/** @noSelfInFile */
///
// for type hinting
///
///
declare module '@asledgehammer/pipewrench' {
// [JAVA-PARTIAL:START]
/** @customConstructor AStarPathFinderResult.new */
export class AStarPathFinderResult extends zombie.ai.astar.AStarPathFinderResult {}
/** @customConstructor AbstractStyle.new */
export class AbstractStyle extends zombie.core.Styles.AbstractStyle {}
/** @customConstructor ActionContext.new */
export class ActionContext extends zombie.characters.action.ActionContext {}
/** @customConstructor ActionGroup.new */
export class ActionGroup extends zombie.characters.action.ActionGroup {}
/** @customConstructor ActionProgressBar.new */
export class ActionProgressBar extends zombie.ui.ActionProgressBar {}
/** @customConstructor ActionState.new */
export class ActionState extends zombie.characters.action.ActionState {}
/** @customConstructor ActionStateSnapshot.new */
export class ActionStateSnapshot extends zombie.characters.action.ActionStateSnapshot {}
/** @customConstructor ActiveMods.new */
export class ActiveMods extends zombie.modding.ActiveMods {}
/** @customConstructor Add.new */
export class Add extends zombie.Lua.Event$Add {}
/** @customConstructor AdvancedAnimator.new */
export class AdvancedAnimator extends zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator {}
/** @customConstructor AirFront.new */
export class AirFront extends zombie.iso.weather.ClimateManager$AirFront {}
/** @customConstructor AlarmClock.new */
export class AlarmClock extends zombie.inventory.types.AlarmClock {}
/** @customConstructor AlarmClockClothing.new */
export class AlarmClockClothing extends zombie.inventory.types.AlarmClockClothing {}
/** @customConstructor Allocator.new */
export class Allocator extends zombie.popman.ObjectPool$Allocator {}
/** @customConstructor AlphaOp.new */
export class AlphaOp extends zombie.core.Styles.AlphaOp {}
/** @customConstructor Alternate.new */
export class Alternate extends zombie.core.skinnedmodel.population.HairStyle$Alternate {}
/** @customConstructor Ambient.new */
export class Ambient extends zombie.AmbientStreamManager$Ambient {}
/** @customConstructor AmbientLoop.new */
export class AmbientLoop extends zombie.AmbientStreamManager$AmbientLoop {}
/** @customConstructor AmbientSoundEffect.new */
export class AmbientSoundEffect extends zombie.SoundManager$AmbientSoundEffect {}
/** @customConstructor AmbientSoundLogic.new */
export class AmbientSoundLogic extends zombie.audio.ObjectAmbientEmitters$AmbientSoundLogic {}
/** @customConstructor AmbientStreamManager.new */
export class AmbientStreamManager extends zombie.AmbientStreamManager {}
/** @customConstructor AngelCodeFont.new */
export class AngelCodeFont extends zombie.core.fonts.AngelCodeFont {}
/** @customConstructor Anim.new */
export class Anim extends zombie.scripting.objects.VehicleScript$Anim {}
/** @customConstructor AnimBoneWeight.new */
export class AnimBoneWeight extends zombie.core.skinnedmodel.advancedanimation.AnimBoneWeight {}
/** @customConstructor AnimEvent.new */
export class AnimEvent extends zombie.core.skinnedmodel.advancedanimation.AnimEvent {}
/** @customConstructor AnimEventTime.new */
export class AnimEventTime extends zombie.core.skinnedmodel.advancedanimation.AnimEvent$AnimEventTime {}
/** @customConstructor AnimLayer.new */
export class AnimLayer extends zombie.core.skinnedmodel.advancedanimation.AnimLayer {}
/** @customConstructor AnimNode.new */
export class AnimNode extends zombie.core.skinnedmodel.advancedanimation.AnimNode {}
/** @customConstructor AnimState.new */
export class AnimState extends zombie.core.skinnedmodel.advancedanimation.AnimState {}
/** @customConstructor AnimTimer.new */
export class AnimTimer extends zombie.GameTime$AnimTimer {}
/** @customConstructor AnimTrackSampler.new */
export class AnimTrackSampler extends zombie.core.skinnedmodel.animation.AnimTrackSampler {}
/** @customConstructor AnimTransition.new */
export class AnimTransition extends zombie.core.skinnedmodel.advancedanimation.AnimTransition {}
/** @customConstructor AnimationAsset.new */
export class AnimationAsset extends zombie.core.skinnedmodel.model.AnimationAsset {}
/** @customConstructor AnimationAssetParams.new */
export class AnimationAssetParams extends zombie.core.skinnedmodel.model.AnimationAsset$AnimationAssetParams {}
/** @customConstructor AnimationBoneBinding.new */
export class AnimationBoneBinding extends zombie.core.skinnedmodel.animation.AnimationBoneBinding {}
/** @customConstructor AnimationClip.new */
export class AnimationClip extends zombie.core.skinnedmodel.animation.AnimationClip {}
/** @customConstructor AnimationMultiTrack.new */
export class AnimationMultiTrack extends zombie.core.skinnedmodel.animation.AnimationMultiTrack {}
/** @customConstructor AnimationPlayer.new */
export class AnimationPlayer extends zombie.core.skinnedmodel.animation.AnimationPlayer {}
/** @customConstructor AnimationPlayerRecorder.new */
export class AnimationPlayerRecorder extends zombie.core.skinnedmodel.animation.debug.AnimationPlayerRecorder {}
/** @customConstructor AnimationSet.new */
export class AnimationSet extends zombie.core.skinnedmodel.advancedanimation.AnimationSet {}
/** @customConstructor AnimationTrack.new */
export class AnimationTrack extends zombie.core.skinnedmodel.animation.AnimationTrack {}
/** @customConstructor AnimationVariableHandle.new */
export class AnimationVariableHandle extends zombie.core.skinnedmodel.advancedanimation.AnimationVariableHandle {}
/** @customConstructor AnimationVariableSlotCallbackBool.new */
export class AnimationVariableSlotCallbackBool extends zombie.core.skinnedmodel.advancedanimation
.AnimationVariableSlotCallbackBool {}
/** @customConstructor AnimationVariableSlotCallbackFloat.new */
export class AnimationVariableSlotCallbackFloat extends zombie.core.skinnedmodel.advancedanimation
.AnimationVariableSlotCallbackFloat {}
/** @customConstructor AnimationVariableSlotCallbackInt.new */
export class AnimationVariableSlotCallbackInt extends zombie.core.skinnedmodel.advancedanimation
.AnimationVariableSlotCallbackInt {}
/** @customConstructor AnimationVariableSlotCallbackString.new */
export class AnimationVariableSlotCallbackString extends zombie.core.skinnedmodel.advancedanimation
.AnimationVariableSlotCallbackString {}
/** @customConstructor AnimationVariableSource.new */
export class AnimationVariableSource extends zombie.core.skinnedmodel.advancedanimation.AnimationVariableSource {}
/** @customConstructor AnimationVariableType.new */
export class AnimationVariableType extends zombie.core.skinnedmodel.advancedanimation.AnimationVariableType {}
/** @customConstructor AnimationViewerState.new */
export class AnimationViewerState extends zombie.gameStates.AnimationViewerState {}
/** @customConstructor AnimationsMesh.new */
export class AnimationsMesh extends zombie.scripting.objects.AnimationsMesh {}
/** @customConstructor AnimatorDebugMonitor.new */
export class AnimatorDebugMonitor extends zombie.core.skinnedmodel.advancedanimation.debug.AnimatorDebugMonitor {}
/** @customConstructor Area.new */
export class Area extends zombie.scripting.objects.VehicleScript$Area {}
/** @customConstructor ArrayList.new */
export class ArrayList extends java.util.ArrayList {}
/** @customConstructor Asset.new */
export class Asset extends zombie.asset.Asset {}
/** @customConstructor AssetManager.new */
export class AssetManager extends zombie.asset.AssetManager {}
/** @customConstructor AssetManagerTable.new */
export class AssetManagerTable extends zombie.asset.AssetManagers$AssetManagerTable {}
/** @customConstructor AssetManagers.new */
export class AssetManagers extends zombie.asset.AssetManagers {}
/** @customConstructor AssetParams.new */
export class AssetParams extends zombie.asset.AssetManager$AssetParams {}
/** @customConstructor AssetPath.new */
export class AssetPath extends zombie.asset.AssetPath {}
/** @customConstructor AssetStateObserver.new */
export class AssetStateObserver extends zombie.asset.AssetStateObserver {}
/** @customConstructor AssetTable.new */
export class AssetTable extends zombie.asset.AssetManager$AssetTable {}
/** @customConstructor AssetType.new */
export class AssetType extends zombie.asset.AssetType {}
/** @customConstructor AttachedItem.new */
export class AttachedItem extends zombie.characters.AttachedItems.AttachedItem {}
/** @customConstructor AttachedItems.new */
export class AttachedItems extends zombie.characters.AttachedItems.AttachedItems {}
/** @customConstructor AttachedLocation.new */
export class AttachedLocation extends zombie.characters.AttachedItems.AttachedLocation {}
/** @customConstructor AttachedLocationGroup.new */
export class AttachedLocationGroup extends zombie.characters.AttachedItems.AttachedLocationGroup {}
/** @customConstructor AttachedLocations.new */
export class AttachedLocations extends zombie.characters.AttachedItems.AttachedLocations {}
/** @customConstructor AttachmentEditorState.new */
export class AttachmentEditorState extends zombie.gameStates.AttachmentEditorState {}
/** @customConstructor AttackState.new */
export class AttackState extends zombie.ai.states.AttackState {}
/** @customConstructor AttackVars.new */
export class AttackVars extends zombie.network.packets.hit.AttackVars {}
/** @customConstructor Authorization.new */
export class Authorization extends zombie.vehicles.BaseVehicle$Authorization {}
/** @customConstructor BSFurnace.new */
export class BSFurnace extends zombie.iso.objects.BSFurnace {}
/** @customConstructor BarricadeAble.new */
export class BarricadeAble extends zombie.iso.objects.interfaces.BarricadeAble {}
/** @customConstructor BaseAction.new */
export class BaseAction extends zombie.characters.CharacterTimedActions.BaseAction {}
/** @customConstructor BaseAmbientStreamManager.new */
export class BaseAmbientStreamManager extends zombie.BaseAmbientStreamManager {}
/** @customConstructor BaseCharacterSoundEmitter.new */
export class BaseCharacterSoundEmitter extends zombie.characters.BaseCharacterSoundEmitter {}
/** @customConstructor BaseSoundBank.new */
export class BaseSoundBank extends zombie.audio.BaseSoundBank {}
/** @customConstructor BaseSoundEmitter.new */
export class BaseSoundEmitter extends zombie.audio.BaseSoundEmitter {}
/** @customConstructor BaseSoundManager.new */
export class BaseSoundManager extends zombie.BaseSoundManager {}
/** @customConstructor BaseVehicle.new */
export class BaseVehicle extends zombie.vehicles.BaseVehicle {}
/** @customConstructor BaseVisual.new */
export class BaseVisual extends zombie.core.skinnedmodel.visual.BaseVisual {}
/** @customConstructor BeardStyle.new */
export class BeardStyle extends zombie.core.skinnedmodel.population.BeardStyle {}
/** @customConstructor BeardStyles.new */
export class BeardStyles extends zombie.core.skinnedmodel.population.BeardStyles {}
/** @customConstructor BehaviorResult.new */
export class BehaviorResult extends zombie.vehicles.PathFindBehavior2$BehaviorResult {}
/** @customConstructor BentFences.new */
export class BentFences extends zombie.iso.BentFences {}
/** @customConstructor BloodBodyPartType.new */
export class BloodBodyPartType extends zombie.characterTextures.BloodBodyPartType {}
/** @customConstructor BloodClothingType.new */
export class BloodClothingType extends zombie.characterTextures.BloodClothingType {}
/** @customConstructor BodyDamage.new */
export class BodyDamage extends zombie.characters.BodyDamage.BodyDamage {}
/** @customConstructor BodyDamageSync.new */
export class BodyDamageSync extends zombie.network.BodyDamageSync {}
/** @customConstructor BodyLocation.new */
export class BodyLocation extends zombie.characters.IsoGameCharacter$BodyLocation {}
/** @customConstructor BodyLocationGroup.new */
export class BodyLocationGroup extends zombie.characters.WornItems.BodyLocationGroup {}
/** @customConstructor BodyLocations.new */
export class BodyLocations extends zombie.characters.WornItems.BodyLocations {}
/** @customConstructor BodyPart.new */
export class BodyPart extends zombie.characters.BodyDamage.BodyPart {}
/** @customConstructor BodyPartLast.new */
export class BodyPartLast extends zombie.characters.BodyDamage.BodyPartLast {}
/** @customConstructor BodyPartType.new */
export class BodyPartType extends zombie.characters.BodyDamage.BodyPartType {}
/** @customConstructor BoneAxis.new */
export class BoneAxis extends zombie.core.skinnedmodel.animation.BoneAxis {}
/** @customConstructor BooleanConfigOption.new */
export class BooleanConfigOption extends zombie.config.BooleanConfigOption {}
/** @customConstructor BooleanDebugOption.new */
export class BooleanDebugOption extends zombie.gameStates.AnimationViewerState$BooleanDebugOption {}
/** @customConstructor BooleanGrid.new */
export class BooleanGrid extends zombie.core.utils.BooleanGrid {}
/** @customConstructor BooleanSandboxOption.new */
export class BooleanSandboxOption extends zombie.SandboxOptions$BooleanSandboxOption {}
/** @customConstructor BooleanServerOption.new */
export class BooleanServerOption extends zombie.network.ServerOptions$BooleanServerOption {}
/** @customConstructor BrokenFences.new */
export class BrokenFences extends zombie.iso.BrokenFences {}
/** @customConstructor BufferedRandomAccessFile.new */
export class BufferedRandomAccessFile extends zombie.util.BufferedRandomAccessFile {}
/** @customConstructor BufferedReader.new */
export class BufferedReader extends java.io.BufferedReader {}
/** @customConstructor BufferedWriter.new */
export class BufferedWriter extends java.io.BufferedWriter {}
/** @customConstructor BuildingDef.new */
export class BuildingDef extends zombie.iso.BuildingDef {}
/** @customConstructor BuildingScore.new */
export class BuildingScore extends zombie.iso.areas.BuildingScore {}
/** @customConstructor BuildingSearchCriteria.new */
export class BuildingSearchCriteria extends zombie.iso.IsoCell$BuildingSearchCriteria {}
/** @customConstructor BulletVariables.new */
export class BulletVariables extends zombie.core.physics.CarController$BulletVariables {}
/** @customConstructor BurntToDeath.new */
export class BurntToDeath extends zombie.ai.states.BurntToDeath {}
/** @customConstructor ByteBufferWriter.new */
export class ByteBufferWriter extends zombie.core.network.ByteBufferWriter {}
/** @customConstructor CGlobalObjects.new */
export class CGlobalObjects extends zombie.globalObjects.CGlobalObjects {}
/** @customConstructor CallbackGetStrongTyped.new */
export class CallbackGetStrongTyped extends zombie.core.skinnedmodel.advancedanimation
.AnimationVariableSlotCallbackBool$CallbackGetStrongTyped {}
/** @customConstructor CallbackSetStrongTyped.new */
export class CallbackSetStrongTyped extends zombie.core.skinnedmodel.advancedanimation
.AnimationVariableSlotCallbackInt$CallbackSetStrongTyped {}
/** @customConstructor CarController.new */
export class CarController extends zombie.core.physics.CarController {}
/** @customConstructor CellGetSquare.new */
export class CellGetSquare extends zombie.iso.IsoGridSquare$CellGetSquare {}
/** @customConstructor ChannelCategory.new */
export class ChannelCategory extends zombie.radio.ChannelCategory {}
/** @customConstructor CharDef.new */
export class CharDef extends zombie.core.fonts.AngelCodeFont$CharDef {}
/** @customConstructor CharDefTexture.new */
export class CharDefTexture extends zombie.core.fonts.AngelCodeFont$CharDefTexture {}
/** @customConstructor CharacterActionAnims.new */
export class CharacterActionAnims extends zombie.characters.CharacterActionAnims {}
/** @customConstructor CharacterMask.new */
export class CharacterMask extends zombie.core.skinnedmodel.model.CharacterMask {}
/** @customConstructor CharacterSoundEmitter.new */
export class CharacterSoundEmitter extends zombie.characters.CharacterSoundEmitter {}
/** @customConstructor CharacterTraits.new */
export class CharacterTraits extends zombie.characters.IsoGameCharacter$CharacterTraits {}
/** @customConstructor ChatBase.new */
export class ChatBase extends zombie.chat.ChatBase {}
/** @customConstructor ChatElement.new */
export class ChatElement extends zombie.chat.ChatElement {}
/** @customConstructor ChatElementOwner.new */
export class ChatElementOwner extends zombie.chat.ChatElementOwner {}
/** @customConstructor ChatMessage.new */
export class ChatMessage extends zombie.chat.ChatMessage {}
/** @customConstructor ChatMode.new */
export class ChatMode extends zombie.chat.ChatMode {}
/** @customConstructor ChatSettings.new */
export class ChatSettings extends zombie.chat.ChatSettings {}
/** @customConstructor ChatTab.new */
export class ChatTab extends zombie.chat.ChatTab {}
/** @customConstructor ChatType.new */
export class ChatType extends zombie.network.chat.ChatType {}
/** @customConstructor Checks.new */
export class Checks extends zombie.debug.DebugOptions$Checks {}
/** @customConstructor ChecksumState.new */
export class ChecksumState extends zombie.core.raknet.UdpConnection$ChecksumState {}
/** @customConstructor ChooseGameInfo.new */
export class ChooseGameInfo extends zombie.gameStates.ChooseGameInfo {}
/** @customConstructor Chunk.new */
export class Chunk extends zombie.erosion.ErosionData$Chunk {}
/** @customConstructor ChunkData.new */
export class ChunkData extends zombie.audio.ObjectAmbientEmitters$ChunkData {}
/** @customConstructor CircleIsoMarker.new */
export class CircleIsoMarker extends zombie.iso.IsoMarkers$CircleIsoMarker {}
/** @customConstructor CircleStencilShader.new */
export class CircleStencilShader extends zombie.iso.IsoGridSquare$CircleStencilShader {}
/** @customConstructor ClickObject.new */
export class ClickObject extends zombie.iso.IsoObjectPicker$ClickObject {}
/** @customConstructor ClientChunkRequest.new */
export class ClientChunkRequest extends zombie.network.ClientChunkRequest {}
/** @customConstructor ClientControls.new */
export class ClientControls extends zombie.core.physics.CarController$ClientControls {}
/** @customConstructor ClientServerMap.new */
export class ClientServerMap extends zombie.network.ClientServerMap {}
/** @customConstructor ClimateBool.new */
export class ClimateBool extends zombie.iso.weather.ClimateManager$ClimateBool {}
/** @customConstructor ClimateColor.new */
export class ClimateColor extends zombie.iso.weather.ClimateManager$ClimateColor {}
/** @customConstructor ClimateColorInfo.new */
export class ClimateColorInfo extends zombie.iso.weather.ClimateColorInfo {}
/** @customConstructor ClimateFloat.new */
export class ClimateFloat extends zombie.iso.weather.ClimateManager$ClimateFloat {}
/** @customConstructor ClimateForecaster.new */
export class ClimateForecaster extends zombie.iso.weather.ClimateForecaster {}
/** @customConstructor ClimateHistory.new */
export class ClimateHistory extends zombie.iso.weather.ClimateHistory {}
/** @customConstructor ClimateManager.new */
export class ClimateManager extends zombie.iso.weather.ClimateManager {}
/** @customConstructor ClimateMoon.new */
export class ClimateMoon extends zombie.iso.weather.ClimateMoon {}
/** @customConstructor ClimateNetAuth.new */
export class ClimateNetAuth extends zombie.iso.weather.ClimateManager$ClimateNetAuth {}
/** @customConstructor ClimateValues.new */
export class ClimateValues extends zombie.iso.weather.ClimateValues {}
/** @customConstructor ClimbDownSheetRopeState.new */
export class ClimbDownSheetRopeState extends zombie.ai.states.ClimbDownSheetRopeState {}
/** @customConstructor ClimbOverFenceState.new */
export class ClimbOverFenceState extends zombie.ai.states.ClimbOverFenceState {}
/** @customConstructor ClimbOverWallState.new */
export class ClimbOverWallState extends zombie.ai.states.ClimbOverWallState {}
/** @customConstructor ClimbSheetRopeState.new */
export class ClimbSheetRopeState extends zombie.ai.states.ClimbSheetRopeState {}
/** @customConstructor ClimbThroughWindowState.new */
export class ClimbThroughWindowState extends zombie.ai.states.ClimbThroughWindowState {}
/** @customConstructor Clipboard.new */
export class Clipboard extends zombie.core.Clipboard {}
/** @customConstructor Clock.new */
export class Clock extends zombie.ui.Clock {}
/** @customConstructor CloseWindowState.new */
export class CloseWindowState extends zombie.ai.states.CloseWindowState {}
/** @customConstructor Clothing.new */
export class Clothing extends zombie.inventory.types.Clothing {}
/** @customConstructor ClothingItem.new */
export class ClothingItem extends zombie.core.skinnedmodel.population.ClothingItem {}
/** @customConstructor ClothingItemReference.new */
export class ClothingItemReference extends zombie.core.skinnedmodel.population.ClothingItemReference {}
/** @customConstructor ClothingPatch.new */
export class ClothingPatch extends zombie.inventory.types.Clothing$ClothingPatch {}
/** @customConstructor ClothingPatchFabricType.new */
export class ClothingPatchFabricType extends zombie.inventory.types.Clothing$ClothingPatchFabricType {}
/** @customConstructor ClothingWetness.new */
export class ClothingWetness extends zombie.characters.ClothingWetness {}
/** @customConstructor Color.new */
export class Color extends zombie.core.Color {}
/** @customConstructor ColorInfo.new */
export class ColorInfo extends zombie.core.textures.ColorInfo {}
/** @customConstructor ColorRGB.new */
export class ColorRGB extends zombie.characters.HaloTextHelper$ColorRGB {}
/** @customConstructor ColorStop.new */
export class ColorStop extends zombie.worldMap.styles.WorldMapStyleLayer$ColorStop {}
/** @customConstructor Colors.new */
export class Colors extends zombie.core.Colors {}
/** @customConstructor ComboItem.new */
export class ComboItem extends zombie.inventory.types.ComboItem {}
/** @customConstructor ConfigOption.new */
export class ConfigOption extends zombie.config.ConfigOption {}
/** @customConstructor ConnectToServerState.new */
export class ConnectToServerState extends zombie.gameStates.ConnectToServerState {}
/** @customConstructor ConnectionType.new */
export class ConnectionType extends zombie.core.raknet.UdpConnection$ConnectionType {}
/** @customConstructor Container.new */
export class Container extends zombie.scripting.objects.VehicleScript$Container {}
/** @customConstructor ContainerOverlays.new */
export class ContainerOverlays extends zombie.iso.ContainerOverlays {}
/** @customConstructor Core.new */
export class Core extends zombie.core.Core {}
/** @customConstructor CrawlingZombieTurnState.new */
export class CrawlingZombieTurnState extends zombie.ai.states.CrawlingZombieTurnState {}
/** @customConstructor Credit.new */
export class Credit extends zombie.gameStates.MainScreenState$Credit {}
/** @customConstructor CustomComparator.new */
export class CustomComparator extends zombie.ai.states.SwipeStatePlayer$CustomComparator {}
/** @customConstructor CustomSandboxOption.new */
export class CustomSandboxOption extends zombie.sandbox.CustomSandboxOption {}
/** @customConstructor DBResult.new */
export class DBResult extends zombie.network.DBResult {}
/** @customConstructor DBTicket.new */
export class DBTicket extends zombie.network.DBTicket {}
/** @customConstructor DataCell.new */
export class DataCell extends zombie.iso.areas.isoregion.data.DataCell {}
/** @customConstructor DataChunk.new */
export class DataChunk extends zombie.iso.areas.isoregion.data.DataChunk {}
/** @customConstructor DataInputStream.new */
export class DataInputStream extends java.io.DataInputStream {}
/** @customConstructor DataOutputStream.new */
export class DataOutputStream extends java.io.DataOutputStream {}
/** @customConstructor DataPoint.new */
export class DataPoint extends zombie.radio.StorySounds.DataPoint {}
/** @customConstructor DayForecast.new */
export class DayForecast extends zombie.iso.weather.ClimateForecaster$DayForecast {}
/** @customConstructor DayInfo.new */
export class DayInfo extends zombie.iso.weather.ClimateManager$DayInfo {}
/** @customConstructor DeadCharacterPacket.new */
export class DeadCharacterPacket extends zombie.network.packets.DeadCharacterPacket {}
/** @customConstructor Debug.new */
export class Debug extends zombie.erosion.ErosionConfig$Debug {}
/** @customConstructor DebugChunkState.new */
export class DebugChunkState extends zombie.gameStates.DebugChunkState {}
/** @customConstructor DebugGlobalObjectState.new */
export class DebugGlobalObjectState extends zombie.gameStates.DebugGlobalObjectState {}
/** @customConstructor DebugLog.new */
export class DebugLog extends zombie.debug.DebugLog {}
/** @customConstructor DebugLogStream.new */
export class DebugLogStream extends zombie.debug.DebugLogStream {}
/** @customConstructor DebugOptions.new */
export class DebugOptions extends zombie.debug.DebugOptions {}
/** @customConstructor DebugType.new */
export class DebugType extends zombie.debug.DebugType {}
/** @customConstructor DeferedTextDraw.new */
export class DeferedTextDraw extends zombie.ui.TextManager$DeferedTextDraw {}
/** @customConstructor Descriptor.new */
