/** @noSelfInFile */ declare module '@asledgehammer/pipewrench' { export namespace zombie.ai.states { /** * @customConstructor AttackState.new * @ * [CLASS] zombie.ai.states.AttackState extends zombie.ai.State */ export class AttackState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.AttackState */ static instance(): zombie.ai.states.AttackState; } /** * @customConstructor BurntToDeath.new * @ * [CLASS] zombie.ai.states.BurntToDeath extends zombie.ai.State */ export class BurntToDeath { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.BurntToDeath */ static instance(): zombie.ai.states.BurntToDeath; } /** * @customConstructor ClimbDownSheetRopeState.new * @ * [CLASS] zombie.ai.states.ClimbDownSheetRopeState extends zombie.ai.State */ export class ClimbDownSheetRopeState { /** float */ static readonly CLIMB_DOWN_SPEED: number; /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): number */ getClimbDownSheetRopeSpeed(arg0: zombie.characters.IsoGameCharacter): number; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.ClimbDownSheetRopeState */ static instance(): zombie.ai.states.ClimbDownSheetRopeState; } /** * @customConstructor ClimbOverFenceState.new * @ * [CLASS] zombie.ai.states.ClimbOverFenceState extends zombie.ai.State */ export class ClimbOverFenceState { /** int */ static readonly COLLIDE_WITH_WALL: number; /** int */ static readonly TRIP_METAL_BARS: number; /** int */ static readonly TRIP_TREE: number; /** int */ static readonly TRIP_WINDOW: number; /** int */ static readonly TRIP_ZOMBIE: number; /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, IsoDirections arg1): void */ setParams(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoDirections): void; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.ClimbOverFenceState */ static instance(): zombie.ai.states.ClimbOverFenceState; } /** * @customConstructor ClimbOverWallState.new * @ * [CLASS] zombie.ai.states.ClimbOverWallState extends zombie.ai.State */ export class ClimbOverWallState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, IsoDirections arg1): void */ setParams(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoDirections): void; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.ClimbOverWallState */ static instance(): zombie.ai.states.ClimbOverWallState; } /** * @customConstructor ClimbSheetRopeState.new * @ * [CLASS] zombie.ai.states.ClimbSheetRopeState extends zombie.ai.State */ export class ClimbSheetRopeState { /** float */ static readonly CLIMB_SPEED: number; /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): number */ getClimbSheetRopeSpeed(arg0: zombie.characters.IsoGameCharacter): number; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.ClimbSheetRopeState */ static instance(): zombie.ai.states.ClimbSheetRopeState; } /** * @customConstructor ClimbThroughWindowState.new * @ * [CLASS] zombie.ai.states.ClimbThroughWindowState extends zombie.ai.State */ export class ClimbThroughWindowState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.IsoObject */ getWindow(arg0: zombie.characters.IsoGameCharacter): zombie.iso.IsoObject; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, IsoDirections arg3): boolean */ isPastInnerEdgeOfSquare(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: zombie.iso.IsoDirections): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, IsoDirections arg3): boolean */ isPastOuterEdgeOfSquare(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: zombie.iso.IsoDirections): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isWindowClosing(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, IsoObject arg1): void */ setParams(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoObject): void; /** * Method Parameters: * - (IsoGameCharacter arg0, float arg1): void */ slideX(arg0: zombie.characters.IsoGameCharacter, arg1: number): void; /** * Method Parameters: * - (IsoGameCharacter arg0, float arg1): void */ slideY(arg0: zombie.characters.IsoGameCharacter, arg1: number): void; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.ClimbThroughWindowState */ static instance(): zombie.ai.states.ClimbThroughWindowState; } /** * @customConstructor CloseWindowState.new * @ * [CLASS] zombie.ai.states.CloseWindowState extends zombie.ai.State */ export class CloseWindowState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): zombie.iso.objects.IsoWindow */ getWindow(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoWindow; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.CloseWindowState */ static instance(): zombie.ai.states.CloseWindowState; } /** * @customConstructor CrawlingZombieTurnState.new * @ * [CLASS] zombie.ai.states.CrawlingZombieTurnState extends zombie.ai.State */ export class CrawlingZombieTurnState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoDirections arg1): boolean */ static calculateDir(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoDirections): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.CrawlingZombieTurnState */ static instance(): zombie.ai.states.CrawlingZombieTurnState; } /** * @customConstructor