/** @noSelfInFile */ /// // for type hinting /// /// declare module '@asledgehammer/pipewrench' { // [JAVA-PARTIAL:START] /** @customConstructor AStarPathFinderResult.new */ export class AStarPathFinderResult extends zombie.ai.astar.AStarPathFinderResult {} /** @customConstructor AbstractStyle.new */ export class AbstractStyle extends zombie.core.Styles.AbstractStyle {} /** @customConstructor ActionContext.new */ export class ActionContext extends zombie.characters.action.ActionContext {} /** @customConstructor ActionGroup.new */ export class ActionGroup extends zombie.characters.action.ActionGroup {} /** @customConstructor ActionProgressBar.new */ export class ActionProgressBar extends zombie.ui.ActionProgressBar {} /** @customConstructor ActionState.new */ export class ActionState extends zombie.characters.action.ActionState {} /** @customConstructor ActionStateSnapshot.new */ export class ActionStateSnapshot extends zombie.characters.action.ActionStateSnapshot {} /** @customConstructor ActiveMods.new */ export class ActiveMods extends zombie.modding.ActiveMods {} /** @customConstructor Add.new */ export class Add extends zombie.Lua.Event$Add {} /** @customConstructor AdvancedAnimator.new */ export class AdvancedAnimator extends zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator {} /** @customConstructor AirFront.new */ export class AirFront extends zombie.iso.weather.ClimateManager$AirFront {} /** @customConstructor AlarmClock.new */ export class AlarmClock extends zombie.inventory.types.AlarmClock {} /** @customConstructor AlarmClockClothing.new */ export class AlarmClockClothing extends zombie.inventory.types.AlarmClockClothing {} /** @customConstructor Allocator.new */ export class Allocator extends zombie.popman.ObjectPool$Allocator {} /** @customConstructor AlphaOp.new */ export class AlphaOp extends zombie.core.Styles.AlphaOp {} /** @customConstructor Alternate.new */ export class Alternate extends zombie.core.skinnedmodel.population.HairStyle$Alternate {} /** @customConstructor Ambient.new */ export class Ambient extends zombie.AmbientStreamManager$Ambient {} /** @customConstructor AmbientLoop.new */ export class AmbientLoop extends zombie.AmbientStreamManager$AmbientLoop {} /** @customConstructor AmbientSoundEffect.new */ export class AmbientSoundEffect extends zombie.SoundManager$AmbientSoundEffect {} /** @customConstructor AmbientSoundLogic.new */ export class AmbientSoundLogic extends zombie.audio.ObjectAmbientEmitters$AmbientSoundLogic {} /** @customConstructor AmbientStreamManager.new */ export class AmbientStreamManager extends zombie.AmbientStreamManager {} /** @customConstructor AngelCodeFont.new */ export class AngelCodeFont extends zombie.core.fonts.AngelCodeFont {} /** @customConstructor Anim.new */ export class Anim extends zombie.scripting.objects.VehicleScript$Anim {} /** @customConstructor AnimBoneWeight.new */ export class AnimBoneWeight extends zombie.core.skinnedmodel.advancedanimation.AnimBoneWeight {} /** @customConstructor AnimEvent.new */ export class AnimEvent extends zombie.core.skinnedmodel.advancedanimation.AnimEvent {} /** @customConstructor AnimEventTime.new */ export class AnimEventTime extends zombie.core.skinnedmodel.advancedanimation.AnimEvent$AnimEventTime {} /** @customConstructor AnimLayer.new */ export class AnimLayer extends zombie.core.skinnedmodel.advancedanimation.AnimLayer {} /** @customConstructor AnimNode.new */ export class AnimNode extends zombie.core.skinnedmodel.advancedanimation.AnimNode {} /** @customConstructor AnimState.new */ export class AnimState extends zombie.core.skinnedmodel.advancedanimation.AnimState {} /** @customConstructor AnimTimer.new */ export class AnimTimer extends zombie.GameTime$AnimTimer {} /** @customConstructor AnimTrackSampler.new */ export class AnimTrackSampler extends zombie.core.skinnedmodel.animation.AnimTrackSampler {} /** @customConstructor AnimTransition.new */ export class AnimTransition extends zombie.core.skinnedmodel.advancedanimation.AnimTransition {} /** @customConstructor AnimationAsset.new */ export class AnimationAsset extends zombie.core.skinnedmodel.model.AnimationAsset {} /** @customConstructor AnimationAssetParams.new */ export class AnimationAssetParams extends zombie.core.skinnedmodel.model.AnimationAsset$AnimationAssetParams {} /** @customConstructor AnimationBoneBinding.new */ export class AnimationBoneBinding extends zombie.core.skinnedmodel.animation.AnimationBoneBinding {} /** @customConstructor AnimationClip.new */ export class AnimationClip extends zombie.core.skinnedmodel.animation.AnimationClip {} /** @customConstructor AnimationMultiTrack.new */ export class AnimationMultiTrack extends zombie.core.skinnedmodel.animation.AnimationMultiTrack {} /** @customConstructor AnimationPlayer.new */ export class AnimationPlayer extends zombie.core.skinnedmodel.animation.AnimationPlayer {} /** @customConstructor AnimationPlayerRecorder.new */ export class AnimationPlayerRecorder extends zombie.core.skinnedmodel.animation.debug.AnimationPlayerRecorder {} /** @customConstructor AnimationSet.new */ export class AnimationSet extends zombie.core.skinnedmodel.advancedanimation.AnimationSet {} /** @customConstructor AnimationTrack.new */ export class AnimationTrack extends zombie.core.skinnedmodel.animation.AnimationTrack {} /** @customConstructor AnimationVariableHandle.new */ export class AnimationVariableHandle extends zombie.core.skinnedmodel.advancedanimation.AnimationVariableHandle {} /** @customConstructor AnimationVariableSlotCallbackBool.new */ export class AnimationVariableSlotCallbackBool extends zombie.core.skinnedmodel.advancedanimation .AnimationVariableSlotCallbackBool {} /** @customConstructor AnimationVariableSlotCallbackFloat.new */ export class AnimationVariableSlotCallbackFloat extends zombie.core.skinnedmodel.advancedanimation .AnimationVariableSlotCallbackFloat {} /** @customConstructor AnimationVariableSlotCallbackInt.new */ export class AnimationVariableSlotCallbackInt extends zombie.core.skinnedmodel.advancedanimation .AnimationVariableSlotCallbackInt {} /** @customConstructor AnimationVariableSlotCallbackString.new */ export class AnimationVariableSlotCallbackString extends zombie.core.skinnedmodel.advancedanimation .AnimationVariableSlotCallbackString {} /** @customConstructor AnimationVariableSource.new */ export class AnimationVariableSource extends zombie.core.skinnedmodel.advancedanimation.AnimationVariableSource {} /** @customConstructor AnimationVariableType.new */ export class AnimationVariableType extends zombie.core.skinnedmodel.advancedanimation.AnimationVariableType {} /** @customConstructor AnimationViewerState.new */ export class AnimationViewerState extends zombie.gameStates.AnimationViewerState {} /** @customConstructor AnimationsMesh.new */ export class AnimationsMesh extends zombie.scripting.objects.AnimationsMesh {} /** @customConstructor AnimatorDebugMonitor.new */ export class AnimatorDebugMonitor extends zombie.core.skinnedmodel.advancedanimation.debug.AnimatorDebugMonitor {} /** @customConstructor Area.new */ export class Area extends zombie.scripting.objects.VehicleScript$Area {} /** @customConstructor ArrayList.new */ export class ArrayList extends java.util.ArrayList {} /** @customConstructor Asset.new */ export class Asset extends zombie.asset.Asset {} /** @customConstructor AssetManager.new */ export class AssetManager extends zombie.asset.AssetManager {} /** @customConstructor AssetManagerTable.new */ export class AssetManagerTable extends zombie.asset.AssetManagers$AssetManagerTable {} /** @customConstructor AssetManagers.new */ export class AssetManagers extends zombie.asset.AssetManagers {} /** @customConstructor AssetParams.new */ export class AssetParams extends zombie.asset.AssetManager$AssetParams {} /** @customConstructor AssetPath.new */ export class AssetPath extends zombie.asset.AssetPath {} /** @customConstructor AssetStateObserver.new */ export class AssetStateObserver extends zombie.asset.AssetStateObserver {} /** @customConstructor AssetTable.new */ export class AssetTable extends zombie.asset.AssetManager$AssetTable {} /** @customConstructor AssetType.new */ export class AssetType extends zombie.asset.AssetType {} /** @customConstructor AttachedItem.new */ export class AttachedItem extends zombie.characters.AttachedItems.AttachedItem {} /** @customConstructor AttachedItems.new */ export class AttachedItems extends zombie.characters.AttachedItems.AttachedItems {} /** @customConstructor AttachedLocation.new */ export class AttachedLocation extends zombie.characters.AttachedItems.AttachedLocation {} /** @customConstructor AttachedLocationGroup.new */ export class AttachedLocationGroup extends zombie.characters.AttachedItems.AttachedLocationGroup {} /** @customConstructor AttachedLocations.new */ export class AttachedLocations extends zombie.characters.AttachedItems.AttachedLocations {} /** @customConstructor AttachmentEditorState.new */ export class AttachmentEditorState extends zombie.gameStates.AttachmentEditorState {} /** @customConstructor AttackState.new */ export class AttackState extends zombie.ai.states.AttackState {} /** @customConstructor AttackVars.new */ export class AttackVars extends zombie.network.packets.hit.AttackVars {} /** @customConstructor Authorization.new */ export class Authorization extends zombie.vehicles.BaseVehicle$Authorization {} /** @customConstructor BSFurnace.new */ export class BSFurnace extends zombie.iso.objects.BSFurnace {} /** @customConstructor BarricadeAble.new */ export class BarricadeAble extends zombie.iso.objects.interfaces.BarricadeAble {} /** @customConstructor BaseAction.new */ export class BaseAction extends zombie.characters.CharacterTimedActions.BaseAction {} /** @customConstructor BaseAmbientStreamManager.new */ export class BaseAmbientStreamManager extends zombie.BaseAmbientStreamManager {} /** @customConstructor BaseCharacterSoundEmitter.new */ export class BaseCharacterSoundEmitter extends zombie.characters.BaseCharacterSoundEmitter {} /** @customConstructor BaseSoundBank.new */ export class BaseSoundBank extends zombie.audio.BaseSoundBank {} /** @customConstructor BaseSoundEmitter.new */ export class BaseSoundEmitter extends zombie.audio.BaseSoundEmitter {} /** @customConstructor BaseSoundManager.new */ export class BaseSoundManager extends zombie.BaseSoundManager {} /** @customConstructor BaseVehicle.new */ export class BaseVehicle extends zombie.vehicles.BaseVehicle {} /** @customConstructor BaseVisual.new */ export class BaseVisual extends zombie.core.skinnedmodel.visual.BaseVisual {} /** @customConstructor BeardStyle.new */ export class BeardStyle extends zombie.core.skinnedmodel.population.BeardStyle {} /** @customConstructor BeardStyles.new */ export class BeardStyles extends zombie.core.skinnedmodel.population.BeardStyles {} /** @customConstructor BehaviorResult.new */ export class BehaviorResult extends zombie.vehicles.PathFindBehavior2$BehaviorResult {} /** @customConstructor BentFences.new */ export class BentFences extends zombie.iso.BentFences {} /** @customConstructor BloodBodyPartType.new */ export class BloodBodyPartType extends zombie.characterTextures.BloodBodyPartType {} /** @customConstructor BloodClothingType.new */ export class BloodClothingType extends zombie.characterTextures.BloodClothingType {} /** @customConstructor BodyDamage.new */ export class BodyDamage extends zombie.characters.BodyDamage.BodyDamage {} /** @customConstructor BodyDamageSync.new */ export class BodyDamageSync extends zombie.network.BodyDamageSync {} /** @customConstructor BodyLocation.new */ export class BodyLocation extends zombie.characters.IsoGameCharacter$BodyLocation {} /** @customConstructor BodyLocationGroup.new */ export class BodyLocationGroup extends zombie.characters.WornItems.BodyLocationGroup {} /** @customConstructor BodyLocations.new */ export class BodyLocations extends zombie.characters.WornItems.BodyLocations {} /** @customConstructor BodyPart.new */ export class BodyPart extends zombie.characters.BodyDamage.BodyPart {} /** @customConstructor BodyPartLast.new */ export class BodyPartLast extends zombie.characters.BodyDamage.BodyPartLast {} /** @customConstructor BodyPartType.new */ export class BodyPartType extends zombie.characters.BodyDamage.BodyPartType {} /** @customConstructor BoneAxis.new */ export class BoneAxis extends zombie.core.skinnedmodel.animation.BoneAxis {} /** @customConstructor BooleanConfigOption.new */ export class BooleanConfigOption extends zombie.config.BooleanConfigOption {} /** @customConstructor BooleanDebugOption.new */ export class BooleanDebugOption extends zombie.gameStates.AnimationViewerState$BooleanDebugOption {} /** @customConstructor BooleanGrid.new */ export class BooleanGrid extends zombie.core.utils.BooleanGrid {} /** @customConstructor BooleanSandboxOption.new */ export class BooleanSandboxOption extends zombie.SandboxOptions$BooleanSandboxOption {} /** @customConstructor BooleanServerOption.new */ export class BooleanServerOption extends zombie.network.ServerOptions$BooleanServerOption {} /** @customConstructor BrokenFences.new */ export class BrokenFences extends zombie.iso.BrokenFences {} /** @customConstructor BufferedRandomAccessFile.new */ export class BufferedRandomAccessFile extends