export class Descriptor extends zombie.SharedDescriptors$Descriptor {}
/** @customConstructor DeviceData.new */
export class DeviceData extends zombie.radio.devices.DeviceData {}
/** @customConstructor DeviceList.new */
export class DeviceList extends zombie.fileSystem.DeviceList {}
/** @customConstructor DevicePresets.new */
export class DevicePresets extends zombie.radio.devices.DevicePresets {}
/** @customConstructor DirectionArrow.new */
export class DirectionArrow extends zombie.iso.WorldMarkers$DirectionArrow {}
/** @customConstructor Door.new */
export class Door extends zombie.scripting.objects.VehicleScript$Door {}
/** @customConstructor DoorLogic.new */
export class DoorLogic extends zombie.audio.ObjectAmbientEmitters$DoorLogic {}
/** @customConstructor DoorType.new */
export class DoorType extends zombie.iso.objects.IsoDoor$DoorType {}
/** @customConstructor DoubleConfigOption.new */
export class DoubleConfigOption extends zombie.config.DoubleConfigOption {}
/** @customConstructor DoubleSandboxOption.new */
export class DoubleSandboxOption extends zombie.SandboxOptions$DoubleSandboxOption {}
/** @customConstructor DoubleServerOption.new */
export class DoubleServerOption extends zombie.network.ServerOptions$DoubleServerOption {}
/** @customConstructor Drainable.new */
export class Drainable extends zombie.inventory.types.Drainable {}
/** @customConstructor DrainableComboItem.new */
export class DrainableComboItem extends zombie.inventory.types.DrainableComboItem {}
/** @customConstructor Drawer.new */
export class Drawer extends zombie.worldMap.WorldMapRenderer$Drawer {}
/** @customConstructor DummyCharacterSoundEmitter.new */
export class DummyCharacterSoundEmitter extends zombie.characters.DummyCharacterSoundEmitter {}
/** @customConstructor DummySoundBank.new */
export class DummySoundBank extends zombie.audio.DummySoundBank {}
/** @customConstructor DummySoundEmitter.new */
export class DummySoundEmitter extends zombie.audio.DummySoundEmitter {}
/** @customConstructor DummySoundManager.new */
export class DummySoundManager extends zombie.DummySoundManager {}
/** @customConstructor DynamicRadioChannel.new */
export class DynamicRadioChannel extends zombie.radio.scripting.DynamicRadioChannel {}
/** @customConstructor EditVehicleState.new */
export class EditVehicleState extends zombie.vehicles.EditVehicleState {}
/** @customConstructor EffectLight.new */
export class EffectLight extends zombie.core.skinnedmodel.model.ModelInstance$EffectLight {}
/** @customConstructor Element.new */
export class Element extends zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element {}
/** @customConstructor EmitterType.new */
export class EmitterType extends fmod.fmod.EmitterType {}
/** @customConstructor EnumConfigOption.new */
export class EnumConfigOption extends zombie.config.EnumConfigOption {}
/** @customConstructor EnumMap.new */
export class EnumMap extends java.util.EnumMap {}
/** @customConstructor EnumSandboxOption.new */
export class EnumSandboxOption extends zombie.SandboxOptions$EnumSandboxOption {}
/** @customConstructor ErosionConfig.new */
export class ErosionConfig extends zombie.erosion.ErosionConfig {}
/** @customConstructor ErosionData.new */
export class ErosionData extends zombie.erosion.ErosionData {}
/** @customConstructor ErosionMain.new */
export class ErosionMain extends zombie.erosion.ErosionMain {}
/** @customConstructor ErosionSeason.new */
export class ErosionSeason extends zombie.erosion.season.ErosionSeason {}
/** @customConstructor Event.new */
export class Event extends zombie.Lua.Event {}
/** @customConstructor EventSound.new */
export class EventSound extends zombie.radio.StorySounds.EventSound {}
/** @customConstructor EvolvedRecipe.new */
export class EvolvedRecipe extends zombie.scripting.objects.EvolvedRecipe {}
/** @customConstructor ExitOption.new */
export class ExitOption extends zombie.radio.scripting.RadioScript$ExitOption {}
/** @customConstructor ExplosionMode.new */
export class ExplosionMode extends zombie.iso.objects.IsoTrap$ExplosionMode {}
/** @customConstructor Exposer.new */
export class Exposer extends zombie.Lua.LuaManager$Exposer {}
/** @customConstructor FMODAudio.new */
export class FMODAudio extends fmod.fmod.FMODAudio {}
/** @customConstructor FMODParameter.new */
export class FMODParameter extends zombie.audio.FMODParameter {}
/** @customConstructor FMODParameterList.new */
export class FMODParameterList extends zombie.audio.FMODParameterList {}
/** @customConstructor FMODSoundBank.new */
export class FMODSoundBank extends fmod.fmod.FMODSoundBank {}
/** @customConstructor FMODSoundEmitter.new */
export class FMODSoundEmitter extends fmod.fmod.FMODSoundEmitter {}
/** @customConstructor Faction.new */
export class Faction extends zombie.characters.Faction {}
/** @customConstructor FakeDeadAttackState.new */
export class FakeDeadAttackState extends zombie.ai.states.FakeDeadAttackState {}
/** @customConstructor FakeDeadZombieState.new */
export class FakeDeadZombieState extends zombie.ai.states.FakeDeadZombieState {}
/** @customConstructor FileSeekMode.new */
export class FileSeekMode extends zombie.fileSystem.FileSeekMode {}
/** @customConstructor FileSystem.new */
export class FileSystem extends zombie.fileSystem.FileSystem {}
/** @customConstructor FileTask.new */
export class FileTask extends zombie.fileSystem.FileTask {}
/** @customConstructor FilterArgs.new */
export class FilterArgs extends zombie.worldMap.styles.WorldMapStyleLayer$FilterArgs {}
/** @customConstructor FishingState.new */
export class FishingState extends zombie.ai.states.FishingState {}
/** @customConstructor Fitness.new */
export class Fitness extends zombie.characters.BodyDamage.Fitness {}
/** @customConstructor FitnessExercise.new */
export class FitnessExercise extends zombie.characters.BodyDamage.Fitness$FitnessExercise {}
/** @customConstructor FitnessState.new */
export class FitnessState extends zombie.ai.states.FitnessState {}
/** @customConstructor Fixer.new */
export class Fixer extends zombie.scripting.objects.Fixing$Fixer {}
/** @customConstructor FixerSkill.new */
export class FixerSkill extends zombie.scripting.objects.Fixing$FixerSkill {}
/** @customConstructor Fixing.new */
export class Fixing extends zombie.scripting.objects.Fixing {}
/** @customConstructor FixingManager.new */
export class FixingManager extends zombie.inventory.FixingManager {}
/** @customConstructor Flare.new */
export class Flare extends zombie.iso.weather.WorldFlares$Flare {}
/** @customConstructor FloatList.new */
export class FloatList extends zombie.core.Styles.FloatList {}
/** @customConstructor FloatStop.new */
export class FloatStop extends zombie.worldMap.styles.WorldMapStyleLayer$FloatStop {}
/** @customConstructor FontSize.new */
export class FontSize extends zombie.chat.ChatSettings$FontSize {}
/** @customConstructor Food.new */
export class Food extends zombie.inventory.types.Food {}
/** @customConstructor ForecastValue.new */
export class ForecastValue extends zombie.iso.weather.ClimateForecaster$ForecastValue {}
/** @customConstructor Frame.new */
export class Frame extends zombie.iso.IsoWorld$Frame {}
/** @customConstructor FrameLightBlendStatus.new */
export class FrameLightBlendStatus extends zombie.core.skinnedmodel.model.ModelInstance$FrameLightBlendStatus {}
/** @customConstructor FrameLightInfo.new */
export class FrameLightInfo extends zombie.core.skinnedmodel.model.ModelInstance$FrameLightInfo {}
/** @customConstructor FrameState.new */
export class FrameState extends zombie.iso.IsoCamera$FrameState {}
/** @customConstructor FridgeHumLogic.new */
export class FridgeHumLogic extends zombie.audio.ObjectAmbientEmitters$FridgeHumLogic {}
/** @customConstructor GameCharacterAIBrain.new */
export class GameCharacterAIBrain extends zombie.ai.GameCharacterAIBrain {}
/** @customConstructor GameClient.new */
export class GameClient extends zombie.network.GameClient {}
/** @customConstructor GameKeyboard.new */
export class GameKeyboard extends zombie.input.GameKeyboard {}
/** @customConstructor GameLoadingState.new */
export class GameLoadingState extends zombie.gameStates.GameLoadingState {}
/** @customConstructor GameMode.new */
export class GameMode extends zombie.radio.GameMode {}
/** @customConstructor GameSound.new */
export class GameSound extends zombie.audio.GameSound {}
/** @customConstructor GameSoundClip.new */
export class GameSoundClip extends zombie.audio.GameSoundClip {}
/** @customConstructor GameSoundScript.new */
export class GameSoundScript extends zombie.scripting.objects.GameSoundScript {}
/** @customConstructor GameSounds.new */
export class GameSounds extends zombie.GameSounds {}
/** @customConstructor GameState.new */
export class GameState extends zombie.gameStates.GameState {}
/** @customConstructor GameStateMachine.new */
export class GameStateMachine extends zombie.gameStates.GameStateMachine {}
/** @customConstructor GameTime.new */
export class GameTime extends zombie.GameTime {}
/** @customConstructor GameVersion.new */
export class GameVersion extends zombie.core.GameVersion {}
/** @customConstructor GameWindow.new */
export class GameWindow extends zombie.GameWindow {}
/** @customConstructor GearInfo.new */
export class GearInfo extends zombie.core.physics.CarController$GearInfo {}
/** @customConstructor GenericDrawer.new */
export class GenericDrawer extends zombie.core.textures.TextureDraw$GenericDrawer {}
/** @customConstructor GenericSpriteRenderState.new */
export class GenericSpriteRenderState extends zombie.core.sprite.GenericSpriteRenderState {}
/** @customConstructor GeometryData.new */
export class GeometryData extends zombie.core.Styles.GeometryData {}
/** @customConstructor GetSquare.new */
export class GetSquare extends zombie.iso.IsoGridSquare$GetSquare {}
/** @customConstructor GibletType.new */
export class GibletType extends zombie.iso.objects.IsoZombieGiblets$GibletType {}
/** @customConstructor GlobalObject.new */
export class GlobalObject extends zombie.Lua.LuaManager$GlobalObject {}
/** @customConstructor GlobalObjectSystem.new */
export class GlobalObjectSystem extends zombie.globalObjects.GlobalObjectSystem {}
/** @customConstructor GridSquareMarker.new */
export class GridSquareMarker extends zombie.iso.WorldMarkers$GridSquareMarker {}
/** @customConstructor HUDButton.new */
export class HUDButton extends zombie.ui.HUDButton {}
/** @customConstructor HairStyle.new */
export class HairStyle extends zombie.core.skinnedmodel.population.HairStyle {}
/** @customConstructor HairStyles.new */
export class HairStyles extends zombie.core.skinnedmodel.population.HairStyles {}
/** @customConstructor HaloTextHelper.new */
export class HaloTextHelper extends zombie.characters.HaloTextHelper {}
/** @customConstructor HandWeapon.new */
export class HandWeapon extends zombie.inventory.types.HandWeapon {}
/** @customConstructor HashMap.new */
export class HashMap extends java.util.HashMap {}
/** @customConstructor HitCharacterPacket.new */
export class HitCharacterPacket extends zombie.network.packets.hit.HitCharacterPacket {}
/** @customConstructor HitInfo.new */
export class HitInfo extends zombie.network.packets.hit.HitInfo {}
/** @customConstructor HitReactionNetworkAI.new */
export class HitReactionNetworkAI extends zombie.characters.HitReactionNetworkAI {}
/** @customConstructor HitType.new */
export class HitType extends zombie.network.packets.hit.HitCharacterPacket$HitType {}
/** @customConstructor HitVars.new */
export class HitVars extends zombie.vehicles.BaseVehicle$HitVars {}
/** @customConstructor HumanCorpse.new */
export class HumanCorpse extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase$HumanCorpse {}
/** @customConstructor HumanVisual.new */
export class HumanVisual extends zombie.core.skinnedmodel.visual.HumanVisual {}
/** @customConstructor IAnimEventCallback.new */
export class IAnimEventCallback extends zombie.core.skinnedmodel.advancedanimation.IAnimEventCallback {}
/** @customConstructor IAnimListener.new */
export class IAnimListener extends zombie.core.skinnedmodel.animation.IAnimListener {}
/** @customConstructor IAnimatable.new */
export class IAnimatable extends zombie.core.skinnedmodel.advancedanimation.IAnimatable {}
/** @customConstructor IAnimationVariableSlot.new */
export class IAnimationVariableSlot extends zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot {}
/** @customConstructor IAnimationVariableSource.new */
export class IAnimationVariableSource extends zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSource {}
/** @customConstructor IChunkRegion.new */
export class IChunkRegion extends zombie.iso.areas.isoregion.regions.IChunkRegion {}
/** @customConstructor IDebugLogFormatter.new */
export class IDebugLogFormatter extends zombie.debug.IDebugLogFormatter {}
/** @customConstructor IDebugOption.new */
export class IDebugOption extends zombie.debug.options.IDebugOption {}
/** @customConstructor IDebugOptionGroup.new */
export class IDebugOptionGroup extends zombie.debug.options.IDebugOptionGroup {}
/** @customConstructor IElementSpawner.new */
export class IElementSpawner extends zombie.randomizedWorld.randomizedVehicleStory
.VehicleStorySpawner$IElementSpawner {}
/** @customConstructor IFile.new */
export class IFile extends zombie.fileSystem.IFile {}
/** @customConstructor IFileDevice.new */
export class IFileDevice extends zombie.fileSystem.IFileDevice {}
/** @customConstructor IFileTask2Callback.new */
export class IFileTask2Callback extends zombie.fileSystem.IFileTask2Callback {}
/** @customConstructor IFileTaskCallback.new */
export class IFileTaskCallback extends zombie.fileSystem.IFileTaskCallback {}
/** @customConstructor IGLFramebufferObject.new */
export class IGLFramebufferObject extends zombie.core.textures.IGLFramebufferObject {}
/** @customConstructor IHumanVisual.new */
export class IHumanVisual extends zombie.core.skinnedmodel.visual.IHumanVisual {}
/** @customConstructor ILighting.new */
export class ILighting extends zombie.iso.IsoGridSquare$ILighting {}
/** @customConstructor IPathfinder.new */
export class IPathfinder extends zombie.vehicles.PolygonalMap2$IPathfinder {}
/** @customConstructor IPooledObject.new */
export class IPooledObject extends zombie.util.IPooledObject {}
/** @customConstructor IReplace.new */
export class IReplace extends zombie.text.templating.IReplace {}
/** @customConstructor IReplaceProvider.new */
export class IReplaceProvider extends zombie.text.templating.IReplaceProvider {}
/** @customConstructor IShaderProgramListener.new */
export class IShaderProgramListener extends zombie.core.opengl.IShaderProgramListener {}
/** @customConstructor IStatePermissions.new */
export class IStatePermissions extends zombie.ai.permission.IStatePermissions {}
/** @customConstructor ITexture.new */
export class ITexture extends zombie.interfaces.ITexture {}
/** @customConstructor IWorldMapStyleFilter.new */
export class IWorldMapStyleFilter extends zombie.worldMap.styles.WorldMapStyleLayer$IWorldMapStyleFilter {}
/** @customConstructor IWorldRegion.new */
export class IWorldRegion extends zombie.iso.areas.isoregion.regions.IWorldRegion {}
/** @customConstructor IdleState.new */
export class IdleState extends zombie.ai.states.IdleState {}
/** @customConstructor ImageData.new */
export class ImageData extends zombie.core.textures.ImageData {}
/** @customConstructor ImagePyramid.new */
export class ImagePyramid extends zombie.worldMap.ImagePyramid {}
/** @customConstructor ImmutableColor.new */
export class ImmutableColor extends zombie.core.ImmutableColor {}
/** @customConstructor ImprovedFog.new */
export class ImprovedFog extends zombie.iso.weather.fog.ImprovedFog {}
/** @customConstructor Input.new */
export class Input extends zombie.core.input.Input {}
/** @customConstructor IntegerConfigOption.new */
export class IntegerConfigOption extends zombie.config.IntegerConfigOption {}
/** @customConstructor IntegerSandboxOption.new */
export class IntegerSandboxOption extends zombie.SandboxOptions$IntegerSandboxOption {}
/** @customConstructor IntegerServerOption.new */
export class IntegerServerOption extends zombie.network.ServerOptions$IntegerServerOption {}
/** @customConstructor InventoryContainer.new */
export class InventoryContainer extends zombie.inventory.types.InventoryContainer {}
/** @customConstructor InventoryItem.new */
export class InventoryItem extends zombie.inventory.InventoryItem {}
/** @customConstructor InventoryItemFactory.new */
export class InventoryItemFactory extends zombie.inventory.InventoryItemFactory {}
/** @customConstructor IsoAnim.new */
export class IsoAnim extends zombie.iso.sprite.IsoAnim {}
/** @customConstructor IsoBarbecue.new */
export class IsoBarbecue extends zombie.iso.objects.IsoBarbecue {}
/** @customConstructor IsoBarricade.new */
export class IsoBarricade extends zombie.iso.objects.IsoBarricade {}
/** @customConstructor IsoBrokenGlass.new */
export class IsoBrokenGlass extends zombie.iso.objects.IsoBrokenGlass {}
/** @customConstructor IsoBuilding.new */
export class IsoBuilding extends zombie.iso.areas.IsoBuilding {}
/** @customConstructor IsoCamera.new */
export class IsoCamera extends zombie.iso.IsoCamera {}
/** @customConstructor IsoCarBatteryCharger.new */
export class IsoCarBatteryCharger extends zombie.iso.objects.IsoCarBatteryCharger {}
/** @customConstructor IsoCell.new */
export class IsoCell extends zombie.iso.IsoCell {}
/** @customConstructor IsoChunk.new */
export class IsoChunk extends zombie.iso.IsoChunk {}
/** @customConstructor IsoChunkMap.new */
export class IsoChunkMap extends zombie.iso.IsoChunkMap {}
/** @customConstructor IsoChunkRegion.new */
export class IsoChunkRegion extends zombie.iso.areas.isoregion.regions.IsoChunkRegion {}
/** @customConstructor IsoClothingDryer.new */
export class IsoClothingDryer extends zombie.iso.objects.IsoClothingDryer {}
/** @customConstructor IsoClothingWasher.new */
export class IsoClothingWasher extends zombie.iso.objects.IsoClothingWasher {}
/** @customConstructor IsoCombinationWasherDryer.new */
export class IsoCombinationWasherDryer extends zombie.iso.objects.IsoCombinationWasherDryer {}
/** @customConstructor IsoCompost.new */
export class IsoCompost extends zombie.iso.objects.IsoCompost {}
/** @customConstructor IsoCurtain.new */
export class IsoCurtain extends zombie.iso.objects.IsoCurtain {}
/** @customConstructor IsoDeadBody.new */
export class IsoDeadBody extends zombie.iso.objects.IsoDeadBody {}
/** @customConstructor IsoDirectionSet.new */
export class IsoDirectionSet extends zombie.iso.IsoDirectionSet {}
/** @customConstructor IsoDirections.new */
export class IsoDirections extends zombie.iso.IsoDirections {}
/** @customConstructor IsoDoor.new */
export class IsoDoor extends zombie.iso.objects.IsoDoor {}
/** @customConstructor IsoDummyCameraCharacter.new */
export class IsoDummyCameraCharacter extends zombie.characters.IsoDummyCameraCharacter {}
/** @customConstructor IsoFire.new */
export class IsoFire extends zombie.iso.objects.IsoFire {}
/** @customConstructor IsoFireManager.new */
export class IsoFireManager extends zombie.iso.objects.IsoFireManager {}
/** @customConstructor IsoFireplace.new */
export class IsoFireplace extends zombie.iso.objects.IsoFireplace {}
/** @customConstructor IsoFlagType.new */
export class IsoFlagType extends zombie.iso.SpriteDetails.IsoFlagType {}
/** @customConstructor IsoGameCharacter.new */
export class IsoGameCharacter extends zombie.characters.IsoGameCharacter {}
/** @customConstructor IsoGenerator.new */
export class IsoGenerator extends zombie.iso.objects.IsoGenerator {}
/** @customConstructor IsoGridOcclusionData.new */
export class IsoGridOcclusionData extends zombie.iso.IsoGridOcclusionData {}
/** @customConstructor IsoGridSquare.new */
export class IsoGridSquare extends zombie.iso.IsoGridSquare {}
/** @customConstructor IsoHeatSource.new */
export class IsoHeatSource extends zombie.iso.IsoHeatSource {}
/** @customConstructor IsoJukebox.new */
export class IsoJukebox extends zombie.iso.objects.IsoJukebox {}
/** @customConstructor IsoLightSource.new */
export class IsoLightSource extends zombie.iso.IsoLightSource {}
/** @customConstructor IsoLightSwitch.new */
export class IsoLightSwitch extends zombie.iso.objects.IsoLightSwitch {}
/** @customConstructor IsoLivingCharacter.new */
export class IsoLivingCharacter extends zombie.characters.IsoLivingCharacter {}
/** @customConstructor IsoLot.new */
export class IsoLot extends zombie.iso.IsoLot {}
/** @customConstructor IsoLuaMover.new */
export class IsoLuaMover extends zombie.iso.IsoLuaMover {}
/** @customConstructor IsoMannequin.new */
export class IsoMannequin extends zombie.iso.objects.IsoMannequin {}
/** @customConstructor IsoMarker.new */
export class IsoMarker extends zombie.iso.IsoMarkers$IsoMarker {}
/** @customConstructor IsoMarkers.new */
export class IsoMarkers extends zombie.iso.IsoMarkers {}
/** @customConstructor IsoMetaCell.new */
export class IsoMetaCell extends zombie.iso.IsoMetaCell {}
/** @customConstructor IsoMetaChunk.new */
export class IsoMetaChunk extends zombie.iso.IsoMetaChunk {}
/** @customConstructor IsoMetaGrid.new */
export class IsoMetaGrid extends zombie.iso.IsoMetaGrid {}
/** @customConstructor IsoMolotovCocktail.new */
export class IsoMolotovCocktail extends zombie.iso.objects.IsoMolotovCocktail {}
/** @customConstructor IsoMovingObject.new */
export class IsoMovingObject extends zombie.iso.IsoMovingObject {}
/** @customConstructor IsoObject.new */
export class IsoObject extends zombie.iso.IsoObject {}
/** @customConstructor IsoObjectFactory.new */
export class IsoObjectFactory extends zombie.iso.IsoObject$IsoObjectFactory {}
/** @customConstructor IsoObjectPicker.new */
export class IsoObjectPicker extends zombie.iso.IsoObjectPicker {}
/** @customConstructor IsoObjectType.new */
export class IsoObjectType extends zombie.iso.SpriteDetails.IsoObjectType {}
/** @customConstructor IsoPlayer.new */
export class IsoPlayer extends zombie.characters.IsoPlayer {}
/** @customConstructor IsoPuddles.new */
export class IsoPuddles extends zombie.iso.IsoPuddles {}
/** @customConstructor IsoPuddlesGeometry.new */
export class IsoPuddlesGeometry extends zombie.iso.IsoPuddlesGeometry {}
/** @customConstructor IsoPushableObject.new */
export class IsoPushableObject extends zombie.iso.IsoPushableObject {}
/** @customConstructor IsoRadio.new */
export class IsoRadio extends zombie.iso.objects.IsoRadio {}
/** @customConstructor IsoRainSplash.new */
export class IsoRainSplash extends zombie.iso.objects.IsoRainSplash {}
/** @customConstructor IsoRaindrop.new */
export class IsoRaindrop extends zombie.iso.objects.IsoRaindrop {}
/** @customConstructor IsoRegionLog.new */
export class IsoRegionLog extends zombie.iso.areas.isoregion.IsoRegionsLogger$IsoRegionLog {}
/** @customConstructor IsoRegionLogType.new */
export class IsoRegionLogType extends zombie.iso.areas.isoregion.IsoRegionLogType {}
/** @customConstructor IsoRegions.new */
export class IsoRegions extends zombie.iso.areas.isoregion.IsoRegions {}
/** @customConstructor IsoRegionsLogger.new */
export class IsoRegionsLogger extends zombie.iso.areas.isoregion.IsoRegionsLogger {}
/** @customConstructor IsoRegionsRenderer.new */
export class IsoRegionsRenderer extends zombie.iso.areas.isoregion.IsoRegionsRenderer {}
/** @customConstructor IsoRoom.new */
export class IsoRoom extends zombie.iso.areas.IsoRoom {}
/** @customConstructor IsoSprite.new */
export class IsoSprite extends zombie.iso.sprite.IsoSprite {}
/** @customConstructor IsoSpriteGrid.new */
export class IsoSpriteGrid extends zombie.iso.sprite.IsoSpriteGrid {}
/** @customConstructor IsoSpriteInstance.new */
export class IsoSpriteInstance extends zombie.iso.sprite.IsoSpriteInstance {}
/** @customConstructor IsoSpriteManager.new */
export class IsoSpriteManager extends zombie.iso.sprite.IsoSpriteManager {}
/** @customConstructor IsoStackedWasherDryer.new */
export class IsoStackedWasherDryer extends zombie.iso.objects.IsoStackedWasherDryer {}
/** @customConstructor IsoStove.new */
export class IsoStove extends zombie.iso.objects.IsoStove {}
/** @customConstructor IsoSurvivor.new */
export class IsoSurvivor extends zombie.characters.IsoSurvivor {}
/** @customConstructor IsoTelevision.new */
export class IsoTelevision extends zombie.iso.objects.IsoTelevision {}
/** @customConstructor IsoThumpable.new */
export class IsoThumpable extends zombie.iso.objects.IsoThumpable {}
/** @customConstructor IsoTrap.new */
export class IsoTrap extends zombie.iso.objects.IsoTrap {}
/** @customConstructor IsoTree.new */
export class IsoTree extends zombie.iso.objects.IsoTree {}
/** @customConstructor IsoUtils.new */
export class IsoUtils extends zombie.iso.IsoUtils {}
/** @customConstructor IsoWaterGeometry.new */
export class IsoWaterGeometry extends zombie.iso.IsoWaterGeometry {}
/** @customConstructor IsoWaveSignal.new */
