arg1, int arg2): java.util.GregorianCalendar */ getWinterStartDay(arg0: number, arg1: number, arg2: number): java.util.GregorianCalendar; /** * Method Parameters: * - (int arg0, int arg1, int arg2, int arg3, int arg4, float arg5, int arg6, int arg7, int arg8): void */ init(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): void; /** * Method Parameters: * - (Empty): boolean */ isRainDay(): boolean; /** * Method Parameters: * - (int arg0): boolean */ isSeason(arg0: number): boolean; /** * Method Parameters: * - (Empty): boolean */ isSunnyDay(): boolean; /** * Method Parameters: * - (Empty): boolean */ isThunderDay(): boolean; /** * Method Parameters: * - (int arg0): void */ setCurSeason(arg0: number): void; /** * Method Parameters: * - (int arg0, int arg1, int arg2): void */ setDay(arg0: number, arg1: number, arg2: number): void; /** * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11): void */ setRain(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ static Reset(): void; } } }