zombie.util.BufferedRandomAccessFile {} /** @customConstructor BufferedReader.new */ export class BufferedReader extends java.io.BufferedReader {} /** @customConstructor BufferedWriter.new */ export class BufferedWriter extends java.io.BufferedWriter {} /** @customConstructor BuildingDef.new */ export class BuildingDef extends zombie.iso.BuildingDef {} /** @customConstructor BuildingScore.new */ export class BuildingScore extends zombie.iso.areas.BuildingScore {} /** @customConstructor BuildingSearchCriteria.new */ export class BuildingSearchCriteria extends zombie.iso.IsoCell$BuildingSearchCriteria {} /** @customConstructor BulletVariables.new */ export class BulletVariables extends zombie.core.physics.CarController$BulletVariables {} /** @customConstructor BurntToDeath.new */ export class BurntToDeath extends zombie.ai.states.BurntToDeath {} /** @customConstructor ByteBufferWriter.new */ export class ByteBufferWriter extends zombie.core.network.ByteBufferWriter {} /** @customConstructor CGlobalObjects.new */ export class CGlobalObjects extends zombie.globalObjects.CGlobalObjects {} /** @customConstructor CallbackGetStrongTyped.new */ export class CallbackGetStrongTyped extends zombie.core.skinnedmodel.advancedanimation .AnimationVariableSlotCallbackBool$CallbackGetStrongTyped {} /** @customConstructor CallbackSetStrongTyped.new */ export class CallbackSetStrongTyped extends zombie.core.skinnedmodel.advancedanimation .AnimationVariableSlotCallbackInt$CallbackSetStrongTyped {} /** @customConstructor CarController.new */ export class CarController extends zombie.core.physics.CarController {} /** @customConstructor CellGetSquare.new */ export class CellGetSquare extends zombie.iso.IsoGridSquare$CellGetSquare {} /** @customConstructor ChannelCategory.new */ export class ChannelCategory extends zombie.radio.ChannelCategory {} /** @customConstructor CharDef.new */ export class CharDef extends zombie.core.fonts.AngelCodeFont$CharDef {} /** @customConstructor CharDefTexture.new */ export class CharDefTexture extends zombie.core.fonts.AngelCodeFont$CharDefTexture {} /** @customConstructor CharacterActionAnims.new */ export class CharacterActionAnims extends zombie.characters.CharacterActionAnims {} /** @customConstructor CharacterMask.new */ export class CharacterMask extends zombie.core.skinnedmodel.model.CharacterMask {} /** @customConstructor CharacterSoundEmitter.new */ export class CharacterSoundEmitter extends zombie.characters.CharacterSoundEmitter {} /** @customConstructor CharacterTraits.new */ export class CharacterTraits extends zombie.characters.IsoGameCharacter$CharacterTraits {} /** @customConstructor ChatBase.new */ export class ChatBase extends zombie.chat.ChatBase {} /** @customConstructor ChatElement.new */ export class ChatElement extends zombie.chat.ChatElement {} /** @customConstructor ChatElementOwner.new */ export class ChatElementOwner extends zombie.chat.ChatElementOwner {} /** @customConstructor ChatMessage.new */ export class ChatMessage extends zombie.chat.ChatMessage {} /** @customConstructor ChatMode.new */ export class ChatMode extends zombie.chat.ChatMode {} /** @customConstructor ChatSettings.new */ export class ChatSettings extends zombie.chat.ChatSettings {} /** @customConstructor ChatTab.new */ export class ChatTab extends zombie.chat.ChatTab {} /** @customConstructor ChatType.new */ export class ChatType extends zombie.network.chat.ChatType {} /** @customConstructor Checks.new */ export class Checks extends zombie.debug.DebugOptions$Checks {} /** @customConstructor ChecksumState.new */ export class ChecksumState extends zombie.core.raknet.UdpConnection$ChecksumState {} /** @customConstructor ChooseGameInfo.new */ export class ChooseGameInfo extends zombie.gameStates.ChooseGameInfo {} /** @customConstructor Chunk.new */ export class Chunk extends zombie.erosion.ErosionData$Chunk {} /** @customConstructor ChunkData.new */ export class ChunkData extends zombie.audio.ObjectAmbientEmitters$ChunkData {} /** @customConstructor CircleIsoMarker.new */ export class CircleIsoMarker extends zombie.iso.IsoMarkers$CircleIsoMarker {} /** @customConstructor CircleStencilShader.new */ export class CircleStencilShader extends zombie.iso.IsoGridSquare$CircleStencilShader {} /** @customConstructor ClickObject.new */ export class ClickObject extends zombie.iso.IsoObjectPicker$ClickObject {} /** @customConstructor ClientChunkRequest.new */ export class ClientChunkRequest extends zombie.network.ClientChunkRequest {} /** @customConstructor ClientControls.new */ export class ClientControls extends zombie.core.physics.CarController$ClientControls {} /** @customConstructor ClientServerMap.new */ export class ClientServerMap extends zombie.network.ClientServerMap {} /** @customConstructor ClimateBool.new */ export class ClimateBool extends zombie.iso.weather.ClimateManager$ClimateBool {} /** @customConstructor ClimateColor.new */ export class ClimateColor extends zombie.iso.weather.ClimateManager$ClimateColor {} /** @customConstructor ClimateColorInfo.new */ export class ClimateColorInfo extends zombie.iso.weather.ClimateColorInfo {} /** @customConstructor ClimateFloat.new */ export class ClimateFloat extends zombie.iso.weather.ClimateManager$ClimateFloat {} /** @customConstructor ClimateForecaster.new */ export class ClimateForecaster extends zombie.iso.weather.ClimateForecaster {} /** @customConstructor ClimateHistory.new */ export class ClimateHistory extends zombie.iso.weather.ClimateHistory {} /** @customConstructor ClimateManager.new */ export class ClimateManager extends zombie.iso.weather.ClimateManager {} /** @customConstructor ClimateMoon.new */ export class ClimateMoon extends zombie.iso.weather.ClimateMoon {} /** @customConstructor ClimateNetAuth.new */ export class ClimateNetAuth extends zombie.iso.weather.ClimateManager$ClimateNetAuth {} /** @customConstructor ClimateValues.new */ export class ClimateValues extends zombie.iso.weather.ClimateValues {} /** @customConstructor ClimbDownSheetRopeState.new */ export class ClimbDownSheetRopeState extends zombie.ai.states.ClimbDownSheetRopeState {} /** @customConstructor ClimbOverFenceState.new */ export class ClimbOverFenceState extends zombie.ai.states.ClimbOverFenceState {} /** @customConstructor ClimbOverWallState.new */ export class ClimbOverWallState extends zombie.ai.states.ClimbOverWallState {} /** @customConstructor ClimbSheetRopeState.new */ export class ClimbSheetRopeState extends zombie.ai.states.ClimbSheetRopeState {} /** @customConstructor ClimbThroughWindowState.new */ export class ClimbThroughWindowState extends zombie.ai.states.ClimbThroughWindowState {} /** @customConstructor Clipboard.new */ export class Clipboard extends zombie.core.Clipboard {} /** @customConstructor Clock.new */ export class Clock extends zombie.ui.Clock {} /** @customConstructor CloseWindowState.new */ export class CloseWindowState extends zombie.ai.states.CloseWindowState {} /** @customConstructor Clothing.new */ export class Clothing extends zombie.inventory.types.Clothing {} /** @customConstructor ClothingItem.new */ export class ClothingItem extends zombie.core.skinnedmodel.population.ClothingItem {} /** @customConstructor ClothingItemReference.new */ export class ClothingItemReference extends zombie.core.skinnedmodel.population.ClothingItemReference {} /** @customConstructor ClothingPatch.new */ export class ClothingPatch extends zombie.inventory.types.Clothing$ClothingPatch {} /** @customConstructor ClothingPatchFabricType.new */ export class ClothingPatchFabricType extends zombie.inventory.types.Clothing$ClothingPatchFabricType {} /** @customConstructor ClothingWetness.new */ export class ClothingWetness extends zombie.characters.ClothingWetness {} /** @customConstructor Color.new */ export class Color extends zombie.core.Color {} /** @customConstructor ColorInfo.new */ export class ColorInfo extends zombie.core.textures.ColorInfo {} /** @customConstructor ColorRGB.new */ export class ColorRGB extends zombie.characters.HaloTextHelper$ColorRGB {} /** @customConstructor ColorStop.new */ export class ColorStop extends zombie.worldMap.styles.WorldMapStyleLayer$ColorStop {} /** @customConstructor Colors.new */ export class Colors extends zombie.core.Colors {} /** @customConstructor ComboItem.new */ export class ComboItem extends zombie.inventory.types.ComboItem {} /** @customConstructor ConfigOption.new */ export class ConfigOption extends zombie.config.ConfigOption {} /** @customConstructor ConnectToServerState.new */ export class ConnectToServerState extends zombie.gameStates.ConnectToServerState {} /** @customConstructor ConnectionType.new */ export class ConnectionType extends zombie.core.raknet.UdpConnection$ConnectionType {} /** @customConstructor Container.new */ export class Container extends zombie.scripting.objects.VehicleScript$Container {} /** @customConstructor ContainerOverlays.new */ export class ContainerOverlays extends zombie.iso.ContainerOverlays {} /** @customConstructor Core.new */ export class Core extends zombie.core.Core {} /** @customConstructor CrawlingZombieTurnState.new */ export class CrawlingZombieTurnState extends zombie.ai.states.CrawlingZombieTurnState {} /** @customConstructor Credit.new */ export class Credit extends zombie.gameStates.MainScreenState$Credit {} /** @customConstructor CustomComparator.new */ export class CustomComparator extends zombie.ai.states.SwipeStatePlayer$CustomComparator {} /** @customConstructor CustomSandboxOption.new */ export class CustomSandboxOption extends zombie.sandbox.CustomSandboxOption {} /** @customConstructor DBResult.new */ export class DBResult extends zombie.network.DBResult {} /** @customConstructor DBTicket.new */ export class DBTicket extends zombie.network.DBTicket {} /** @customConstructor DataCell.new */ export class DataCell extends zombie.iso.areas.isoregion.data.DataCell {} /** @customConstructor DataChunk.new */ export class DataChunk extends zombie.iso.areas.isoregion.data.DataChunk {} /** @customConstructor DataInputStream.new */ export class DataInputStream extends java.io.DataInputStream {} /** @customConstructor DataOutputStream.new */ export class DataOutputStream extends java.io.DataOutputStream {} /** @customConstructor DataPoint.new */ export class DataPoint extends zombie.radio.StorySounds.DataPoint {} /** @customConstructor DayForecast.new */ export class DayForecast extends zombie.iso.weather.ClimateForecaster$DayForecast {} /** @customConstructor DayInfo.new */ export class DayInfo extends zombie.iso.weather.ClimateManager$DayInfo {} /** @customConstructor DeadCharacterPacket.new */ export class DeadCharacterPacket extends zombie.network.packets.DeadCharacterPacket {} /** @customConstructor Debug.new */ export class Debug extends zombie.erosion.ErosionConfig$Debug {} /** @customConstructor DebugChunkState.new */ export class DebugChunkState extends zombie.gameStates.DebugChunkState {} /** @customConstructor DebugGlobalObjectState.new */ export class DebugGlobalObjectState extends zombie.gameStates.DebugGlobalObjectState {} /** @customConstructor DebugLog.new */ export class DebugLog extends zombie.debug.DebugLog {} /** @customConstructor DebugLogStream.new */ export class DebugLogStream extends zombie.debug.DebugLogStream {} /** @customConstructor DebugOptions.new */ export class DebugOptions extends zombie.debug.DebugOptions {} /** @customConstructor DebugType.new */ export class DebugType extends zombie.debug.DebugType {} /** @customConstructor DeferedTextDraw.new */ export class DeferedTextDraw extends zombie.ui.TextManager$DeferedTextDraw {} /** @customConstructor Descriptor.new */ export class Descriptor extends zombie.SharedDescriptors$Descriptor {} /** @customConstructor DeviceData.new */ export class DeviceData extends zombie.radio.devices.DeviceData {} /** @customConstructor DeviceList.new */ export class DeviceList extends zombie.fileSystem.DeviceList {} /** @customConstructor DevicePresets.new */ export class DevicePresets extends zombie.radio.devices.DevicePresets {} /** @customConstructor DirectionArrow.new */ export class DirectionArrow extends zombie.iso.WorldMarkers$DirectionArrow {} /** @customConstructor Door.new */ export class Door extends zombie.scripting.objects.VehicleScript$Door {} /** @customConstructor DoorLogic.new */ export class DoorLogic extends zombie.audio.ObjectAmbientEmitters$DoorLogic {} /** @customConstructor DoorType.new */ export class DoorType extends zombie.iso.objects.IsoDoor$DoorType {} /** @customConstructor DoubleConfigOption.new */ export class DoubleConfigOption extends zombie.config.DoubleConfigOption {} /** @customConstructor DoubleSandboxOption.new */ export class DoubleSandboxOption extends zombie.SandboxOptions$DoubleSandboxOption {} /** @customConstructor DoubleServerOption.new */ export class DoubleServerOption extends zombie.network.ServerOptions$DoubleServerOption {} /** @customConstructor Drainable.new */ export class Drainable extends zombie.inventory.types.Drainable {} /** @customConstructor DrainableComboItem.new */ export class DrainableComboItem extends zombie.inventory.types.DrainableComboItem {} /** @customConstructor Drawer.new */ export class Drawer extends zombie.worldMap.WorldMapRenderer$Drawer {} /** @customConstructor DummyCharacterSoundEmitter.new */ export class