export class IsoWaveSignal extends zombie.iso.objects.IsoWaveSignal {}
/** @customConstructor IsoWeatherFX.new */
export class IsoWeatherFX extends zombie.iso.weather.fx.IsoWeatherFX {}
/** @customConstructor IsoWheelieBin.new */
export class IsoWheelieBin extends zombie.iso.objects.IsoWheelieBin {}
/** @customConstructor IsoWindow.new */
export class IsoWindow extends zombie.iso.objects.IsoWindow {}
/** @customConstructor IsoWindowFrame.new */
export class IsoWindowFrame extends zombie.iso.objects.IsoWindowFrame {}
/** @customConstructor IsoWorld.new */
export class IsoWorld extends zombie.iso.IsoWorld {}
/** @customConstructor IsoWorldInventoryObject.new */
export class IsoWorldInventoryObject extends zombie.iso.objects.IsoWorldInventoryObject {}
/** @customConstructor IsoWorldRegion.new */
export class IsoWorldRegion extends zombie.iso.areas.isoregion.regions.IsoWorldRegion {}
/** @customConstructor IsoZombie.new */
export class IsoZombie extends zombie.characters.IsoZombie {}
/** @customConstructor IsoZombieGiblets.new */
export class IsoZombieGiblets extends zombie.iso.objects.IsoZombieGiblets {}
/** @customConstructor Item.new */
export class Item extends zombie.scripting.objects.Item {}
/** @customConstructor ItemContainer.new */
export class ItemContainer extends zombie.inventory.ItemContainer {}
/** @customConstructor ItemPickerContainer.new */
export class ItemPickerContainer extends zombie.inventory.ItemPickerJava$ItemPickerContainer {}
/** @customConstructor ItemPickerItem.new */
export class ItemPickerItem extends zombie.inventory.ItemPickerJava$ItemPickerItem {}
/** @customConstructor ItemPickerJava.new */
export class ItemPickerJava extends zombie.inventory.ItemPickerJava {}
/** @customConstructor ItemPickerRoom.new */
export class ItemPickerRoom extends zombie.inventory.ItemPickerJava$ItemPickerRoom {}
/** @customConstructor ItemPickerUpgradeWeapons.new */
export class ItemPickerUpgradeWeapons extends zombie.inventory.ItemPickerJava$ItemPickerUpgradeWeapons {}
/** @customConstructor ItemRecipe.new */
export class ItemRecipe extends zombie.scripting.objects.ItemRecipe {}
/** @customConstructor ItemReplacement.new */
export class ItemReplacement extends zombie.scripting.objects.ItemReplacement {}
/** @customConstructor ItemState.new */
export class ItemState extends zombie.core.znet.SteamWorkshopItem$ItemState {}
/** @customConstructor ItemType.new */
export class ItemType extends zombie.inventory.ItemType {}
/** @customConstructor ItemVisual.new */
export class ItemVisual extends zombie.core.skinnedmodel.visual.ItemVisual {}
/** @customConstructor ItemVisuals.new */
export class ItemVisuals extends zombie.core.skinnedmodel.visual.ItemVisuals {}
/** @customConstructor Iterator.new */
export class Iterator extends java.util.Iterator {}
/** @customConstructor JobType.new */
export class JobType extends zombie.iso.IsoChunk$JobType {}
/** @customConstructor Joypad.new */
export class Joypad extends zombie.input.JoypadManager$Joypad {}
/** @customConstructor JoypadManager.new */
export class JoypadManager extends zombie.input.JoypadManager {}
/** @customConstructor KahluaUtil.new */
export class KahluaUtil extends se.krka.kahlua.vm.KahluaUtil {}
/** @customConstructor Key.new */
export class Key extends zombie.inventory.types.Key {}
/** @customConstructor KeyRing.new */
export class KeyRing extends zombie.inventory.types.KeyRing {}
/** @customConstructor Keyboard.new */
export class Keyboard extends org.lwjglx.input.Keyboard {}
/** @customConstructor Keyframe.new */
export class Keyframe extends zombie.core.skinnedmodel.animation.Keyframe {}
/** @customConstructor KnownBlockedEdges.new */
export class KnownBlockedEdges extends zombie.ai.KnownBlockedEdges {}
/** @customConstructor Language.new */
export class Language extends zombie.core.Language {}
/** @customConstructor Layout.new */
export class Layout extends zombie.ui.ObjectTooltip$Layout {}
/** @customConstructor LayoutItem.new */
export class LayoutItem extends zombie.ui.ObjectTooltip$LayoutItem {}
/** @customConstructor LiangBarsky.new */
export class LiangBarsky extends zombie.vehicles.PolygonalMap2$LiangBarsky {}
/** @customConstructor LightBar.new */
export class LightBar extends zombie.scripting.objects.VehicleScript$LightBar {}
/** @customConstructor LightInfo.new */
export class LightInfo extends zombie.characters.IsoGameCharacter$LightInfo {}
/** @customConstructor Lighting.new */
export class Lighting extends zombie.iso.IsoGridSquare$Lighting {}
/** @customConstructor Line.new */
export class Line extends zombie.iso.WorldMarkers$Line {}
/** @customConstructor LinkedList.new */
export class LinkedList extends java.util.LinkedList {}
/** @customConstructor Literature.new */
export class Literature extends zombie.inventory.types.Literature {}
/** @customConstructor LiveAnimNode.new */
export class LiveAnimNode extends zombie.core.skinnedmodel.advancedanimation.LiveAnimNode {}
/** @customConstructor LoadingQueueState.new */
export class LoadingQueueState extends zombie.gameStates.LoadingQueueState {}
/** @customConstructor Location.new */
export class Location extends zombie.characters.IsoGameCharacter$Location {}
/** @customConstructor LogSeverity.new */
export class LogSeverity extends zombie.debug.LogSeverity {}
/** @customConstructor LosUtil.new */
export class LosUtil extends zombie.iso.LosUtil {}
/** @customConstructor LotHeader.new */
export class LotHeader extends zombie.iso.LotHeader {}
/** @customConstructor LuaEnvironment.new */
export class LuaEnvironment extends zombie.vehicles.EditVehicleState$LuaEnvironment {}
/** @customConstructor LuaEventManager.new */
export class LuaEventManager extends zombie.Lua.LuaEventManager {}
/** @customConstructor LuaFileWriter.new */
export class LuaFileWriter extends zombie.Lua.LuaManager$GlobalObject$LuaFileWriter {}
/** @customConstructor LuaManager.new */
export class LuaManager extends zombie.Lua.LuaManager {}
/** @customConstructor LuaTimedAction.new */
export class LuaTimedAction extends zombie.characters.CharacterTimedActions.LuaTimedAction {}
/** @customConstructor LuaTimedActionNew.new */
export class LuaTimedActionNew extends zombie.characters.CharacterTimedActions.LuaTimedActionNew {}
/** @customConstructor LungeState.new */
export class LungeState extends zombie.ai.states.LungeState {}
/** @customConstructor MPClientStatistic.new */
export class MPClientStatistic extends zombie.core.raknet.UdpConnection$MPClientStatistic {}
/** @customConstructor MainScreenState.new */
export class MainScreenState extends zombie.gameStates.MainScreenState {}
/** @customConstructor MannequinScript.new */
export class MannequinScript extends zombie.scripting.objects.MannequinScript {}
/** @customConstructor MannequinZone.new */
export class MannequinZone extends zombie.iso.objects.IsoMannequin$MannequinZone {}
/** @customConstructor Map.new */
export class Map extends zombie.SandboxOptions$Map {}
/** @customConstructor MapGroups.new */
export class MapGroups extends zombie.MapGroups {}
/** @customConstructor MapItem.new */
export class MapItem extends zombie.inventory.types.MapItem {}
/** @customConstructor MapKnowledge.new */
export class MapKnowledge extends zombie.ai.MapKnowledge {}
/** @customConstructor MapObjects.new */
export class MapObjects extends zombie.Lua.MapObjects {}
/** @customConstructor Mask.new */
export class Mask extends zombie.core.textures.Mask {}
/** @customConstructor MasterVolume.new */
export class MasterVolume extends zombie.audio.GameSound$MasterVolume {}
/** @customConstructor Material.new */
export class Material extends zombie.audio.parameters.ParameterMeleeHitSurface$Material {}
/** @customConstructor Math.new */
export class Math extends java.lang.Math {}
/** @customConstructor Matrix4fObjectPool.new */
export class Matrix4fObjectPool extends zombie.vehicles.BaseVehicle$Matrix4fObjectPool {}
/** @customConstructor MediaData.new */
export class MediaData extends zombie.radio.media.MediaData {}
/** @customConstructor MediaLineData.new */
export class MediaLineData extends zombie.radio.media.MediaData$MediaLineData {}
/** @customConstructor MediaNameSorter.new */
export class MediaNameSorter extends zombie.radio.media.RecordedMedia$MediaNameSorter {}
/** @customConstructor MetaCell.new */
export class MetaCell extends zombie.iso.IsoWorld$MetaCell {}
/** @customConstructor MetaObject.new */
export class MetaObject extends zombie.iso.MetaObject {}
/** @customConstructor Metabolics.new */
export class Metabolics extends zombie.characters.BodyDamage.Metabolics {}
/** @customConstructor MinMaxPosition.new */
export class MinMaxPosition extends zombie.vehicles.BaseVehicle$MinMaxPosition {}
/** @customConstructor MipMapLevel.new */
export class MipMapLevel extends zombie.core.textures.MipMapLevel {}
/** @customConstructor Mod.new */
export class Mod extends zombie.gameStates.ChooseGameInfo$Mod {}
/** @customConstructor ModAnimations.new */
export class ModAnimations extends zombie.core.skinnedmodel.ModelManager$ModAnimations {}
/** @customConstructor ModData.new */
export class ModData extends zombie.world.moddata.ModData {}
/** @customConstructor ModalDialog.new */
export class ModalDialog extends zombie.ui.ModalDialog {}
/** @customConstructor Model.new */
export class Model extends zombie.core.skinnedmodel.model.Model {}
/** @customConstructor ModelAssetParams.new */
export class ModelAssetParams extends zombie.core.skinnedmodel.model.Model$ModelAssetParams {}
/** @customConstructor ModelAttachment.new */
export class ModelAttachment extends zombie.scripting.objects.ModelAttachment {}
/** @customConstructor ModelInfo.new */
export class ModelInfo extends zombie.vehicles.BaseVehicle$ModelInfo {}
/** @customConstructor ModelInstance.new */
export class ModelInstance extends zombie.core.skinnedmodel.model.ModelInstance {}
/** @customConstructor ModelInstanceRenderData.new */
export class ModelInstanceRenderData extends zombie.core.skinnedmodel.model.ModelInstanceRenderData {}
/** @customConstructor ModelInstanceTextureCreator.new */
export class ModelInstanceTextureCreator extends zombie.core.skinnedmodel.model.ModelInstanceTextureCreator {}
/** @customConstructor ModelInstanceTextureInitializer.new */
export class ModelInstanceTextureInitializer extends zombie.core.skinnedmodel.model.ModelInstanceTextureInitializer {}
/** @customConstructor ModelManager.new */
export class ModelManager extends zombie.core.skinnedmodel.ModelManager {}
/** @customConstructor ModelScript.new */
export class ModelScript extends zombie.scripting.objects.ModelScript {}
/** @customConstructor ModelSlot.new */
export class ModelSlot extends zombie.core.skinnedmodel.ModelManager$ModelSlot {}
/** @customConstructor ModelSlotRenderData.new */
export class ModelSlotRenderData extends zombie.core.skinnedmodel.model.ModelSlotRenderData {}
/** @customConstructor ModelWeaponPart.new */
export class ModelWeaponPart extends zombie.scripting.objects.ModelWeaponPart {}
/** @customConstructor Moodle.new */
export class Moodle extends zombie.characters.Moodles.Moodle {}
/** @customConstructor MoodleType.new */
export class MoodleType extends zombie.characters.Moodles.MoodleType {}
/** @customConstructor Moodles.new */
export class Moodles extends zombie.characters.Moodles.Moodles {}
/** @customConstructor MoodlesUI.new */
export class MoodlesUI extends zombie.ui.MoodlesUI {}
/** @customConstructor MostTested.new */
export class MostTested extends zombie.core.properties.PropertyContainer$MostTested {}
/** @customConstructor Mouse.new */
export class Mouse extends zombie.input.Mouse {}
/** @customConstructor MovableRecipe.new */
export class MovableRecipe extends zombie.scripting.objects.MovableRecipe {}
/** @customConstructor MoveDeltaModifiers.new */
export class MoveDeltaModifiers extends zombie.characters.MoveDeltaModifiers {}
/** @customConstructor Moveable.new */
export class Moveable extends zombie.inventory.types.Moveable {}
/** @customConstructor MovementType.new */
export class MovementType extends zombie.audio.parameters.ParameterCharacterMovementSpeed$MovementType {}
/** @customConstructor Mover.new */
export class Mover extends zombie.ai.astar.Mover {}
/** @customConstructor MultiStageBuilding.new */
export class MultiStageBuilding extends zombie.iso.MultiStageBuilding {}
/** @customConstructor NPCData.new */
export class NPCData extends zombie.vehicles.PathFindBehavior2$NPCData {}
/** @customConstructor NetworkAIParams.new */
export class NetworkAIParams extends zombie.network.NetworkAIParams {}
/** @customConstructor NetworkCharacterAI.new */
export class NetworkCharacterAI extends zombie.characters.NetworkCharacterAI {}
/** @customConstructor NetworkTeleport.new */
export class NetworkTeleport extends zombie.characters.NetworkTeleport {}
/** @customConstructor NetworkTeleportDebug.new */
export class NetworkTeleportDebug extends zombie.characters.NetworkTeleport$NetworkTeleportDebug {}
/** @customConstructor NewHealthPanel.new */
export class NewHealthPanel extends zombie.ui.NewHealthPanel {}
/** @customConstructor NineGridTexture.new */
export class NineGridTexture extends zombie.chat.NineGridTexture {}
/** @customConstructor NoCircleStencilShader.new */
export class NoCircleStencilShader extends zombie.iso.IsoGridSquare$NoCircleStencilShader {}
/** @customConstructor NonBlockingHashMap.new */
export class NonBlockingHashMap extends zombie.core.Collections.NonBlockingHashMap {}
/** @customConstructor NonPvpZone.new */
export class NonPvpZone extends zombie.iso.areas.NonPvpZone {}
/** @customConstructor Nutrition.new */
export class Nutrition extends zombie.characters.BodyDamage.Nutrition {}
/** @customConstructor OSValidator.new */
export class OSValidator extends zombie.GameWindow$OSValidator {}
/** @customConstructor ObjectAmbientEmitters.new */
export class ObjectAmbientEmitters extends zombie.audio.ObjectAmbientEmitters {}
/** @customConstructor ObjectPool.new */
export class ObjectPool extends zombie.popman.ObjectPool {}
/** @customConstructor ObjectRenderEffects.new */
export class ObjectRenderEffects extends zombie.iso.objects.ObjectRenderEffects {}
/** @customConstructor ObjectTooltip.new */
export class ObjectTooltip extends zombie.ui.ObjectTooltip {}
/** @customConstructor Observation.new */
export class Observation extends zombie.characters.traits.ObservationFactory$Observation {}
/** @customConstructor ObservationFactory.new */
export class ObservationFactory extends zombie.characters.traits.ObservationFactory {}
/** @customConstructor ObserverCallback.new */
export class ObserverCallback extends zombie.asset.Asset$ObserverCallback {}
/** @customConstructor OccluderType.new */
export class OccluderType extends zombie.iso.IsoGridOcclusionData$OccluderType {}
/** @customConstructor OcclusionFilter.new */
export class OcclusionFilter extends zombie.iso.IsoGridOcclusionData$OcclusionFilter {}
/** @customConstructor OnceEvery.new */
export class OnceEvery extends zombie.core.utils.OnceEvery {}
/** @customConstructor OpenWindowState.new */
export class OpenWindowState extends zombie.ai.states.OpenWindowState {}
/** @customConstructor Outfit.new */
export class Outfit extends zombie.core.skinnedmodel.population.Outfit {}
/** @customConstructor OutlineShader.new */
export class OutlineShader extends zombie.iso.IsoObject$OutlineShader {}
/** @customConstructor PZArrayList.new */
export class PZArrayList extends zombie.util.list.PZArrayList {}
/** @customConstructor PZCalendar.new */
export class PZCalendar extends zombie.util.PZCalendar {}
/** @customConstructor PZFileformat.new */
export class PZFileformat extends zombie.core.textures.Texture$PZFileformat {}
/** @customConstructor PZMath.new */
export class PZMath extends zombie.core.math.PZMath {}
/** @customConstructor PackFile.new */
export class PackFile extends zombie.gameStates.ChooseGameInfo$PackFile {}
/** @customConstructor PacketType.new */
export class PacketType extends zombie.network.PacketTypes$PacketType {}
/** @customConstructor ParameterCharacterMovementSpeed.new */
export class ParameterCharacterMovementSpeed extends zombie.audio.parameters.ParameterCharacterMovementSpeed {}
/** @customConstructor Part.new */
export class Part extends zombie.core.skinnedmodel.model.CharacterMask$Part {}
/** @customConstructor Passenger.new */
export class Passenger extends zombie.scripting.objects.VehicleScript$Passenger {}
/** @customConstructor Path.new */
export class Path extends zombie.ai.astar.Path {}
/** @customConstructor PathFindBehavior2.new */
export class PathFindBehavior2 extends zombie.vehicles.PathFindBehavior2 {}
/** @customConstructor PathFindRequest.new */
export class PathFindRequest extends zombie.vehicles.PolygonalMap2$PathFindRequest {}
/** @customConstructor PathFindState.new */
export class PathFindState extends zombie.ai.states.PathFindState {}
/** @customConstructor PathFindState2.new */
export class PathFindState2 extends zombie.vehicles.PathFindState2 {}
/** @customConstructor PerObjectLogic.new */
export class PerObjectLogic extends zombie.audio.ObjectAmbientEmitters$PerObjectLogic {}
/** @customConstructor PerPlayerRender.new */
export class PerPlayerRender extends zombie.iso.IsoCell$PerPlayerRender {}
/** @customConstructor PerformanceSettings.new */
export class PerformanceSettings extends zombie.core.PerformanceSettings {}
/** @customConstructor Perk.new */
export class Perk extends zombie.characters.skills.PerkFactory$Perk {}
/** @customConstructor PerkFactory.new */
export class PerkFactory extends zombie.characters.skills.PerkFactory {}
/** @customConstructor PerkInfo.new */
export class PerkInfo extends zombie.characters.IsoGameCharacter$PerkInfo {}
/** @customConstructor Perks.new */
export class Perks extends zombie.characters.skills.PerkFactory$Perks {}
/** @customConstructor PhysicsShape.new */
export class PhysicsShape extends zombie.scripting.objects.VehicleScript$PhysicsShape {}
/** @customConstructor Plane.new */
export class Plane extends zombie.vehicles.UI3DScene$Plane {}
/** @customConstructor PlaneObjectPool.new */
export class PlaneObjectPool extends zombie.vehicles.UI3DScene$PlaneObjectPool {}
/** @customConstructor PlayerActionsState.new */
export class PlayerActionsState extends zombie.ai.states.PlayerActionsState {}
/** @customConstructor PlayerAimState.new */
export class PlayerAimState extends zombie.ai.states.PlayerAimState {}
/** @customConstructor PlayerCamera.new */
export class PlayerCamera extends zombie.iso.PlayerCamera {}
/** @customConstructor PlayerData.new */
export class PlayerData extends zombie.core.skinnedmodel.model.ModelInstance$PlayerData {}
/** @customConstructor PlayerEmoteState.new */
export class PlayerEmoteState extends zombie.ai.states.PlayerEmoteState {}
/** @customConstructor PlayerExtState.new */
export class PlayerExtState extends zombie.ai.states.PlayerExtState {}
/** @customConstructor PlayerFallDownState.new */
export class PlayerFallDownState extends zombie.ai.states.PlayerFallDownState {}
/** @customConstructor PlayerFallingState.new */
export class PlayerFallingState extends zombie.ai.states.PlayerFallingState {}
/** @customConstructor PlayerGetUpState.new */
export class PlayerGetUpState extends zombie.ai.states.PlayerGetUpState {}
/** @customConstructor PlayerHitReactionPVPState.new */
export class PlayerHitReactionPVPState extends zombie.ai.states.PlayerHitReactionPVPState {}
/** @customConstructor PlayerHitReactionState.new */
export class PlayerHitReactionState extends zombie.ai.states.PlayerHitReactionState {}
/** @customConstructor PlayerHomingPoint.new */
export class PlayerHomingPoint extends zombie.iso.WorldMarkers$PlayerHomingPoint {}
/** @customConstructor PlayerKnockedDown.new */
export class PlayerKnockedDown extends zombie.ai.states.PlayerKnockedDown {}
/** @customConstructor PlayerOnGroundState.new */
export class PlayerOnGroundState extends zombie.ai.states.PlayerOnGroundState {}
/** @customConstructor PlayerPacket.new */
export class PlayerPacket extends zombie.network.packets.PlayerPacket {}
/** @customConstructor PlayerRenderSettings.new */
export class PlayerRenderSettings extends zombie.core.opengl.RenderSettings$PlayerRenderSettings {}
/** @customConstructor PlayerSearchMode.new */
export class PlayerSearchMode extends zombie.iso.SearchMode$PlayerSearchMode {}
/** @customConstructor PlayerSitOnGroundState.new */
export class PlayerSitOnGroundState extends zombie.ai.states.PlayerSitOnGroundState {}
/** @customConstructor PlayerStrafeState.new */
export class PlayerStrafeState extends zombie.ai.states.PlayerStrafeState {}
/** @customConstructor Point.new */
export class Point extends zombie.vehicles.PolygonalMap2$Point {}
/** @customConstructor PointOnPath.new */
export class PointOnPath extends zombie.vehicles.PathFindBehavior2$PointOnPath {}
/** @customConstructor PolygonalMap2.new */
export class PolygonalMap2 extends zombie.vehicles.PolygonalMap2 {}
/** @customConstructor Pool.new */
export class Pool extends zombie.util.Pool {}
/** @customConstructor Position.new */
export class Position extends zombie.scripting.objects.VehicleScript$Position {}
/** @customConstructor PredictionTypes.new */
export class PredictionTypes extends zombie.network.NetworkVariables$PredictionTypes {}
/** @customConstructor PresetEntry.new */
export class PresetEntry extends zombie.radio.devices.PresetEntry {}
/** @customConstructor ProceduralItem.new */
export class ProceduralItem extends zombie.inventory.ItemPickerJava$ProceduralItem {}
/** @customConstructor Profession.new */
export class Profession extends zombie.characters.professions.ProfessionFactory$Profession {}
/** @customConstructor ProfessionFactory.new */
export class ProfessionFactory extends zombie.characters.professions.ProfessionFactory {}
/** @customConstructor PropertyContainer.new */
export class PropertyContainer extends zombie.core.properties.PropertyContainer {}
/** @customConstructor PuddlesDirection.new */
export class PuddlesDirection extends zombie.iso.IsoGridSquare$PuddlesDirection {}
/** @customConstructor PuddlesFloat.new */
export class PuddlesFloat extends zombie.iso.IsoPuddles$PuddlesFloat {}
/** @customConstructor PyramidTexture.new */
export class PyramidTexture extends zombie.worldMap.ImagePyramid$PyramidTexture {}
/** @customConstructor QuaternionfObjectPool.new */
export class QuaternionfObjectPool extends zombie.vehicles.BaseVehicle$QuaternionfObjectPool {}
/** @customConstructor RBBar.new */
export class RBBar extends zombie.randomizedWorld.randomizedBuilding.RBBar {}
/** @customConstructor RBBasic.new */
export class RBBasic extends zombie.randomizedWorld.randomizedBuilding.RBBasic {}
/** @customConstructor RBBurnt.new */
export class RBBurnt extends zombie.randomizedWorld.randomizedBuilding.RBBurnt {}
/** @customConstructor RBBurntCorpse.new */
export class RBBurntCorpse extends zombie.randomizedWorld.randomizedBuilding.RBBurntCorpse {}
/** @customConstructor RBBurntFireman.new */
export class RBBurntFireman extends zombie.randomizedWorld.randomizedBuilding.RBBurntFireman {}
/** @customConstructor RBCafe.new */
export class RBCafe extends zombie.randomizedWorld.randomizedBuilding.RBCafe {}
/** @customConstructor RBClinic.new */
export class RBClinic extends zombie.randomizedWorld.randomizedBuilding.RBClinic {}
/** @customConstructor RBHairSalon.new */
export class RBHairSalon extends zombie.randomizedWorld.randomizedBuilding.RBHairSalon {}
/** @customConstructor RBKateAndBaldspot.new */
export class RBKateAndBaldspot extends zombie.randomizedWorld.randomizedBuilding.RBKateAndBaldspot {}
/** @customConstructor RBLooted.new */
export class RBLooted extends zombie.randomizedWorld.randomizedBuilding.RBLooted {}
/** @customConstructor RBOffice.new */
export class RBOffice extends zombie.randomizedWorld.randomizedBuilding.RBOffice {}
/** @customConstructor RBOther.new */
export class RBOther extends zombie.randomizedWorld.randomizedBuilding.RBOther {}
/** @customConstructor RBPileOCrepe.new */
export class RBPileOCrepe extends zombie.randomizedWorld.randomizedBuilding.RBPileOCrepe {}
/** @customConstructor RBPizzaWhirled.new */
export class RBPizzaWhirled extends zombie.randomizedWorld.randomizedBuilding.RBPizzaWhirled {}
/** @customConstructor RBSafehouse.new */
export class RBSafehouse extends zombie.randomizedWorld.randomizedBuilding.RBSafehouse {}
/** @customConstructor RBSchool.new */
export class RBSchool extends zombie.randomizedWorld.randomizedBuilding.RBSchool {}
/** @customConstructor RBShopLooted.new */
export class RBShopLooted extends zombie.randomizedWorld.randomizedBuilding.RBShopLooted {}
/** @customConstructor RBSpiffo.new */
export class RBSpiffo extends zombie.randomizedWorld.randomizedBuilding.RBSpiffo {}
/** @customConstructor RBStripclub.new */
export class RBStripclub extends zombie.randomizedWorld.randomizedBuilding.RBStripclub {}
/** @customConstructor RDSBandPractice.new */
export class RDSBandPractice extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSBandPractice {}
