/** @noSelfInFile */ declare module '@asledgehammer/pipewrench' { export namespace zombie.ai.sadisticAIDirector { /** * @customConstructor SleepingEvent.new * @ * [CLASS] zombie.ai.sadisticAIDirector.SleepingEvent */ export class SleepingEvent { /** zombie.ai.sadisticAIDirector.SleepingEvent */ static readonly instance?: zombie.ai.sadisticAIDirector.SleepingEvent; /** boolean */ static zombiesInvasion: boolean; /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoPlayer arg0, int arg1): void */ setPlayerFallAsleep(arg0: zombie.characters.IsoPlayer, arg1: number): void; /** * Method Parameters: * - (IsoPlayer arg0): void */ update(arg0: zombie.characters.IsoPlayer): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void * - (IsoGameCharacter arg0, boolean arg1): void */ wakeUp(arg0: zombie.characters.IsoGameCharacter, arg1?: boolean): void; } /** * @customConstructor SleepingEventData.new * @ * [CLASS] zombie.ai.sadisticAIDirector.SleepingEventData */ export class SleepingEventData { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (Empty): number */ getHoursSinceRainStarted(): number; /** * Method Parameters: * - (Empty): void */ reset(): void; } } }