DummyCharacterSoundEmitter extends zombie.characters.DummyCharacterSoundEmitter {} /** @customConstructor DummySoundBank.new */ export class DummySoundBank extends zombie.audio.DummySoundBank {} /** @customConstructor DummySoundEmitter.new */ export class DummySoundEmitter extends zombie.audio.DummySoundEmitter {} /** @customConstructor DummySoundManager.new */ export class DummySoundManager extends zombie.DummySoundManager {} /** @customConstructor DynamicRadioChannel.new */ export class DynamicRadioChannel extends zombie.radio.scripting.DynamicRadioChannel {} /** @customConstructor EditVehicleState.new */ export class EditVehicleState extends zombie.vehicles.EditVehicleState {} /** @customConstructor EffectLight.new */ export class EffectLight extends zombie.core.skinnedmodel.model.ModelInstance$EffectLight {} /** @customConstructor Element.new */ export class Element extends zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element {} /** @customConstructor EmitterType.new */ export class EmitterType extends fmod.fmod.EmitterType {} /** @customConstructor EnumConfigOption.new */ export class EnumConfigOption extends zombie.config.EnumConfigOption {} /** @customConstructor EnumMap.new */ export class EnumMap extends java.util.EnumMap {} /** @customConstructor EnumSandboxOption.new */ export class EnumSandboxOption extends zombie.SandboxOptions$EnumSandboxOption {} /** @customConstructor ErosionConfig.new */ export class ErosionConfig extends zombie.erosion.ErosionConfig {} /** @customConstructor ErosionData.new */ export class ErosionData extends zombie.erosion.ErosionData {} /** @customConstructor ErosionMain.new */ export class ErosionMain extends zombie.erosion.ErosionMain {} /** @customConstructor ErosionSeason.new */ export class ErosionSeason extends zombie.erosion.season.ErosionSeason {} /** @customConstructor Event.new */ export class Event extends zombie.Lua.Event {} /** @customConstructor EventSound.new */ export class EventSound extends zombie.radio.StorySounds.EventSound {} /** @customConstructor EvolvedRecipe.new */ export class EvolvedRecipe extends zombie.scripting.objects.EvolvedRecipe {} /** @customConstructor ExitOption.new */ export class ExitOption extends zombie.radio.scripting.RadioScript$ExitOption {} /** @customConstructor ExplosionMode.new */ export class ExplosionMode extends zombie.iso.objects.IsoTrap$ExplosionMode {} /** @customConstructor Exposer.new */ export class Exposer extends zombie.Lua.LuaManager$Exposer {} /** @customConstructor FMODAudio.new */ export class FMODAudio extends fmod.fmod.FMODAudio {} /** @customConstructor FMODParameter.new */ export class FMODParameter extends zombie.audio.FMODParameter {} /** @customConstructor FMODParameterList.new */ export class FMODParameterList extends zombie.audio.FMODParameterList {} /** @customConstructor FMODSoundBank.new */ export class FMODSoundBank extends fmod.fmod.FMODSoundBank {} /** @customConstructor FMODSoundEmitter.new */ export class FMODSoundEmitter extends fmod.fmod.FMODSoundEmitter {} /** @customConstructor Faction.new */ export class Faction extends zombie.characters.Faction {} /** @customConstructor FakeDeadAttackState.new */ export class FakeDeadAttackState extends zombie.ai.states.FakeDeadAttackState {} /** @customConstructor FakeDeadZombieState.new */ export class FakeDeadZombieState extends zombie.ai.states.FakeDeadZombieState {} /** @customConstructor FileSeekMode.new */ export class FileSeekMode extends zombie.fileSystem.FileSeekMode {} /** @customConstructor FileSystem.new */ export class FileSystem extends zombie.fileSystem.FileSystem {} /** @customConstructor FileTask.new */ export class FileTask extends zombie.fileSystem.FileTask {} /** @customConstructor FilterArgs.new */ export class FilterArgs extends zombie.worldMap.styles.WorldMapStyleLayer$FilterArgs {} /** @customConstructor FishingState.new */ export class FishingState extends zombie.ai.states.FishingState {} /** @customConstructor Fitness.new */ export class Fitness extends zombie.characters.BodyDamage.Fitness {} /** @customConstructor FitnessExercise.new */ export class FitnessExercise extends zombie.characters.BodyDamage.Fitness$FitnessExercise {} /** @customConstructor FitnessState.new */ export class FitnessState extends zombie.ai.states.FitnessState {} /** @customConstructor Fixer.new */ export class Fixer extends zombie.scripting.objects.Fixing$Fixer {} /** @customConstructor FixerSkill.new */ export class FixerSkill extends zombie.scripting.objects.Fixing$FixerSkill {} /** @customConstructor Fixing.new */ export class Fixing extends zombie.scripting.objects.Fixing {} /** @customConstructor FixingManager.new */ export class FixingManager extends zombie.inventory.FixingManager {} /** @customConstructor Flare.new */ export class Flare extends zombie.iso.weather.WorldFlares$Flare {} /** @customConstructor FloatList.new */ export class FloatList extends zombie.core.Styles.FloatList {} /** @customConstructor FloatStop.new */ export class FloatStop extends zombie.worldMap.styles.WorldMapStyleLayer$FloatStop {} /** @customConstructor FontSize.new */ export class FontSize extends zombie.chat.ChatSettings$FontSize {} /** @customConstructor Food.new */ export class Food extends zombie.inventory.types.Food {} /** @customConstructor ForecastValue.new */ export class ForecastValue extends zombie.iso.weather.ClimateForecaster$ForecastValue {} /** @customConstructor Frame.new */ export class Frame extends zombie.iso.IsoWorld$Frame {} /** @customConstructor FrameLightBlendStatus.new */ export class FrameLightBlendStatus extends zombie.core.skinnedmodel.model.ModelInstance$FrameLightBlendStatus {} /** @customConstructor FrameLightInfo.new */ export class FrameLightInfo extends zombie.core.skinnedmodel.model.ModelInstance$FrameLightInfo {} /** @customConstructor FrameState.new */ export class FrameState extends zombie.iso.IsoCamera$FrameState {} /** @customConstructor FridgeHumLogic.new */ export class FridgeHumLogic extends zombie.audio.ObjectAmbientEmitters$FridgeHumLogic {} /** @customConstructor GameCharacterAIBrain.new */ export class GameCharacterAIBrain extends zombie.ai.GameCharacterAIBrain {} /** @customConstructor GameClient.new */ export class GameClient extends zombie.network.GameClient {} /** @customConstructor GameKeyboard.new */ export class GameKeyboard extends zombie.input.GameKeyboard {} /** @customConstructor GameLoadingState.new */ export class GameLoadingState extends zombie.gameStates.GameLoadingState {} /** @customConstructor GameMode.new */ export class GameMode extends zombie.radio.GameMode {} /** @customConstructor GameSound.new */ export class GameSound extends zombie.audio.GameSound {} /** @customConstructor GameSoundClip.new */ export class GameSoundClip extends zombie.audio.GameSoundClip {} /** @customConstructor GameSoundScript.new */ export class GameSoundScript extends zombie.scripting.objects.GameSoundScript {} /** @customConstructor GameSounds.new */ export class GameSounds extends zombie.GameSounds {} /** @customConstructor GameState.new */ export class GameState extends zombie.gameStates.GameState {} /** @customConstructor GameStateMachine.new */ export class GameStateMachine extends zombie.gameStates.GameStateMachine {} /** @customConstructor GameTime.new */ export class GameTime extends zombie.GameTime {} /** @customConstructor GameVersion.new */ export class GameVersion extends zombie.core.GameVersion {} /** @customConstructor GameWindow.new */ export class GameWindow extends zombie.GameWindow {} /** @customConstructor GearInfo.new */ export class GearInfo extends zombie.core.physics.CarController$GearInfo {} /** @customConstructor GenericDrawer.new */ export class GenericDrawer extends zombie.core.textures.TextureDraw$GenericDrawer {} /** @customConstructor GenericSpriteRenderState.new */ export class GenericSpriteRenderState extends zombie.core.sprite.GenericSpriteRenderState {} /** @customConstructor GeometryData.new */ export class GeometryData extends zombie.core.Styles.GeometryData {} /** @customConstructor GetSquare.new */ export class GetSquare extends zombie.iso.IsoGridSquare$GetSquare {} /** @customConstructor GibletType.new */ export class GibletType extends zombie.iso.objects.IsoZombieGiblets$GibletType {} /** @customConstructor GlobalObject.new */ export class GlobalObject extends zombie.Lua.LuaManager$GlobalObject {} /** @customConstructor GlobalObjectSystem.new */ export class GlobalObjectSystem extends zombie.globalObjects.GlobalObjectSystem {} /** @customConstructor GridSquareMarker.new */ export class GridSquareMarker extends zombie.iso.WorldMarkers$GridSquareMarker {} /** @customConstructor HUDButton.new */ export class HUDButton extends zombie.ui.HUDButton {} /** @customConstructor HairStyle.new */ export class HairStyle extends zombie.core.skinnedmodel.population.HairStyle {} /** @customConstructor HairStyles.new */ export class HairStyles extends zombie.core.skinnedmodel.population.HairStyles {} /** @customConstructor HaloTextHelper.new */ export class HaloTextHelper extends zombie.characters.HaloTextHelper {} /** @customConstructor HandWeapon.new */ export class HandWeapon extends zombie.inventory.types.HandWeapon {} /** @customConstructor HashMap.new */ export class HashMap extends java.util.HashMap {} /** @customConstructor HitCharacterPacket.new */ export class HitCharacterPacket extends zombie.network.packets.hit.HitCharacterPacket {} /** @customConstructor HitInfo.new */ export class HitInfo extends zombie.network.packets.hit.HitInfo {} /** @customConstructor HitReactionNetworkAI.new */ export class HitReactionNetworkAI extends zombie.characters.HitReactionNetworkAI {} /** @customConstructor HitType.new */ export class HitType extends zombie.network.packets.hit.HitCharacterPacket$HitType {} /** @customConstructor HitVars.new */ export class HitVars extends zombie.vehicles.BaseVehicle$HitVars {} /** @customConstructor HumanCorpse.new */ export class HumanCorpse extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase$HumanCorpse {} /** @customConstructor HumanVisual.new */ export class HumanVisual extends zombie.core.skinnedmodel.visual.HumanVisual {} /** @customConstructor IAnimEventCallback.new */ export class IAnimEventCallback extends zombie.core.skinnedmodel.advancedanimation.IAnimEventCallback {} /** @customConstructor IAnimListener.new */ export class IAnimListener extends zombie.core.skinnedmodel.animation.IAnimListener {} /** @customConstructor IAnimatable.new */ export class IAnimatable extends zombie.core.skinnedmodel.advancedanimation.IAnimatable {} /** @customConstructor IAnimationVariableSlot.new */ export class IAnimationVariableSlot extends zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot {} /** @customConstructor IAnimationVariableSource.new */ export class IAnimationVariableSource extends zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSource {} /** @customConstructor IChunkRegion.new */ export class IChunkRegion extends zombie.iso.areas.isoregion.regions.IChunkRegion {} /** @customConstructor IDebugLogFormatter.new */ export class IDebugLogFormatter extends zombie.debug.IDebugLogFormatter {} /** @customConstructor IDebugOption.new */ export class IDebugOption extends zombie.debug.options.IDebugOption {} /** @customConstructor IDebugOptionGroup.new */ export class IDebugOptionGroup extends zombie.debug.options.IDebugOptionGroup {} /** @customConstructor IElementSpawner.new */ export class IElementSpawner extends zombie.randomizedWorld.randomizedVehicleStory .VehicleStorySpawner$IElementSpawner {} /** @customConstructor IFile.new */ export class IFile extends zombie.fileSystem.IFile {} /** @customConstructor IFileDevice.new */ export class IFileDevice extends zombie.fileSystem.IFileDevice {} /** @customConstructor IFileTask2Callback.new */ export class IFileTask2Callback extends zombie.fileSystem.IFileTask2Callback {} /** @customConstructor IFileTaskCallback.new */ export class IFileTaskCallback extends zombie.fileSystem.IFileTaskCallback {} /** @customConstructor IGLFramebufferObject.new */ export class IGLFramebufferObject extends zombie.core.textures.IGLFramebufferObject {} /** @customConstructor IHumanVisual.new */ export class IHumanVisual extends zombie.core.skinnedmodel.visual.IHumanVisual {} /** @customConstructor ILighting.new */ export class ILighting extends zombie.iso.IsoGridSquare$ILighting {} /** @customConstructor IPathfinder.new */ export class IPathfinder extends zombie.vehicles.PolygonalMap2$IPathfinder {} /** @customConstructor IPooledObject.new */ export class IPooledObject extends zombie.util.IPooledObject {} /** @customConstructor IReplace.new */ export class IReplace extends zombie.text.templating.IReplace {} /** @customConstructor IReplaceProvider.new */ export class IReplaceProvider extends zombie.text.templating.IReplaceProvider {} /** @customConstructor IShaderProgramListener.new */ export class IShaderProgramListener extends zombie.core.opengl.IShaderProgramListener {} /** @customConstructor IStatePermissions.new */ export class IStatePermissions extends zombie.ai.permission.IStatePermissions {} /** @customConstructor ITexture.new */ export class ITexture extends zombie.interfaces.ITexture {} /** @customConstructor IWorldMapStyleFilter.new */ export class IWorldMapStyleFilter extends