/** @noSelfInFile */ declare module '@asledgehammer/pipewrench' { export namespace zombie.characters.BodyDamage { /** * @customConstructor BodyDamage.new * @ * [CLASS] zombie.characters.BodyDamage.BodyDamage */ export class BodyDamage { /** float */ static readonly InfectionLevelToZombify: number; /** * Constructors: * - (IsoGameCharacter arg0) */ constructor(arg0: zombie.characters.IsoGameCharacter); /** * Method Parameters: * - (int arg0, float arg1): void * - (BodyPartType arg0, float arg1): void */ AddDamage(arg0: number | zombie.characters.BodyDamage.BodyPartType, arg1: number): void; /** * Method Parameters: * - (float arg0): void */ AddGeneralHealth(arg0: number): void; /** * Method Parameters: * - (Empty): void */ AddRandomDamage(): void; /** * Method Parameters: * - (IsoZombie arg0, String arg1): boolean */ AddRandomDamageFromZombie(arg0: zombie.characters.IsoZombie, arg1: string): boolean; /** * Method Parameters: * - (HandWeapon arg0): void */ DamageFromWeapon(arg0: zombie.inventory.types.HandWeapon): void; /** * Method Parameters: * - (int arg0): void */ DisableFakeInfection(arg0: number): void; /** * Method Parameters: * - (int arg0, int arg1, int arg2, int arg3, float arg4, float arg5, float arg6, float arg7): void */ DrawUntexturedQuad(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): void; /** * Method Parameters: * - (Empty): boolean */ HasInjury(): boolean; /** * Method Parameters: * - (int arg0): void */ IncreasePanic(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ IncreasePanicFloat(arg0: number): void; /** * Method Parameters: * - (int arg0): boolean * - (BodyPartType arg0): boolean */ IsBandaged(arg0: number | zombie.characters.BodyDamage.BodyPartType): boolean; /** * Method Parameters: * - (int arg0): boolean * - (BodyPartType arg0): boolean */ IsBitten(arg0: number | zombie.characters.BodyDamage.BodyPartType): boolean; /** * Method Parameters: * - (int arg0): boolean * - (BodyPartType arg0): boolean */ IsBleeding(arg0: number | zombie.characters.BodyDamage.BodyPartType): boolean; /** * Method Parameters: * - (int arg0): boolean * - (BodyPartType arg0): boolean */ IsBleedingStemmed(arg0: number | zombie.characters.BodyDamage.BodyPartType): boolean; /** * Method Parameters: * - (int arg0): boolean * - (BodyPartType arg0): boolean */ IsCortorised(arg0: number | zombie.characters.BodyDamage.BodyPartType): boolean; /** * Method Parameters: * - (BodyPartType arg0): boolean */ IsCut(arg0: zombie.characters.BodyDamage.BodyPartType): boolean; /** * Method Parameters: * - (BodyPartType arg0): boolean */ IsDeepWounded(arg0: zombie.characters.BodyDamage.BodyPartType): boolean; /** * Method Parameters: * - (Empty): boolean * - (int arg0): boolean */ IsFakeInfected(arg0?: number): boolean; /** * Method Parameters: * - (Empty): boolean * - (int arg0): boolean * - (BodyPartType arg0): boolean */ IsInfected(arg0?: number | zombie.characters.BodyDamage.BodyPartType): boolean; /** * Method Parameters: * - (Empty): boolean */ IsOnFire(): boolean; /** * Method Parameters: * - (int arg0): boolean * - (BodyPartType arg0): boolean */ IsScratched(arg0: number | zombie.characters.BodyDamage.BodyPartType): boolean; /** * Method Parameters: * - (Empty): number */ IsSneezingCoughing(): number; /** * Method Parameters: * - (int arg0): boolean * - (BodyPartType arg0): boolean */ IsStitched(arg0: number | zombie.characters.BodyDamage.BodyPartType): boolean; /** * Method Parameters: * - (int arg0): boolean * - (BodyPartType arg0): boolean */ IsWounded(arg0: number | zombie.characters.BodyDamage.BodyPartType): boolean; /** * Method Parameters: * - (Food arg0): void * - (Food arg0, float arg1): void */ JustAteFood(arg0: zombie.inventory.types.Food, arg1?: number): void; /** * Method Parameters: * - (Food arg0, float arg1): void */ JustDrankBooze(arg0: zombie.inventory.types.Food, arg1: number): void; /** * Method Parameters: * - (Literature arg0): void */ JustReadSomething(arg0: zombie.inventory.types.Literature): void; /** * Method Parameters: * - (Empty): void */ JustTookPainMeds(): void; /** * Method Parameters: * - (InventoryItem arg0): void */ JustTookPill(arg0: zombie.inventory.InventoryItem): void; /** * Method Parameters: * - (boolean arg0): void */ OnFire(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ ReduceGeneralHealth(arg0: number): void; /** * Method Parameters: * - (Empty): void */ ReducePanic(): void; /** * Method Parameters: * - (Empty): void */ RestoreToFullHealth(): void; /** * Method Parameters: * - (int arg0, boolean arg1, float arg2, boolean arg3, String arg4): void */ SetBandaged(arg0: number, arg1: boolean, arg2: number, arg3: boolean, arg4: string): void; /** * Method Parameters: * - (int arg0, boolean arg1): void * - (BodyPartType arg0, boolean arg1): void * - (int arg0, boolean arg1, boolean arg2): void */ SetBitten(arg0: number | zombie.characters.BodyDamage.BodyPartType, arg1: boolean, arg2?: boolean): void; /** * Method Parameters: * - (int arg0, boolean arg1): void * - (BodyPartType arg0, boolean arg1): void */ SetBleeding(arg0: number | zombie.characters.BodyDamage.BodyPartType, arg1: boolean): void; /** * Method Parameters: * - (int arg0, boolean arg1): void * - (BodyPartType arg0, boolean arg1): void */ SetBleedingStemmed(arg0: number | zombie.characters.BodyDamage.BodyPartType, arg1: boolean): void; /** * Method Parameters: * - (int arg0, boolean arg1): void * - (BodyPartType arg0, boolean arg1): void */ SetCortorised(arg0: number | zombie.characters.BodyDamage.BodyPartType, arg1: boolean): void; /** * Method Parameters: * - (int arg0, boolean arg1): void */ SetCut(arg0: number, arg1: boolean): void; /** * Method Parameters: * - (int arg0, boolean arg1): void * - (BodyPartType arg0, boolean arg1): void */ SetScratched(arg0: number | zombie.characters.BodyDamage.BodyPartType, arg1: boolean): void; /** * Method Parameters: * - (int arg0, boolean arg1): void */ SetScratchedFromWeapon(arg0: number, arg1: boolean): void; /** * Method Parameters: * - (int arg0, boolean arg1): void * - (BodyPartType arg0, boolean arg1): void */ SetWounded(arg0: number | zombie.characters.BodyDamage.BodyPartType, arg1: boolean): void; /** * Method Parameters: * - (Empty): void */ ShowDebugInfo(): void; /** * Method Parameters: * - (Empty): void */ TriggerSneezeCough(): void; /** * Method Parameters: * - (Empty): void */ Update(): void; /** * Method Parameters: * - (Empty): void */ UpdateBoredom(): void; /** * Method Parameters: * - (Empty): void */ UpdateCold(): void; /** * Method Parameters: * - (Empty): void */ UpdatePanicState(): void; /** * Method Parameters: * - (Empty): void */ UpdateStrength(): void; /** * Method Parameters: * - (Empty): void */ UpdateWetness(): void; /** * Method Parameters: * - (Empty): boolean */ UseBandageOnMostNeededPart(): boolean; /** * Method Parameters: * - (Empty): boolean */ WasBurntToDeath(): boolean; /** * Method Parameters: * - (BodyPartType arg0, BodyPartType arg1): boolean */ areBodyPartsBleeding(arg0: zombie.characters.BodyDamage.BodyPartType, arg1: zombie.characters.BodyDamage.BodyPartType): boolean; /** * Method Parameters: * - (float arg0): void */ decreaseBodyWetness(arg0: number): void; /** * Method Parameters: * - (BodyPartType arg0, BodyPartType arg1): boolean */ doBodyPartsHaveInjuries(arg0: zombie.characters.BodyDamage.BodyPartType, arg1: zombie.characters.BodyDamage.BodyPartType): boolean; /** * Method Parameters: * - (BodyPartType arg0): boolean */ doesBodyPartHaveInjury(arg0: zombie.characters.BodyDamage.BodyPartType): boolean; /** * Method Parameters: * - (Empty): number */ getApparentInfectionLevel(): number; /** * Method Parameters: * - (BodyPartType arg0): zombie.characters.BodyDamage.BodyPart */ getBodyPart(arg0: zombie.characters.BodyDamage.BodyPartType): zombie.characters.BodyDamage.BodyPart; /** * Method Parameters: * - (int arg0): number * - (BodyPartType arg0): number */ getBodyPartHealth(arg0: number | zombie.characters.BodyDamage.BodyPartType): number; /** * Method Parameters: * - (int arg0): string * - (BodyPartType arg0): string */ getBodyPartName(arg0: number | zombie.characters.BodyDamage.BodyPartType): string; /** * Method Parameters: * - (Empty): java.util.ArrayList */ getBodyParts(): java.util.ArrayList; /** * Method Parameters: * - (BodyPartType arg0): zombie.characters.BodyDamage.BodyPartLast */ getBodyPartsLastState(arg0: zombie.characters.BodyDamage.BodyPartType): zombie.characters.BodyDamage.BodyPartLast; /** * Method Parameters: * - (Empty): number */ getBoredomDecreaseFromReading(): number; /** * Method Parameters: * - (Empty): number */ getBoredomLevel(): number; /** * Method Parameters: * - (Empty): number */ getCatchACold(): number; /** * Method Parameters: * - (Empty): number */ getColdDamageStage(): number; /** * Method Parameters: * - (Empty): number */ getColdProgressionRate(): number; /** * Method Parameters: * - (Empty): number */ getColdReduction(): number; /** * Method Parameters: * - (Empty): number */ getColdSneezeTimerMax(): number; /** * Method Parameters: * - (Empty): number */ getColdSneezeTimerMin(): number; /** * Method Parameters: * - (Empty): number */ getColdStrength(): number; /** * Method Parameters: * - (Empty): number */ getContinualPainIncrease(): number; /** * Method Parameters: * - (Empty): number */ getCurrentNumZombiesVisible(): number; /** * Method Parameters: * - (Empty): number */ getDamageModCount(): number; /** * Method Parameters: * - (Empty): number */ getDrunkIncreaseValue(): number; /** * Method Parameters: * - (Empty): number */ getDrunkReductionValue(): number; /** * Method Parameters: * - (Empty): number */ getFakeInfectionLevel(): number; /** * Method Parameters: * - (Empty): number */ getFoodSicknessLevel(): number; /** * Method Parameters: * - (Empty): number */ getHealth(): number; /** * Method Parameters: * - (Empty): number */ getHealthFromFood(): number; /** * Method Parameters: * - (Empty): number */ getHealthFromFoodTimer(): number; /** * Method Parameters: * - (Empty): number */ getHealthReductionFromSevereBadMoodles(): number; /** * Method Parameters: * - (Empty): number */ getInfectionGrowthRate(): number; /** * Method Parameters: * - (Empty): number */ getInfectionLevel(): number; /** * Method Parameters: * - (Empty): number */ getInfectionMortalityDuration(): number; /** * Method Parameters: * - (Empty): number */ getInfectionTime(): number; /** * Method Parameters: * - (Empty): number */ getInitialBitePain(): number; /** * Method Parameters: * - (Empty): number */ getInitialScratchPain(): number; /** * Method Parameters: * - (Empty): number */ getInitialThumpPain(): number; /** * Method Parameters: * - (Empty): number */ getInitialWoundPain(): number; /** * Method Parameters: * - (Empty): number */ getMildColdSneezeTimerMax(): number; /** * Method Parameters: * - (Empty): number */ getMildColdSneezeTimerMin(): number; /** * Method Parameters: * - (Empty): number */ getNastyColdSneezeTimerMax(): number; /** * Method Parameters: * - (Empty): number */ getNastyColdSneezeTimerMin(): number; /** * Method Parameters: * - (Empty): number */ getNumPartsBitten(): number; /** * Method Parameters: * - (Empty): number */ getNumPartsBleeding(): number; /** * Method Parameters: * - (Empty): number */ getNumPartsScratched(): number; /** * Method Parameters: * - (Empty): number */ getOldNumZombiesVisible(): number; /** * Method Parameters: * - (Empty): number */ getOverallBodyHealth(): number; /** * Method Parameters: * - (Empty): number */ getPainReduction(): number; /** * Method Parameters: * - (Empty): number */ getPainReductionFromMeds(): number; /** * Method Parameters: * - (Empty): number */ getPanicIncreaseValue(): number; /** * Method Parameters: * - (Empty): number */ getPanicIncreaseValueFrame(): number; /** * Method Parameters: * - (Empty): number */ getPanicReductionValue(): number; /** * Method Parameters: * - (Empty): zombie.characters.IsoGameCharacter */ getParentChar(): zombie.characters.IsoGameCharacter; /** * Method Parameters: * - (Empty): number */ getPoisonLevel(): number; /** * Method Parameters: * - (Empty): number */ getReducedHealthAddition(): number; /** * Method Parameters: * - (Empty): number */ getRemotePainLevel(): number; /** * Method Parameters: * - (Empty): number */ getSeverlyReducedHealthAddition(): number; /** * Method Parameters: * - (Empty): number */ getSleepingHealthAddition(): number; /** * Method Parameters: * - (Empty): number */ getSneezeCoughActive(): number; /** * Method Parameters: * - (Empty): number */ getSneezeCoughDelay(): number; /** * Method Parameters: * - (Empty): number */ getSneezeCoughTime(): number; /** * Method Parameters: * - (Empty): number */ getStandardHealthAddition(): number; /** * Method Parameters: * - (Empty): number */ getStandardHealthFromFoodTime(): number; /** * Method Parameters: * - (Empty): number */ getStandardPainReductionWhenWell(): number; /** * Method Parameters: * - (Empty): number */ getTemperature(): number; /** * Method Parameters: * - (Empty): number */ getTemperatureChangeTick(): number; /** * Method Parameters: * - (Empty): zombie.characters.BodyDamage.Thermoregulator */ getThermoregulator(): zombie.characters.BodyDamage.Thermoregulator; /** * Method Parameters: * - (Empty): number */ getTimeToSneezeOrCough(): number; /** * Method Parameters: * - (Empty): number */ getUnhappynessLevel(): number; /** * Method Parameters: * - (Empty): number */ getWetness(): number; /** * Method Parameters: * - (float arg0): void */ increaseBodyWetness(arg0: number): void; /** * Method Parameters: * - (BodyPartType arg0): boolean */ isBodyPartBleeding(arg0: zombie.characters.BodyDamage.BodyPartType): boolean; /** * Method Parameters: * - (Empty): boolean */ isBurntToDeath(): boolean; /** * Method Parameters: * - (Empty): boolean */ isHasACold(): boolean; /** * Method Parameters: * - (Empty): boolean */ isInf(): boolean; /** * Method Parameters: * - (Empty): boolean */ isInfected(): boolean; /** * Method Parameters: * - (Empty): boolean */ isIsFakeInfected(): boolean; /** * Method Parameters: * - (Empty): boolean */ isIsOnFire(): boolean; /** * Method Parameters: * - (Empty): boolean */ isReduceFakeInfection(): boolean; /** * Method Parameters: * - (ByteBuffer arg0, int arg1): void */ load(arg0: java.nio.ByteBuffer, arg1: number): void; /** * Method Parameters: * - (Empty): number */ pickMortalityDuration(): number; /** * Method Parameters: * - (ByteBuffer arg0): void */ save(arg0: java.nio.ByteBuffer): void; /** * Method Parameters: * - (Empty): void */ setBodyPartsLastState(): void; /** * Method Parameters: * - (float arg0): void */ setBoredomDecreaseFromReading(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setBoredomLevel(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setBurntToDeath(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setCatchACold(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setColdDamageStage(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setColdProgressionRate(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setColdReduction(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setColdSneezeTimerMax(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setColdSneezeTimerMin(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setColdStrength(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setContinualPainIncrease(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setCurrentNumZombiesVisible(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setDamageModCount(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setDrunkIncreaseValue(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setDrunkReductionValue(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setFakeInfectionLevel(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setFoodSicknessLevel(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setHasACold(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setHealthFromFood(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setHealthFromFoodTimer(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setHealthReductionFromSevereBadMoodles(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setInf(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setInfected(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setInfectionGrowthRate(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setInfectionLevel(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setInfectionMortalityDuration(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setInfectionTime(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setInitialBitePain(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setInitialScratchPain(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setInitialThumpPain(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setInitialWoundPain(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setIsFakeInfected(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setIsOnFire(arg0: boolean): void; /** * Method Parameters: * - (int arg0): void */ setMildColdSneezeTimerMax(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setMildColdSneezeTimerMin(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setNastyColdSneezeTimerMax(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setNastyColdSneezeTimerMin(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setOldNumZombiesVisible(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setOverallBodyHealth(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setPainReduction(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setPainReductionFromMeds(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setPanicIncreaseValue(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setPanicReductionValue(arg0: number): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ setParentChar(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (float arg0): void */ setPoisonLevel(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setReduceFakeInfection(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setReducedHealthAddition(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setRemotePainLevel(arg0: number): void; /** * Method Parameters: * - (Empty): zombie.characters.BodyDamage.BodyPart */ setScratchedWindow(): zombie.characters.BodyDamage.BodyPart; /** * Method Parameters: * - (float arg0): void */ setSeverlyReducedHealthAddition(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setSleepingHealthAddition(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setSneezeCoughActive(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setSneezeCoughDelay(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setSneezeCoughTime(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setStandardHealthAddition(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setStandardHealthFromFoodTime(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setStandardPainReductionWhenWell(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setTemperature(arg0: number): void; /** * Method Parameters: * - (int arg0): void */ setTimeToSneezeOrCough(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setUnhappynessLevel(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setWetness(arg0: number): void; /** * Method Parameters: * - (Empty): void */ splatBloodFloorBig(): void; /** * @noSelf * * Method Parameters: * - (int arg0): number */ static getSicknessFromCorpsesRate(arg0: number): number; } /** * @customConstructor BodyPart.new * @ * [CLASS] zombie.characters.BodyDamage.BodyPart */ export class BodyPart { /** * Constructors: * - (BodyPartType arg0, IsoGameCharacter arg1) */ constructor(arg0: zombie.characters.BodyDamage.BodyPartType, arg1: zombie.characters.IsoGameCharacter); /** * Method Parameters: * - (float arg0): void */ AddDamage(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ AddHealth(arg0: number): void; /** * Method Parameters: * - (Empty): void */ DamageUpdate(): void; /** * Method Parameters: * - (Empty): void */ DisableFakeInfection(): void; /** * Method Parameters: * - (Empty): boolean */ HasInjury(): boolean; /** * Method Parameters: * - (Empty): boolean */ IsBleedingStemmed(): boolean; /** * Method Parameters: * - (Empty): boolean */ IsCortorised(): boolean; /** * Method Parameters: * - (Empty): boolean */ IsFakeInfected(): boolean; /** * Method Parameters: * - (Empty): boolean */ IsInfected(): boolean; /** * Method Parameters: * - (float arg0): void */ ReduceHealth(arg0: number): void; /** * Method Parameters: * - (Empty): void */ RestoreToFullHealth(): void; /** * Method Parameters: * - (boolean arg0): void * - (boolean arg0, boolean arg1): void */ SetBitten(arg0: boolean, arg1?: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ SetBleedingStemmed(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ SetCortorised(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ SetFakeInfected(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ SetHealth(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ SetInfected(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ SetScratchedWeapon(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ SetScratchedWindow(arg0: boolean): void; /** * Method Parameters: * - (Empty): boolean */ bandaged(): boolean; /** * Method Parameters: * - (Empty): boolean */ bitten(): boolean; /** * Method Parameters: * - (Empty): boolean */ bleeding(): boolean; /** * Method Parameters: * - (float arg0): void */ damageFromFirearm(arg0: number): void; /** * Method Parameters: * - (Empty): boolean */ deepWounded(): boolean; /** * Method Parameters: * - (Empty): void */ generateBleeding(): void; /** * Method Parameters: * - (Empty): void */ generateDeepShardWound(): void; /** * Method Parameters: * - (Empty): void */ generateDeepWound(): void; /** * Method Parameters: * - (int arg0): void */ generateZombieInfection(arg0: number): void; /** * Method Parameters: * - (Empty): number * - (boolean arg0): number */ getAdditionalPain(arg0?: boolean): number; /** * Method Parameters: * - (Empty): number */ getAlcoholLevel(): number; /** * Method Parameters: * - (Empty): number */ getBandageLife(): number; /** * Method Parameters: * - (Empty): string */ getBandageType(): string; /** * Method Parameters: * - (Empty): number */ getBiteTime(): number; /** * Method Parameters: * - (Empty): number */ getBleedingTime(): number; /** * Method Parameters: * - (Empty): number */ getBurnSpeedModifier(): number; /** * Method Parameters: * - (Empty): number */ getBurnTime(): number; /** * Method Parameters: * - (Empty): number */ getComfreyFactor(): number; /** * Method Parameters: * - (Empty): number */ getCutSpeedModifier(): number; /** * Method Parameters: * - (Empty): number */ getCutTime(): number; /** * Method Parameters: * - (Empty): number */ getDeepWoundSpeedModifier(): number; /** * Method Parameters: * - (Empty): number */ getDeepWoundTime(): number; /** * Method Parameters: * - (Empty): number */ getDistToCore(): number; /** * Method Parameters: * - (Empty): number */ getFractureTime(): number; /** * Method Parameters: * - (Empty): number */ getGarlicFactor(): number; /** * Method Parameters: * - (Empty): number */ getHealth(): number; /** * Method Parameters: * - (Empty): number */ getIndex(): number; /** * Method Parameters: * - (Empty): number */ getInnerTemperature(): number; /** * Method Parameters: * - (Empty): number */ getLastTimeBurnWash(): number; /** * Method Parameters: * - (Empty): number */ getPain(): number; /** * Method Parameters: * - (Empty): number */ getPlantainFactor(): number; /** * Method Parameters: * - (Empty): number */ getScratchSpeedModifier(): number; /** * Method Parameters: * - (Empty): number */ getScratchTime(): number; /** * Method Parameters: * - (Empty): number */ getSkinSurface(): number; /** * Method Parameters: * - (Empty): number */ getSkinTemperature(): number; /** * Method Parameters: * - (Empty): number */ getSplintFactor(): number; /** * Method Parameters: * - (Empty): string */ getSplintItem(): string; /** * Method Parameters: * - (Empty): number */ getStiffness(): number; /** * Method Parameters: * - (Empty): number */ getStitchTime(): number; /** * Method Parameters: * - (Empty): zombie.characters.BodyDamage.Thermoregulator$ThermalNode */ getThermalNode(): zombie.characters.BodyDamage.Thermoregulator$ThermalNode; /** * Method Parameters: * - (Empty): zombie.characters.BodyDamage.BodyPartType */ getType(): zombie.characters.BodyDamage.BodyPartType; /** * Method Parameters: * - (Empty): number */ getWetness(): number; /** * Method Parameters: * - (Empty): number */ getWoundInfectionLevel(): number; /** * Method Parameters: * - (Empty): boolean */ haveBullet(): boolean; /** * Method Parameters: * - (Empty): boolean */ haveGlass(): boolean; /** * Method Parameters: * - (Empty): boolean */ isBandageDirty(): boolean; /** * Method Parameters: * - (Empty): boolean */ isBurnt(): boolean; /** * Method Parameters: * - (Empty): boolean */ isCut(): boolean; /** * Method Parameters: * - (Empty): boolean */ isDeepWounded(): boolean; /** * Method Parameters: * - (Empty): boolean */ isGetBandageXp(): boolean; /** * Method Parameters: * - (Empty): boolean */ isGetSplintXp(): boolean; /** * Method Parameters: * - (Empty): boolean */ isGetStitchXp(): boolean; /** * Method Parameters: * - (Empty): boolean */ isInfectedWound(): boolean; /** * Method Parameters: * - (Empty): boolean */ isNeedBurnWash(): boolean; /** * Method Parameters: * - (Empty): boolean */ isSplint(): boolean; /** * Method Parameters: * - (Empty): boolean */ scratched(): boolean; /** * Method Parameters: * - (float arg0): void */ setAdditionalPain(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setAlcoholLevel(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setBandageLife(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setBandageType(arg0: string): void; /** * Method Parameters: * - (boolean arg0, float arg1): void * - (boolean arg0, float arg1, boolean arg2, String arg3): void */ setBandaged(arg0: boolean, arg1: number, arg2?: boolean, arg3?: string): void; /** * Method Parameters: * - (float arg0): void */ setBiteTime(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setBleeding(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setBleedingTime(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setBurnSpeedModifier(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setBurnTime(arg0: number): void; /** * Method Parameters: * - (Empty): void */ setBurned(): void; /** * Method Parameters: * - (float arg0): void */ setComfreyFactor(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void * - (boolean arg0, boolean arg1): void */ setCut(arg0: boolean, arg1?: boolean): void; /** * Method Parameters: * - (float arg0): void */ setCutSpeedModifier(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setCutTime(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setDeepWoundSpeedModifier(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setDeepWoundTime(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setDeepWounded(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setFractureTime(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setGarlicFactor(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setGetBandageXp(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setGetSplintXp(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setGetStitchXp(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0, int arg1): void */ setHaveBullet(arg0: boolean, arg1: number): void; /** * Method Parameters: * - (boolean arg0): void */ setHaveGlass(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setInfectedWound(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setLastTimeBurnWash(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setNeedBurnWash(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setPlantainFactor(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setScratchSpeedModifier(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setScratchTime(arg0: number): void; /** * Method Parameters: * - (boolean arg0, boolean arg1): void */ setScratched(arg0: boolean, arg1: boolean): void; /** * Method Parameters: * - (boolean arg0, float arg1): void */ setSplint(arg0: boolean, arg1: number): void; /** * Method Parameters: * - (float arg0): void */ setSplintFactor(arg0: number): void; /** * Method Parameters: * - (String arg0): void */ setSplintItem(arg0: string): void; /** * Method Parameters: * - (float arg0): void */ setStiffness(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setStitchTime(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setStitched(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setWetness(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setWoundInfectionLevel(arg0: number): void; /** * Method Parameters: * - (Empty): boolean */ stitched(): boolean; /** * Method Parameters: * - (ByteBuffer arg0, byte arg1): void * - (BodyPart arg0, Updater arg1): void */ sync(arg0: java.nio.ByteBuffer | zombie.characters.BodyDamage.BodyPart, arg1: number | zombie.network.BodyDamageSync$Updater): void; } /** * @customConstructor BodyPartLast.new * @ * [CLASS] zombie.characters.BodyDamage.BodyPartLast */ export class BodyPartLast { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (Empty): boolean */ bandaged(): boolean; /** * Method Parameters: * - (Empty): boolean */ bitten(): boolean; /** * Method Parameters: * - (BodyPart arg0): void */ copy(arg0: zombie.characters.BodyDamage.BodyPart): void; /** * Method Parameters: * - (Empty): boolean */ isCut(): boolean; /** * Method Parameters: * - (Empty): boolean */ scratched(): boolean; } /** [ENUM] zombie.characters.BodyDamage.BodyPartType */ export class BodyPartType { protected constructor(); static readonly Foot_L: zombie.characters.BodyDamage.BodyPartType; static readonly Foot_R: zombie.characters.BodyDamage.BodyPartType; static readonly ForeArm_L: zombie.characters.BodyDamage.BodyPartType; static readonly ForeArm_R: zombie.characters.BodyDamage.BodyPartType; static readonly Groin: zombie.characters.BodyDamage.BodyPartType; static readonly Hand_L: zombie.characters.BodyDamage.BodyPartType; static readonly Hand_R: zombie.characters.BodyDamage.BodyPartType; static readonly Head: zombie.characters.BodyDamage.BodyPartType; static readonly LowerLeg_L: zombie.characters.BodyDamage.BodyPartType; static readonly LowerLeg_R: zombie.characters.BodyDamage.BodyPartType; static readonly MAX: zombie.characters.BodyDamage.BodyPartType; static readonly Neck: zombie.characters.BodyDamage.BodyPartType; static readonly Torso_Lower: zombie.characters.BodyDamage.BodyPartType; static readonly Torso_Upper: zombie.characters.BodyDamage.BodyPartType; static readonly UpperArm_L: zombie.characters.BodyDamage.BodyPartType; static readonly UpperArm_R: zombie.characters.BodyDamage.BodyPartType; static readonly UpperLeg_L: zombie.characters.BodyDamage.BodyPartType; static readonly UpperLeg_R: zombie.characters.BodyDamage.BodyPartType; name(): string; ordinal(): number; /** * Method