/** @noSelfInFile */ declare module '@asledgehammer/pipewrench' { export namespace zombie.characters.skills { /** * @customConstructor PerkFactory.new * @ * [CLASS] zombie.characters.skills.PerkFactory */ export class PerkFactory { /** java.util.ArrayList */ static readonly PerkList?: java.util.ArrayList; /** * Constructors: * - (Empty Constructor) */ constructor(); /** * @noSelf * * Method Parameters: * - (Perk arg0, String arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11): zombie.characters.skills.PerkFactory$Perk * - (Perk arg0, String arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, boolean arg12): zombie.characters.skills.PerkFactory$Perk * - (Perk arg0, String arg1, Perk arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12): zombie.characters.skills.PerkFactory$Perk * - (Perk arg0, String arg1, Perk arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, boolean arg13): zombie.characters.skills.PerkFactory$Perk */ static AddPerk(arg0: zombie.characters.skills.PerkFactory$Perk, arg1: string, arg2: number | zombie.characters.skills.PerkFactory$Perk, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number, arg12?: boolean | number, arg13?: boolean): zombie.characters.skills.PerkFactory$Perk; /** * @noSelf * * Method Parameters: * - (Empty): void */ static Reset(): void; /** * @noSelf * * Method Parameters: * - (Perk arg0): zombie.characters.skills.PerkFactory$Perk */ static getPerk(arg0: zombie.characters.skills.PerkFactory$Perk): zombie.characters.skills.PerkFactory$Perk; /** * @noSelf * * Method Parameters: * - (String arg0): zombie.characters.skills.PerkFactory$Perk */ static getPerkFromName(arg0: string): zombie.characters.skills.PerkFactory$Perk; /** * @noSelf * * Method Parameters: * - (Perk arg0): string */ static getPerkName(arg0: zombie.characters.skills.PerkFactory$Perk): string; /** * @noSelf * * Method Parameters: * - (Empty): void */ static init(): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ static initTranslations(): void; } /** * @customConstructor Perk.new * @ * [CLASS] zombie.characters.skills.PerkFactory$Perk */ export class PerkFactory$Perk { /** * Constructors: * - (String arg0) * - (String arg0, Perk arg1) */ constructor(arg0: string, arg1?: zombie.characters.skills.PerkFactory$Perk); /** * Method Parameters: * - (Empty): string */ getId(): string; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.characters.skills.PerkFactory$Perk */ getParent(): zombie.characters.skills.PerkFactory$Perk; /** * Method Parameters: * - (int arg0): number */ getTotalXpForLevel(arg0: number): number; /** * Method Parameters: * - (Empty): zombie.characters.skills.PerkFactory$Perk */ getType(): zombie.characters.skills.PerkFactory$Perk; /** * Method Parameters: * - (Empty): number */ getXp1(): number; /** * Method Parameters: * - (Empty): number */ getXp10(): number; /** * Method Parameters: * - (Empty): number */ getXp2(): number; /** * Method Parameters: * - (Empty): number */ getXp3(): number; /** * Method Parameters: * - (Empty): number */ getXp4(): number; /** * Method Parameters: * - (Empty): number */ getXp5(): number; /** * Method Parameters: * - (Empty): number */ getXp6(): number; /** * Method Parameters: * - (Empty): number */ getXp7(): number; /** * Method Parameters: * - (Empty): number */ getXp8(): number; /** * Method Parameters: * - (Empty): number */ getXp9(): number; /** * Method Parameters: * - (int arg0): number */ getXpForLevel(arg0: number): number; /** * Method Parameters: * - (Empty): number */ index(): number; /** * Method Parameters: * - (Empty): boolean */ isCustom(): boolean; /** * Method Parameters: * - (Empty): boolean */ isPassiv(): boolean; /** * Method Parameters: * - (Empty): void */ setCustom(): void; /** * Method Parameters: * - (Empty): string */ toString(): string; } /** * @customConstructor Perks.new * @ * [CLASS] zombie.characters.skills.PerkFactory$Perks */ export class PerkFactory$Perks { /** zombie.characters.skills.PerkFactory$Perk */ static readonly Agility?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Aiming?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Axe?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Blacksmith?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Blunt?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Combat?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Cooking?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Crafting?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Doctor?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Electricity?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Farming?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Firearm?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Fishing?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Fitness?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Lightfoot?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly LongBlade?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly MAX?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Maintenance?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Mechanics?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Melee?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Melting?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly MetalWelding?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Nimble?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly None?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Passiv?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly PlantScavenging?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Reloading?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly SmallBlade?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly SmallBlunt?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Sneak?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Spear?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Sprinting?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Strength?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Survivalist?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Tailoring?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Trapping?: zombie.characters.skills.PerkFactory$Perk; /** zombie.characters.skills.PerkFactory$Perk */ static readonly Woodwork?: zombie.characters.skills.PerkFactory$Perk; /** * Constructors: * - (Empty Constructor) */ constructor(); /** * @noSelf * * Method Parameters: * - (String arg0): zombie.characters.skills.PerkFactory$Perk */ static FromString(arg0: string): zombie.characters.skills.PerkFactory$Perk; /** * @noSelf * * Method Parameters: * - (int arg0): zombie.characters.skills.PerkFactory$Perk */ static fromIndex(arg0: number): zombie.characters.skills.PerkFactory$Perk; /** * @noSelf * * Method Parameters: * - (Empty): number */ static getMaxIndex(): number; } } }