zombie.worldMap.styles.WorldMapStyleLayer$IWorldMapStyleFilter {} /** @customConstructor IWorldRegion.new */ export class IWorldRegion extends zombie.iso.areas.isoregion.regions.IWorldRegion {} /** @customConstructor IdleState.new */ export class IdleState extends zombie.ai.states.IdleState {} /** @customConstructor ImageData.new */ export class ImageData extends zombie.core.textures.ImageData {} /** @customConstructor ImagePyramid.new */ export class ImagePyramid extends zombie.worldMap.ImagePyramid {} /** @customConstructor ImmutableColor.new */ export class ImmutableColor extends zombie.core.ImmutableColor {} /** @customConstructor ImprovedFog.new */ export class ImprovedFog extends zombie.iso.weather.fog.ImprovedFog {} /** @customConstructor Input.new */ export class Input extends zombie.core.input.Input {} /** @customConstructor IntegerConfigOption.new */ export class IntegerConfigOption extends zombie.config.IntegerConfigOption {} /** @customConstructor IntegerSandboxOption.new */ export class IntegerSandboxOption extends zombie.SandboxOptions$IntegerSandboxOption {} /** @customConstructor IntegerServerOption.new */ export class IntegerServerOption extends zombie.network.ServerOptions$IntegerServerOption {} /** @customConstructor InventoryContainer.new */ export class InventoryContainer extends zombie.inventory.types.InventoryContainer {} /** @customConstructor InventoryItem.new */ export class InventoryItem extends zombie.inventory.InventoryItem {} /** @customConstructor InventoryItemFactory.new */ export class InventoryItemFactory extends zombie.inventory.InventoryItemFactory {} /** @customConstructor IsoAnim.new */ export class IsoAnim extends zombie.iso.sprite.IsoAnim {} /** @customConstructor IsoBarbecue.new */ export class IsoBarbecue extends zombie.iso.objects.IsoBarbecue {} /** @customConstructor IsoBarricade.new */ export class IsoBarricade extends zombie.iso.objects.IsoBarricade {} /** @customConstructor IsoBrokenGlass.new */ export class IsoBrokenGlass extends zombie.iso.objects.IsoBrokenGlass {} /** @customConstructor IsoBuilding.new */ export class IsoBuilding extends zombie.iso.areas.IsoBuilding {} /** @customConstructor IsoCamera.new */ export class IsoCamera extends zombie.iso.IsoCamera {} /** @customConstructor IsoCarBatteryCharger.new */ export class IsoCarBatteryCharger extends zombie.iso.objects.IsoCarBatteryCharger {} /** @customConstructor IsoCell.new */ export class IsoCell extends zombie.iso.IsoCell {} /** @customConstructor IsoChunk.new */ export class IsoChunk extends zombie.iso.IsoChunk {} /** @customConstructor IsoChunkMap.new */ export class IsoChunkMap extends zombie.iso.IsoChunkMap {} /** @customConstructor IsoChunkRegion.new */ export class IsoChunkRegion extends zombie.iso.areas.isoregion.regions.IsoChunkRegion {} /** @customConstructor IsoClothingDryer.new */ export class IsoClothingDryer extends zombie.iso.objects.IsoClothingDryer {} /** @customConstructor IsoClothingWasher.new */ export class IsoClothingWasher extends zombie.iso.objects.IsoClothingWasher {} /** @customConstructor IsoCombinationWasherDryer.new */ export class IsoCombinationWasherDryer extends zombie.iso.objects.IsoCombinationWasherDryer {} /** @customConstructor IsoCompost.new */ export class IsoCompost extends zombie.iso.objects.IsoCompost {} /** @customConstructor IsoCurtain.new */ export class IsoCurtain extends zombie.iso.objects.IsoCurtain {} /** @customConstructor IsoDeadBody.new */ export class IsoDeadBody extends zombie.iso.objects.IsoDeadBody {} /** @customConstructor IsoDirectionSet.new */ export class IsoDirectionSet extends zombie.iso.IsoDirectionSet {} /** @customConstructor IsoDirections.new */ export class IsoDirections extends zombie.iso.IsoDirections {} /** @customConstructor IsoDoor.new */ export class IsoDoor extends zombie.iso.objects.IsoDoor {} /** @customConstructor IsoDummyCameraCharacter.new */ export class IsoDummyCameraCharacter extends zombie.characters.IsoDummyCameraCharacter {} /** @customConstructor IsoFire.new */ export class IsoFire extends zombie.iso.objects.IsoFire {} /** @customConstructor IsoFireManager.new */ export class IsoFireManager extends zombie.iso.objects.IsoFireManager {} /** @customConstructor IsoFireplace.new */ export class IsoFireplace extends zombie.iso.objects.IsoFireplace {} /** @customConstructor IsoFlagType.new */ export class IsoFlagType extends zombie.iso.SpriteDetails.IsoFlagType {} /** @customConstructor IsoGameCharacter.new */ export class IsoGameCharacter extends zombie.characters.IsoGameCharacter {} /** @customConstructor IsoGenerator.new */ export class IsoGenerator extends zombie.iso.objects.IsoGenerator {} /** @customConstructor IsoGridOcclusionData.new */ export class IsoGridOcclusionData extends zombie.iso.IsoGridOcclusionData {} /** @customConstructor IsoGridSquare.new */ export class IsoGridSquare extends zombie.iso.IsoGridSquare {} /** @customConstructor IsoHeatSource.new */ export class IsoHeatSource extends zombie.iso.IsoHeatSource {} /** @customConstructor IsoJukebox.new */ export class IsoJukebox extends zombie.iso.objects.IsoJukebox {} /** @customConstructor IsoLightSource.new */ export class IsoLightSource extends zombie.iso.IsoLightSource {} /** @customConstructor IsoLightSwitch.new */ export class IsoLightSwitch extends zombie.iso.objects.IsoLightSwitch {} /** @customConstructor IsoLivingCharacter.new */ export class IsoLivingCharacter extends zombie.characters.IsoLivingCharacter {} /** @customConstructor IsoLot.new */ export class IsoLot extends zombie.iso.IsoLot {} /** @customConstructor IsoLuaMover.new */ export class IsoLuaMover extends zombie.iso.IsoLuaMover {} /** @customConstructor IsoMannequin.new */ export class IsoMannequin extends zombie.iso.objects.IsoMannequin {} /** @customConstructor IsoMarker.new */ export class IsoMarker extends zombie.iso.IsoMarkers$IsoMarker {} /** @customConstructor IsoMarkers.new */ export class IsoMarkers extends zombie.iso.IsoMarkers {} /** @customConstructor IsoMetaCell.new */ export class IsoMetaCell extends zombie.iso.IsoMetaCell {} /** @customConstructor IsoMetaChunk.new */ export class IsoMetaChunk extends zombie.iso.IsoMetaChunk {} /** @customConstructor IsoMetaGrid.new */ export class IsoMetaGrid extends zombie.iso.IsoMetaGrid {} /** @customConstructor IsoMolotovCocktail.new */ export class IsoMolotovCocktail extends zombie.iso.objects.IsoMolotovCocktail {} /** @customConstructor IsoMovingObject.new */ export class IsoMovingObject extends zombie.iso.IsoMovingObject {} /** @customConstructor IsoObject.new */ export class IsoObject extends zombie.iso.IsoObject {} /** @customConstructor IsoObjectFactory.new */ export class IsoObjectFactory extends zombie.iso.IsoObject$IsoObjectFactory {} /** @customConstructor IsoObjectPicker.new */ export class IsoObjectPicker extends zombie.iso.IsoObjectPicker {} /** @customConstructor IsoObjectType.new */ export class IsoObjectType extends zombie.iso.SpriteDetails.IsoObjectType {} /** @customConstructor IsoPlayer.new */ export class IsoPlayer extends zombie.characters.IsoPlayer {} /** @customConstructor IsoPuddles.new */ export class IsoPuddles extends zombie.iso.IsoPuddles {} /** @customConstructor IsoPuddlesGeometry.new */ export class IsoPuddlesGeometry extends zombie.iso.IsoPuddlesGeometry {} /** @customConstructor IsoPushableObject.new */ export class IsoPushableObject extends zombie.iso.IsoPushableObject {} /** @customConstructor IsoRadio.new */ export class IsoRadio extends zombie.iso.objects.IsoRadio {} /** @customConstructor IsoRainSplash.new */ export class IsoRainSplash extends zombie.iso.objects.IsoRainSplash {} /** @customConstructor IsoRaindrop.new */ export class IsoRaindrop extends zombie.iso.objects.IsoRaindrop {} /** @customConstructor IsoRegionLog.new */ export class IsoRegionLog extends zombie.iso.areas.isoregion.IsoRegionsLogger$IsoRegionLog {} /** @customConstructor IsoRegionLogType.new */ export class IsoRegionLogType extends zombie.iso.areas.isoregion.IsoRegionLogType {} /** @customConstructor IsoRegions.new */ export class IsoRegions extends zombie.iso.areas.isoregion.IsoRegions {} /** @customConstructor IsoRegionsLogger.new */ export class IsoRegionsLogger extends zombie.iso.areas.isoregion.IsoRegionsLogger {} /** @customConstructor IsoRegionsRenderer.new */ export class IsoRegionsRenderer extends zombie.iso.areas.isoregion.IsoRegionsRenderer {} /** @customConstructor IsoRoom.new */ export class IsoRoom extends zombie.iso.areas.IsoRoom {} /** @customConstructor IsoSprite.new */ export class IsoSprite extends zombie.iso.sprite.IsoSprite {} /** @customConstructor IsoSpriteGrid.new */ export class IsoSpriteGrid extends zombie.iso.sprite.IsoSpriteGrid {} /** @customConstructor IsoSpriteInstance.new */ export class IsoSpriteInstance extends zombie.iso.sprite.IsoSpriteInstance {} /** @customConstructor IsoSpriteManager.new */ export class IsoSpriteManager extends zombie.iso.sprite.IsoSpriteManager {} /** @customConstructor IsoStackedWasherDryer.new */ export class IsoStackedWasherDryer extends zombie.iso.objects.IsoStackedWasherDryer {} /** @customConstructor IsoStove.new */ export class IsoStove extends zombie.iso.objects.IsoStove {} /** @customConstructor IsoSurvivor.new */ export class IsoSurvivor extends zombie.characters.IsoSurvivor {} /** @customConstructor IsoTelevision.new */ export class IsoTelevision extends zombie.iso.objects.IsoTelevision {} /** @customConstructor IsoThumpable.new */ export class IsoThumpable extends zombie.iso.objects.IsoThumpable {} /** @customConstructor IsoTrap.new */ export class IsoTrap extends zombie.iso.objects.IsoTrap {} /** @customConstructor IsoTree.new */ export class IsoTree extends zombie.iso.objects.IsoTree {} /** @customConstructor IsoUtils.new */ export class IsoUtils extends zombie.iso.IsoUtils {} /** @customConstructor IsoWaterGeometry.new */ export class IsoWaterGeometry extends zombie.iso.IsoWaterGeometry {} /** @customConstructor IsoWaveSignal.new */ export class IsoWaveSignal extends zombie.iso.objects.IsoWaveSignal {} /** @customConstructor IsoWeatherFX.new */ export class IsoWeatherFX extends zombie.iso.weather.fx.IsoWeatherFX {} /** @customConstructor IsoWheelieBin.new */ export class IsoWheelieBin extends zombie.iso.objects.IsoWheelieBin {} /** @customConstructor IsoWindow.new */ export class IsoWindow extends zombie.iso.objects.IsoWindow {} /** @customConstructor IsoWindowFrame.new */ export class IsoWindowFrame extends zombie.iso.objects.IsoWindowFrame {} /** @customConstructor IsoWorld.new */ export class IsoWorld extends zombie.iso.IsoWorld {} /** @customConstructor IsoWorldInventoryObject.new */ export class IsoWorldInventoryObject extends zombie.iso.objects.IsoWorldInventoryObject {} /** @customConstructor IsoWorldRegion.new */ export class IsoWorldRegion extends zombie.iso.areas.isoregion.regions.IsoWorldRegion {} /** @customConstructor IsoZombie.new */ export class IsoZombie extends zombie.characters.IsoZombie {} /** @customConstructor IsoZombieGiblets.new */ export class IsoZombieGiblets extends zombie.iso.objects.IsoZombieGiblets {} /** @customConstructor Item.new */ export class Item extends zombie.scripting.objects.Item {} /** @customConstructor ItemContainer.new */ export class ItemContainer extends zombie.inventory.ItemContainer {} /** @customConstructor ItemPickerContainer.new */ export class ItemPickerContainer extends zombie.inventory.ItemPickerJava$ItemPickerContainer {} /** @customConstructor ItemPickerItem.new */ export class ItemPickerItem extends zombie.inventory.ItemPickerJava$ItemPickerItem {} /** @customConstructor ItemPickerJava.new */ export class ItemPickerJava extends zombie.inventory.ItemPickerJava {} /** @customConstructor ItemPickerRoom.new */ export class ItemPickerRoom extends zombie.inventory.ItemPickerJava$ItemPickerRoom {} /** @customConstructor ItemPickerUpgradeWeapons.new */ export class ItemPickerUpgradeWeapons extends zombie.inventory.ItemPickerJava$ItemPickerUpgradeWeapons {} /** @customConstructor ItemRecipe.new */ export class ItemRecipe extends zombie.scripting.objects.ItemRecipe {} /** @customConstructor ItemReplacement.new */ export class ItemReplacement extends zombie.scripting.objects.ItemReplacement {} /** @customConstructor ItemState.new */ export class ItemState extends zombie.core.znet.SteamWorkshopItem$ItemState {} /** @customConstructor ItemType.new */ export class ItemType extends zombie.inventory.ItemType {} /** @customConstructor ItemVisual.new */ export class ItemVisual extends zombie.core.skinnedmodel.visual.ItemVisual {} /** @customConstructor ItemVisuals.new */ export class ItemVisuals extends zombie.core.skinnedmodel.visual.ItemVisuals {} /** @customConstructor Iterator.new */ export class Iterator extends java.util.Iterator {} /** @customConstructor JobType.new */ export class JobType extends zombie.iso.IsoChunk$JobType {} /** @customConstructor Joypad.new */ export class Joypad extends zombie.input.JoypadManager$Joypad {} /** @customConstructor JoypadManager.new */ export class JoypadManager extends zombie.input.JoypadManager {} /** @customConstructor KahluaUtil.new */ export class KahluaUtil extends se.krka.kahlua.vm.KahluaUtil {} /** @customConstructor Key.new */ export class Key extends zombie.inventory.types.Key {} /** @customConstructor KeyRing.new */ export class KeyRing extends