Parameters: * - (Enum arg0): number * - (Object arg0): number */ compareTo(arg0: any): number; /** * Method Parameters: * - (Empty): java.util.Optional> */ describeConstable(): java.util.Optional>; /** * Method Parameters: * - (Object arg0): boolean */ equals(arg0: any): boolean; /** * Method Parameters: * - (Empty): string */ getBandageModel(): string; /** * Method Parameters: * - (boolean arg0): string */ getBiteWoundModel(arg0: boolean): string; /** * Method Parameters: * - (boolean arg0): string */ getCutWoundModel(arg0: boolean): string; /** * Method Parameters: * - (Empty): java.lang.Class */ getDeclaringClass(): java.lang.Class; /** * Method Parameters: * - (boolean arg0): string */ getScratchWoundModel(arg0: boolean): string; /** * Method Parameters: * - (Empty): number */ hashCode(): number; /** * Method Parameters: * - (Empty): number */ index(): number; /** * Method Parameters: * - (Empty): string */ name(): string; /** * Method Parameters: * - (Empty): number */ ordinal(): number; /** * Method Parameters: * - (Empty): string */ toString(): string; /** * @noSelf * * Method Parameters: * - (int arg0): zombie.characters.BodyDamage.BodyPartType */ static FromIndex(arg0: number): zombie.characters.BodyDamage.BodyPartType; /** * @noSelf * * Method Parameters: * - (String arg0): zombie.characters.BodyDamage.BodyPartType */ static FromString(arg0: string): zombie.characters.BodyDamage.BodyPartType; /** * @noSelf * * Method Parameters: * - (BodyPartType arg0): number */ static GetDistToCore(arg0: zombie.characters.BodyDamage.BodyPartType): number; /** * @noSelf * * Method Parameters: * - (BodyPartType arg0): number */ static GetMaxActionPenalty(arg0: zombie.characters.BodyDamage.BodyPartType): number; /** * @noSelf * * Method Parameters: * - (BodyPartType arg0): number */ static GetMaxMovementPenalty(arg0: zombie.characters.BodyDamage.BodyPartType): number; /** * @noSelf * * Method Parameters: * - (BodyPartType arg0): number */ static GetSkinSurface(arg0: zombie.characters.BodyDamage.BodyPartType): number; /** * @noSelf * * Method Parameters: * - (BodyPartType arg0): number */ static GetUmbrellaMod(arg0: zombie.characters.BodyDamage.BodyPartType): number; /** * @noSelf * * Method Parameters: * - (BodyPartType arg0): number */ static ToIndex(arg0: zombie.characters.BodyDamage.BodyPartType): number; /** * @noSelf * * Method Parameters: * - (BodyPartType arg0): string */ static ToString(arg0: zombie.characters.BodyDamage.BodyPartType): string; /** * @noSelf * * Method Parameters: * - (int arg0): number */ static getBleedingTimeModifyer(arg0: number): number; /** * @noSelf * * Method Parameters: * - (int arg0): number */ static getDamageModifyer(arg0: number): number; /** * @noSelf * * Method Parameters: * - (BodyPartType arg0): string */ static getDisplayName(arg0: zombie.characters.BodyDamage.BodyPartType): string; /** * @noSelf * * Method Parameters: * - (int arg0): number */ static getPainModifyer(arg0: number): number; /** * @noSelf * * Method Parameters: * - (Empty): zombie.characters.BodyDamage.BodyPartType */ static getRandom(): zombie.characters.BodyDamage.BodyPartType; /** * @noSelf * * Method Parameters: * - (String arg0): zombie.characters.BodyDamage.BodyPartType * - (Class arg0, String arg1): T */ static valueOf(arg0: string | java.lang.Class, arg1?: string): zombie.characters.BodyDamage.BodyPartType | T; /** * @noSelf * * Method Parameters: * - (Empty): zombie.characters.BodyDamage.BodyPartType[] */ static values(): zombie.characters.BodyDamage.BodyPartType[]; } /** * @customConstructor Fitness.new * @ * [CLASS] zombie.characters.BodyDamage.Fitness */ export class Fitness { /** * Constructors: * - (IsoGameCharacter arg0) */ constructor(arg0: zombie.characters.IsoGameCharacter); /** * Method Parameters: * - (Empty): void */ exerciseRepeat(): void; /** * Method Parameters: * - (String arg0): number */ getCurrentExeStiffnessInc(arg0: string): number; /** * Method Parameters: * - (String arg0): number */ getCurrentExeStiffnessTimer(arg0: string): number; /** * Method Parameters: * - (Empty): zombie.characters.IsoGameCharacter */ getParent(): zombie.characters.IsoGameCharacter; /** * Method Parameters: * - (String arg0): number */ getRegularity(arg0: string): number; /** * Method Parameters: * - (Empty): java.util.HashMap */ getRegularityMap(): java.util.HashMap; /** * Method Parameters: * - (Empty): void */ incFutureStiffness(): void; /** * Method Parameters: * - (Empty): void */ incRegularity(): void; /** * Method Parameters: * - (Empty): void */ incStats(): void; /** * Method Parameters: * - (Empty): void */ init(): void; /** * Method Parameters: * - (Empty): void */ initRegularityMapProfession(): void; /** * Method Parameters: * - (ByteBuffer arg0, int arg1): void */ load(arg0: java.nio.ByteBuffer, arg1: number): void; /** * Method Parameters: * - (Empty): boolean */ onGoingStiffness(): boolean; /** * Method Parameters: * - (Empty): void */ reduceEndurance(): void; /** * Method Parameters: * - (String arg0): void */ removeStiffnessValue(arg0: string): void; /** * Method Parameters: * - (Empty): void */ resetValues(): void; /** * Method Parameters: * - (ByteBuffer arg0): void */ save(arg0: java.nio.ByteBuffer): void; /** * Method Parameters: * - (String arg0): void */ setCurrentExercise(arg0: string): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ setParent(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (HashMap arg0): void */ setRegularityMap(arg0: java.util.HashMap): void; /** * Method Parameters: * - (Empty): void */ update(): void; } /** * @customConstructor FitnessExercise.new * @ * [CLASS] zombie.characters.BodyDamage.Fitness$FitnessExercise */ export class Fitness$FitnessExercise { /** * Constructors: * - (KahluaTableImpl arg0) */ constructor(arg0: se.krka.kahlua.j2se.KahluaTableImpl); } /** [ENUM] zombie.characters.BodyDamage.Metabolics */ export class Metabolics { protected constructor(); static readonly ClimbRope: zombie.characters.BodyDamage.Metabolics; static readonly Default: zombie.characters.BodyDamage.Metabolics; static readonly DefaultExercise: zombie.characters.BodyDamage.Metabolics; static readonly DiggingSpade: zombie.characters.BodyDamage.Metabolics; static readonly DrivingCar: zombie.characters.BodyDamage.Metabolics; static readonly Fitness: zombie.characters.BodyDamage.Metabolics; static readonly FitnessHeavy: zombie.characters.BodyDamage.Metabolics; static readonly ForestryAxe: zombie.characters.BodyDamage.Metabolics; static readonly HeavyDomestic: zombie.characters.BodyDamage.Metabolics; static readonly HeavyWork: zombie.characters.BodyDamage.Metabolics; static readonly JumpFence: zombie.characters.BodyDamage.Metabolics; static readonly LightDomestic: zombie.characters.BodyDamage.Metabolics; static readonly LightWork: zombie.characters.BodyDamage.Metabolics; static readonly MAX: zombie.characters.BodyDamage.Metabolics; static readonly MediumWork: zombie.characters.BodyDamage.Metabolics; static readonly Running10kmh: zombie.characters.BodyDamage.Metabolics; static readonly Running15kmh: zombie.characters.BodyDamage.Metabolics; static readonly SeatedResting: zombie.characters.BodyDamage.Metabolics; static readonly SedentaryActivity: zombie.characters.BodyDamage.Metabolics; static readonly Sleeping: zombie.characters.BodyDamage.Metabolics; static readonly StandingAtRest: zombie.characters.BodyDamage.Metabolics; static readonly UsingTools: zombie.characters.BodyDamage.Metabolics; static readonly Walking2kmh: zombie.characters.BodyDamage.Metabolics; static readonly Walking5kmh: zombie.characters.BodyDamage.Metabolics; name(): string; ordinal(): number; /** * Method Parameters: * - (Enum arg0): number * - (Object arg0): number */ compareTo(arg0: any): number; /** * Method Parameters: * - (Empty): java.util.Optional> */ describeConstable(): java.util.Optional>; /** * Method Parameters: * - (Object arg0): boolean */ equals(arg0: any): boolean; /** * Method Parameters: * - (Empty): number */ getBtuHr(): number; /** * Method Parameters: * - (Empty): java.lang.Class */ getDeclaringClass(): java.lang.Class; /** * Method Parameters: * - (Empty): number */ getMet(): number; /** * Method Parameters: * - (Empty): number */ getW(): number; /** * Method Parameters: * - (Empty): number */ getWm2(): number; /** * Method Parameters: * - (Empty): number */ hashCode(): number; /** * Method Parameters: * - (Empty): string */ name(): string; /** * Method Parameters: * - (Empty): number */ ordinal(): number; /** * Method Parameters: * - (Empty): string */ toString(): string; /** * @noSelf * * Method Parameters: * - (float arg0): number */ static MetToBtuHr(arg0: number): number; /** * @noSelf * * Method Parameters: * - (float arg0): number */ static MetToW(arg0: number): number; /** * @noSelf * * Method Parameters: * - (float arg0): number */ static MetToWm2(arg0: number): number; /** * @noSelf * * Method Parameters: * - (String arg0): zombie.characters.BodyDamage.Metabolics * - (Class arg0, String arg1): T */ static valueOf(arg0: string | java.lang.Class, arg1?: string): zombie.characters.BodyDamage.Metabolics | T; /** * @noSelf * * Method Parameters: * - (Empty): zombie.characters.BodyDamage.Metabolics[] */ static values(): zombie.characters.BodyDamage.Metabolics[]; } /** * @customConstructor Nutrition.new * @ * [CLASS] zombie.characters.BodyDamage.Nutrition */ export class Nutrition { /** * Constructors: * - (IsoPlayer arg0) */ constructor(arg0: zombie.characters.IsoPlayer); /** * Method Parameters: * - (Empty): void */ applyTraitFromWeight(): void; /** * Method Parameters: * - (Empty): void */ applyWeightFromTraits(): void; /** * Method Parameters: * - (Empty): boolean */ canAddFitnessXp(): boolean; /** * Method Parameters: * - (Empty): boolean */ characterHaveWeightTrouble(): boolean; /** * Method Parameters: * - (Empty): number */ getCalories(): number; /** * Method Parameters: * - (Empty): number */ getCarbohydrates(): number; /** * Method Parameters: * - (Empty): number */ getLipids(): number; /** * Method Parameters: * - (Empty): number */ getProteins(): number; /** * Method Parameters: * - (Empty): number */ getWeight(): number; /** * Method Parameters: * - (Empty): boolean */ isDecWeight(): boolean; /** * Method Parameters: * - (Empty): boolean */ isIncWeight(): boolean; /** * Method Parameters: * - (Empty): boolean */ isIncWeightLot(): boolean; /** * Method Parameters: * - (ByteBuffer arg0): void */ load(arg0: java.nio.ByteBuffer): void; /** * Method Parameters: * - (ByteBuffer arg0): void */ save(arg0: java.nio.ByteBuffer): void; /** * Method Parameters: * - (float arg0): void */ setCalories(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setCarbohydrates(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setDecWeight(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setIncWeight(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setIncWeightLot(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setLipids(arg0: number): void; /** * Method Parameters: * - (float arg0): void */ setProteins(arg0: number): void; /** * Method Parameters: * - (double arg0): void */ setWeight(arg0: number): void; /** * Method Parameters: * - (Empty): void */ syncWeight(): void; /** * Method Parameters: * - (Empty): void */ update(): void; } /** * @customConstructor Thermoregulator.new * @ * [CLASS] zombie.characters.BodyDamage.Thermoregulator */ export class Thermoregulator { /** * Constructors: * - (BodyDamage arg0) */ constructor(arg0: zombie.characters.BodyDamage.BodyDamage); /** * Method Parameters: * - (Empty): number */ getBodyFluids(): number; /** * Method Parameters: * - (Empty): number */ getBodyHeatDelta(): number; /** * Method Parameters: * - (Empty): number */ getBodyHeatMultiplier(): number; /** * Method Parameters: * - (Empty): number */ getCatchAColdDelta(): number; /** * Method Parameters: * - (Empty): number */ getCombatModifier(): number; /** * Method Parameters: * - (Empty): number */ getCoreCelcius(): number; /** * Method Parameters: * - (Empty): number */ getCoreHeatContractMultiplier(): number; /** * Method Parameters: * - (Empty): number */ getCoreHeatDelta(): number; /** * Method Parameters: * - (Empty): number */ getCoreHeatExpandMultiplier(): number; /** * Method Parameters: * - (Empty): number */ getCoreRateOfChange(): number; /** * Method Parameters: * - (Empty): number */ getCoreTemperature(): number; /** * Method