/** @customConstructor RDSBathroomZed.new */
export class RDSBathroomZed extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSBathroomZed {}
/** @customConstructor RDSBedroomZed.new */
export class RDSBedroomZed extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSBedroomZed {}
/** @customConstructor RDSBleach.new */
export class RDSBleach extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSBleach {}
/** @customConstructor RDSCorpsePsycho.new */
export class RDSCorpsePsycho extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSCorpsePsycho {}
/** @customConstructor RDSDeadDrunk.new */
export class RDSDeadDrunk extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSDeadDrunk {}
/** @customConstructor RDSFootballNight.new */
export class RDSFootballNight extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSFootballNight {}
/** @customConstructor RDSGunmanInBathroom.new */
export class RDSGunmanInBathroom extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSGunmanInBathroom {}
/** @customConstructor RDSGunslinger.new */
export class RDSGunslinger extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSGunslinger {}
/** @customConstructor RDSHenDo.new */
export class RDSHenDo extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSHenDo {}
/** @customConstructor RDSHockeyPsycho.new */
export class RDSHockeyPsycho extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSHockeyPsycho {}
/** @customConstructor RDSHouseParty.new */
export class RDSHouseParty extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSHouseParty {}
/** @customConstructor RDSPokerNight.new */
export class RDSPokerNight extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSPokerNight {}
/** @customConstructor RDSPoliceAtHouse.new */
export class RDSPoliceAtHouse extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSPoliceAtHouse {}
/** @customConstructor RDSPrisonEscape.new */
export class RDSPrisonEscape extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSPrisonEscape {}
/** @customConstructor RDSPrisonEscapeWithPolice.new */
export class RDSPrisonEscapeWithPolice extends zombie.randomizedWorld.randomizedDeadSurvivor
.RDSPrisonEscapeWithPolice {}
/** @customConstructor RDSSkeletonPsycho.new */
export class RDSSkeletonPsycho extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSSkeletonPsycho {}
/** @customConstructor RDSSpecificProfession.new */
export class RDSSpecificProfession extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSSpecificProfession {}
/** @customConstructor RDSStagDo.new */
export class RDSStagDo extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSStagDo {}
/** @customConstructor RDSStudentNight.new */
export class RDSStudentNight extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSStudentNight {}
/** @customConstructor RDSSuicidePact.new */
export class RDSSuicidePact extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSSuicidePact {}
/** @customConstructor RDSTinFoilHat.new */
export class RDSTinFoilHat extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSTinFoilHat {}
/** @customConstructor RDSZombieLockedBathroom.new */
export class RDSZombieLockedBathroom extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSZombieLockedBathroom {}
/** @customConstructor RDSZombiesEating.new */
export class RDSZombiesEating extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSZombiesEating {}
/** @customConstructor RGBAf.new */
export class RGBAf extends zombie.worldMap.styles.WorldMapStyleLayer$RGBAf {}
/** @customConstructor RVSAmbulanceCrash.new */
export class RVSAmbulanceCrash extends zombie.randomizedWorld.randomizedVehicleStory.RVSAmbulanceCrash {}
/** @customConstructor RVSBanditRoad.new */
export class RVSBanditRoad extends zombie.randomizedWorld.randomizedVehicleStory.RVSBanditRoad {}
/** @customConstructor RVSBurntCar.new */
export class RVSBurntCar extends zombie.randomizedWorld.randomizedVehicleStory.RVSBurntCar {}
/** @customConstructor RVSCarCrash.new */
export class RVSCarCrash extends zombie.randomizedWorld.randomizedVehicleStory.RVSCarCrash {}
/** @customConstructor RVSCarCrashCorpse.new */
export class RVSCarCrashCorpse extends zombie.randomizedWorld.randomizedVehicleStory.RVSCarCrashCorpse {}
/** @customConstructor RVSChangingTire.new */
export class RVSChangingTire extends zombie.randomizedWorld.randomizedVehicleStory.RVSChangingTire {}
/** @customConstructor RVSConstructionSite.new */
export class RVSConstructionSite extends zombie.randomizedWorld.randomizedVehicleStory.RVSConstructionSite {}
/** @customConstructor RVSCrashHorde.new */
export class RVSCrashHorde extends zombie.randomizedWorld.randomizedVehicleStory.RVSCrashHorde {}
/** @customConstructor RVSFlippedCrash.new */
export class RVSFlippedCrash extends zombie.randomizedWorld.randomizedVehicleStory.RVSFlippedCrash {}
/** @customConstructor RVSPoliceBlockade.new */
export class RVSPoliceBlockade extends zombie.randomizedWorld.randomizedVehicleStory.RVSPoliceBlockade {}
/** @customConstructor RVSPoliceBlockadeShooting.new */
export class RVSPoliceBlockadeShooting extends zombie.randomizedWorld.randomizedVehicleStory
.RVSPoliceBlockadeShooting {}
/** @customConstructor RVSTrailerCrash.new */
export class RVSTrailerCrash extends zombie.randomizedWorld.randomizedVehicleStory.RVSTrailerCrash {}
/** @customConstructor RVSUtilityVehicle.new */
export class RVSUtilityVehicle extends zombie.randomizedWorld.randomizedVehicleStory.RVSUtilityVehicle {}
/** @customConstructor RZSBBQParty.new */
export class RZSBBQParty extends zombie.randomizedWorld.randomizedZoneStory.RZSBBQParty {}
/** @customConstructor RZSBaseball.new */
export class RZSBaseball extends zombie.randomizedWorld.randomizedZoneStory.RZSBaseball {}
/** @customConstructor RZSBeachParty.new */
export class RZSBeachParty extends zombie.randomizedWorld.randomizedZoneStory.RZSBeachParty {}
/** @customConstructor RZSBuryingCamp.new */
export class RZSBuryingCamp extends zombie.randomizedWorld.randomizedZoneStory.RZSBuryingCamp {}
/** @customConstructor RZSFishingTrip.new */
export class RZSFishingTrip extends zombie.randomizedWorld.randomizedZoneStory.RZSFishingTrip {}
/** @customConstructor RZSForestCamp.new */
export class RZSForestCamp extends zombie.randomizedWorld.randomizedZoneStory.RZSForestCamp {}
/** @customConstructor RZSForestCampEaten.new */
export class RZSForestCampEaten extends zombie.randomizedWorld.randomizedZoneStory.RZSForestCampEaten {}
/** @customConstructor RZSHunterCamp.new */
export class RZSHunterCamp extends zombie.randomizedWorld.randomizedZoneStory.RZSHunterCamp {}
/** @customConstructor RZSMusicFest.new */
export class RZSMusicFest extends zombie.randomizedWorld.randomizedZoneStory.RZSMusicFest {}
/** @customConstructor RZSMusicFestStage.new */
export class RZSMusicFestStage extends zombie.randomizedWorld.randomizedZoneStory.RZSMusicFestStage {}
/** @customConstructor RZSSexyTime.new */
export class RZSSexyTime extends zombie.randomizedWorld.randomizedZoneStory.RZSSexyTime {}
/** @customConstructor RZSTrapperCamp.new */
export class RZSTrapperCamp extends zombie.randomizedWorld.randomizedZoneStory.RZSTrapperCamp {}
/** @customConstructor RadarPanel.new */
export class RadarPanel extends zombie.ui.RadarPanel {}
/** @customConstructor RadialMenu.new */
export class RadialMenu extends zombie.ui.RadialMenu {}
/** @customConstructor RadialProgressBar.new */
export class RadialProgressBar extends zombie.ui.RadialProgressBar {}
/** @customConstructor Radio.new */
export class Radio extends zombie.inventory.types.Radio {}
/** @customConstructor RadioAPI.new */
export class RadioAPI extends zombie.radio.RadioAPI {}
/** @customConstructor RadioBroadCast.new */
export class RadioBroadCast extends zombie.radio.scripting.RadioBroadCast {}
/** @customConstructor RadioChannel.new */
export class RadioChannel extends zombie.radio.scripting.RadioChannel {}
/** @customConstructor RadioData.new */
export class RadioData extends zombie.radio.RadioData {}
/** @customConstructor RadioLine.new */
export class RadioLine extends zombie.radio.scripting.RadioLine {}
/** @customConstructor RadioScript.new */
export class RadioScript extends zombie.radio.scripting.RadioScript {}
/** @customConstructor RadioScriptManager.new */
export class RadioScriptManager extends zombie.radio.scripting.RadioScriptManager {}
/** @customConstructor RainManager.new */
export class RainManager extends zombie.iso.objects.RainManager {}
/** @customConstructor RakNetPeerInterface.new */
export class RakNetPeerInterface extends zombie.core.raknet.RakNetPeerInterface {}
/** @customConstructor RandomData.new */
export class RandomData extends zombie.core.skinnedmodel.population.Outfit$RandomData {}
/** @customConstructor RandomizedBuildingBase.new */
export class RandomizedBuildingBase extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase {}
/** @customConstructor RandomizedDeadSurvivorBase.new */
export class RandomizedDeadSurvivorBase extends zombie.randomizedWorld.randomizedDeadSurvivor
.RandomizedDeadSurvivorBase {}
/** @customConstructor RandomizedVehicleStoryBase.new */
export class RandomizedVehicleStoryBase extends zombie.randomizedWorld.randomizedVehicleStory
.RandomizedVehicleStoryBase {}
/** @customConstructor RandomizedWorldBase.new */
export class RandomizedWorldBase extends zombie.randomizedWorld.RandomizedWorldBase {}
/** @customConstructor RandomizedZoneStoryBase.new */
export class RandomizedZoneStoryBase extends zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase {}
/** @customConstructor Ray.new */
export class Ray extends zombie.vehicles.UI3DScene$Ray {}
/** @customConstructor RayObjectPool.new */
export class RayObjectPool extends zombie.vehicles.UI3DScene$RayObjectPool {}
/** @customConstructor Recipe.new */
export class Recipe extends zombie.scripting.objects.Recipe {}
/** @customConstructor RecipeManager.new */
export class RecipeManager extends zombie.inventory.RecipeManager {}
/** @customConstructor RecordedMedia.new */
export class RecordedMedia extends zombie.radio.media.RecordedMedia {}
/** @customConstructor Remove.new */
export class Remove extends zombie.Lua.Event$Remove {}
/** @customConstructor RenderArgs.new */
export class RenderArgs extends zombie.worldMap.styles.WorldMapStyleLayer$RenderArgs {}
/** @customConstructor RenderEffectType.new */
export class RenderEffectType extends zombie.iso.objects.RenderEffectType {}
/** @customConstructor RenderSettings.new */
export class RenderSettings extends zombie.core.opengl.RenderSettings {}
/** @customConstructor ReplaceProviderCharacter.new */
export class ReplaceProviderCharacter extends zombie.text.templating.ReplaceProviderCharacter {}
/** @customConstructor RequestState.new */
export class RequestState extends zombie.network.GameClient$RequestState {}
/** @customConstructor RequiredSkill.new */
export class RequiredSkill extends zombie.scripting.objects.Recipe$RequiredSkill {}
/** @customConstructor Result.new */
export class Result extends zombie.scripting.objects.Recipe$Result {}
/** @customConstructor ResultBiggestSound.new */
export class ResultBiggestSound extends zombie.WorldSoundManager$ResultBiggestSound {}
/** @customConstructor ResultLight.new */
export class ResultLight extends zombie.iso.IsoGridSquare$ResultLight {}
/** @customConstructor RingBuffer.new */
export class RingBuffer extends zombie.core.SpriteRenderer$RingBuffer {}
/** @customConstructor RoomDef.new */
export class RoomDef extends zombie.iso.RoomDef {}
/** @customConstructor RoomRect.new */
export class RoomRect extends zombie.iso.RoomDef$RoomRect {}
/** @customConstructor RoomTone.new */
export class RoomTone extends zombie.iso.IsoMetaGrid$RoomTone {}
/** @customConstructor RuntimeAnimationScript.new */
export class RuntimeAnimationScript extends zombie.core.skinnedmodel.runtime.RuntimeAnimationScript {}
/** @customConstructor SCButton.new */
export class SCButton extends zombie.ui.SpeedControls$SCButton {}
/** @customConstructor SGlobalObjects.new */
export class SGlobalObjects extends zombie.globalObjects.SGlobalObjects {}
/** @customConstructor SLSoundManager.new */
export class SLSoundManager extends zombie.radio.StorySounds.SLSoundManager {}
/** @customConstructor SafeHouse.new */
export class SafeHouse extends zombie.iso.areas.SafeHouse {}
/** @customConstructor Safety.new */
export class Safety extends zombie.characters.Safety {}
/** @customConstructor SandboxOption.new */
export class SandboxOption extends zombie.SandboxOptions$SandboxOption {}
/** @customConstructor SandboxOptions.new */
export class SandboxOptions extends zombie.SandboxOptions {}
/** @customConstructor ScreenElement.new */
export class ScreenElement extends zombie.gameStates.MainScreenState$ScreenElement {}
/** @customConstructor ScriptManager.new */
export class ScriptManager extends zombie.scripting.ScriptManager {}
/** @customConstructor ScriptModule.new */
export class ScriptModule extends zombie.scripting.objects.ScriptModule {}
/** @customConstructor SearchMode.new */
export class SearchMode extends zombie.iso.SearchMode {}
/** @customConstructor SearchModeFloat.new */
export class SearchModeFloat extends zombie.iso.SearchMode$SearchModeFloat {}
/** @customConstructor Season.new */
export class Season extends zombie.erosion.ErosionConfig$Season {}
/** @customConstructor Seeds.new */
export class Seeds extends zombie.erosion.ErosionConfig$Seeds {}
/** @customConstructor Server.new */
export class Server extends zombie.network.Server {}
/** @customConstructor ServerChatMessage.new */
export class ServerChatMessage extends zombie.chat.ServerChatMessage {}
/** @customConstructor ServerOption.new */
export class ServerOption extends zombie.network.ServerOptions$ServerOption {}
/** @customConstructor ServerOptions.new */
export class ServerOptions extends zombie.network.ServerOptions {}
/** @customConstructor ServerSettings.new */
export class ServerSettings extends zombie.network.ServerSettings {}
/** @customConstructor ServerSettingsManager.new */
export class ServerSettingsManager extends zombie.network.ServerSettingsManager {}
/** @customConstructor ServerVehicleState.new */
export class ServerVehicleState extends zombie.vehicles.BaseVehicle$ServerVehicleState {}
/** @customConstructor Shader.new */
export class Shader extends zombie.core.opengl.Shader {}
/** @customConstructor ShaderProgram.new */
export class ShaderProgram extends zombie.core.opengl.ShaderProgram {}
/** @customConstructor ShaderUnit.new */
export class ShaderUnit extends zombie.core.opengl.ShaderUnit {}
/** @customConstructor SharedDescriptors.new */
export class SharedDescriptors extends zombie.SharedDescriptors {}
/** @customConstructor SharedSkeleAnimationRepository.new */
export class SharedSkeleAnimationRepository extends zombie.core.skinnedmodel.animation.sharedskele
.SharedSkeleAnimationRepository {}
/** @customConstructor SharedSkeleAnimationTrack.new */
export class SharedSkeleAnimationTrack extends zombie.core.skinnedmodel.animation.sharedskele
.SharedSkeleAnimationTrack {}
/** @customConstructor SharedVertexBufferObjects.new */
export class SharedVertexBufferObjects extends zombie.core.opengl.SharedVertexBufferObjects {}
/** @customConstructor ShortList.new */
export class ShortList extends zombie.core.Styles.ShortList {}
/** @customConstructor SideOfLine.new */
export class SideOfLine extends zombie.core.math.PZMath$SideOfLine {}
/** @customConstructor SimpleDateFormat.new */
export class SimpleDateFormat extends java.text.SimpleDateFormat {}
/** @customConstructor Skin.new */
export class Skin extends zombie.scripting.objects.VehicleScript$Skin {}
/** @customConstructor SkinningBone.new */
export class SkinningBone extends zombie.core.skinnedmodel.model.SkinningBone {}
/** @customConstructor SkinningBoneHierarchy.new */
export class SkinningBoneHierarchy extends zombie.core.skinnedmodel.model.SkinningBoneHierarchy {}
/** @customConstructor SkinningData.new */
export class SkinningData extends zombie.core.skinnedmodel.model.SkinningData {}
/** @customConstructor SleepingEvent.new */
export class SleepingEvent extends zombie.ai.sadisticAIDirector.SleepingEvent {}
/** @customConstructor SleepingEventData.new */
export class SleepingEventData extends zombie.ai.sadisticAIDirector.SleepingEventData {}
/** @customConstructor SliceY.new */
export class SliceY extends zombie.iso.SliceY {}
/** @customConstructor SmashWindowState.new */
export class SmashWindowState extends zombie.ai.states.SmashWindowState {}
/** @customConstructor Sound.new */
export class Sound extends zombie.radio.StorySounds.StoryEmitter$Sound {}
/** @customConstructor SoundManager.new */
export class SoundManager extends zombie.SoundManager {}
/** @customConstructor SoundTimelineScript.new */
export class SoundTimelineScript extends zombie.scripting.objects.SoundTimelineScript {}
/** @customConstructor Sounds.new */
export class Sounds extends zombie.scripting.objects.VehicleScript$Sounds {}
/** @customConstructor Source.new */
export class Source extends zombie.scripting.objects.Recipe$Source {}
/** @customConstructor SpawnOrigin.new */
export class SpawnOrigin extends zombie.gameStates.ChooseGameInfo$SpawnOrigin {}
/** @customConstructor SpeedControls.new */
export class SpeedControls extends zombie.ui.SpeedControls {}
/** @customConstructor SpriteRenderState.new */
export class SpriteRenderState extends zombie.core.sprite.SpriteRenderState {}
/** @customConstructor SpriteRenderer.new */
export class SpriteRenderer extends zombie.core.SpriteRenderer {}
/** @customConstructor Square.new */
export class Square extends zombie.erosion.ErosionData$Square {}
/** @customConstructor Stack.new */
export class Stack extends java.util.Stack {}
/** @customConstructor Stage.new */
export class Stage extends zombie.iso.MultiStageBuilding$Stage {}
/** @customConstructor StaggerBackState.new */
export class StaggerBackState extends zombie.ai.states.StaggerBackState {}
/** @customConstructor Stash.new */
export class Stash extends zombie.core.stash.Stash {}
/** @customConstructor StashBuilding.new */
export class StashBuilding extends zombie.core.stash.StashBuilding {}
/** @customConstructor StashSystem.new */
export class StashSystem extends zombie.core.stash.StashSystem {}
/** @customConstructor State.new */
export class State extends zombie.asset.Asset$State {}
/** @customConstructor StateAction.new */
export class StateAction extends zombie.gameStates.GameStateMachine$StateAction {}
/** @customConstructor StateMachine.new */
export class StateMachine extends zombie.ai.StateMachine {}
/** @customConstructor Stats.new */
export class Stats extends zombie.characters.Stats {}
/** @customConstructor SteamFriend.new */
export class SteamFriend extends zombie.core.znet.SteamFriend {}
/** @customConstructor SteamUGCDetails.new */
export class SteamUGCDetails extends zombie.core.znet.SteamUGCDetails {}
/** @customConstructor SteamWorkshopItem.new */
export class SteamWorkshopItem extends zombie.core.znet.SteamWorkshopItem {}
/** @customConstructor Step.new */
export class Step extends zombie.ai.astar.Path$Step {}
/** @customConstructor Stop.new */
export class Stop extends zombie.worldMap.styles.WorldMapStyleLayer$Stop {}
/** @customConstructor StoryEmitter.new */
export class StoryEmitter extends zombie.radio.StorySounds.StoryEmitter {}
/** @customConstructor StorySound.new */
export class StorySound extends zombie.radio.StorySounds.StorySound {}
/** @customConstructor StorySoundEvent.new */
export class StorySoundEvent extends zombie.radio.StorySounds.StorySoundEvent {}
/** @customConstructor StrLerpVal.new */
export class StrLerpVal extends zombie.iso.weather.WeatherPeriod$StrLerpVal {}
/** @customConstructor StringConfigOption.new */
export class StringConfigOption extends zombie.config.StringConfigOption {}
/** @customConstructor StringDrawer.new */
export class StringDrawer extends zombie.ui.TextManager$StringDrawer {}
/** @customConstructor StringSandboxOption.new */
export class StringSandboxOption extends zombie.SandboxOptions$StringSandboxOption {}
/** @customConstructor StringServerOption.new */
export class StringServerOption extends zombie.network.ServerOptions$StringServerOption {}
/** @customConstructor SubLayerSlot.new */
export class SubLayerSlot extends zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator$SubLayerSlot {}
/** @customConstructor SubTexture.new */
export class SubTexture extends zombie.fileSystem.FileSystem$SubTexture {}
/** @customConstructor SubTextureInfo.new */
export class SubTextureInfo extends zombie.core.textures.TexturePackPage$SubTextureInfo {}
/** @customConstructor SubstateSlot.new */
export class SubstateSlot extends zombie.ai.StateMachine$SubstateSlot {}
/** @customConstructor SurroundVehicle.new */
export class SurroundVehicle extends zombie.vehicles.SurroundVehicle {}
/** @customConstructor SurvivorDesc.new */
export class SurvivorDesc extends zombie.characters.SurvivorDesc {}
/** @customConstructor SurvivorFactory.new */
export class SurvivorFactory extends zombie.characters.SurvivorFactory {}
/** @customConstructor SurvivorGroup.new */
export class SurvivorGroup extends zombie.characters.SurvivorGroup {}
/** @customConstructor SurvivorType.new */
export class SurvivorType extends zombie.characters.SurvivorFactory$SurvivorType {}
/** @customConstructor SwipeStatePlayer.new */
export class SwipeStatePlayer extends zombie.ai.states.SwipeStatePlayer {}
/** @customConstructor SwitchSeat.new */
export class SwitchSeat extends zombie.scripting.objects.VehicleScript$Passenger$SwitchSeat {}
/** @customConstructor SystemDisabler.new */
export class SystemDisabler extends zombie.SystemDisabler {}
/** @customConstructor Temperature.new */
export class Temperature extends zombie.iso.weather.Temperature {}
/** @customConstructor TemplateText.new */
export class TemplateText extends zombie.text.templating.TemplateText {}
/** @customConstructor TentAmbianceLogic.new */
export class TentAmbianceLogic extends zombie.audio.ObjectAmbientEmitters$TentAmbianceLogic {}
/** @customConstructor TermsOfServiceState.new */
export class TermsOfServiceState extends zombie.gameStates.TermsOfServiceState {}
/** @customConstructor TestResults.new */
export class TestResults extends zombie.iso.LosUtil$TestResults {}
/** @customConstructor TextDrawHorizontal.new */
export class TextDrawHorizontal extends zombie.ui.TextDrawHorizontal {}
/** @customConstructor TextDrawObject.new */
export class TextDrawObject extends zombie.ui.TextDrawObject {}
/** @customConstructor TextManager.new */
export class TextManager extends zombie.ui.TextManager {}
/** @customConstructor TextServerOption.new */
export class TextServerOption extends zombie.network.ServerOptions$TextServerOption {}
/** @customConstructor Texture.new */
export class Texture extends zombie.core.textures.Texture {}
/** @customConstructor TextureAssetParams.new */
export class TextureAssetParams extends zombie.core.textures.Texture$TextureAssetParams {}
/** @customConstructor TextureDraw.new */
export class TextureDraw extends zombie.core.textures.TextureDraw {}
/** @customConstructor TextureFBO.new */
export class TextureFBO extends zombie.core.textures.TextureFBO {}
/** @customConstructor TextureID.new */
export class TextureID extends zombie.core.textures.TextureID {}
/** @customConstructor TextureIDAssetParams.new */
export class TextureIDAssetParams extends zombie.core.textures.TextureID$TextureIDAssetParams {}
/** @customConstructor TexturePack.new */
export class TexturePack extends zombie.GameWindow$TexturePack {}
/** @customConstructor TexturePackPage.new */
export class TexturePackPage extends zombie.core.textures.TexturePackPage {}
/** @customConstructor TexturePackTextures.new */
export class TexturePackTextures extends zombie.fileSystem.FileSystem$TexturePackTextures {}
/** @customConstructor TextureStop.new */
export class TextureStop extends zombie.worldMap.styles.WorldMapStyleLayer$TextureStop {}
/** @customConstructor ThermalNode.new */
export class ThermalNode extends zombie.characters.BodyDamage.Thermoregulator$ThermalNode {}
/** @customConstructor Thermoregulator.new */
export class Thermoregulator extends zombie.characters.BodyDamage.Thermoregulator {}
/** @customConstructor ThumpState.new */
export class ThumpState extends zombie.ai.states.ThumpState {}
/** @customConstructor Thumpable.new */
export class Thumpable extends zombie.iso.objects.interfaces.Thumpable {}
/** @customConstructor ThunderCloud.new */
export class ThunderCloud extends zombie.iso.weather.ThunderStorm$ThunderCloud {}
/** @customConstructor ThunderStorm.new */
export class ThunderStorm extends zombie.iso.weather.ThunderStorm {}
/** @customConstructor TileDef.new */
export class TileDef extends zombie.gameStates.ChooseGameInfo$TileDef {}
/** @customConstructor TileOverlays.new */
export class TileOverlays extends zombie.iso.TileOverlays {}
/** @customConstructor Time.new */