zombie.inventory.types.KeyRing {} /** @customConstructor Keyboard.new */ export class Keyboard extends org.lwjglx.input.Keyboard {} /** @customConstructor Keyframe.new */ export class Keyframe extends zombie.core.skinnedmodel.animation.Keyframe {} /** @customConstructor KnownBlockedEdges.new */ export class KnownBlockedEdges extends zombie.ai.KnownBlockedEdges {} /** @customConstructor Language.new */ export class Language extends zombie.core.Language {} /** @customConstructor Layout.new */ export class Layout extends zombie.ui.ObjectTooltip$Layout {} /** @customConstructor LayoutItem.new */ export class LayoutItem extends zombie.ui.ObjectTooltip$LayoutItem {} /** @customConstructor LiangBarsky.new */ export class LiangBarsky extends zombie.vehicles.PolygonalMap2$LiangBarsky {} /** @customConstructor LightBar.new */ export class LightBar extends zombie.scripting.objects.VehicleScript$LightBar {} /** @customConstructor LightInfo.new */ export class LightInfo extends zombie.characters.IsoGameCharacter$LightInfo {} /** @customConstructor Lighting.new */ export class Lighting extends zombie.iso.IsoGridSquare$Lighting {} /** @customConstructor Line.new */ export class Line extends zombie.iso.WorldMarkers$Line {} /** @customConstructor LinkedList.new */ export class LinkedList extends java.util.LinkedList {} /** @customConstructor Literature.new */ export class Literature extends zombie.inventory.types.Literature {} /** @customConstructor LiveAnimNode.new */ export class LiveAnimNode extends zombie.core.skinnedmodel.advancedanimation.LiveAnimNode {} /** @customConstructor LoadingQueueState.new */ export class LoadingQueueState extends zombie.gameStates.LoadingQueueState {} /** @customConstructor Location.new */ export class Location extends zombie.characters.IsoGameCharacter$Location {} /** @customConstructor LogSeverity.new */ export class LogSeverity extends zombie.debug.LogSeverity {} /** @customConstructor LosUtil.new */ export class LosUtil extends zombie.iso.LosUtil {} /** @customConstructor LotHeader.new */ export class LotHeader extends zombie.iso.LotHeader {} /** @customConstructor LuaEnvironment.new */ export class LuaEnvironment extends zombie.vehicles.EditVehicleState$LuaEnvironment {} /** @customConstructor LuaEventManager.new */ export class LuaEventManager extends zombie.Lua.LuaEventManager {} /** @customConstructor LuaFileWriter.new */ export class LuaFileWriter extends zombie.Lua.LuaManager$GlobalObject$LuaFileWriter {} /** @customConstructor LuaManager.new */ export class LuaManager extends zombie.Lua.LuaManager {} /** @customConstructor LuaTimedAction.new */ export class LuaTimedAction extends zombie.characters.CharacterTimedActions.LuaTimedAction {} /** @customConstructor LuaTimedActionNew.new */ export class LuaTimedActionNew extends zombie.characters.CharacterTimedActions.LuaTimedActionNew {} /** @customConstructor LungeState.new */ export class LungeState extends zombie.ai.states.LungeState {} /** @customConstructor MPClientStatistic.new */ export class MPClientStatistic extends zombie.core.raknet.UdpConnection$MPClientStatistic {} /** @customConstructor MainScreenState.new */ export class MainScreenState extends zombie.gameStates.MainScreenState {} /** @customConstructor MannequinScript.new */ export class MannequinScript extends zombie.scripting.objects.MannequinScript {} /** @customConstructor MannequinZone.new */ export class MannequinZone extends zombie.iso.objects.IsoMannequin$MannequinZone {} /** @customConstructor Map.new */ export class Map extends zombie.SandboxOptions$Map {} /** @customConstructor MapGroups.new */ export class MapGroups extends zombie.MapGroups {} /** @customConstructor MapItem.new */ export class MapItem extends zombie.inventory.types.MapItem {} /** @customConstructor MapKnowledge.new */ export class MapKnowledge extends zombie.ai.MapKnowledge {} /** @customConstructor MapObjects.new */ export class MapObjects extends zombie.Lua.MapObjects {} /** @customConstructor Mask.new */ export class Mask extends zombie.core.textures.Mask {} /** @customConstructor MasterVolume.new */ export class MasterVolume extends zombie.audio.GameSound$MasterVolume {} /** @customConstructor Material.new */ export class Material extends zombie.audio.parameters.ParameterMeleeHitSurface$Material {} /** @customConstructor Math.new */ export class Math extends java.lang.Math {} /** @customConstructor Matrix4fObjectPool.new */ export class Matrix4fObjectPool extends zombie.vehicles.BaseVehicle$Matrix4fObjectPool {} /** @customConstructor MediaData.new */ export class MediaData extends zombie.radio.media.MediaData {} /** @customConstructor MediaLineData.new */ export class MediaLineData extends zombie.radio.media.MediaData$MediaLineData {} /** @customConstructor MediaNameSorter.new */ export class MediaNameSorter extends zombie.radio.media.RecordedMedia$MediaNameSorter {} /** @customConstructor MetaCell.new */ export class MetaCell extends zombie.iso.IsoWorld$MetaCell {} /** @customConstructor MetaObject.new */ export class MetaObject extends zombie.iso.MetaObject {} /** @customConstructor Metabolics.new */ export class Metabolics extends zombie.characters.BodyDamage.Metabolics {} /** @customConstructor MinMaxPosition.new */ export class MinMaxPosition extends zombie.vehicles.BaseVehicle$MinMaxPosition {} /** @customConstructor MipMapLevel.new */ export class MipMapLevel extends zombie.core.textures.MipMapLevel {} /** @customConstructor Mod.new */ export class Mod extends zombie.gameStates.ChooseGameInfo$Mod {} /** @customConstructor ModAnimations.new */ export class ModAnimations extends zombie.core.skinnedmodel.ModelManager$ModAnimations {} /** @customConstructor ModData.new */ export class ModData extends zombie.world.moddata.ModData {} /** @customConstructor ModalDialog.new */ export class ModalDialog extends zombie.ui.ModalDialog {} /** @customConstructor Model.new */ export class Model extends zombie.core.skinnedmodel.model.Model {} /** @customConstructor ModelAssetParams.new */ export class ModelAssetParams extends zombie.core.skinnedmodel.model.Model$ModelAssetParams {} /** @customConstructor ModelAttachment.new */ export class ModelAttachment extends zombie.scripting.objects.ModelAttachment {} /** @customConstructor ModelInfo.new */ export class ModelInfo extends zombie.vehicles.BaseVehicle$ModelInfo {} /** @customConstructor ModelInstance.new */ export class ModelInstance extends zombie.core.skinnedmodel.model.ModelInstance {} /** @customConstructor ModelInstanceRenderData.new */ export class ModelInstanceRenderData extends zombie.core.skinnedmodel.model.ModelInstanceRenderData {} /** @customConstructor ModelInstanceTextureCreator.new */ export class ModelInstanceTextureCreator extends zombie.core.skinnedmodel.model.ModelInstanceTextureCreator {} /** @customConstructor ModelInstanceTextureInitializer.new */ export class ModelInstanceTextureInitializer extends zombie.core.skinnedmodel.model.ModelInstanceTextureInitializer {} /** @customConstructor ModelManager.new */ export class ModelManager extends zombie.core.skinnedmodel.ModelManager {} /** @customConstructor ModelScript.new */ export class ModelScript extends zombie.scripting.objects.ModelScript {} /** @customConstructor ModelSlot.new */ export class ModelSlot extends zombie.core.skinnedmodel.ModelManager$ModelSlot {} /** @customConstructor ModelSlotRenderData.new */ export class ModelSlotRenderData extends zombie.core.skinnedmodel.model.ModelSlotRenderData {} /** @customConstructor ModelWeaponPart.new */ export class ModelWeaponPart extends zombie.scripting.objects.ModelWeaponPart {} /** @customConstructor Moodle.new */ export class Moodle extends zombie.characters.Moodles.Moodle {} /** @customConstructor MoodleType.new */ export class MoodleType extends zombie.characters.Moodles.MoodleType {} /** @customConstructor Moodles.new */ export class Moodles extends zombie.characters.Moodles.Moodles {} /** @customConstructor MoodlesUI.new */ export class MoodlesUI extends zombie.ui.MoodlesUI {} /** @customConstructor MostTested.new */ export class MostTested extends zombie.core.properties.PropertyContainer$MostTested {} /** @customConstructor Mouse.new */ export class Mouse extends zombie.input.Mouse {} /** @customConstructor MovableRecipe.new */ export class MovableRecipe extends zombie.scripting.objects.MovableRecipe {} /** @customConstructor MoveDeltaModifiers.new */ export class MoveDeltaModifiers extends zombie.characters.MoveDeltaModifiers {} /** @customConstructor Moveable.new */ export class Moveable extends zombie.inventory.types.Moveable {} /** @customConstructor MovementType.new */ export class MovementType extends zombie.audio.parameters.ParameterCharacterMovementSpeed$MovementType {} /** @customConstructor Mover.new */ export class Mover extends zombie.ai.astar.Mover {} /** @customConstructor MultiStageBuilding.new */ export class MultiStageBuilding extends zombie.iso.MultiStageBuilding {} /** @customConstructor NPCData.new */ export class NPCData extends zombie.vehicles.PathFindBehavior2$NPCData {} /** @customConstructor NetworkAIParams.new */ export class NetworkAIParams extends zombie.network.NetworkAIParams {} /** @customConstructor NetworkCharacterAI.new */ export class NetworkCharacterAI extends zombie.characters.NetworkCharacterAI {} /** @customConstructor NetworkTeleport.new */ export class NetworkTeleport extends zombie.characters.NetworkTeleport {} /** @customConstructor NetworkTeleportDebug.new */ export class NetworkTeleportDebug extends zombie.characters.NetworkTeleport$NetworkTeleportDebug {} /** @customConstructor NewHealthPanel.new */ export class NewHealthPanel extends zombie.ui.NewHealthPanel {} /** @customConstructor NineGridTexture.new */ export class NineGridTexture extends zombie.chat.NineGridTexture {} /** @customConstructor NoCircleStencilShader.new */ export class NoCircleStencilShader extends zombie.iso.IsoGridSquare$NoCircleStencilShader {} /** @customConstructor NonBlockingHashMap.new */ export class NonBlockingHashMap extends zombie.core.Collections.NonBlockingHashMap {} /** @customConstructor NonPvpZone.new */ export class NonPvpZone extends zombie.iso.areas.NonPvpZone {} /** @customConstructor Nutrition.new */ export class Nutrition extends zombie.characters.BodyDamage.Nutrition {} /** @customConstructor OSValidator.new */ export class OSValidator extends zombie.GameWindow$OSValidator {} /** @customConstructor ObjectAmbientEmitters.new */ export class ObjectAmbientEmitters extends zombie.audio.ObjectAmbientEmitters {} /** @customConstructor ObjectPool.new */ export class ObjectPool extends zombie.popman.ObjectPool {} /** @customConstructor ObjectRenderEffects.new */ export class ObjectRenderEffects extends zombie.iso.objects.ObjectRenderEffects {} /** @customConstructor ObjectTooltip.new */ export class ObjectTooltip extends zombie.ui.ObjectTooltip {} /** @customConstructor Observation.new */ export class Observation extends zombie.characters.traits.ObservationFactory$Observation {} /** @customConstructor ObservationFactory.new */ export class ObservationFactory extends zombie.characters.traits.ObservationFactory {} /** @customConstructor ObserverCallback.new */ export class ObserverCallback extends zombie.asset.Asset$ObserverCallback {} /** @customConstructor OccluderType.new */ export class OccluderType extends zombie.iso.IsoGridOcclusionData$OccluderType {} /** @customConstructor OcclusionFilter.new */ export class OcclusionFilter extends zombie.iso.IsoGridOcclusionData$OcclusionFilter {} /** @customConstructor OnceEvery.new */ export class OnceEvery extends zombie.core.utils.OnceEvery {} /** @customConstructor OpenWindowState.new */ export class OpenWindowState extends zombie.ai.states.OpenWindowState {} /** @customConstructor Outfit.new */ export class Outfit extends zombie.core.skinnedmodel.population.Outfit {} /** @customConstructor OutlineShader.new */ export class OutlineShader extends zombie.iso.IsoObject$OutlineShader {} /** @customConstructor PZArrayList.new */ export class PZArrayList extends zombie.util.list.PZArrayList {} /** @customConstructor PZCalendar.new */ export class PZCalendar extends zombie.util.PZCalendar {} /** @customConstructor PZFileformat.new */ export class PZFileformat extends zombie.core.textures.Texture$PZFileformat {} /** @customConstructor PZMath.new */ export class PZMath extends zombie.core.math.PZMath {} /** @customConstructor PackFile.new */ export class PackFile extends zombie.gameStates.ChooseGameInfo$PackFile {} /** @customConstructor PacketType.new */ export class PacketType extends zombie.network.PacketTypes$PacketType {} /** @customConstructor ParameterCharacterMovementSpeed.new */ export class ParameterCharacterMovementSpeed extends zombie.audio.parameters.ParameterCharacterMovementSpeed {} /** @customConstructor Part.new */ export class Part extends zombie.core.skinnedmodel.model.CharacterMask$Part {} /** @customConstructor Passenger.new */ export class Passenger extends zombie.scripting.objects.VehicleScript$Passenger {} /** @customConstructor Path.new */ export class Path extends zombie.ai.astar.Path {} /** @customConstructor PathFindBehavior2.new */ export class PathFindBehavior2 extends zombie.vehicles.PathFindBehavior2 {} /** @customConstructor PathFindRequest.new */ export class PathFindRequest extends