Parameters: * - (Empty): number */ getCoreTemperatureUI(): number; /** * Method Parameters: * - (Empty): number */ getDbg_primTotal(): number; /** * Method Parameters: * - (Empty): number */ getDbg_secTotal(): number; /** * Method Parameters: * - (Empty): number */ getDbg_totalHeat(): number; /** * Method Parameters: * - (Empty): number */ getDbg_totalHeatRaw(): number; /** * Method Parameters: * - (Empty): number */ getDefaultMultiplier(): number; /** * Method Parameters: * - (Empty): number */ getEnergy(): number; /** * Method Parameters: * - (Empty): number */ getEnergyMultiplier(): number; /** * Method Parameters: * - (Empty): number */ getExternalAirTemperature(): number; /** * Method Parameters: * - (Empty): number */ getFatigueMultiplier(): number; /** * Method Parameters: * - (Empty): number */ getFluidsMultiplier(): number; /** * Method Parameters: * - (Empty): number */ getHeatGeneration(): number; /** * Method Parameters: * - (Empty): number */ getHeatGenerationUI(): number; /** * Method Parameters: * - (Empty): number */ getMetabolicRate(): number; /** * Method Parameters: * - (Empty): number */ getMetabolicRateDecMultiplier(): number; /** * Method Parameters: * - (Empty): number */ getMetabolicRateIncMultiplier(): number; /** * Method Parameters: * - (Empty): number */ getMetabolicRateReal(): number; /** * Method Parameters: * - (Empty): number */ getMetabolicTarget(): number; /** * Method Parameters: * - (Empty): number */ getMovementModifier(): number; /** * Method Parameters: * - (int arg0): zombie.characters.BodyDamage.Thermoregulator$ThermalNode */ getNode(arg0: number): zombie.characters.BodyDamage.Thermoregulator$ThermalNode; /** * Method Parameters: * - (BloodBodyPartType arg0): zombie.characters.BodyDamage.Thermoregulator$ThermalNode */ getNodeForBloodType(arg0: zombie.characterTextures.BloodBodyPartType): zombie.characters.BodyDamage.Thermoregulator$ThermalNode; /** * Method Parameters: * - (BodyPartType arg0): zombie.characters.BodyDamage.Thermoregulator$ThermalNode */ getNodeForType(arg0: zombie.characters.BodyDamage.BodyPartType): zombie.characters.BodyDamage.Thermoregulator$ThermalNode; /** * Method Parameters: * - (Empty): number */ getNodeSize(): number; /** * Method Parameters: * - (Empty): number */ getSetPoint(): number; /** * Method Parameters: * - (Empty): number */ getSimulationMultiplier(): number; /** * Method Parameters: * - (Empty): number */ getSkinCelciusMultiplier(): number; /** * Method Parameters: * - (Empty): number */ getTemperatureAir(): number; /** * Method Parameters: * - (Empty): number */ getTemperatureAirAndWind(): number; /** * Method Parameters: * - (Empty): number */ getThermalDamage(): number; /** * Method Parameters: * - (Empty): number */ getTimedActionTimeModifier(): number; /** * Method Parameters: * - (ByteBuffer arg0, int arg1): void */ load(arg0: java.nio.ByteBuffer, arg1: number): void; /** * Method Parameters: * - (Empty): void */ reset(): void; /** * Method Parameters: * - (ByteBuffer arg0): void */ save(arg0: java.nio.ByteBuffer): void; /** * Method Parameters: * - (float arg0): void * - (Metabolics arg0): void */ setMetabolicTarget(arg0: number | zombie.characters.BodyDamage.Metabolics): void; /** * Method Parameters: * - (Empty): number */ thermalChevronCount(): number; /** * Method Parameters: * - (Empty): boolean */ thermalChevronUp(): boolean; /** * Method Parameters: * - (Empty): void */ update(): void; /** * @noSelf * * Method Parameters: * - (Empty): number */ static getSkinCelciusFavorable(): number; /** * @noSelf * * Method Parameters: * - (Empty): number */ static getSkinCelciusMax(): number; /** * @noSelf * * Method Parameters: * - (Empty): number */ static getSkinCelciusMin(): number; /** * @noSelf * * Method Parameters: * - (float arg0): void */ static setSimulationMultiplier(arg0: number): void; } /** * @customConstructor ThermalNode.new * @ * [CLASS] zombie.characters.BodyDamage.Thermoregulator$ThermalNode */ export class Thermoregulator$ThermalNode { /** * Constructors: * - (Thermoregulator arg0, float arg1, BodyPart arg2, float arg3) * - (Thermoregulator arg0, boolean arg1, float arg2, BodyPart arg3, float arg4) */ constructor(arg0: zombie.characters.BodyDamage.Thermoregulator, arg1: number | boolean, arg2: zombie.characters.BodyDamage.BodyPart | number, arg3: number | zombie.characters.BodyDamage.BodyPart, arg4?: number); /** * Method Parameters: * - (Empty): number */ getBodyResponse(): number; /** * Method Parameters: * - (Empty): number */ getBodyResponseUI(): number; /** * Method Parameters: * - (Empty): number */ getBodyWetness(): number; /** * Method Parameters: * - (Empty): number */ getBodyWetnessUI(): number; /** * Method Parameters: * - (Empty): number */ getCelcius(): number; /** * Method Parameters: * - (Empty): number */ getClothingWetness(): number; /** * Method Parameters: * - (Empty): number */ getClothingWetnessUI(): number; /** * Method Parameters: * - (Empty): number */ getDistToCore(): number; /** * Method Parameters: * - (Empty): number */ getHeatDelta(): number; /** * Method Parameters: * - (Empty): number */ getHeatDeltaUI(): number; /** * Method Parameters: * - (Empty): number */ getInsulation(): number; /** * Method Parameters: * - (Empty): number */ getInsulationUI(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): number */ getPrimaryDelta(): number; /** * Method Parameters: * - (Empty): number */ getPrimaryDeltaUI(): number; /** * Method Parameters: * - (Empty): number */ getSecondaryDelta(): number; /** * Method Parameters: * - (Empty): number */ getSecondaryDeltaUI(): number; /** * Method Parameters: * - (Empty): number */ getSkinCelcius(): number; /** * Method Parameters: * - (Empty): number */ getSkinCelciusUI(): number; /** * Method Parameters: * - (Empty): number */ getSkinSurface(): number; /** * Method Parameters: * - (Empty): number */ getWindresist(): number; /** * Method Parameters: * - (Empty): number */ getWindresistUI(): number; /** * Method Parameters: * - (Empty): boolean */ hasDownstream(): boolean; /** * Method Parameters: * - (Empty): boolean */ hasUpstream(): boolean; /** * Method Parameters: * - (Empty): boolean */ isCore(): boolean; } } }