export class Time extends zombie.erosion.ErosionConfig$Time {}
/** @customConstructor TorchInfo.new */
export class TorchInfo extends zombie.characters.IsoGameCharacter$TorchInfo {}
/** @customConstructor Trait.new */
export class Trait extends zombie.characters.traits.TraitFactory$Trait {}
/** @customConstructor TraitCollection.new */
export class TraitCollection extends zombie.characters.traits.TraitCollection {}
/** @customConstructor TraitFactory.new */
export class TraitFactory extends zombie.characters.traits.TraitFactory {}
/** @customConstructor TraitSlot.new */
export class TraitSlot extends zombie.characters.traits.TraitCollection$TraitSlot {}
/** @customConstructor Transform.new */
export class Transform extends zombie.core.physics.Transform {}
/** @customConstructor Translator.new */
export class Translator extends zombie.core.Translator {}
/** @customConstructor TransmissionNumber.new */
export class TransmissionNumber extends zombie.vehicles.TransmissionNumber {}
/** @customConstructor TreeAmbianceLogic.new */
export class TreeAmbianceLogic extends zombie.audio.ObjectAmbientEmitters$TreeAmbianceLogic {}
/** @customConstructor TreeShader.new */
export class TreeShader extends zombie.iso.objects.IsoTree$TreeShader {}
/** @customConstructor TreeSoundManager.new */
export class TreeSoundManager extends zombie.iso.IsoMovingObject$TreeSoundManager {}
/** @customConstructor Trigger.new */
export class Trigger extends zombie.iso.IsoMetaGrid$Trigger {}
/** @customConstructor Type.new */
export class Type extends zombie.core.opengl.ShaderUnit$Type {}
/** @customConstructor UI3DModel.new */
export class UI3DModel extends zombie.ui.UI3DModel {}
/** @customConstructor UI3DScene.new */
export class UI3DScene extends zombie.vehicles.UI3DScene {}
/** @customConstructor UIDebugConsole.new */
export class UIDebugConsole extends zombie.ui.UIDebugConsole {}
/** @customConstructor UIElement.new */
export class UIElement extends zombie.ui.UIElement {}
/** @customConstructor UIEventHandler.new */
export class UIEventHandler extends zombie.ui.UIEventHandler {}
/** @customConstructor UIFont.new */
export class UIFont extends zombie.ui.UIFont {}
/** @customConstructor UIManager.new */
export class UIManager extends zombie.ui.UIManager {}
/** @customConstructor UIServerToolbox.new */
export class UIServerToolbox extends zombie.ui.UIServerToolbox {}
/** @customConstructor UITextBox2.new */
export class UITextBox2 extends zombie.ui.UITextBox2 {}
/** @customConstructor UITransition.new */
export class UITransition extends zombie.ui.UITransition {}
/** @customConstructor UIWorldMap.new */
export class UIWorldMap extends zombie.worldMap.UIWorldMap {}
/** @customConstructor UIWorldMapV1.new */
export class UIWorldMapV1 extends zombie.worldMap.UIWorldMapV1 {}
/** @customConstructor UdpConnection.new */
export class UdpConnection extends zombie.core.raknet.UdpConnection {}
/** @customConstructor UdpEngine.new */
export class UdpEngine extends zombie.core.raknet.UdpEngine {}
/** @customConstructor Uniform.new */
export class Uniform extends zombie.core.opengl.ShaderProgram$Uniform {}
/** @customConstructor UniqueRecipe.new */
export class UniqueRecipe extends zombie.scripting.objects.UniqueRecipe {}
/** @customConstructor Updater.new */
export class Updater extends zombie.network.BodyDamageSync$Updater {}
/** @customConstructor Userlog.new */
export class Userlog extends zombie.network.Userlog {}
/** @customConstructor UserlogType.new */
export class UserlogType extends zombie.network.Userlog$UserlogType {}
/** @customConstructor ValidatePacket.new */
export class ValidatePacket extends zombie.network.packets.ValidatePacket {}
/** @customConstructor ValidateState.new */
export class ValidateState extends zombie.network.packets.ValidatePacket$ValidateState {}
/** @customConstructor Vector.new */
export class Vector extends java.util.Vector {}
/** @customConstructor Vector2.new */
export class Vector2 extends zombie.iso.Vector2 {}
/** @customConstructor Vector2ObjectPool.new */
export class Vector2ObjectPool extends zombie.vehicles.BaseVehicle$Vector2ObjectPool {}
/** @customConstructor Vector2f.new */
export class Vector2f extends org.joml.Vector2f {}
/** @customConstructor Vector2fObjectPool.new */
export class Vector2fObjectPool extends zombie.vehicles.BaseVehicle$Vector2fObjectPool {}
/** @customConstructor Vector3.new */
export class Vector3 extends zombie.iso.Vector3 {}
/** @customConstructor Vector3fObjectPool.new */
export class Vector3fObjectPool extends zombie.vehicles.BaseVehicle$Vector3fObjectPool {}
/** @customConstructor Vehicle.new */
export class Vehicle extends zombie.network.packets.hit.Vehicle {}
/** @customConstructor VehicleDistribution.new */
export class VehicleDistribution extends zombie.inventory.ItemPickerJava$VehicleDistribution {}
/** @customConstructor VehicleDoor.new */
export class VehicleDoor extends zombie.vehicles.VehicleDoor {}
/** @customConstructor VehicleEngineRPM.new */
export class VehicleEngineRPM extends zombie.vehicles.VehicleEngineRPM {}
/** @customConstructor VehicleGauge.new */
export class VehicleGauge extends zombie.ui.VehicleGauge {}
/** @customConstructor VehicleHitPacket.new */
export class VehicleHitPacket extends zombie.network.packets.hit.VehicleHitPacket {}
/** @customConstructor VehicleLight.new */
export class VehicleLight extends zombie.vehicles.VehicleLight {}
/** @customConstructor VehiclePart.new */
export class VehiclePart extends zombie.vehicles.VehiclePart {}
/** @customConstructor VehiclePoly.new */
export class VehiclePoly extends zombie.vehicles.PolygonalMap2$VehiclePoly {}
/** @customConstructor VehicleScript.new */
export class VehicleScript extends zombie.scripting.objects.VehicleScript {}
/** @customConstructor VehicleStorySpawnData.new */
export class VehicleStorySpawnData extends zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData {}
/** @customConstructor VehicleStorySpawner.new */
export class VehicleStorySpawner extends zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner {}
/** @customConstructor VehicleTemplate.new */
export class VehicleTemplate extends zombie.scripting.objects.VehicleTemplate {}
/** @customConstructor VehicleType.new */
export class VehicleType extends zombie.vehicles.VehicleType {}
/** @customConstructor VehicleTypeDefinition.new */
export class VehicleTypeDefinition extends zombie.vehicles.VehicleType$VehicleTypeDefinition {}
/** @customConstructor VehicleWindow.new */
export class VehicleWindow extends zombie.vehicles.VehicleWindow {}
/** @customConstructor VehicleZone.new */
export class VehicleZone extends zombie.iso.IsoMetaGrid$VehicleZone {}
/** @customConstructor VirtualZombieManager.new */
export class VirtualZombieManager extends zombie.VirtualZombieManager {}
/** @customConstructor VisionResult.new */
export class VisionResult extends zombie.iso.IsoObject$VisionResult {}
/** @customConstructor WalkTowardState.new */
export class WalkTowardState extends zombie.ai.states.WalkTowardState {}
/** @customConstructor WallShaderTexRender.new */
export class WallShaderTexRender extends zombie.core.SpriteRenderer$WallShaderTexRender {}
/** @customConstructor WallShaperWhole.new */
export class WallShaperWhole extends zombie.iso.sprite.shapers.WallShaperWhole {}
/** @customConstructor WaterDripLogic.new */
export class WaterDripLogic extends zombie.audio.ObjectAmbientEmitters$WaterDripLogic {}
/** @customConstructor WaveSignalDevice.new */
export class WaveSignalDevice extends zombie.radio.devices.WaveSignalDevice {}
/** @customConstructor WeaponPart.new */
export class WeaponPart extends zombie.inventory.types.WeaponPart {}
/** @customConstructor WeaponType.new */
export class WeaponType extends zombie.inventory.types.WeaponType {}
/** @customConstructor WeatherPeriod.new */
export class WeatherPeriod extends zombie.iso.weather.WeatherPeriod {}
/** @customConstructor WeatherStage.new */
export class WeatherStage extends zombie.iso.weather.WeatherPeriod$WeatherStage {}
/** @customConstructor Wheel.new */
export class Wheel extends zombie.scripting.objects.VehicleScript$Wheel {}
/** @customConstructor WheelInfo.new */
export class WheelInfo extends zombie.vehicles.BaseVehicle$WheelInfo {}
/** @customConstructor Window.new */
export class Window extends zombie.scripting.objects.VehicleScript$Window {}
/** @customConstructor WindowLogic.new */
export class WindowLogic extends zombie.audio.ObjectAmbientEmitters$WindowLogic {}
/** @customConstructor WindowType.new */
export class WindowType extends zombie.iso.objects.IsoWindow$WindowType {}
/** @customConstructor WorldFlares.new */
export class WorldFlares extends zombie.iso.weather.WorldFlares {}
/** @customConstructor WorldMap.new */
export class WorldMap extends zombie.worldMap.WorldMap {}
/** @customConstructor WorldMapBaseSymbol.new */
export class WorldMapBaseSymbol extends zombie.worldMap.symbols.WorldMapBaseSymbol {}
/** @customConstructor WorldMapBaseSymbolV1.new */
export class WorldMapBaseSymbolV1 extends zombie.worldMap.symbols.WorldMapSymbolsV1$WorldMapBaseSymbolV1 {}
/** @customConstructor WorldMapBooleanOption.new */
export class WorldMapBooleanOption extends zombie.worldMap.WorldMapRenderer$WorldMapBooleanOption {}
/** @customConstructor WorldMapCell.new */
export class WorldMapCell extends zombie.worldMap.WorldMapCell {}
/** @customConstructor WorldMapData.new */
export class WorldMapData extends zombie.worldMap.WorldMapData {}
/** @customConstructor WorldMapDoubleOption.new */
export class WorldMapDoubleOption extends zombie.worldMap.WorldMapRenderer$WorldMapDoubleOption {}
/** @customConstructor WorldMapFeature.new */
export class WorldMapFeature extends zombie.worldMap.WorldMapFeature {}
/** @customConstructor WorldMapGridSquareMarker.new */
export class WorldMapGridSquareMarker extends zombie.worldMap.markers.WorldMapGridSquareMarker {}
/** @customConstructor WorldMapGridSquareMarkerV1.new */
export class WorldMapGridSquareMarkerV1 extends zombie.worldMap.markers
.WorldMapMarkersV1$WorldMapGridSquareMarkerV1 {}
/** @customConstructor WorldMapImages.new */
export class WorldMapImages extends zombie.worldMap.WorldMapImages {}
/** @customConstructor WorldMapLineStyleLayerV1.new */
export class WorldMapLineStyleLayerV1 extends zombie.worldMap.styles.WorldMapStyleV1$WorldMapLineStyleLayerV1 {}
/** @customConstructor WorldMapMarker.new */
export class WorldMapMarker extends zombie.worldMap.markers.WorldMapMarker {}
/** @customConstructor WorldMapMarkerV1.new */
export class WorldMapMarkerV1 extends zombie.worldMap.markers.WorldMapMarkersV1$WorldMapMarkerV1 {}
/** @customConstructor WorldMapMarkers.new */
export class WorldMapMarkers extends zombie.worldMap.markers.WorldMapMarkers {}
/** @customConstructor WorldMapMarkersV1.new */
export class WorldMapMarkersV1 extends zombie.worldMap.markers.WorldMapMarkersV1 {}
/** @customConstructor WorldMapPolygonStyleLayerV1.new */
export class WorldMapPolygonStyleLayerV1 extends zombie.worldMap.styles.WorldMapStyleV1$WorldMapPolygonStyleLayerV1 {}
/** @customConstructor WorldMapRenderer.new */
export class WorldMapRenderer extends zombie.worldMap.WorldMapRenderer {}
/** @customConstructor WorldMapStyle.new */
export class WorldMapStyle extends zombie.worldMap.styles.WorldMapStyle {}
/** @customConstructor WorldMapStyleLayer.new */
export class WorldMapStyleLayer extends zombie.worldMap.styles.WorldMapStyleLayer {}
/** @customConstructor WorldMapStyleLayerV1.new */
export class WorldMapStyleLayerV1 extends zombie.worldMap.styles.WorldMapStyleV1$WorldMapStyleLayerV1 {}
/** @customConstructor WorldMapStyleV1.new */
export class WorldMapStyleV1 extends zombie.worldMap.styles.WorldMapStyleV1 {}
/** @customConstructor WorldMapSymbolCollisions.new */
export class WorldMapSymbolCollisions extends zombie.worldMap.symbols.WorldMapSymbolCollisions {}
/** @customConstructor WorldMapSymbolType.new */
export class WorldMapSymbolType extends zombie.worldMap.symbols.WorldMapSymbols$WorldMapSymbolType {}
/** @customConstructor WorldMapSymbols.new */
export class WorldMapSymbols extends zombie.worldMap.symbols.WorldMapSymbols {}
/** @customConstructor WorldMapSymbolsV1.new */
export class WorldMapSymbolsV1 extends zombie.worldMap.symbols.WorldMapSymbolsV1 {}
/** @customConstructor WorldMapTextSymbol.new */
export class WorldMapTextSymbol extends zombie.worldMap.symbols.WorldMapTextSymbol {}
/** @customConstructor WorldMapTextSymbolV1.new */
export class WorldMapTextSymbolV1 extends zombie.worldMap.symbols.WorldMapSymbolsV1$WorldMapTextSymbolV1 {}
/** @customConstructor WorldMapTextureStyleLayerV1.new */
export class WorldMapTextureStyleLayerV1 extends zombie.worldMap.styles.WorldMapStyleV1$WorldMapTextureStyleLayerV1 {}
/** @customConstructor WorldMapTextureSymbol.new */
export class WorldMapTextureSymbol extends zombie.worldMap.symbols.WorldMapTextureSymbol {}
/** @customConstructor WorldMapTextureSymbolV1.new */
export class WorldMapTextureSymbolV1 extends zombie.worldMap.symbols.WorldMapSymbolsV1$WorldMapTextureSymbolV1 {}
/** @customConstructor WorldMapVisited.new */
export class WorldMapVisited extends zombie.worldMap.WorldMapVisited {}
/** @customConstructor WorldMarkers.new */
export class WorldMarkers extends zombie.iso.WorldMarkers {}
/** @customConstructor WorldSound.new */
export class WorldSound extends zombie.WorldSoundManager$WorldSound {}
/** @customConstructor WorldSoundEmitter.new */
export class WorldSoundEmitter extends zombie.AmbientStreamManager$WorldSoundEmitter {}
/** @customConstructor WorldSoundManager.new */
export class WorldSoundManager extends zombie.WorldSoundManager {}
/** @customConstructor WornItem.new */
export class WornItem extends zombie.characters.WornItems.WornItem {}
/** @customConstructor WornItems.new */
export class WornItems extends zombie.characters.WornItems.WornItems {}
/** @customConstructor WrappedBuffer.new */
export class WrappedBuffer extends zombie.core.utils.WrappedBuffer {}
/** @customConstructor XP.new */
export class XP extends zombie.characters.IsoGameCharacter$XP {}
/** @customConstructor XPMultiplier.new */
export class XPMultiplier extends zombie.characters.IsoGameCharacter$XPMultiplier {}
/** @customConstructor ZLogger.new */
export class ZLogger extends zombie.core.logger.ZLogger {}
/** @customConstructor ZNetStatistics.new */
export class ZNetStatistics extends zombie.core.znet.ZNetStatistics {}
/** @customConstructor ZombieConfig.new */
export class ZombieConfig extends zombie.SandboxOptions$ZombieConfig {}
/** @customConstructor ZombieFallDownState.new */
export class ZombieFallDownState extends zombie.ai.states.ZombieFallDownState {}
/** @customConstructor ZombieGetDownState.new */
export class ZombieGetDownState extends zombie.ai.states.ZombieGetDownState {}
/** @customConstructor ZombieGetUpState.new */
export class ZombieGetUpState extends zombie.ai.states.ZombieGetUpState {}
/** @customConstructor ZombieIdleState.new */
export class ZombieIdleState extends zombie.ai.states.ZombieIdleState {}
/** @customConstructor ZombieLore.new */
export class ZombieLore extends zombie.SandboxOptions$ZombieLore {}
/** @customConstructor ZombieOnGroundState.new */
export class ZombieOnGroundState extends zombie.ai.states.ZombieOnGroundState {}
/** @customConstructor ZombiePopulationManager.new */
export class ZombiePopulationManager extends zombie.popman.ZombiePopulationManager {}
/** @customConstructor ZombiePopulationRenderer.new */
export class ZombiePopulationRenderer extends zombie.popman.ZombiePopulationRenderer {}
/** @customConstructor ZombieReanimateState.new */
export class ZombieReanimateState extends zombie.ai.states.ZombieReanimateState {}
/** @customConstructor ZombieSittingState.new */
export class ZombieSittingState extends zombie.ai.states.ZombieSittingState {}
/** @customConstructor ZombieSound.new */
export class ZombieSound extends zombie.characters.IsoZombie$ZombieSound {}
/** @customConstructor ZomboidBitFlag.new */
export class ZomboidBitFlag extends zombie.ZomboidBitFlag {}
/** @customConstructor ZomboidRadio.new */
export class ZomboidRadio extends zombie.radio.ZomboidRadio {}
/** @customConstructor Zone.new */
export class Zone extends zombie.iso.IsoMetaGrid$Zone {}
/** @customConstructor ZoneGeometryType.new */
export class ZoneGeometryType extends zombie.iso.IsoMetaGrid$ZoneGeometryType {}
/** @customConstructor ZoneType.new */
export class ZoneType extends zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase$ZoneType {}
/** @customConstructor engineStateTypes.new */
export class engineStateTypes extends zombie.vehicles.BaseVehicle$engineStateTypes {}
/** @customConstructor l_receive.new */
export class l_receive extends zombie.network.packets.PlayerPacket$l_receive {}
/** @customConstructor l_send.new */
export class l_send extends zombie.network.packets.PlayerPacket$l_send {}
/** @customConstructor vector2.new */
export class vector2 extends zombie.core.math.PZMath$UnitTests$vector2 {}
export type AbstractList = java.util.AbstractList;
export type Appendable = java.lang.Appendable;
export type ArrayDeque = java.util.ArrayDeque;
export type AttributedCharacterIterator = java.text.AttributedCharacterIterator;
export type Audio = fmod.fmod.Audio;
export type BiConsumer = java.util._function_.BiConsumer;
export type BiFunction = java.util._function_.BiFunction;
export type BitSet = java.util.BitSet;
export type BooleanSupplier = java.util._function_.BooleanSupplier;
export type Buffer = org.lwjgl.glfw.GLFWImage$Buffer;
export type BufferedImage = java.awt.image.BufferedImage;
export type BufferedInputStream = java.io.BufferedInputStream;
export type ByteBuffer = java.nio.ByteBuffer;
export type CRC32 = java.util.zip.CRC32;
export type Calendar = java.util.Calendar;
export type CharBuffer = java.nio.CharBuffer;
export type CharSequence = java.lang.CharSequence;
export type Class = java.lang.Class;
export type ClassDebugInformation = se.krka.kahlua.integration.expose.ClassDebugInformation;
export type Collection = java.util.Collection;
export type Comparator = java.util.Comparator;
export type ConcurrentLinkedQueue = java.util.concurrent.ConcurrentLinkedQueue;
export type Constructor = java.lang.reflect.Constructor;
export type Consumer = java.util._function_.Consumer;
export type Controller = org.lwjglx.input.Controller;
export type Coroutine = se.krka.kahlua.vm.Coroutine;
export type Cursor = org.lwjglx.input.Cursor;
export type DataInput = java.io.DataInput;
export type Date = java.util.Date;
export type DateFormat = java.text.DateFormat;
export type DateFormatSymbols = java.text.DateFormatSymbols;
export type Dimension = java.awt.Dimension;
export type Entry = java.util.Map$Entry;
export type Enum = java.lang.Enum;
export type EnumDesc = java.lang.Enum$EnumDesc;
export type Enumeration = java.util.Enumeration;
export type Exception = java.lang.Exception;
export type FMODFootstep = fmod.fmod.FMODFootstep;
export type FMODVoice = fmod.fmod.FMODVoice;
export type FMOD_STUDIO_PARAMETER_DESCRIPTION = fmod.fmod.FMOD_STUDIO_PARAMETER_DESCRIPTION;
export type FMOD_STUDIO_PARAMETER_ID = fmod.fmod.FMOD_STUDIO_PARAMETER_ID;
export type Field = java.lang.reflect.Field;
export type FieldPosition = java.text.FieldPosition;
export type File = java.io.File;
export type FileChannel = java.nio.channels.FileChannel;
export type FileDescriptor = java.io.FileDescriptor;
export type FloatBuffer = java.nio.FloatBuffer;
export type Function = java.util._function_.Function;
export type GregorianCalendar = java.util.GregorianCalendar;
export type HashSet = java.util.HashSet;
export type InetSocketAddress = java.net.InetSocketAddress;
export type InputStream = java.io.InputStream;
export type IntBuffer = java.nio.IntBuffer;
export type IntFunction = java.util._function_.IntFunction;
export type Iterable = java.lang.Iterable;
export type J2SEPlatform = se.krka.kahlua.j2se.J2SEPlatform;
export type KahluaConverterManager = se.krka.kahlua.converter.KahluaConverterManager;
export type KahluaTable = se.krka.kahlua.vm.KahluaTable;
export type KahluaTableImpl = se.krka.kahlua.j2se.KahluaTableImpl;
export type KahluaThread = se.krka.kahlua.vm.KahluaThread;
export type KeyEventQueue = org.lwjglx.input.KeyEventQueue;
export type LinkedHashMap = java.util.LinkedHashMap;
export type List = java.util.List;
export type ListIterator = java.util.ListIterator;
export type LocalDateTime = java.time.LocalDateTime;
export type Locale = java.util.Locale;
export type LuaCallFrame = se.krka.kahlua.vm.LuaCallFrame;
export type LuaCaller = se.krka.kahlua.integration.LuaCaller;
export type LuaClosure = se.krka.kahlua.vm.LuaClosure;
export type Matrix2dc = org.joml.Matrix2dc;
export type Matrix2fc = org.joml.Matrix2fc;
export type Matrix3dc = org.joml.Matrix3dc;
export type Matrix3f = org.joml.Matrix3f;
export type Matrix3fc = org.joml.Matrix3fc;
export type Matrix3x2fc = org.joml.Matrix3x2fc;
export type Matrix4dc = org.joml.Matrix4dc;
export type Matrix4f = org.lwjgl.util.vector.Matrix4f;
export type Matrix4fc = org.joml.Matrix4fc;
export type Matrix4x3fc = org.joml.Matrix4x3fc;
export type Method = java.lang.reflect.Method;
export type NumberFormat = java.text.NumberFormat;
export type ObjectInput = java.io.ObjectInput;
export type ObjectOutput = java.io.ObjectOutput;
export type ObjectOutputStream = java.io.ObjectOutputStream;
export type Optional = java.util.Optional;
export type OutputStream = java.io.OutputStream;
export type ParsePosition = java.text.ParsePosition;
export type Platform = se.krka.kahlua.vm.Platform;
export type Predicate = java.util._function_.Predicate;
export type PrintStream = java.io.PrintStream;
export type PrintWriter = java.io.PrintWriter;
export type Prototype = se.krka.kahlua.vm.Prototype;
export type Quaternion = org.lwjgl.util.vector.Quaternion;
export type Quaternionf = org.joml.Quaternionf;
export type Quaternionfc = org.joml.Quaternionfc;
export type RandomAccessFile = java.io.RandomAccessFile;
export type Raster = java.awt.image.Raster;
export type ReadableColor = org.lwjgl.util.ReadableColor;
export type Reader = java.io.Reader;
export type ReentrantLock = java.util.concurrent.locks.ReentrantLock;
export type Runnable = java.lang.Runnable;
export type Set = java.util.Set;
export type Spliterator = java.util.Spliterator;
export type StackTraceElement = java.lang.StackTraceElement;
export type Stream = java.util.stream.Stream;
export type StringBuffer = java.lang.StringBuffer;
export type Supplier = java.util._function_.Supplier;
export type TFloatArrayList = gnu.trove.list.array.TFloatArrayList;
export type THashMap = gnu.trove.map.hash.THashMap;
export type TIntArrayList = gnu.trove.list.array.TIntArrayList;
export type TLongObjectIterator = gnu.trove.iterator.TLongObjectIterator;
export type TLongObjectMap = gnu.trove.map.TLongObjectMap;
export type TLongObjectProcedure = gnu.trove.procedure.TLongObjectProcedure;
export type TLongProcedure = gnu.trove.procedure.TLongProcedure;
export type TLongSet = gnu.trove.set.TLongSet;
export type TObjectFunction = gnu.trove._function_.TObjectFunction;
export type TObjectObjectProcedure = gnu.trove.procedure.TObjectObjectProcedure;
export type TObjectProcedure = gnu.trove.procedure.TObjectProcedure;
export type TShortObjectHashMap = gnu.trove.map.hash.TShortObjectHashMap;
export type Thread = java.lang.Thread;
export type ThreadLocal = java.lang.ThreadLocal;
export type Throwable = java.lang.Throwable;
export type TimeZone = java.util.TimeZone;
export type ToDoubleFunction = java.util._function_.ToDoubleFunction;
export type ToIntFunction = java.util._function_.ToIntFunction;
export type ToLongFunction = java.util._function_.ToLongFunction;
export type URI = java.net.URI;
export type UnaryOperator = java.util._function_.UnaryOperator;
export type Vector2d = org.joml.Vector2d;
export type Vector2dc = org.joml.Vector2dc;
export type Vector2fc = org.joml.Vector2fc;
export type Vector2i = org.joml.Vector2i;
export type Vector2ic = org.joml.Vector2ic;
export type Vector3d = org.joml.Vector3d;
export type Vector3dc = org.joml.Vector3dc;
export type Vector3f = org.lwjgl.util.vector.Vector3f;
export type Vector3fc = org.joml.Vector3fc;
export type Vector3i = org.joml.Vector3i;
export type Vector3ic = org.joml.Vector3ic;
export type Vector4f = org.joml.Vector4f;
export type Writer = java.io.Writer;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
export function AddNoiseToken(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoPlayer arg0, int arg1, int arg2): void
*/
export function AddWorldSound(arg0: zombie.characters.IsoPlayer, arg1: number, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (long arg0, String arg1, IsoPlayer arg2): void
*/
export function InvMngGetItem(arg0: number, arg1: string, arg2: zombie.characters.IsoPlayer): void;
/**
* @noSelf
*
* Method Parameters:
* - (long arg0, IsoPlayer arg1): void
*/