zombie.vehicles.PolygonalMap2$PathFindRequest {} /** @customConstructor PathFindState.new */ export class PathFindState extends zombie.ai.states.PathFindState {} /** @customConstructor PathFindState2.new */ export class PathFindState2 extends zombie.vehicles.PathFindState2 {} /** @customConstructor PerObjectLogic.new */ export class PerObjectLogic extends zombie.audio.ObjectAmbientEmitters$PerObjectLogic {} /** @customConstructor PerPlayerRender.new */ export class PerPlayerRender extends zombie.iso.IsoCell$PerPlayerRender {} /** @customConstructor PerformanceSettings.new */ export class PerformanceSettings extends zombie.core.PerformanceSettings {} /** @customConstructor Perk.new */ export class Perk extends zombie.characters.skills.PerkFactory$Perk {} /** @customConstructor PerkFactory.new */ export class PerkFactory extends zombie.characters.skills.PerkFactory {} /** @customConstructor PerkInfo.new */ export class PerkInfo extends zombie.characters.IsoGameCharacter$PerkInfo {} /** @customConstructor Perks.new */ export class Perks extends zombie.characters.skills.PerkFactory$Perks {} /** @customConstructor PhysicsShape.new */ export class PhysicsShape extends zombie.scripting.objects.VehicleScript$PhysicsShape {} /** @customConstructor Plane.new */ export class Plane extends zombie.vehicles.UI3DScene$Plane {} /** @customConstructor PlaneObjectPool.new */ export class PlaneObjectPool extends zombie.vehicles.UI3DScene$PlaneObjectPool {} /** @customConstructor PlayerActionsState.new */ export class PlayerActionsState extends zombie.ai.states.PlayerActionsState {} /** @customConstructor PlayerAimState.new */ export class PlayerAimState extends zombie.ai.states.PlayerAimState {} /** @customConstructor PlayerCamera.new */ export class PlayerCamera extends zombie.iso.PlayerCamera {} /** @customConstructor PlayerData.new */ export class PlayerData extends zombie.core.skinnedmodel.model.ModelInstance$PlayerData {} /** @customConstructor PlayerEmoteState.new */ export class PlayerEmoteState extends zombie.ai.states.PlayerEmoteState {} /** @customConstructor PlayerExtState.new */ export class PlayerExtState extends zombie.ai.states.PlayerExtState {} /** @customConstructor PlayerFallDownState.new */ export class PlayerFallDownState extends zombie.ai.states.PlayerFallDownState {} /** @customConstructor PlayerFallingState.new */ export class PlayerFallingState extends zombie.ai.states.PlayerFallingState {} /** @customConstructor PlayerGetUpState.new */ export class PlayerGetUpState extends zombie.ai.states.PlayerGetUpState {} /** @customConstructor PlayerHitReactionPVPState.new */ export class PlayerHitReactionPVPState extends zombie.ai.states.PlayerHitReactionPVPState {} /** @customConstructor PlayerHitReactionState.new */ export class PlayerHitReactionState extends zombie.ai.states.PlayerHitReactionState {} /** @customConstructor PlayerHomingPoint.new */ export class PlayerHomingPoint extends zombie.iso.WorldMarkers$PlayerHomingPoint {} /** @customConstructor PlayerKnockedDown.new */ export class PlayerKnockedDown extends zombie.ai.states.PlayerKnockedDown {} /** @customConstructor PlayerOnGroundState.new */ export class PlayerOnGroundState extends zombie.ai.states.PlayerOnGroundState {} /** @customConstructor PlayerPacket.new */ export class PlayerPacket extends zombie.network.packets.PlayerPacket {} /** @customConstructor PlayerRenderSettings.new */ export class PlayerRenderSettings extends zombie.core.opengl.RenderSettings$PlayerRenderSettings {} /** @customConstructor PlayerSearchMode.new */ export class PlayerSearchMode extends zombie.iso.SearchMode$PlayerSearchMode {} /** @customConstructor PlayerSitOnGroundState.new */ export class PlayerSitOnGroundState extends zombie.ai.states.PlayerSitOnGroundState {} /** @customConstructor PlayerStrafeState.new */ export class PlayerStrafeState extends zombie.ai.states.PlayerStrafeState {} /** @customConstructor Point.new */ export class Point extends zombie.vehicles.PolygonalMap2$Point {} /** @customConstructor PointOnPath.new */ export class PointOnPath extends zombie.vehicles.PathFindBehavior2$PointOnPath {} /** @customConstructor PolygonalMap2.new */ export class PolygonalMap2 extends zombie.vehicles.PolygonalMap2 {} /** @customConstructor Pool.new */ export class Pool extends zombie.util.Pool {} /** @customConstructor Position.new */ export class Position extends zombie.scripting.objects.VehicleScript$Position {} /** @customConstructor PredictionTypes.new */ export class PredictionTypes extends zombie.network.NetworkVariables$PredictionTypes {} /** @customConstructor PresetEntry.new */ export class PresetEntry extends zombie.radio.devices.PresetEntry {} /** @customConstructor ProceduralItem.new */ export class ProceduralItem extends zombie.inventory.ItemPickerJava$ProceduralItem {} /** @customConstructor Profession.new */ export class Profession extends zombie.characters.professions.ProfessionFactory$Profession {} /** @customConstructor ProfessionFactory.new */ export class ProfessionFactory extends zombie.characters.professions.ProfessionFactory {} /** @customConstructor PropertyContainer.new */ export class PropertyContainer extends zombie.core.properties.PropertyContainer {} /** @customConstructor PuddlesDirection.new */ export class PuddlesDirection extends zombie.iso.IsoGridSquare$PuddlesDirection {} /** @customConstructor PuddlesFloat.new */ export class PuddlesFloat extends zombie.iso.IsoPuddles$PuddlesFloat {} /** @customConstructor PyramidTexture.new */ export class PyramidTexture extends zombie.worldMap.ImagePyramid$PyramidTexture {} /** @customConstructor QuaternionfObjectPool.new */ export class QuaternionfObjectPool extends zombie.vehicles.BaseVehicle$QuaternionfObjectPool {} /** @customConstructor RBBar.new */ export class RBBar extends zombie.randomizedWorld.randomizedBuilding.RBBar {} /** @customConstructor RBBasic.new */ export class RBBasic extends zombie.randomizedWorld.randomizedBuilding.RBBasic {} /** @customConstructor RBBurnt.new */ export class RBBurnt extends zombie.randomizedWorld.randomizedBuilding.RBBurnt {} /** @customConstructor RBBurntCorpse.new */ export class RBBurntCorpse extends zombie.randomizedWorld.randomizedBuilding.RBBurntCorpse {} /** @customConstructor RBBurntFireman.new */ export class RBBurntFireman extends zombie.randomizedWorld.randomizedBuilding.RBBurntFireman {} /** @customConstructor RBCafe.new */ export class RBCafe extends zombie.randomizedWorld.randomizedBuilding.RBCafe {} /** @customConstructor RBClinic.new */ export class RBClinic extends zombie.randomizedWorld.randomizedBuilding.RBClinic {} /** @customConstructor RBHairSalon.new */ export class RBHairSalon extends zombie.randomizedWorld.randomizedBuilding.RBHairSalon {} /** @customConstructor RBKateAndBaldspot.new */ export class RBKateAndBaldspot extends zombie.randomizedWorld.randomizedBuilding.RBKateAndBaldspot {} /** @customConstructor RBLooted.new */ export class RBLooted extends zombie.randomizedWorld.randomizedBuilding.RBLooted {} /** @customConstructor RBOffice.new */ export class RBOffice extends zombie.randomizedWorld.randomizedBuilding.RBOffice {} /** @customConstructor RBOther.new */ export class RBOther extends zombie.randomizedWorld.randomizedBuilding.RBOther {} /** @customConstructor RBPileOCrepe.new */ export class RBPileOCrepe extends zombie.randomizedWorld.randomizedBuilding.RBPileOCrepe {} /** @customConstructor RBPizzaWhirled.new */ export class RBPizzaWhirled extends zombie.randomizedWorld.randomizedBuilding.RBPizzaWhirled {} /** @customConstructor RBSafehouse.new */ export class RBSafehouse extends zombie.randomizedWorld.randomizedBuilding.RBSafehouse {} /** @customConstructor RBSchool.new */ export class RBSchool extends zombie.randomizedWorld.randomizedBuilding.RBSchool {} /** @customConstructor RBShopLooted.new */ export class RBShopLooted extends zombie.randomizedWorld.randomizedBuilding.RBShopLooted {} /** @customConstructor RBSpiffo.new */ export class RBSpiffo extends zombie.randomizedWorld.randomizedBuilding.RBSpiffo {} /** @customConstructor RBStripclub.new */ export class RBStripclub extends zombie.randomizedWorld.randomizedBuilding.RBStripclub {} /** @customConstructor RDSBandPractice.new */ export class RDSBandPractice extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSBandPractice {} /** @customConstructor RDSBathroomZed.new */ export class RDSBathroomZed extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSBathroomZed {} /** @customConstructor RDSBedroomZed.new */ export class RDSBedroomZed extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSBedroomZed {} /** @customConstructor RDSBleach.new */ export class RDSBleach extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSBleach {} /** @customConstructor RDSCorpsePsycho.new */ export class RDSCorpsePsycho extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSCorpsePsycho {} /** @customConstructor RDSDeadDrunk.new */ export class RDSDeadDrunk extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSDeadDrunk {} /** @customConstructor RDSFootballNight.new */ export class RDSFootballNight extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSFootballNight {} /** @customConstructor RDSGunmanInBathroom.new */ export class RDSGunmanInBathroom extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSGunmanInBathroom {} /** @customConstructor RDSGunslinger.new */ export class RDSGunslinger extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSGunslinger {} /** @customConstructor RDSHenDo.new */ export class RDSHenDo extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSHenDo {} /** @customConstructor RDSHockeyPsycho.new */ export class RDSHockeyPsycho extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSHockeyPsycho {} /** @customConstructor RDSHouseParty.new */ export class RDSHouseParty extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSHouseParty {} /** @customConstructor RDSPokerNight.new */ export class RDSPokerNight extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSPokerNight {} /** @customConstructor RDSPoliceAtHouse.new */ export class RDSPoliceAtHouse extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSPoliceAtHouse {} /** @customConstructor RDSPrisonEscape.new */ export class RDSPrisonEscape extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSPrisonEscape {} /** @customConstructor RDSPrisonEscapeWithPolice.new */ export class RDSPrisonEscapeWithPolice extends zombie.randomizedWorld.randomizedDeadSurvivor .RDSPrisonEscapeWithPolice {} /** @customConstructor RDSSkeletonPsycho.new */ export class RDSSkeletonPsycho extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSSkeletonPsycho {} /** @customConstructor RDSSpecificProfession.new */ export class RDSSpecificProfession extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSSpecificProfession {} /** @customConstructor RDSStagDo.new */ export class RDSStagDo extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSStagDo {} /** @customConstructor RDSStudentNight.new */ export class RDSStudentNight extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSStudentNight {} /** @customConstructor RDSSuicidePact.new */ export class RDSSuicidePact extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSSuicidePact {} /** @customConstructor RDSTinFoilHat.new */ export class RDSTinFoilHat extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSTinFoilHat {} /** @customConstructor RDSZombieLockedBathroom.new */ export class RDSZombieLockedBathroom extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSZombieLockedBathroom {} /** @customConstructor RDSZombiesEating.new */ export class RDSZombiesEating extends zombie.randomizedWorld.randomizedDeadSurvivor.RDSZombiesEating {} /** @customConstructor RGBAf.new */ export class RGBAf extends zombie.worldMap.styles.WorldMapStyleLayer$RGBAf {} /** @customConstructor RVSAmbulanceCrash.new */ export class RVSAmbulanceCrash extends zombie.randomizedWorld.randomizedVehicleStory.RVSAmbulanceCrash {} /** @customConstructor RVSBanditRoad.new */ export class RVSBanditRoad extends zombie.randomizedWorld.randomizedVehicleStory.RVSBanditRoad {} /** @customConstructor RVSBurntCar.new */ export class RVSBurntCar extends zombie.randomizedWorld.randomizedVehicleStory.RVSBurntCar {} /** @customConstructor RVSCarCrash.new */ export class RVSCarCrash extends zombie.randomizedWorld.randomizedVehicleStory.RVSCarCrash {} /** @customConstructor RVSCarCrashCorpse.new */ export class RVSCarCrashCorpse extends zombie.randomizedWorld.randomizedVehicleStory.RVSCarCrashCorpse {} /** @customConstructor RVSChangingTire.new */ export class RVSChangingTire extends zombie.randomizedWorld.randomizedVehicleStory.RVSChangingTire {} /** @customConstructor RVSConstructionSite.new */ export class RVSConstructionSite extends zombie.randomizedWorld.randomizedVehicleStory.RVSConstructionSite {} /** @customConstructor RVSCrashHorde.new */ export class RVSCrashHorde extends zombie.randomizedWorld.randomizedVehicleStory.RVSCrashHorde {} /** @customConstructor RVSFlippedCrash.new */ export class RVSFlippedCrash extends zombie.randomizedWorld.randomizedVehicleStory.RVSFlippedCrash {} /** @customConstructor RVSPoliceBlockade.new */ export class RVSPoliceBlockade extends zombie.randomizedWorld.randomizedVehicleStory.RVSPoliceBlockade {} /** @customConstructor