FakeDeadAttackState.new * @ * [CLASS] zombie.ai.states.FakeDeadAttackState extends zombie.ai.State */ export class FakeDeadAttackState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.FakeDeadAttackState */ static instance(): zombie.ai.states.FakeDeadAttackState; } /** * @customConstructor FakeDeadZombieState.new * @ * [CLASS] zombie.ai.states.FakeDeadZombieState extends zombie.ai.State */ export class FakeDeadZombieState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.FakeDeadZombieState */ static instance(): zombie.ai.states.FakeDeadZombieState; } /** * @customConstructor FishingState.new * @ * [CLASS] zombie.ai.states.FishingState extends zombie.ai.State */ export class FishingState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.FishingState */ static instance(): zombie.ai.states.FishingState; } /** * @customConstructor FitnessState.new * @ * [CLASS] zombie.ai.states.FitnessState extends zombie.ai.State */ export class FitnessState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.FitnessState */ static instance(): zombie.ai.states.FitnessState; } /** * @customConstructor IdleState.new * @ * [CLASS] zombie.ai.states.IdleState extends zombie.ai.State */ export class IdleState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.IdleState */ static instance(): zombie.ai.states.IdleState; } /** * @customConstructor LungeState.new * @ * [CLASS] zombie.ai.states.LungeState extends zombie.ai.State */ export class LungeState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.LungeState */ static instance(): zombie.ai.states.LungeState; } /** * @customConstructor OpenWindowState.new * @ * [CLASS] zombie.ai.states.OpenWindowState extends zombie.ai.State */ export class OpenWindowState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, IsoWindow arg1): void */ setParams(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.objects.IsoWindow): void; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.OpenWindowState */ static instance(): zombie.ai.states.OpenWindowState; } /** * @customConstructor PathFindState.new * @ * [CLASS] zombie.ai.states.PathFindState extends zombie.ai.State */ export class PathFindState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.vehicles.PathFindState2 */ static instance(): zombie.vehicles.PathFindState2; } /** * @customConstructor PlayerActionsState.new * @ * [CLASS] zombie.ai.states.PlayerActionsState extends zombie.ai.State */ export class PlayerActionsState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.PlayerActionsState */ static instance(): zombie.ai.states.PlayerActionsState; } /** * @customConstructor PlayerAimState.new * @ * [CLASS] zombie.ai.states.PlayerAimState extends zombie.ai.State */ export class PlayerAimState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.PlayerAimState */ static instance(): zombie.ai.states.PlayerAimState; } /** * @customConstructor PlayerEmoteState.new * @ * [CLASS] zombie.ai.states.PlayerEmoteState extends zombie.ai.State */ export class PlayerEmoteState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.PlayerEmoteState */ static instance(): zombie.ai.states.PlayerEmoteState; } /** * @customConstructor PlayerExtState.new * @ * [CLASS] zombie.ai.states.PlayerExtState extends zombie.ai.State */ export class PlayerExtState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.PlayerExtState */ static instance(): zombie.ai.states.PlayerExtState; } /** * @customConstructor PlayerFallDownState.new * @ * [CLASS] zombie.ai.states.PlayerFallDownState extends zombie.ai.State */ export class PlayerFallDownState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.PlayerFallDownState */ static instance(): zombie.ai.states.PlayerFallDownState; } /** * @customConstructor PlayerFallingState.new * @ * [CLASS] zombie.ai.states.PlayerFallingState extends zombie.ai.State */ export class PlayerFallingState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.PlayerFallingState */ static instance(): zombie.ai.states.PlayerFallingState; } /** * @customConstructor PlayerGetUpState.new * @ * [CLASS] zombie.ai.states.PlayerGetUpState extends zombie.ai.State */ export class PlayerGetUpState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.PlayerGetUpState */ static instance(): zombie.ai.states.PlayerGetUpState; } /** * @customConstructor PlayerHitReactionPVPState.new * @ * [CLASS] zombie.ai.states.PlayerHitReactionPVPState extends zombie.ai.State */ export class PlayerHitReactionPVPState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.PlayerHitReactionPVPState */ static instance(): zombie.ai.states.PlayerHitReactionPVPState; } /** * @customConstructor PlayerHitReactionState.new * @ * [CLASS] zombie.ai.states.PlayerHitReactionState extends zombie.ai.State */ export class PlayerHitReactionState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.PlayerHitReactionState */ static instance(): zombie.ai.states.PlayerHitReactionState; } /** * @customConstructor PlayerKnockedDown.new * @ * [CLASS] zombie.ai.states.PlayerKnockedDown extends zombie.ai.State */ export class PlayerKnockedDown { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.PlayerKnockedDown */ static instance(): zombie.ai.states.PlayerKnockedDown; } /** * @customConstructor PlayerOnGroundState.new * @ * [CLASS] zombie.ai.states.PlayerOnGroundState extends zombie.ai.State */ export class PlayerOnGroundState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.PlayerOnGroundState */ static instance(): zombie.ai.states.PlayerOnGroundState; } /** * @customConstructor PlayerSitOnGroundState.new * @ * [CLASS] zombie.ai.states.PlayerSitOnGroundState extends zombie.ai.State */ export class PlayerSitOnGroundState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.PlayerSitOnGroundState */ static instance(): zombie.ai.states.PlayerSitOnGroundState; } /** * @customConstructor PlayerStrafeState.new * @ * [CLASS] zombie.ai.states.PlayerStrafeState extends zombie.ai.State */ export class PlayerStrafeState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.PlayerStrafeState */ static instance(): zombie.ai.states.PlayerStrafeState; } /** * @customConstructor SmashWindowState.new * @ * [CLASS] zombie.ai.states.SmashWindowState extends zombie.ai.State */ export class SmashWindowState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.SmashWindowState */ static instance(): zombie.ai.states.SmashWindowState; } /** * @customConstructor StaggerBackState.new * @ * [CLASS] zombie.ai.states.StaggerBackState extends zombie.ai.State */ export class StaggerBackState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.StaggerBackState */ static instance(): zombie.ai.states.StaggerBackState; } /** * @customConstructor SwipeStatePlayer.new * @ * [CLASS] zombie.ai.states.SwipeStatePlayer extends zombie.ai.State */ export class SwipeStatePlayer { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoLivingCharacter arg0, AttackVars arg1): void */ CalcAttackVars(arg0: zombie.characters.IsoLivingCharacter, arg1: zombie.network.packets.hit.AttackVars): void; /** * Method Parameters: * - (IsoGameCharacter arg0, HandWeapon arg1, HitInfo arg2): number */ CalcHitChance(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.inventory.types.HandWeapon, arg2: zombie.network.packets.hit.HitInfo): number; /** * Method Parameters: * - (IsoGameCharacter arg0, boolean arg1, AttackVars arg2, ArrayList arg3): void */ CalcHitList(arg0: zombie.characters.IsoGameCharacter, arg1: boolean, arg2: zombie.network.packets.hit.AttackVars, arg3: java.util.ArrayList): void; /** * Method Parameters: * - (IsoGameCharacter arg0, HandWeapon arg1): void */ ConnectSwing(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.inventory.types.HandWeapon): void; /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoLivingCharacter arg0, HandWeapon arg1, boolean arg2, ArrayList arg3, ArrayList arg4): void */ calcValidTargets(arg0: zombie.characters.IsoLivingCharacter, arg1: zombie.inventory.types.HandWeapon, arg2: boolean, arg3: java.util.ArrayList, arg4: java.util.ArrayList): void; /** * Method Parameters: * - (HandWeapon arg0, IsoGameCharacter arg1): void */ changeWeapon(arg0: zombie.inventory.types.HandWeapon, arg1: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, HitInfo arg1, HitInfo arg2): boolean */ isProneTargetBetter(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.network.packets.hit.HitInfo, arg2: zombie.network.packets.hit.HitInfo): boolean; /** * @noSelf * * Method Parameters: * - (HandWeapon arg0, IsoGameCharacter arg1): void */ static WeaponLowerCondition(arg0: zombie.inventory.types.HandWeapon, arg1: zombie.characters.IsoGameCharacter): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoMovingObject arg1): boolean */ static checkPVP(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoMovingObject): boolean; /** * @noSelf * * Method Parameters: * - (IsoMovingObject arg0, String arg1, Vector3 arg2): zombie.iso.Vector3 */ static getBoneWorldPos(arg0: zombie.iso.IsoMovingObject, arg1: string, arg2: zombie.iso.Vector3): zombie.iso.Vector3; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.SwipeStatePlayer */ static instance(): zombie.ai.states.SwipeStatePlayer; /** * @noSelf * * Method Parameters: * - (IsoMovingObject arg0): boolean */ static isProne(arg0: zombie.iso.IsoMovingObject): boolean; /** * @noSelf * * Method Parameters: * - (IsoMovingObject arg0): boolean */ static isStanding(arg0: zombie.iso.IsoMovingObject): boolean; /** * @noSelf * * Method Parameters: * - (IsoMovingObject arg0, HandWeapon arg1, IsoGameCharacter arg2): void */ static splash(arg0: zombie.iso.IsoMovingObject, arg1: zombie.inventory.types.HandWeapon, arg2: zombie.characters.IsoGameCharacter): void; } /** * @customConstructor CustomComparator.new * @ * [CLASS] zombie.ai.states.SwipeStatePlayer$CustomComparator */ export class SwipeStatePlayer$CustomComparator { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (Object arg0, Object arg1): number * - (HitInfo arg0, HitInfo arg1): number */ compare(arg0: any, arg1: any): number; /** * Method Parameters: * - (Empty): java.util.Comparator */ reversed(): java.util.Comparator; /** * Method Parameters: * - (Comparator arg0): java.util.Comparator * - (Function arg0): java.util.Comparator * - (Function arg0, Comparator arg1): java.util.Comparator */ thenComparing(arg0: java.util.Comparator | java.util._function_.Function, arg1?: java.util.Comparator): java.util.Comparator; /** * Method Parameters: * - (ToDoubleFunction arg0): java.util.Comparator */ thenComparingDouble(arg0: java.util._function_.ToDoubleFunction): java.util.Comparator; /** * Method Parameters: * - (ToIntFunction arg0): java.util.Comparator */ thenComparingInt(arg0: java.util._function_.ToIntFunction): java.util.Comparator; /** * Method Parameters: * - (ToLongFunction arg0): java.util.Comparator */ thenComparingLong(arg0: java.util._function_.ToLongFunction): java.util.Comparator; } /** * @customConstructor ThumpState.new * @ * [CLASS] zombie.ai.states.ThumpState extends zombie.ai.State */ export class ThumpState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): number */ static getFastForwardDamageMultiplier(): number; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.ThumpState */ static instance(): zombie.ai.states.ThumpState; } /** * @customConstructor WalkTowardState.new * @ * [CLASS] zombie.ai.states.WalkTowardState extends zombie.ai.State */ export class WalkTowardState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoZombie arg0, Vector2 arg1): boolean */ calculateTargetLocation(arg0: zombie.characters.IsoZombie, arg1: zombie.iso.Vector2): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.WalkTowardState */ static instance(): zombie.ai.states.WalkTowardState; } /** * @customConstructor ZombieFallDownState.new * @ * [CLASS] zombie.ai.states.ZombieFallDownState extends zombie.ai.State */ export class ZombieFallDownState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.ZombieFallDownState */ static instance(): zombie.ai.states.ZombieFallDownState; } /** * @customConstructor ZombieGetDownState.new * @ * [CLASS] zombie.ai.states.ZombieGetDownState extends zombie.ai.State */ export class ZombieGetDownState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isNearStartXY(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ setParams(arg0: zombie.characters.IsoGameCharacter): void; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.ZombieGetDownState */ static instance(): zombie.ai.states.ZombieGetDownState; } /** * @customConstructor ZombieGetUpState.new * @ * [CLASS] zombie.ai.states.ZombieGetUpState extends zombie.ai.State */ export class ZombieGetUpState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.ZombieGetUpState */ static instance(): zombie.ai.states.ZombieGetUpState; } /** * @customConstructor ZombieIdleState.new * @ * [CLASS] zombie.ai.states.ZombieIdleState extends zombie.ai.State */ export class ZombieIdleState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.ZombieIdleState */ static instance(): zombie.ai.states.ZombieIdleState; } /** * @customConstructor ZombieOnGroundState.new * @ * [CLASS] zombie.ai.states.ZombieOnGroundState extends zombie.ai.State */ export class ZombieOnGroundState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.ZombieOnGroundState */ static instance(): zombie.ai.states.ZombieOnGroundState; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGameCharacter arg1): boolean */ static isCharacterStandingOnOther(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.IsoGameCharacter): boolean; } /** * @customConstructor ZombieReanimateState.new * @ * [CLASS] zombie.ai.states.ZombieReanimateState extends zombie.ai.State */ export class ZombieReanimateState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.ZombieReanimateState */ static instance(): zombie.ai.states.ZombieReanimateState; } /** * @customConstructor ZombieSittingState.new * @ * [CLASS] zombie.ai.states.ZombieSittingState extends zombie.ai.State */ export class ZombieSittingState { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoGameCharacter arg0, AnimEvent arg1): void */ animEvent(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ enter(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ execute(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void */ exit(arg0: zombie.characters.IsoGameCharacter): void; /** * Method Parameters: * - (IsoGameCharacter arg0, MoveDeltaModifiers arg1): void */ getDeltaModifiers(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.MoveDeltaModifiers): void; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.ai.permission.IStatePermissions */ getStatePermissions(): zombie.ai.permission.IStatePermissions; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isAttacking(arg0: zombie.characters.IsoGameCharacter): boolean; /** * Method Parameters: * - (Empty): boolean */ isDoingActionThatCanBeCancelled(): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): boolean */ isIgnoreCollide(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): boolean; /** * Method Parameters: * - (IsoGameCharacter arg0): boolean */ isMoving(arg0: zombie.characters.IsoGameCharacter): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.states.ZombieSittingState */ static instance(): zombie.ai.states.ZombieSittingState; } } }