export function InvMngRemoveItem(arg0: number, arg1: zombie.characters.IsoPlayer): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function proceedFactionMessage(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function processAdminChatMessage(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function processSafehouseMessage(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function SendCommandToServer(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (double arg0): number
* - (double arg0, double arg1): number
*/
export function ZombRand(arg0: number, arg1?: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (double arg0, double arg1): number
*/
export function ZombRandBetween(arg0: number, arg1: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (float arg0, float arg1): number
*/
export function ZombRandFloat(arg0: number, arg1: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (Faction arg0, String arg1): void
*/
export function acceptFactionInvite(arg0: zombie.characters.Faction, arg1: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (SafeHouse arg0, String arg1): void
*/
export function acceptSafehouseInvite(arg0: zombie.iso.areas.SafeHouse, arg1: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoPlayer arg0, IsoPlayer arg1, boolean arg2): void
*/
export function acceptTrading(
arg0: zombie.characters.IsoPlayer,
arg1: zombie.characters.IsoPlayer,
arg2: boolean,
): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function activateJoypadOnSteamDeck(): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function activateSteamOverlayToWebPage(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function activateSteamOverlayToWorkshop(): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function activateSteamOverlayToWorkshopItem(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function activateSteamOverlayToWorkshopUser(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function addAllBurntVehicles(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function addAllSmashedVehicles(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
* - (Predicate arg0): void
*/
export function addAllVehicles(arg0?: java.util._function_.Predicate): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function addCarCrash(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.vehicles.BaseVehicle
*/
export function addPhysicsObject(): zombie.vehicles.BaseVehicle;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, String arg1, int arg2): void
*/
export function addTicket(arg0: string, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, String arg1, String arg2): void
*/
export function addUserlog(arg0: string, arg1: string, arg2: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): zombie.vehicles.BaseVehicle
*/
export function addVehicle(arg0: string): zombie.vehicles.BaseVehicle;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, IsoDirections arg1, Integer arg2, IsoGridSquare arg3): zombie.vehicles.BaseVehicle
*/
export function addVehicleDebug(
arg0: string,
arg1: zombie.iso.IsoDirections,
arg2: number,
arg3: zombie.iso.IsoGridSquare,
): zombie.vehicles.BaseVehicle;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0, int arg1): void
*/
export function addVirtualZombie(arg0: number, arg1: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, String arg1, int arg2): void
*/
export function addWarningPoint(arg0: string, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0, int arg1, int arg2, int arg3, String arg4, Integer arg5): java.util.ArrayList
* - (int arg0, int arg1, int arg2, int arg3, String arg4, Integer arg5, boolean arg6, boolean arg7, boolean arg8, boolean arg9, float arg10): java.util.ArrayList
*/
export function addZombiesInOutfit(
arg0: number,
arg1: number,
arg2: number,
arg3: number,
arg4: string,
arg5: number,
arg6?: boolean,
arg7?: boolean,
arg8?: boolean,
arg9?: boolean,
arg10?: number,
): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function assaultPlayer(): void;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): void
*/
export function attachTrailerToPlayerVehicle(arg0: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function backToSinglePlayer(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function breakpoint(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function canConnect(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function canInviteFriends(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function canModifyPlayerScoreboard(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function canModifyPlayerStats(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function canSeePlayerStats(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (UdpConnection arg0): void
*/
export function checkModsNeedUpdate(arg0: zombie.core.raknet.UdpConnection): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): boolean
*/
export function checkPlayerCanUseChat(arg0: string): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): boolean
*/
export function checkSaveFileExists(arg0: string): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): boolean
*/
export function checkSaveFolderExists(arg0: string): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function checkSavePlayerExists(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): boolean
*/
export function checkStringPattern(arg0: string): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, String arg1): zombie.scripting.objects.Item
*/
export function cloneItemType(arg0: string, arg1: string): zombie.scripting.objects.Item;
/**
* @noSelf
*
* Method Parameters:
* - (float arg0): void
*/
export function configureLighting(arg0: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function connectToServerStateCallback(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, String arg1): void
*/
export function connectionManagerLog(arg0: string, arg1: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (KahluaTable arg0): se.krka.kahlua.vm.KahluaTable
* - (KahluaTable arg0, KahluaTable arg1): se.krka.kahlua.vm.KahluaTable
*/
export function copyTable(
arg0: se.krka.kahlua.vm.KahluaTable,
arg1?: se.krka.kahlua.vm.KahluaTable,
): se.krka.kahlua.vm.KahluaTable;
/**
* @noSelf
*
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
export function createHordeFromTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): void
*/
export function createHordeInAreaTo(
arg0: number,
arg1: number,
arg2: number,
arg3: number,
arg4: number,
arg5: number,
arg6: number,
): void;
/**
* @noSelf
*
* Method Parameters:
* - (InventoryItem arg0, ItemContainer arg1, ItemContainer arg2): void
*/
export function createItemTransaction(
arg0: zombie.inventory.InventoryItem,
arg1: zombie.inventory.ItemContainer,
arg2: zombie.inventory.ItemContainer,
): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, String arg1, String arg2, String arg3, String arg4): zombie.scripting.objects.Item
*/
export function createNewScriptItem(
arg0: string,
arg1: string,
arg2: string,
arg3: string,
arg4: string,
): zombie.scripting.objects.Item;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): zombie.iso.objects.IsoDeadBody
*/
export function createRandomDeadBody(arg0: zombie.iso.IsoGridSquare, arg1: number): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): se.krka.kahlua.vm.KahluaTable
*/
export function createRegionFile(): se.krka.kahlua.vm.KahluaTable;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function createStory(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, IsoGridSquare arg1): void
*/
export function createTile(arg0: string, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function createWorld(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (float arg0, float arg1, float arg2, SurvivorDesc arg3, int arg4, IsoDirections arg5): zombie.characters.IsoZombie
*/
export function createZombie(
arg0: number,
arg1: number,
arg2: number,
arg3: zombie.characters.SurvivorDesc,
arg4: number,
arg5: zombie.iso.IsoDirections,
): zombie.characters.IsoZombie;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0, int arg1): void
*/
export function debugFullyStreamedIn(arg0: number, arg1: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (Object arg0): void
* - (Object arg0, int arg1): void
*/
export function debugLuaTable(arg0: any, arg1?: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (Double arg0): void
*/
export function debugSetRoomType(arg0: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function deleteAllGameModeSaves(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function deletePlayerSave(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function deleteSandboxPreset(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function deleteSave(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function disconnect(): void;
/**
* @noSelf
*
* Method Parameters:
* - (KahluaTable arg0): void
*/
export function doChallenge(arg0: se.krka.kahlua.vm.KahluaTable): void;
/**
* @noSelf
*
* Method Parameters:
* - (boolean arg0): void
*/
export function doKeyPress(arg0: boolean): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function doLuaDebuggerAction(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (KahluaTable arg0): void
*/
export function doTutorial(arg0: se.krka.kahlua.vm.KahluaTable): void;
/**
* @noSelf
*
* Method Parameters:
* - (UIElement arg0, float arg1, float arg2, float arg3): void
*/
export function drawOverheadMap(arg0: zombie.ui.UIElement, arg1: number, arg2: number, arg3: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function endFileInput(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function endFileOutput(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function endHelicopter(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function endTextFileInput(): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, KahluaTable arg1): void
*/
export function executeQuery(arg0: string, arg1: se.krka.kahlua.vm.KahluaTable): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): boolean
*/
export function fileExists(arg0: string): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Short arg0): void
*/
export function focusOnTab(arg0: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (GameState arg0): void
*/
export function forceChangeState(arg0: zombie.gameStates.GameState): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function forceDisconnect(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function forceSnowCheck(): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): string
*/
export function getAbsoluteSaveFolderName(arg0: string): string;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): string
*/
export function getAccessLevel(): string;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
export function getActivatedMods(): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
export function getAllBeardStyles(): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (InventoryItem arg0): java.util.ArrayList
*/
export function getAllDecalNamesForItem(arg0: zombie.inventory.InventoryItem): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (boolean arg0): java.util.ArrayList
*/
export function getAllHairStyles(arg0: boolean): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
export function getAllItems(): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): se.krka.kahlua.vm.KahluaTable
*/
export function getAllItemsForBodyLocation(arg0: string): se.krka.kahlua.vm.KahluaTable;
/**
* @noSelf
*
* Method Parameters:
* - (boolean arg0): java.util.ArrayList
*/
export function getAllOutfits(arg0: boolean): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
export function getAllRecipes(): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): java.util.List
*/
export function getAllSavedPlayers(): java.util.List;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
export function getAllVehicles(): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.BaseAmbientStreamManager
*/
export function getAmbientStreamManager(): zombie.BaseAmbientStreamManager;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.gameStates.AnimationViewerState
*/
export function getAnimationViewerState(): zombie.gameStates.AnimationViewerState;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.gameStates.AttachmentEditorState
*/
export function getAttachmentEditorState(): zombie.gameStates.AttachmentEditorState;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.population.BeardStyles
*/
export function getBeardStylesInstance(): zombie.core.skinnedmodel.population.BeardStyles;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.characters.IsoGameCharacter
*/
export function getBehaviourDebugPlayer(): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): number
*/
export function getButtonCount(arg0: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (Coroutine arg0): number
*/
export function getCallframeTop(arg0: se.krka.kahlua.vm.Coroutine): number;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): number
*/
export function getCameraOffX(): number;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): number
*/
export function getCameraOffY(): number;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.iso.IsoCell
*/
export function getCell(): zombie.iso.IsoCell;
/**
* @noSelf
*
* Method Parameters:
* - (Object arg0, int arg1): java.lang.reflect.Field
*/
export function getClassField(arg0: any, arg1: number): java.lang.reflect.Field;
/**
* @noSelf
*
* Method Parameters:
* - (Object arg0, Field arg1): any
*/
export function getClassFieldVal(arg0: any, arg1: java.lang.reflect.Field): any;
/**
* @noSelf
*
* Method Parameters:
* - (Object arg0, int arg1): java.lang.reflect.Method
*/
export function getClassFunction(arg0: any, arg1: number): java.lang.reflect.Method;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): string
*/
export function getClientUsername(): string;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.iso.weather.ClimateManager
*/
export function getClimateManager(): zombie.iso.weather.ClimateManager;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.iso.weather.ClimateMoon
*/
export function getClimateMoon(): zombie.iso.weather.ClimateMoon;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
export function getConnectedPlayers(): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): number
*/
export function getControllerAxisCount(arg0: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0, int arg1): number
*/
export function getControllerAxisValue(arg0: number, arg1: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): number
*/
export function getControllerButtonCount(arg0: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): number
*/
export function getControllerCount(): number;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0, int arg1): number
*/
export function getControllerDeadZone(arg0: number, arg1: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): string
*/
export function getControllerGUID(arg0: number): string;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): string
*/
export function getControllerName(arg0: number): string;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): number
*/
export function getControllerPovX(arg0: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): number
*/
export function getControllerPovY(arg0: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.core.Core
*/
export function getCore(): zombie.core.Core;
/**
* @noSelf
*
* Method Parameters:
* - (Coroutine arg0, int arg1): se.krka.kahlua.vm.LuaCallFrame
*/
export function getCoroutineCallframeStack(
arg0: se.krka.kahlua.vm.Coroutine,
arg1: number,
): se.krka.kahlua.vm.LuaCallFrame;
/**
* @noSelf
*
* Method Parameters:
* - (Coroutine arg0, int arg1): any
*/
export function getCoroutineObjStack(arg0: se.krka.kahlua.vm.Coroutine, arg1: number): any;
/**
* @noSelf
*
* Method Parameters:
* - (Coroutine arg0, int arg1): any
*/
export function getCoroutineObjStackWithBase(arg0: se.krka.kahlua.vm.Coroutine, arg1: number): any;
/**
* @noSelf
*
* Method Parameters:
* - (Coroutine arg0): number
*/
export function getCoroutineTop(arg0: se.krka.kahlua.vm.Coroutine): number;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): se.krka.kahlua.vm.Coroutine
*/
export function getCurrentCoroutine(): se.krka.kahlua.vm.Coroutine;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): string
*/
export function getCurrentUserProfileName(): string;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): string
*/
export function getCurrentUserSteamID(): string;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function getDBSchema(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function getDebug(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.debug.DebugOptions
*/
export function getDebugOptions(): zombie.debug.DebugOptions;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoObject arg1): zombie.iso.IsoDirections
*/
export function getDirectionTo(
arg0: zombie.characters.IsoGameCharacter,
arg1: zombie.iso.IsoObject,
): zombie.iso.IsoDirections;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.vehicles.EditVehicleState
*/
export function getEditVehicleState(): zombie.vehicles.EditVehicleState;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.erosion.ErosionMain
*/
export function getErosion(): zombie.erosion.ErosionMain;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): java.util.Stack
*/
export function getEvolvedRecipes(): java.util.Stack;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.audio.BaseSoundBank
*/
export function getFMODSoundBank(): zombie.audio.BaseSoundBank;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): java.io.DataInputStream
*/
export function getFileInput(arg0: string): java.io.DataInputStream;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): java.io.DataOutputStream
*/
export function getFileOutput(arg0: string): java.io.DataOutputStream;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, boolean arg1): java.io.BufferedReader
*/
export function getFileReader(arg0: string, arg1: boolean): java.io.BufferedReader;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): string
*/
export function getFileSeparator(): string;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, boolean arg1, boolean arg2): zombie.Lua.LuaManager$GlobalObject$LuaFileWriter
*/
export function getFileWriter(
arg0: string,
arg1: boolean,
arg2: boolean,
): zombie.Lua.LuaManager$GlobalObject$LuaFileWriter;
/**
* @noSelf
*
* Method Parameters:
* - (LuaCallFrame arg0): string
*/
export function getFilenameOfCallframe(arg0: se.krka.kahlua.vm.LuaCallFrame): string;
/**
* @noSelf
*
* Method Parameters:
* - (LuaClosure arg0): string
*/
export function getFilenameOfClosure(arg0: se.krka.kahlua.vm.LuaClosure): string;
/**
* @noSelf
*
* Method Parameters:
* - (LuaClosure arg0): number
*/
export function getFirstLineOfClosure(arg0: se.krka.kahlua.vm.LuaClosure): number;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): se.krka.kahlua.vm.KahluaTable
*/
export function getFriendsList(): se.krka.kahlua.vm.KahluaTable;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): se.krka.kahlua.vm.KahluaTable
*/
export function getFullSaveDirectoryTable(): se.krka.kahlua.vm.KahluaTable;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.network.GameClient
*/
export function getGameClient(): zombie.network.GameClient;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): java.io.DataInputStream
*/
export function getGameFilesInput(arg0: string): java.io.DataInputStream;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): java.io.BufferedReader
*/
export function getGameFilesTextInput(arg0: string): java.io.BufferedReader;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): number
*/
export function getGameSpeed(): number;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.GameTime
*/
export function getGameTime(): zombie.GameTime;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): string
*/
export function getGameVersion(): string;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): number
*/
export function getGametimeTimestamp(): number;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.population.HairStyles
*/
export function getHairStylesInstance(): zombie.core.skinnedmodel.population.HairStyles;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): string
*/
export function getHourMinute(): string;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.iso.IsoMarkers
*/
export function getIsoMarkers(): zombie.iso.IsoMarkers;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): string
*/
export function getItemNameFromFullType(arg0: string): string;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): string
*/
export function getItemText(arg0: string): string;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): number
*/
export function getJoypadAButton(arg0: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): number
*/
export function getJoypadAimingAxisX(arg0: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): number
*/
export function getJoypadAimingAxisY(arg0: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): number
*/
export function getJoypadBButton(arg0: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): number
*/
export function getJoypadBackButton(arg0: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): number
*/
export function getJoypadLBumper(arg0: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): number
*/
export function getJoypadLeftStickButton(arg0: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): number
*/
export function getJoypadMovementAxisX(arg0: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): number
*/
export function getJoypadMovementAxisY(arg0: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): number
*/
export function getJoypadRBumper(arg0: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): number
*/
export function getJoypadRightStickButton(arg0: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): number
*/
export function getJoypadStartButton(arg0: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): number
*/
export function getJoypadXButton(arg0: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): number
*/
export function getJoypadYButton(arg0: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): number
*/
export function getKeyCode(arg0: string): number;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): string
*/
export function getKeyName(arg0: number): string;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): string
*/
export function getLastPlayedDate(arg0: string): string;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): java.util.List
*/
export function getLastStandPlayerFileNames(): java.util.List;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): string
*/
export function getLastStandPlayersDirectory(): string;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): se.krka.kahlua.vm.KahluaTable
*/
export function getLatestSave(): se.krka.kahlua.vm.KahluaTable;
/**
* @noSelf
*
* Method Parameters:
* - (LuaCallFrame arg0): number
*/
export function getLineNumber(arg0: se.krka.kahlua.vm.LuaCallFrame): number;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): string
*/
export function getLoadedLua(arg0: number): string;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): number
*/
export function getLoadedLuaCount(): number;
/**
* @noSelf
*
* Method Parameters:
* - (Coroutine arg0): number
*/
export function getLocalVarCount(arg0: se.krka.kahlua.vm.Coroutine): number;
/**
* @noSelf
*
* Method Parameters:
* - (Coroutine arg0, int arg1): string
*/
export function getLocalVarName(arg0: se.krka.kahlua.vm.Coroutine, arg1: number): string;
/**
* @noSelf
*
* Method Parameters:
* - (Coroutine arg0, int arg1): number
*/
export function getLocalVarStack(arg0: se.krka.kahlua.vm.Coroutine, arg1: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
export function getLotDirectories(): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): number
*/
export function getLuaDebuggerErrorCount(): number;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
export function getLuaDebuggerErrors(): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): se.krka.kahlua.vm.KahluaTable
*/
export function getMPStatus(): se.krka.kahlua.vm.KahluaTable;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): se.krka.kahlua.vm.KahluaTable
*/
export function getMapDirectoryTable(): se.krka.kahlua.vm.KahluaTable;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): java.util.ArrayList
*/
export function getMapFoldersForMod(arg0: string): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): se.krka.kahlua.vm.KahluaTable
*/
export function getMapInfo(arg0: string): se.krka.kahlua.vm.KahluaTable;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): number
*/
export function getMaxActivePlayers(): number;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): number
*/
export function getMaxPlayers(): number;
/**
* @noSelf
*
* Method Parameters:
* - (Method arg0, int arg1): string
*/
export function getMethodParameter(arg0: java.lang.reflect.Method, arg1: number): string;
/**
* @noSelf
*
* Method Parameters:
* - (Method arg0): number
*/
export function getMethodParameterCount(arg0: java.lang.reflect.Method): number;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): se.krka.kahlua.vm.KahluaTable
*/
export function getModDirectoryTable(): se.krka.kahlua.vm.KahluaTable;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, String arg1, boolean arg2): java.io.BufferedReader
*/
export function getModFileReader(arg0: string, arg1: string, arg2: boolean): java.io.BufferedReader;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, String arg1, boolean arg2, boolean arg3): zombie.Lua.LuaManager$GlobalObject$LuaFileWriter
*/
export function getModFileWriter(
arg0: string,
arg1: string,
arg2: boolean,
arg3: boolean,
): zombie.Lua.LuaManager$GlobalObject$LuaFileWriter;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): zombie.gameStates.ChooseGameInfo$Mod
*/
export function getModInfo(arg0: string): zombie.gameStates.ChooseGameInfo$Mod;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): zombie.gameStates.ChooseGameInfo$Mod
*/
export function getModInfoByID(arg0: string): zombie.gameStates.ChooseGameInfo$Mod;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): java.util.List
*/
export function getMods(): java.util.List;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): number
*/
export function getMouseX(): number;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): number
*/
export function getMouseXScaled(): number;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): number
*/
export function getMouseY(): number;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): number
*/
export function getMouseYScaled(): number;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): string
*/
export function getMyDocumentFolder(): string;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): number
*/
export function getNumActivePlayers(): number;
/**
* @noSelf
*
* Method Parameters:
* - (Object arg0): number
*/
export function getNumClassFields(arg0: any): number;
/**
* @noSelf
*
* Method Parameters:
* - (Object arg0): number
*/
export function getNumClassFunctions(arg0: any): number;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
export function getOnlinePlayers(): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): string
*/
export function getOnlineUsername(): string;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): se.krka.kahlua.vm.KahluaTable
*/
export function getPacketCounts(arg0: number): se.krka.kahlua.vm.KahluaTable;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.core.PerformanceSettings
*/
export function getPerformance(): zombie.core.PerformanceSettings;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.characters.IsoPlayer
*/
export function getPlayer(): zombie.characters.IsoPlayer;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): zombie.characters.IsoPlayer
*/
export function getPlayerByOnlineID(arg0: number): zombie.characters.IsoPlayer;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): zombie.characters.IsoPlayer
*/
export function getPlayerFromUsername(arg0: string): zombie.characters.IsoPlayer;
/**
* @noSelf
*
* Method Parameters:
* - (IsoPlayer arg0): se.krka.kahlua.vm.KahluaTable
*/
export function getPlayerInfo(arg0: zombie.characters.IsoPlayer): se.krka.kahlua.vm.KahluaTable;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): number
*/
export function getPlayerScreenHeight(arg0: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): number
*/
export function getPlayerScreenLeft(arg0: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): number
*/
export function getPlayerScreenTop(arg0: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): number
*/
export function getPlayerScreenWidth(arg0: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): se.krka.kahlua.vm.KahluaTable
*/
export function getPublicServersList(): se.krka.kahlua.vm.KahluaTable;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.iso.IsoPuddles
*/
export function getPuddlesManager(): zombie.iso.IsoPuddles;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.radio.RadioAPI
*/
export function getRadioAPI(): zombie.radio.RadioAPI;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): string
*/
export function getRadioText(arg0: string): string;
/**
* @noSelf
*
* Method Parameters:
* - (Language arg0): java.util.ArrayList
*/
export function getRadioTranslators(arg0: zombie.core.Language): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): string
*/
export function getRandomUUID(): string;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): string
*/
export function getRecipeDisplayName(arg0: string): string;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): string
*/
export function getReconnectCountdownTimer(): string;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.core.SpriteRenderer
*/
export function getRenderer(): zombie.core.SpriteRenderer;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.radio.StorySounds.SLSoundManager
*/
export function getSLSoundManager(): zombie.radio.StorySounds.SLSoundManager;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, boolean arg1, boolean arg2): zombie.Lua.LuaManager$GlobalObject$LuaFileWriter
*/
export function getSandboxFileWriter(
arg0: string,
arg1: boolean,
arg2: boolean,
): zombie.Lua.LuaManager$GlobalObject$LuaFileWriter;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.SandboxOptions
*/
export function getSandboxOptions(): zombie.SandboxOptions;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): java.util.List
*/
export function getSandboxPresets(): java.util.List;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): java.util.ArrayList
*/
export function getSaveDirectory(arg0: string): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): se.krka.kahlua.vm.KahluaTable
*/
export function getSaveDirectoryTable(): se.krka.kahlua.vm.KahluaTable;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): se.krka.kahlua.vm.KahluaTable
*/
export function getSaveInfo(arg0: string): se.krka.kahlua.vm.KahluaTable;
/**
* @noSelf
*
* Method Parameters:
* - (File arg0): string
*/
export function getSaveName(arg0: java.io.File): string;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.scripting.ScriptManager
*/
export function getScriptManager(): zombie.scripting.ScriptManager;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.iso.SearchMode
*/
export function getSearchMode(): zombie.iso.SearchMode;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): string
*/
export function getServerAddressFromArgs(): string;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): string
*/
export function getServerIP(): string;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): se.krka.kahlua.vm.KahluaTable
*/
export function getServerList(): se.krka.kahlua.vm.KahluaTable;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): string
*/
export function getServerListFile(): string;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function getServerModData(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): string
*/
export function getServerName(): string;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.network.ServerOptions
*/
export function getServerOptions(): zombie.network.ServerOptions;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): string
*/
export function getServerPasswordFromArgs(): string;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): string
*/
export function getServerPort(): string;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): number
*/
export function getServerSavedWorldVersion(arg0: string): number;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.network.ServerSettingsManager
*/
export function getServerSettingsManager(): zombie.network.ServerSettingsManager;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): se.krka.kahlua.vm.KahluaTable
*/
export function getServerSpawnRegions(): se.krka.kahlua.vm.KahluaTable;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): se.krka.kahlua.vm.KahluaTable
*/
export function getServerStatistic(): se.krka.kahlua.vm.KahluaTable;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function getServerStatisticEnable(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): string
*/
export function getShortenedFilename(arg0: string): string;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.ai.sadisticAIDirector.SleepingEvent
*/
export function getSleepingEvent(): zombie.ai.sadisticAIDirector.SleepingEvent;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.BaseSoundManager
*/
export function getSoundManager(): zombie.BaseSoundManager;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): zombie.characters.IsoPlayer
*/
export function getSpecificPlayer(arg0: number): zombie.characters.IsoPlayer;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): zombie.iso.sprite.IsoSprite
*/
export function getSprite(arg0: string): zombie.iso.sprite.IsoSprite;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): zombie.iso.sprite.IsoSpriteManager
*/
export function getSpriteManager(arg0: string): zombie.iso.sprite.IsoSpriteManager;
/**
* @noSelf
*
* Method Parameters:
* - (double arg0, double arg1, double arg2): zombie.iso.IsoGridSquare
*/
export function getSquare(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): se.krka.kahlua.vm.KahluaTable
*/
export function getMPStatistics(): se.krka.kahlua.vm.KahluaTable;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): zombie.core.textures.Texture
*/
export function getSteamAvatarFromSteamID(arg0: string): zombie.core.textures.Texture;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): zombie.core.textures.Texture
*/
export function getSteamAvatarFromUsername(arg0: string): zombie.core.textures.Texture;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): string
*/
export function getSteamIDFromUsername(arg0: string): string;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function getSteamModeActive(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): string
*/
export function getSteamProfileNameFromSteamID(arg0: string): string;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): string
*/
export function getSteamProfileNameFromUsername(arg0: string): string;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function getSteamScoreboard(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
export function getSteamWorkshopItemIDs(): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): java.util.ArrayList
*/
export function getSteamWorkshopItemMods(arg0: string): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
export function getSteamWorkshopStagedItems(): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, int arg1): void
*/
export function getTableResult(arg0: string, arg1: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): string
* - (String arg0, Object arg1): string
* - (String arg0, Object arg1, Object arg2): string
* - (String arg0, Object arg1, Object arg2, Object arg3): string
* - (String arg0, Object arg1, Object arg2, Object arg3, Object arg4): string
*/
export function getText(arg0: string, arg1?: any, arg2?: any, arg3?: any, arg4?: any): string;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.ui.TextManager
*/
export function getTextManager(): zombie.ui.TextManager;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): string
*/
export function getTextMediaEN(arg0: string): string;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): string
* - (String arg0, Object arg1): string
* - (String arg0, Object arg1, Object arg2): string
* - (String arg0, Object arg1, Object arg2, Object arg3): string
* - (String arg0, Object arg1, Object arg2, Object arg3, Object arg4): string
*/
export function getTextOrNull(arg0: string, arg1?: any, arg2?: any, arg3?: any, arg4?: any): string;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): zombie.core.textures.Texture
*/
export function getTexture(arg0: string): zombie.core.textures.Texture;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, String arg1): zombie.core.textures.Texture
*/
export function getTextureFromSaveDir(arg0: string, arg1: string): zombie.core.textures.Texture;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function getTickets(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): number
*/
export function getTimeInMillis(): number;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): number
*/
export function getTimestamp(): number;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): number
*/
export function getTimestampMs(): number;
/**
* @noSelf
*
* Method Parameters:
* - (Language arg0): java.util.ArrayList
*/
export function getTranslatorCredits(arg0: zombie.core.Language): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): java.io.DataInputStream
*/
export function getUrlInputStream(arg0: string): java.io.DataInputStream;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): zombie.vehicles.BaseVehicle
*/
export function getVehicleById(arg0: number): zombie.vehicles.BaseVehicle;
/**
* @noSelf
*
* Method Parameters:
* - (BaseVehicle arg0): se.krka.kahlua.vm.KahluaTable
*/
export function getVehicleInfo(arg0: zombie.vehicles.BaseVehicle): se.krka.kahlua.vm.KahluaTable;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoMetaGrid$VehicleZone
*/
export function getVehicleZoneAt(arg0: number, arg1: number, arg2: number): zombie.iso.IsoMetaGrid$VehicleZone;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.iso.IsoWorld
*/
export function getWorld(): zombie.iso.IsoWorld;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.iso.WorldMarkers
*/
export function getWorldMarkers(): zombie.iso.WorldMarkers;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.WorldSoundManager
*/
export function getWorldSoundManager(): zombie.WorldSoundManager;
/**
* @noSelf
*
* Method Parameters:
* - (IsoZombie arg0): se.krka.kahlua.vm.KahluaTable
*/
export function getZombieInfo(arg0: zombie.characters.IsoZombie): se.krka.kahlua.vm.KahluaTable;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.radio.ZomboidRadio
*/
export function getZomboidRadio(): zombie.radio.ZomboidRadio;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoMetaGrid$Zone
*/
export function getZone(arg0: number, arg1: number, arg2: number): zombie.iso.IsoMetaGrid$Zone;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0, int arg1, int arg2): java.util.ArrayList
*/
export function getZones(arg0: number, arg1: number, arg2: number): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, int arg1): boolean
*/
export function hasBreakpoint(arg0: string, arg1: number): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (KahluaTable arg0, Object arg1): boolean
*/
export function hasDataBreakpoint(arg0: se.krka.kahlua.vm.KahluaTable, arg1: any): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (KahluaTable arg0, Object arg1): boolean
*/
export function hasDataReadBreakpoint(arg0: se.krka.kahlua.vm.KahluaTable, arg1: any): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function initUISystem(): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): zombie.inventory.InventoryItem
* - (Item arg0): zombie.inventory.InventoryItem
*/
export function instanceItem(arg0: string | zombie.scripting.objects.Item): zombie.inventory.InventoryItem;
/**
* @noSelf
*
* Method Parameters:
* - (Object arg0, String arg1): boolean
*/
export function _instanceof_(arg0: any, arg1: string): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function inviteFriend(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function is64bit(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): boolean
*/
export function isAccessLevel(arg0: string): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function isAdmin(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function isAltKeyDown(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function isClient(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): boolean
*/
export function isControllerConnected(arg0: number): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function isCoopHost(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function isCtrlKeyDown(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, int arg1): boolean
*/
export function isCurrentExecutionPoint(arg0: string, arg1: number): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function isDebugEnabled(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function isDemo(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function isDesktopOpenSupported(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function isFloatingGamepadTextInputVisible(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function isGamePaused(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function isIngameState(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (InventoryItem arg0, ItemContainer arg1, ItemContainer arg2): boolean
*/
export function isItemTransactionConsistent(
arg0: zombie.inventory.InventoryItem,
arg1: zombie.inventory.ItemContainer,
arg2: zombie.inventory.ItemContainer,
): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): boolean
*/
export function isJoypadConnected(arg0: number): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): boolean
*/
export function isJoypadDown(arg0: number): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): boolean
*/
export function isJoypadLBPressed(arg0: number): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): boolean
*/
export function isJoypadLTPressed(arg0: number): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): boolean
*/
export function isJoypadLeft(arg0: number): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): boolean
*/
export function isJoypadLeftStickButtonPressed(arg0: number): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0, int arg1): boolean
*/
export function isJoypadPressed(arg0: number, arg1: number): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): boolean
*/
export function isJoypadRBPressed(arg0: number): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): boolean
*/
export function isJoypadRTPressed(arg0: number): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): boolean
*/
export function isJoypadRight(arg0: number): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): boolean
*/
export function isJoypadRightStickButtonPressed(arg0: number): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): boolean
*/
export function isJoypadUp(arg0: number): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): boolean
*/
export function isKeyDown(arg0: number): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): boolean
*/
export function isKeyPressed(arg0: number): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Mod arg0): boolean
*/
export function isModActive(arg0: zombie.gameStates.ChooseGameInfo$Mod): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): boolean
*/
export function isMouseButtonDown(arg0: number): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function isPublicServerListAllowed(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function isServer(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function isServerSoftReset(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function isShiftKeyDown(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function isShowConnectionInfo(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function isShowPingInfo(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function isShowServerInfo(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Object arg0): boolean
*/
export function isSoundPlaying(arg0: any): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function isSteamOverlayEnabled(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function isSteamRunningOnSteamDeck(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function isSystemLinux(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function isSystemMacOS(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function isSystemWindows(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Object arg0, String arg1): boolean
*/
export function istype(arg0: any, arg1: string): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): boolean
*/
export function isValidSteamID(arg0: string): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): boolean
*/
export function isValidUserName(arg0: string): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function isXBOXController(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.iso.areas.isoregion.IsoRegionsRenderer
*/
export function isoRegionsRenderer(): zombie.iso.areas.isoregion.IsoRegionsRenderer;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0, float arg1, float arg2, float arg3): number
*/
export function isoToScreenX(arg0: number, arg1: number, arg2: number, arg3: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0, float arg1, float arg2, float arg3): number
*/
export function isoToScreenY(arg0: number, arg1: number, arg2: number, arg3: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, String arg1, String arg2): zombie.core.skinnedmodel.model.Model
*/
export function loadSkinnedZomboidModel(
arg0: string,
arg1: string,
arg2: string,
): zombie.core.skinnedmodel.model.Model;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, String arg1, String arg2): zombie.core.skinnedmodel.model.Model
*/
export function loadStaticZomboidModel(
arg0: string,
arg1: string,
arg2: string,
): zombie.core.skinnedmodel.model.Model;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, String arg1, String arg2): zombie.core.skinnedmodel.model.Model
*/
export function loadVehicleModel(arg0: string, arg1: string, arg2: string): zombie.core.skinnedmodel.model.Model;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, String arg1, String arg2, String arg3, boolean arg4): zombie.core.skinnedmodel.model.Model
*/
export function loadZomboidModel(
arg0: string,
arg1: string,
arg2: string,
arg3: string,
arg4: boolean,
): zombie.core.skinnedmodel.model.Model;
/**
* @noSelf
*
* Method Parameters:
* - (Coroutine arg0, int arg1): string
*/
export function localVarName(arg0: se.krka.kahlua.vm.Coroutine, arg1: number): string;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function luaDebug(): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, String arg1): void
*/
export function manipulateSavefile(arg0: string, arg1: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, String arg1): string
*/
export function moduleDotType(arg0: string, arg1: string): string;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function openUrl(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function pauseSoundAndMusic(): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, String arg1, String arg2, String arg3): void
*/
export function ping(arg0: string, arg1: string, arg2: string, arg3: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, IsoGridSquare arg1): void
*/
export function playServerSound(arg0: string, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): string
*/
export function proceedPM(arg0: string): string;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function processGeneralMessage(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function processSayMessage(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function processShoutMessage(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (ArrayList arg0, LuaClosure arg1, Object arg2): void
*/
export function querySteamWorkshopItemDetails(
arg0: java.util.ArrayList,
arg1: se.krka.kahlua.vm.LuaClosure,
arg2: any,
): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function queueCharEvent(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): void
*/
export function queueKeyEvent(arg0: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, int arg1): void
*/
export function rainConfig(arg0: string, arg1: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function reactivateJoypadAfterResetLua(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (boolean arg0): void
*/
export function refreshAnimSets(arg0: boolean): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function reloadActionGroups(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function reloadControllerConfigFiles(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function reloadEngineRPM(): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function reloadLuaFile(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function reloadModelsMatching(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function reloadServerLuaFile(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function reloadSoundFiles(): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function reloadVehicleTextures(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function reloadVehicles(): void;
/**
* @noSelf
*
* Method Parameters:
* - (InventoryItem arg0, ItemContainer arg1, ItemContainer arg2): void
*/
export function removeItemTransaction(
arg0: zombie.inventory.InventoryItem,
arg1: zombie.inventory.ItemContainer,
arg2: zombie.inventory.ItemContainer,
): void;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): void
*/
export function removeTicket(arg0: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, String arg1, String arg2): void
*/
export function removeUserlog(arg0: string, arg1: string, arg2: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, String arg1, String arg2): boolean
*/
export function renameSavefile(arg0: string, arg1: string, arg2: string): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, int arg8): void
*/
export function renderIsoCircle(
arg0: number,
arg1: number,
arg2: number,
arg3: number,
arg4: number,
arg5: number,
arg6: number,
arg7: number,
arg8: number,
): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, String arg1, String arg2): string
*/
export function replaceWith(arg0: string, arg1: string, arg2: string): string;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function requestPacketCounts(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoPlayer arg0, IsoPlayer arg1): void
*/
export function requestTrading(arg0: zombie.characters.IsoPlayer, arg1: zombie.characters.IsoPlayer): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function requestUserlog(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): any
*/
export function require(arg0: string): any;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function resetRegionFile(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function resumeSoundAndMusic(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function revertToKeyboardAndMouse(): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): string
*/
export function sanitizeWorldName(arg0: string): string;
/**
* @noSelf
*
* Method Parameters:
* - (boolean arg0): void
*/
export function save(arg0: boolean): void;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): void
*/
export function saveControllerSettings(arg0: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function saveGame(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function saveModsFile(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function scoreboardUpdate(): void;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0, float arg1, float arg2, float arg3): number
*/
export function screenToIsoX(arg0: number, arg1: number, arg2: number, arg3: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0, float arg1, float arg2, float arg3): number
*/
export function screenToIsoY(arg0: number, arg1: number, arg2: number, arg3: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0, int arg1, boolean arg2, float arg3, boolean arg4, String arg5): void
*/
export function sendBandage(
arg0: number,
arg1: number,
arg2: boolean,
arg3: number,
arg4: boolean,
arg5: string,
): void;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0, int arg1, float arg2, float arg3, float arg4): void
*/
export function sendCataplasm(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGameCharacter arg1, BodyPart arg2, InventoryItem arg3): void
*/
export function sendCleanBurn(
arg0: zombie.characters.IsoGameCharacter,
arg1: zombie.characters.IsoGameCharacter,
arg2: zombie.characters.BodyDamage.BodyPart,
arg3: zombie.inventory.InventoryItem,
): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, String arg1, KahluaTable arg2): void
* - (IsoPlayer arg0, String arg1, String arg2, KahluaTable arg3): void
*/
export function sendClientCommand(
arg0: string | zombie.characters.IsoPlayer,
arg1: string,
arg2: se.krka.kahlua.vm.KahluaTable | string,
arg3?: se.krka.kahlua.vm.KahluaTable,
): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoPlayer arg0): void
*/
export function sendClothing(arg0: zombie.characters.IsoPlayer): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGameCharacter arg1, BodyPart arg2, InventoryItem arg3): void
*/
export function sendDisinfect(
arg0: zombie.characters.IsoGameCharacter,
arg1: zombie.characters.IsoGameCharacter,
arg2: zombie.characters.BodyDamage.BodyPart,
arg3: zombie.inventory.InventoryItem,
): void;
/**
* @noSelf
*
* Method Parameters:
* - (Faction arg0, IsoPlayer arg1, String arg2): void
*/
export function sendFactionInvite(
arg0: zombie.characters.Faction,
arg1: zombie.characters.IsoPlayer,
arg2: string,
): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoPlayer arg0, ArrayList arg1, IsoPlayer arg2, String arg3, String arg4): boolean
*/
export function sendItemListNet(
arg0: zombie.characters.IsoPlayer,
arg1: java.util.ArrayList,
arg2: zombie.characters.IsoPlayer,
arg3: string,
arg4: string,
): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoObject arg0, ItemContainer arg1): void
*/
export function sendItemsInContainer(arg0: zombie.iso.IsoObject, arg1: zombie.inventory.ItemContainer): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoPlayer arg0): void
*/
export function sendPersonalColor(arg0: zombie.characters.IsoPlayer): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function sendPing(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoPlayer arg0): void
*/
export function sendPlayerExtraInfo(arg0: zombie.characters.IsoPlayer): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoPlayer arg0): void
*/
export function sendPlayerStatsChange(arg0: zombie.characters.IsoPlayer): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGameCharacter arg1, BodyPart arg2): void
*/
export function sendRemoveBullet(
arg0: zombie.characters.IsoGameCharacter,
arg1: zombie.characters.IsoGameCharacter,
arg2: zombie.characters.BodyDamage.BodyPart,
): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGameCharacter arg1, BodyPart arg2, boolean arg3): void
*/
export function sendRemoveGlass(
arg0: zombie.characters.IsoGameCharacter,
arg1: zombie.characters.IsoGameCharacter,
arg2: zombie.characters.BodyDamage.BodyPart,
arg3: boolean,
): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoPlayer arg0): void
*/
export function sendRequestInventory(arg0: zombie.characters.IsoPlayer): void;
/**
* @noSelf
*
* Method Parameters:
* - (SafeHouse arg0, IsoPlayer arg1, String arg2): void
*/
export function sendSafehouseInvite(
arg0: zombie.iso.areas.SafeHouse,
arg1: zombie.characters.IsoPlayer,
arg2: string,
): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, String arg1, KahluaTable arg2): void
* - (IsoPlayer arg0, String arg1, String arg2, KahluaTable arg3): void
*/
export function sendServerCommand(
arg0: string | zombie.characters.IsoPlayer,
arg1: string,
arg2: se.krka.kahlua.vm.KahluaTable | string,
arg3?: se.krka.kahlua.vm.KahluaTable,
): void;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0, int arg1, boolean arg2, float arg3, String arg4): void
*/
export function sendSplint(arg0: number, arg1: number, arg2: boolean, arg3: number, arg4: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGameCharacter arg1, BodyPart arg2, InventoryItem arg3, boolean arg4): void
*/
export function sendStitch(
arg0: zombie.characters.IsoGameCharacter,
arg1: zombie.characters.IsoGameCharacter,
arg2: zombie.characters.BodyDamage.BodyPart,
arg3: zombie.inventory.InventoryItem,
arg4: boolean,
): void;
/**
* @noSelf
*
* Method Parameters:
* - (BaseVehicle arg0, IsoGameCharacter arg1, int arg2, int arg3): void
*/
export function sendSwitchSeat(
arg0: zombie.vehicles.BaseVehicle,
arg1: zombie.characters.IsoGameCharacter,
arg2: number,
arg3: number,
): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoPlayer arg0): void
*/
export function sendVisual(arg0: zombie.characters.IsoPlayer): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, String arg1, String arg2, String arg3, String arg4, String arg5, String arg6, boolean arg7): void
*/
export function serverConnect(
arg0: string,
arg1: string,
arg2: string,
arg3: string,
arg4: string,
arg5: string,
arg6: string,
arg7: boolean,
): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function serverConnectCoop(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): boolean
*/
export function serverFileExists(arg0: string): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): void
*/
export function setActivePlayer(arg0: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function setAdmin(): void;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0, int arg1, int arg2): void
*/
export function setAggroTarget(arg0: number, arg1: number, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (boolean arg0): void
*/
export function setBehaviorStep(arg0: boolean): void;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0, int arg1, float arg2): void
*/
export function setControllerDeadZone(arg0: number, arg1: number, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): void
*/
export function setDebugToggleControllerPluggedIn(arg0: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): void
*/
export function setGameSpeed(arg0: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, String arg1, String arg2, String arg3, boolean arg4): void
*/
export function setModelMetaData(arg0: string, arg1: string, arg2: string, arg3: string, arg4: boolean): void;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0, int arg1): void
*/
export function setMouseXY(arg0: number, arg1: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0, int arg1, IsoPlayer arg2, String arg3): void
*/
export function setPlayerJoypad(arg0: number, arg1: number, arg2: zombie.characters.IsoPlayer, arg3: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoPlayer arg0): void
*/
export function setPlayerMouse(arg0: zombie.characters.IsoPlayer): void;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0, boolean arg1): void
*/
export function setPlayerMovementActive(arg0: number, arg1: boolean): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoPlayer arg0, int arg1): void
*/
export function setProgressBarValue(arg0: zombie.characters.IsoPlayer, arg1: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (float arg0): void
*/
export function setPuddles(arg0: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, String arg1, int arg2): void
*/
export function setSavefilePlayer1(arg0: string, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (boolean arg0): void
*/
export function setServerStatisticEnable(arg0: boolean): void;
/**
* @noSelf
*
* Method Parameters:
* - (boolean arg0): void
*/
export function setShowConnectionInfo(arg0: boolean): void;
/**
* @noSelf
*
* Method Parameters:
* - (boolean arg0): void
*/
export function setShowPausedMessage(arg0: boolean): void;
/**
* @noSelf
*
* Method Parameters:
* - (boolean arg0): void
*/
export function setShowPingInfo(arg0: boolean): void;
/**
* @noSelf
*
* Method Parameters:
* - (boolean arg0): void
*/
export function setShowServerInfo(arg0: boolean): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function showAnimationViewer(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function showAttachmentEditor(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function showChunkDebugger(): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function showFolderInDesktop(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function showGlobalObjectDebugger(): void;
/**
* @noSelf
*
* Method Parameters:
* - (boolean arg0, int arg1, int arg2, int arg3, int arg4): boolean
*/
export function showSteamFloatingGamepadTextInput(
arg0: boolean,
arg1: number,
arg2: number,
arg3: number,
arg4: number,
): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (boolean arg0, boolean arg1, String arg2, int arg3, String arg4): boolean
*/
export function showSteamGamepadTextInput(
arg0: boolean,
arg1: boolean,
arg2: string,
arg3: number,
arg4: string,
): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function showVehicleEditor(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
*/
export function showWorldMapEditor(arg0: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0, int arg1, String arg2): void
*/
export function showWrongChatTabMessage(arg0: number, arg1: number, arg2: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoObject arg0): void
*/
export function sledgeDestroy(arg0: zombie.iso.IsoObject): void;
/**
* @noSelf
*
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, float arg4, int arg5): void
*/
export function spawnHorde(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, String arg1): boolean
*/
export function spawnpointsExistsForMod(arg0: string, arg1: string): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): zombie.network.Server
*/
export function steamGetInternetServerDetails(arg0: number): zombie.network.Server;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function steamReleaseInternetServersRequest(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): number
*/
export function steamGetInternetServersCount(): number;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function steamRequestInternetServersList(): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, int arg1): boolean
*/
export function steamRequestServerDetails(arg0: string, arg1: number): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, int arg1): boolean
*/
export function steamRequestServerRules(arg0: string, arg1: number): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function stopPing(): void;
/**
* @noSelf
*
* Method Parameters:
* - (long arg0): void
*/
export function stopSound(arg0: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, int arg1): string
*/
export function tabToX(arg0: string, arg1: number): string;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
* - (String arg0): void
*/
export function takeScreenshot(arg0?: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function testHelicopter(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function testSound(): void;
/**
* @noSelf
*
* Method Parameters:
* - (KahluaTable arg0, Object arg1): void
*/
export function timSort(arg0: se.krka.kahlua.vm.KahluaTable, arg1: any): void;
/**
* @noSelf
*
* Method Parameters:
* - (double arg0): number
*/
export function toInt(arg0: number): number;
/**
* @noSelf
*
* Method Parameters:
* - (KahluaTable arg0, Object arg1): void
*/
export function toggleBreakOnChange(arg0: se.krka.kahlua.vm.KahluaTable, arg1: any): void;
/**
* @noSelf
*
* Method Parameters:
* - (KahluaTable arg0, Object arg1): void
*/
export function toggleBreakOnRead(arg0: se.krka.kahlua.vm.KahluaTable, arg1: any): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, int arg1): void
*/
export function toggleBreakpoint(arg0: string, arg1: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (Mod arg0, boolean arg1): void
*/
export function toggleModActive(arg0: zombie.gameStates.ChooseGameInfo$Mod, arg1: boolean): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoPlayer arg0): void
*/
export function toggleSafetyServer(arg0: zombie.characters.IsoPlayer): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function toggleVehicleRenderToTexture(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoPlayer arg0, IsoPlayer arg1, InventoryItem arg2): void
*/
export function tradingUISendAddItem(
arg0: zombie.characters.IsoPlayer,
arg1: zombie.characters.IsoPlayer,
arg2: zombie.inventory.InventoryItem,
): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoPlayer arg0, IsoPlayer arg1, int arg2): void
*/
export function tradingUISendRemoveItem(
arg0: zombie.characters.IsoPlayer,
arg1: zombie.characters.IsoPlayer,
arg2: number,
): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoPlayer arg0, IsoPlayer arg1, int arg2): void
*/
export function tradingUISendUpdateState(
arg0: zombie.characters.IsoPlayer,
arg1: zombie.characters.IsoPlayer,
arg2: number,
): void;
/**
* @noSelf
*
* Method Parameters:
* - (HashMap arg0): se.krka.kahlua.vm.KahluaTable
*/
export function transformIntoKahluaTable(arg0: java.util.HashMap): se.krka.kahlua.vm.KahluaTable;
/**
* @noSelf
*
* Method Parameters:
* - (float arg0, UIElement arg1, float arg2, float arg3): number
*/
export function translatePointXInOverheadMapToWindow(
arg0: number,
arg1: zombie.ui.UIElement,
arg2: number,
arg3: number,
): number;
/**
* @noSelf
*
* Method Parameters:
* - (float arg0, UIElement arg1, float arg2, float arg3): number
*/
export function translatePointXInOverheadMapToWorld(
arg0: number,
arg1: zombie.ui.UIElement,
arg2: number,
arg3: number,
): number;
/**
* @noSelf
*
* Method Parameters:
* - (float arg0, UIElement arg1, float arg2, float arg3): number
*/
export function translatePointYInOverheadMapToWindow(
arg0: number,
arg1: zombie.ui.UIElement,
arg2: number,
arg3: number,
): number;
/**
* @noSelf
*
* Method Parameters:
* - (float arg0, UIElement arg1, float arg2, float arg3): number
*/
export function translatePointYInOverheadMapToWorld(
arg0: number,
arg1: zombie.ui.UIElement,
arg2: number,
arg3: number,
): number;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): void
* - (String arg0, Object arg1): void
* - (String arg0, Object arg1, Object arg2): void
* - (String arg0, Object arg1, Object arg2, Object arg3): void
* - (String arg0, Object arg1, Object arg2, Object arg3, Object arg4): void
*/
export function triggerEvent(arg0: string, arg1?: any, arg2?: any, arg3?: any, arg4?: any): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, boolean arg1, boolean arg2): void
*/
export function updateChatSettings(arg0: string, arg1: boolean, arg2: boolean): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
export function updateFire(): void;
/**
* @noSelf
*
* Method Parameters:
* - (boolean arg0): void
*/
export function useStaticErosionRand(arg0: boolean): void;
/**
* @noSelf
*
* Method Parameters:
* - (boolean arg0): void
*/
export function useTextureFiltering(arg0: boolean): void;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): boolean
*/
export function wasKeyDown(arg0: number): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): boolean
*/
export function wasMouseActiveMoreRecentlyThanJoypad(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, String arg1): void
*/
export function writeLog(arg0: string, arg1: string): void;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0, int arg1): void
*/
export function zpopClearZombies(arg0: number, arg1: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.popman.ZombiePopulationRenderer
*/
export function zpopNewRenderer(): zombie.popman.ZombiePopulationRenderer;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0, int arg1): void
*/
export function zpopSpawnNow(arg0: number, arg1: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0, int arg1): void
*/
export function zpopSpawnTimeToZero(arg0: number, arg1: number): void;
export function addEventListener(id: string, listener: any): void;
export function removeEventListener(id: string, listener: any): void;
// [JAVA-PARTIAL:END]
// [LUA-PARTIAL:START]
// [lua/shared/defines.d.ts]
export abstract class ZomboidGlobals extends lua.shared.ZomboidGlobals {}
// [lua/shared/Definitions/ClothingRecipesDefinitions.d.ts]
export abstract class ClothingRecipesDefinitions extends lua.shared.Definitions.ClothingRecipesDefinitions {}
// [lua/shared/Definitions/DefaultClothing.d.ts]
export abstract class DefaultClothing extends lua.shared.Definitions.DefaultClothing {}
// [lua/shared/Definitions/FitnessExercises.d.ts]
export abstract class FitnessExercises extends lua.shared.Definitions.FitnessExercises {}
// [lua/shared/Foraging/forageDefinitions.d.ts]
export abstract class forageCategories extends lua.shared.Foraging.forageCategories {}
export abstract class forageDefaultDefs extends lua.shared.Foraging.forageDefaultDefs {}
export abstract class forageDefs extends lua.shared.Foraging.forageDefs {}
export abstract class forageSkills extends lua.shared.Foraging.forageSkills {}
export abstract class forageZones extends lua.shared.Foraging.forageZones {}
// [lua/shared/Foraging/forageSystem.d.ts]
export abstract class forageSystem extends lua.shared.Foraging.forageSystem {}
// [lua/shared/ISBaseObject.d.ts]
/** @customConstructor ISBaseObject:new */
export class ISBaseObject extends lua.shared.ISBaseObject {}
// [lua/shared/iwbumstempmodelcompat.d.ts]
/** @noSelf */
export const getDir: () => any;
// [lua/shared/JoyPad/JoyPadSetup.d.ts]
/** @customConstructor JoypadControllerData:new */
export class JoypadControllerData extends lua.shared.JoyPad.JoypadControllerData {}
/** @customConstructor JoypadData:new */
export class JoypadData extends lua.shared.JoyPad.JoypadData {}
export abstract class joypad extends lua.shared.JoyPad.joypad {}
export abstract class JoypadState extends lua.shared.JoyPad.JoypadState {}
// [lua/shared/keyBinding.d.ts]
export abstract class keyBinding extends lua.shared.keyBinding {}
// [lua/shared/Logs/ISLogSystem.d.ts]
export abstract class ISLogSystem extends lua.shared.Logs.ISLogSystem {}
// [lua/shared/Logs/ISPerkLog.d.ts]
export abstract class ISPerkLog extends lua.shared.Logs.ISPerkLog {}
// [lua/shared/luautils.d.ts]
export abstract class luautils extends lua.shared.luautils {}
// [lua/shared/NPCs/MainCreationMethods.d.ts]
export abstract class BaseGameCharacterDetails extends lua.shared.NPCs.BaseGameCharacterDetails {}
// [lua/shared/RecordedMedia/ISRecordeMedia.d.ts]
export abstract class ISRecordedMedia extends lua.shared.RecordedMedia.ISRecordedMedia {}
// [lua/shared/Reloading/ISRackAction.d.ts]
/** @customConstructor ISRackAction:new */
export class ISRackAction extends lua.shared.Reloading.ISRackAction {}
// [lua/shared/Reloading/ISReloadable.d.ts]
/** @customConstructor ISReloadable:new */
export class ISReloadable extends lua.shared.Reloading.ISReloadable {}
// [lua/shared/Reloading/ISReloadableMagazine.d.ts]
/** @customConstructor ISReloadableMagazine:new */
export class ISReloadableMagazine extends lua.shared.Reloading.ISReloadableMagazine {}
// [lua/shared/Reloading/ISReloadableWeapon.d.ts]
/** @customConstructor ISReloadableWeapon:new */
export class ISReloadableWeapon extends lua.shared.Reloading.ISReloadableWeapon {}
// [lua/shared/Reloading/ISReloadAction.d.ts]
/** @customConstructor ISReloadAction:new */
export class ISReloadAction extends lua.shared.Reloading.ISReloadAction {}
// [lua/shared/Reloading/ISReloadManager.d.ts]
/** @customConstructor ISReloadManager:new */
export class ISReloadManager extends lua.shared.Reloading.ISReloadManager {}
export abstract class aaa extends lua.shared.Reloading.aaa {}
// [lua/shared/Reloading/ISReloadUtil.d.ts]
/** @customConstructor ISReloadUtil:new */
export class ISReloadUtil extends lua.shared.Reloading.ISReloadUtil {}
// [lua/shared/Reloading/ISRevolverWeapon.d.ts]
/** @customConstructor ISRevolverWeapon:new */
export class ISRevolverWeapon extends lua.shared.Reloading.ISRevolverWeapon {}
// [lua/shared/Reloading/ISSemiAutoWeapon.d.ts]
/** @customConstructor ISSemiAutoWeapon:new */
export class ISSemiAutoWeapon extends lua.shared.Reloading.ISSemiAutoWeapon {}
// [lua/shared/Reloading/ISShotgunWeapon.d.ts]
/** @customConstructor ISShotgunWeapon:new */
export class ISShotgunWeapon extends lua.shared.Reloading.ISShotgunWeapon {}
// [lua/shared/Reloading/stormysReload.d.ts]
export abstract class ReloadManager extends lua.shared.Reloading.ReloadManager {}
/** @noSelf */
export const addShotgun: () => any;
// [lua/shared/SoundBanks/SoundBanks.d.ts]
export abstract class ambientSoundTable extends lua.shared.SoundBanks.ambientSoundTable {}
export abstract class baseSoundTable extends lua.shared.SoundBanks.baseSoundTable {}
export abstract class footStepTable extends lua.shared.SoundBanks.footStepTable {}
export abstract class globalSoundTable extends lua.shared.SoundBanks.globalSoundTable {}
export abstract class voiceTable extends lua.shared.SoundBanks.voiceTable {}
/** @noSelf */
export const doLoadSoundbanks: () => any;
// [lua/shared/SpawnRegions.d.ts]
export abstract class SpawnRegionMgr extends lua.shared.SpawnRegionMgr {}
// [lua/shared/StashDescriptions/StashUtil.d.ts]
export abstract class StashUtil extends lua.shared.StashDescriptions.StashUtil {}
// [lua/shared/TimedActions/ISBaseTimedAction.d.ts]
/** @customConstructor ISBaseTimedAction:new */
export class ISBaseTimedAction extends lua.shared.TimedActions.ISBaseTimedAction {}
// [lua/shared/Util/AdjacentFreeTileFinder.d.ts]
export abstract class AdjacentFreeTileFinder extends lua.shared.Util.AdjacentFreeTileFinder {}
// [lua/shared/Util/BuildingHelper.d.ts]
export abstract class BuildingHelper extends lua.shared.Util.BuildingHelper {}
// [lua/shared/Util/ISPriorityTable.d.ts]
export abstract class ISPriorityTable extends lua.shared.Util.ISPriorityTable {}
// [lua/shared/Util/LuaList.d.ts]
/** @customConstructor LuaList:new */
export class LuaList extends lua.shared.Util.LuaList {}
// [lua/shared/Util/LuaNet.d.ts]
export abstract class LuaNet extends lua.shared.Util.LuaNet {}
// [lua/shared/Util/StringReplacer.d.ts]
export abstract class StringReplacer extends lua.shared.Util.StringReplacer {}
// [LUA-PARTIAL:END]
}