RVSPoliceBlockadeShooting.new */ export class RVSPoliceBlockadeShooting extends zombie.randomizedWorld.randomizedVehicleStory .RVSPoliceBlockadeShooting {} /** @customConstructor RVSTrailerCrash.new */ export class RVSTrailerCrash extends zombie.randomizedWorld.randomizedVehicleStory.RVSTrailerCrash {} /** @customConstructor RVSUtilityVehicle.new */ export class RVSUtilityVehicle extends zombie.randomizedWorld.randomizedVehicleStory.RVSUtilityVehicle {} /** @customConstructor RZSBBQParty.new */ export class RZSBBQParty extends zombie.randomizedWorld.randomizedZoneStory.RZSBBQParty {} /** @customConstructor RZSBaseball.new */ export class RZSBaseball extends zombie.randomizedWorld.randomizedZoneStory.RZSBaseball {} /** @customConstructor RZSBeachParty.new */ export class RZSBeachParty extends zombie.randomizedWorld.randomizedZoneStory.RZSBeachParty {} /** @customConstructor RZSBuryingCamp.new */ export class RZSBuryingCamp extends zombie.randomizedWorld.randomizedZoneStory.RZSBuryingCamp {} /** @customConstructor RZSFishingTrip.new */ export class RZSFishingTrip extends zombie.randomizedWorld.randomizedZoneStory.RZSFishingTrip {} /** @customConstructor RZSForestCamp.new */ export class RZSForestCamp extends zombie.randomizedWorld.randomizedZoneStory.RZSForestCamp {} /** @customConstructor RZSForestCampEaten.new */ export class RZSForestCampEaten extends zombie.randomizedWorld.randomizedZoneStory.RZSForestCampEaten {} /** @customConstructor RZSHunterCamp.new */ export class RZSHunterCamp extends zombie.randomizedWorld.randomizedZoneStory.RZSHunterCamp {} /** @customConstructor RZSMusicFest.new */ export class RZSMusicFest extends zombie.randomizedWorld.randomizedZoneStory.RZSMusicFest {} /** @customConstructor RZSMusicFestStage.new */ export class RZSMusicFestStage extends zombie.randomizedWorld.randomizedZoneStory.RZSMusicFestStage {} /** @customConstructor RZSSexyTime.new */ export class RZSSexyTime extends zombie.randomizedWorld.randomizedZoneStory.RZSSexyTime {} /** @customConstructor RZSTrapperCamp.new */ export class RZSTrapperCamp extends zombie.randomizedWorld.randomizedZoneStory.RZSTrapperCamp {} /** @customConstructor RadarPanel.new */ export class RadarPanel extends zombie.ui.RadarPanel {} /** @customConstructor RadialMenu.new */ export class RadialMenu extends zombie.ui.RadialMenu {} /** @customConstructor RadialProgressBar.new */ export class RadialProgressBar extends zombie.ui.RadialProgressBar {} /** @customConstructor Radio.new */ export class Radio extends zombie.inventory.types.Radio {} /** @customConstructor RadioAPI.new */ export class RadioAPI extends zombie.radio.RadioAPI {} /** @customConstructor RadioBroadCast.new */ export class RadioBroadCast extends zombie.radio.scripting.RadioBroadCast {} /** @customConstructor RadioChannel.new */ export class RadioChannel extends zombie.radio.scripting.RadioChannel {} /** @customConstructor RadioData.new */ export class RadioData extends zombie.radio.RadioData {} /** @customConstructor RadioLine.new */ export class RadioLine extends zombie.radio.scripting.RadioLine {} /** @customConstructor RadioScript.new */ export class RadioScript extends zombie.radio.scripting.RadioScript {} /** @customConstructor RadioScriptManager.new */ export class RadioScriptManager extends zombie.radio.scripting.RadioScriptManager {} /** @customConstructor RainManager.new */ export class RainManager extends zombie.iso.objects.RainManager {} /** @customConstructor RakNetPeerInterface.new */ export class RakNetPeerInterface extends zombie.core.raknet.RakNetPeerInterface {} /** @customConstructor RandomData.new */ export class RandomData extends zombie.core.skinnedmodel.population.Outfit$RandomData {} /** @customConstructor RandomizedBuildingBase.new */ export class RandomizedBuildingBase extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase {} /** @customConstructor RandomizedDeadSurvivorBase.new */ export class RandomizedDeadSurvivorBase extends zombie.randomizedWorld.randomizedDeadSurvivor .RandomizedDeadSurvivorBase {} /** @customConstructor RandomizedVehicleStoryBase.new */ export class RandomizedVehicleStoryBase extends zombie.randomizedWorld.randomizedVehicleStory .RandomizedVehicleStoryBase {} /** @customConstructor RandomizedWorldBase.new */ export class RandomizedWorldBase extends zombie.randomizedWorld.RandomizedWorldBase {} /** @customConstructor RandomizedZoneStoryBase.new */ export class RandomizedZoneStoryBase extends zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase {} /** @customConstructor Ray.new */ export class Ray extends zombie.vehicles.UI3DScene$Ray {} /** @customConstructor RayObjectPool.new */ export class RayObjectPool extends zombie.vehicles.UI3DScene$RayObjectPool {} /** @customConstructor Recipe.new */ export class Recipe extends zombie.scripting.objects.Recipe {} /** @customConstructor RecipeManager.new */ export class RecipeManager extends zombie.inventory.RecipeManager {} /** @customConstructor RecordedMedia.new */ export class RecordedMedia extends zombie.radio.media.RecordedMedia {} /** @customConstructor Remove.new */ export class Remove extends zombie.Lua.Event$Remove {} /** @customConstructor RenderArgs.new */ export class RenderArgs extends zombie.worldMap.styles.WorldMapStyleLayer$RenderArgs {} /** @customConstructor RenderEffectType.new */ export class RenderEffectType extends zombie.iso.objects.RenderEffectType {} /** @customConstructor RenderSettings.new */ export class RenderSettings extends zombie.core.opengl.RenderSettings {} /** @customConstructor ReplaceProviderCharacter.new */ export class ReplaceProviderCharacter extends zombie.text.templating.ReplaceProviderCharacter {} /** @customConstructor RequestState.new */ export class RequestState extends zombie.network.GameClient$RequestState {} /** @customConstructor RequiredSkill.new */ export class RequiredSkill extends zombie.scripting.objects.Recipe$RequiredSkill {} /** @customConstructor Result.new */ export class Result extends zombie.scripting.objects.Recipe$Result {} /** @customConstructor ResultBiggestSound.new */ export class ResultBiggestSound extends zombie.WorldSoundManager$ResultBiggestSound {} /** @customConstructor ResultLight.new */ export class ResultLight extends zombie.iso.IsoGridSquare$ResultLight {} /** @customConstructor RingBuffer.new */ export class RingBuffer extends zombie.core.SpriteRenderer$RingBuffer {} /** @customConstructor RoomDef.new */ export class RoomDef extends zombie.iso.RoomDef {} /** @customConstructor RoomRect.new */ export class RoomRect extends zombie.iso.RoomDef$RoomRect {} /** @customConstructor RoomTone.new */ export class RoomTone extends zombie.iso.IsoMetaGrid$RoomTone {} /** @customConstructor RuntimeAnimationScript.new */ export class RuntimeAnimationScript extends zombie.core.skinnedmodel.runtime.RuntimeAnimationScript {} /** @customConstructor SCButton.new */ export class SCButton extends zombie.ui.SpeedControls$SCButton {} /** @customConstructor SGlobalObjects.new */ export class SGlobalObjects extends zombie.globalObjects.SGlobalObjects {} /** @customConstructor SLSoundManager.new */ export class SLSoundManager extends zombie.radio.StorySounds.SLSoundManager {} /** @customConstructor SafeHouse.new */ export class SafeHouse extends zombie.iso.areas.SafeHouse {} /** @customConstructor Safety.new */ export class Safety extends zombie.characters.Safety {} /** @customConstructor SandboxOption.new */ export class SandboxOption extends zombie.SandboxOptions$SandboxOption {} /** @customConstructor SandboxOptions.new */ export class SandboxOptions extends zombie.SandboxOptions {} /** @customConstructor ScreenElement.new */ export class ScreenElement extends zombie.gameStates.MainScreenState$ScreenElement {} /** @customConstructor ScriptManager.new */ export class ScriptManager extends zombie.scripting.ScriptManager {} /** @customConstructor ScriptModule.new */ export class ScriptModule extends zombie.scripting.objects.ScriptModule {} /** @customConstructor SearchMode.new */ export class SearchMode extends zombie.iso.SearchMode {} /** @customConstructor SearchModeFloat.new */ export class SearchModeFloat extends zombie.iso.SearchMode$SearchModeFloat {} /** @customConstructor Season.new */ export class Season extends zombie.erosion.ErosionConfig$Season {} /** @customConstructor Seeds.new */ export class Seeds extends zombie.erosion.ErosionConfig$Seeds {} /** @customConstructor Server.new */ export class Server extends zombie.network.Server {} /** @customConstructor ServerChatMessage.new */ export class ServerChatMessage extends zombie.chat.ServerChatMessage {} /** @customConstructor ServerOption.new */ export class ServerOption extends zombie.network.ServerOptions$ServerOption {} /** @customConstructor ServerOptions.new */ export class ServerOptions extends zombie.network.ServerOptions {} /** @customConstructor ServerSettings.new */ export class ServerSettings extends zombie.network.ServerSettings {} /** @customConstructor ServerSettingsManager.new */ export class ServerSettingsManager extends zombie.network.ServerSettingsManager {} /** @customConstructor ServerVehicleState.new */ export class ServerVehicleState extends zombie.vehicles.BaseVehicle$ServerVehicleState {} /** @customConstructor Shader.new */ export class Shader extends zombie.core.opengl.Shader {} /** @customConstructor ShaderProgram.new */ export class ShaderProgram extends zombie.core.opengl.ShaderProgram {} /** @customConstructor ShaderUnit.new */ export class ShaderUnit extends zombie.core.opengl.ShaderUnit {} /** @customConstructor SharedDescriptors.new */ export class SharedDescriptors extends zombie.SharedDescriptors {} /** @customConstructor SharedSkeleAnimationRepository.new */ export class SharedSkeleAnimationRepository extends zombie.core.skinnedmodel.animation.sharedskele .SharedSkeleAnimationRepository {} /** @customConstructor SharedSkeleAnimationTrack.new */ export class SharedSkeleAnimationTrack extends zombie.core.skinnedmodel.animation.sharedskele .SharedSkeleAnimationTrack {} /** @customConstructor SharedVertexBufferObjects.new */ export class SharedVertexBufferObjects extends zombie.core.opengl.SharedVertexBufferObjects {} /** @customConstructor ShortList.new */ export class ShortList extends zombie.core.Styles.ShortList {} /** @customConstructor SideOfLine.new */ export class SideOfLine extends zombie.core.math.PZMath$SideOfLine {} /** @customConstructor SimpleDateFormat.new */ export class SimpleDateFormat extends java.text.SimpleDateFormat {} /** @customConstructor Skin.new */ export class Skin extends zombie.scripting.objects.VehicleScript$Skin {} /** @customConstructor SkinningBone.new */ export class SkinningBone extends zombie.core.skinnedmodel.model.SkinningBone {} /** @customConstructor SkinningBoneHierarchy.new */ export class SkinningBoneHierarchy extends zombie.core.skinnedmodel.model.SkinningBoneHierarchy {} /** @customConstructor SkinningData.new */ export class SkinningData extends zombie.core.skinnedmodel.model.SkinningData {} /** @customConstructor SleepingEvent.new */ export class SleepingEvent extends zombie.ai.sadisticAIDirector.SleepingEvent {} /** @customConstructor SleepingEventData.new */ export class SleepingEventData extends zombie.ai.sadisticAIDirector.SleepingEventData {} /** @customConstructor SliceY.new */ export class SliceY extends zombie.iso.SliceY {} /** @customConstructor SmashWindowState.new */ export class SmashWindowState extends zombie.ai.states.SmashWindowState {} /** @customConstructor Sound.new */ export class Sound extends zombie.radio.StorySounds.StoryEmitter$Sound {} /** @customConstructor SoundManager.new */ export class SoundManager extends zombie.SoundManager {} /** @customConstructor SoundTimelineScript.new */ export class SoundTimelineScript extends zombie.scripting.objects.SoundTimelineScript {} /** @customConstructor Sounds.new */ export class Sounds extends zombie.scripting.objects.VehicleScript$Sounds {} /** @customConstructor Source.new */ export class Source extends zombie.scripting.objects.Recipe$Source {} /** @customConstructor SpawnOrigin.new */ export class SpawnOrigin extends zombie.gameStates.ChooseGameInfo$SpawnOrigin {} /** @customConstructor SpeedControls.new */ export class SpeedControls extends zombie.ui.SpeedControls {} /** @customConstructor SpriteRenderState.new */ export class SpriteRenderState extends zombie.core.sprite.SpriteRenderState {} /** @customConstructor SpriteRenderer.new */ export class SpriteRenderer extends zombie.core.SpriteRenderer {} /** @customConstructor Square.new */ export class Square extends zombie.erosion.ErosionData$Square {} /** @customConstructor Stack.new */ export class Stack extends java.util.Stack {} /** @customConstructor Stage.new */ export class Stage extends zombie.iso.MultiStageBuilding$Stage {} /** @customConstructor StaggerBackState.new */ export class StaggerBackState extends zombie.ai.states.StaggerBackState {} /** @customConstructor Stash.new */ export class Stash extends zombie.core.stash.Stash {} /** @customConstructor StashBuilding.new */ export class StashBuilding extends zombie.core.stash.StashBuilding {} /** @customConstructor StashSystem.new */ export class StashSystem extends zombie.core.stash.StashSystem {} /** @customConstructor State.new */ export class State extends zombie.asset.Asset$State {} /** @customConstructor StateAction.new */ export class StateAction extends zombie.gameStates.GameStateMachine$StateAction {} /** @customConstructor StateMachine.new */ export class StateMachine extends zombie.ai.StateMachine {} /** @customConstructor Stats.new */ export class Stats extends zombie.characters.Stats {} /** @customConstructor SteamFriend.new */ export class SteamFriend extends zombie.core.znet.SteamFriend {} /** @customConstructor SteamUGCDetails.new */ export class SteamUGCDetails extends zombie.core.znet.SteamUGCDetails {} /** @customConstructor SteamWorkshopItem.new */ export class SteamWorkshopItem extends zombie.core.znet.SteamWorkshopItem {} /** @customConstructor Step.new */ export class Step extends zombie.ai.astar.Path$Step {} /** @customConstructor Stop.new */ export class Stop extends zombie.worldMap.styles.WorldMapStyleLayer$Stop {} /** @customConstructor StoryEmitter.new */ export class StoryEmitter extends zombie.radio.StorySounds.StoryEmitter {} /** @customConstructor StorySound.new */ export class StorySound extends zombie.radio.StorySounds.StorySound {} /** @customConstructor StorySoundEvent.new */ export class StorySoundEvent extends zombie.radio.StorySounds.StorySoundEvent {} /** @customConstructor StrLerpVal.new */ export class StrLerpVal extends zombie.iso.weather.WeatherPeriod$StrLerpVal {} /** @customConstructor StringConfigOption.new */ export class StringConfigOption extends zombie.config.StringConfigOption {} /** @customConstructor StringDrawer.new */ export class StringDrawer extends zombie.ui.TextManager$StringDrawer {} /** @customConstructor StringSandboxOption.new */ export class StringSandboxOption extends zombie.SandboxOptions$StringSandboxOption {} /** @customConstructor StringServerOption.new */ export class StringServerOption extends zombie.network.ServerOptions$StringServerOption {} /** @customConstructor SubLayerSlot.new */ export class SubLayerSlot extends zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator$SubLayerSlot {} /** @customConstructor SubTexture.new */ export class SubTexture extends zombie.fileSystem.FileSystem$SubTexture {} /** @customConstructor SubTextureInfo.new */ export class SubTextureInfo extends zombie.core.textures.TexturePackPage$SubTextureInfo {} /** @customConstructor SubstateSlot.new */ export class SubstateSlot extends zombie.ai.StateMachine$SubstateSlot {} /** @customConstructor SurroundVehicle.new */ export class SurroundVehicle extends zombie.vehicles.SurroundVehicle {} /** @customConstructor SurvivorDesc.new */ export class SurvivorDesc extends zombie.characters.SurvivorDesc {} /** @customConstructor SurvivorFactory.new */ export class SurvivorFactory extends zombie.characters.SurvivorFactory {} /** @customConstructor SurvivorGroup.new */ export class SurvivorGroup extends zombie.characters.SurvivorGroup {} /** @customConstructor SurvivorType.new */ export class SurvivorType extends zombie.characters.SurvivorFactory$SurvivorType {} /** @customConstructor SwipeStatePlayer.new */ export class SwipeStatePlayer extends zombie.ai.states.SwipeStatePlayer {} /** @customConstructor SwitchSeat.new */ export class SwitchSeat extends zombie.scripting.objects.VehicleScript$Passenger$SwitchSeat {} /** @customConstructor SystemDisabler.new */ export class SystemDisabler extends zombie.SystemDisabler {} /** @customConstructor Temperature.new */ export class Temperature extends zombie.iso.weather.Temperature {} /** @customConstructor TemplateText.new */ export class TemplateText extends zombie.text.templating.TemplateText {} /** @customConstructor TentAmbianceLogic.new */ export class TentAmbianceLogic extends zombie.audio.ObjectAmbientEmitters$TentAmbianceLogic {} /** @customConstructor TermsOfServiceState.new */ export class TermsOfServiceState extends zombie.gameStates.TermsOfServiceState {} /** @customConstructor TestResults.new */ export class TestResults extends zombie.iso.LosUtil$TestResults {} /** @customConstructor TextDrawHorizontal.new */ export class TextDrawHorizontal extends zombie.ui.TextDrawHorizontal {} /** @customConstructor TextDrawObject.new */ export class TextDrawObject extends zombie.ui.TextDrawObject {} /** @customConstructor TextManager.new */ export class TextManager extends zombie.ui.TextManager {} /** @customConstructor TextServerOption.new */ export class TextServerOption extends zombie.network.ServerOptions$TextServerOption {} /** @customConstructor Texture.new */ export class Texture extends zombie.core.textures.Texture {} /** @customConstructor TextureAssetParams.new */ export class TextureAssetParams extends zombie.core.textures.Texture$TextureAssetParams {} /** @customConstructor TextureDraw.new */ export class TextureDraw extends zombie.core.textures.TextureDraw {} /** @customConstructor TextureFBO.new */ export class TextureFBO extends zombie.core.textures.TextureFBO {} /** @customConstructor TextureID.new */ export class TextureID extends zombie.core.textures.TextureID {} /** @customConstructor TextureIDAssetParams.new */ export class TextureIDAssetParams extends zombie.core.textures.TextureID$TextureIDAssetParams {} /** @customConstructor TexturePack.new */ export class TexturePack extends zombie.GameWindow$TexturePack {} /** @customConstructor TexturePackPage.new */ export class TexturePackPage extends zombie.core.textures.TexturePackPage {} /** @customConstructor TexturePackTextures.new */ export class TexturePackTextures extends zombie.fileSystem.FileSystem$TexturePackTextures {} /** @customConstructor TextureStop.new */ export class TextureStop extends zombie.worldMap.styles.WorldMapStyleLayer$TextureStop {} /** @customConstructor ThermalNode.new */ export class ThermalNode extends zombie.characters.BodyDamage.Thermoregulator$ThermalNode {} /** @customConstructor Thermoregulator.new */ export class Thermoregulator extends zombie.characters.BodyDamage.Thermoregulator {} /** @customConstructor ThumpState.new */ export class ThumpState extends zombie.ai.states.ThumpState {} /** @customConstructor Thumpable.new */ export class Thumpable extends zombie.iso.objects.interfaces.Thumpable {} /** @customConstructor ThunderCloud.new */ export class ThunderCloud extends zombie.iso.weather.ThunderStorm$ThunderCloud {} /** @customConstructor ThunderStorm.new */ export class ThunderStorm extends zombie.iso.weather.ThunderStorm {} /** @customConstructor TileDef.new */ export class TileDef extends zombie.gameStates.ChooseGameInfo$TileDef {} /** @customConstructor TileOverlays.new */ export class TileOverlays extends zombie.iso.TileOverlays {} /** @customConstructor Time.new */ export class Time extends zombie.erosion.ErosionConfig$Time {} /** @customConstructor TorchInfo.new */ export class TorchInfo extends zombie.characters.IsoGameCharacter$TorchInfo {} /** @customConstructor Trait.new */ export class Trait extends zombie.characters.traits.TraitFactory$Trait {} /** @customConstructor TraitCollection.new */ export class TraitCollection extends zombie.characters.traits.TraitCollection {} /** @customConstructor TraitFactory.new */ export class TraitFactory extends zombie.characters.traits.TraitFactory {} /** @customConstructor TraitSlot.new */ export class TraitSlot extends zombie.characters.traits.TraitCollection$TraitSlot {} /** @customConstructor Transform.new */ export class Transform extends zombie.core.physics.Transform {} /** @customConstructor Translator.new */ export class Translator extends zombie.core.Translator {} /** @customConstructor TransmissionNumber.new */ export class TransmissionNumber extends zombie.vehicles.TransmissionNumber {} /** @customConstructor TreeAmbianceLogic.new */ export class TreeAmbianceLogic extends zombie.audio.ObjectAmbientEmitters$TreeAmbianceLogic {} /** @customConstructor TreeShader.new */ export class TreeShader extends zombie.iso.objects.IsoTree$TreeShader {} /** @customConstructor TreeSoundManager.new */ export class TreeSoundManager extends zombie.iso.IsoMovingObject$TreeSoundManager {} /** @customConstructor Trigger.new */ export class Trigger extends zombie.iso.IsoMetaGrid$Trigger {} /** @customConstructor Type.new */ export class Type extends zombie.core.opengl.ShaderUnit$Type {} /** @customConstructor UI3DModel.new */ export class UI3DModel extends zombie.ui.UI3DModel {} /** @customConstructor UI3DScene.new */ export class UI3DScene extends zombie.vehicles.UI3DScene {} /** @customConstructor UIDebugConsole.new */ export class UIDebugConsole extends zombie.ui.UIDebugConsole {} /** @customConstructor UIElement.new */ export class UIElement extends zombie.ui.UIElement {} /** @customConstructor UIEventHandler.new */ export class UIEventHandler extends zombie.ui.UIEventHandler {} /** @customConstructor UIFont.new */ export class UIFont extends zombie.ui.UIFont {} /** @customConstructor UIManager.new */ export class UIManager extends zombie.ui.UIManager {} /** @customConstructor UIServerToolbox.new */ export class UIServerToolbox extends zombie.ui.UIServerToolbox {} /** @customConstructor UITextBox2.new */ export class UITextBox2 extends zombie.ui.UITextBox2 {} /** @customConstructor UITransition.new */ export class UITransition extends zombie.ui.UITransition {} /** @customConstructor UIWorldMap.new */ export class UIWorldMap extends zombie.worldMap.UIWorldMap {} /** @customConstructor UIWorldMapV1.new */ export class UIWorldMapV1 extends zombie.worldMap.UIWorldMapV1 {} /** @customConstructor UdpConnection.new */ export class UdpConnection extends zombie.core.raknet.UdpConnection {} /** @customConstructor UdpEngine.new */ export class UdpEngine extends zombie.core.raknet.UdpEngine {} /** @customConstructor Uniform.new */ export class Uniform extends zombie.core.opengl.ShaderProgram$Uniform {} /** @customConstructor UniqueRecipe.new */ export class UniqueRecipe extends zombie.scripting.objects.UniqueRecipe {} /** @customConstructor Updater.new */ export class Updater extends zombie.network.BodyDamageSync$Updater {} /** @customConstructor Userlog.new */ export class Userlog extends zombie.network.Userlog {} /** @customConstructor UserlogType.new */ export class UserlogType extends zombie.network.Userlog$UserlogType {} /** @customConstructor ValidatePacket.new */ export class ValidatePacket extends zombie.network.packets.ValidatePacket {} /** @customConstructor ValidateState.new */ export class ValidateState extends zombie.network.packets.ValidatePacket$ValidateState {} /** @customConstructor Vector.new */ export class Vector extends java.util.Vector {} /** @customConstructor Vector2.new */ export class Vector2 extends zombie.iso.Vector2 {} /** @customConstructor Vector2ObjectPool.new */ export class Vector2ObjectPool extends zombie.vehicles.BaseVehicle$Vector2ObjectPool {} /** @customConstructor Vector2f.new */ export class Vector2f extends org.joml.Vector2f {} /** @customConstructor Vector2fObjectPool.new */ export class Vector2fObjectPool extends zombie.vehicles.BaseVehicle$Vector2fObjectPool {} /** @customConstructor Vector3.new */ export class Vector3 extends zombie.iso.Vector3 {} /** @customConstructor Vector3fObjectPool.new */ export class Vector3fObjectPool extends zombie.vehicles.BaseVehicle$Vector3fObjectPool {} /** @customConstructor Vehicle.new */ export class Vehicle extends zombie.network.packets.hit.Vehicle {} /** @customConstructor VehicleDistribution.new */ export class VehicleDistribution extends zombie.inventory.ItemPickerJava$VehicleDistribution {} /** @customConstructor VehicleDoor.new */ export class VehicleDoor extends zombie.vehicles.VehicleDoor {} /** @customConstructor VehicleEngineRPM.new */ export class VehicleEngineRPM extends zombie.vehicles.VehicleEngineRPM {} /** @customConstructor VehicleGauge.new */ export class VehicleGauge extends zombie.ui.VehicleGauge {} /** @customConstructor VehicleHitPacket.new */ export class VehicleHitPacket extends zombie.network.packets.hit.VehicleHitPacket {} /** @customConstructor VehicleLight.new */ export class VehicleLight extends zombie.vehicles.VehicleLight {} /** @customConstructor VehiclePart.new */ export class VehiclePart extends zombie.vehicles.VehiclePart {} /** @customConstructor VehiclePoly.new */ export class VehiclePoly extends zombie.vehicles.PolygonalMap2$VehiclePoly {} /** @customConstructor VehicleScript.new */ export class VehicleScript extends zombie.scripting.objects.VehicleScript {} /** @customConstructor VehicleStorySpawnData.new */ export class VehicleStorySpawnData extends zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData {} /** @customConstructor VehicleStorySpawner.new */ export class VehicleStorySpawner extends zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner {} /** @customConstructor VehicleTemplate.new */ export class VehicleTemplate extends zombie.scripting.objects.VehicleTemplate {} /** @customConstructor VehicleType.new */ export class VehicleType extends zombie.vehicles.VehicleType {} /** @customConstructor VehicleTypeDefinition.new */ export class VehicleTypeDefinition extends zombie.vehicles.VehicleType$VehicleTypeDefinition {} /** @customConstructor VehicleWindow.new */ export class VehicleWindow extends zombie.vehicles.VehicleWindow {} /** @customConstructor VehicleZone.new */ export class VehicleZone extends zombie.iso.IsoMetaGrid$VehicleZone {} /** @customConstructor VirtualZombieManager.new */ export class VirtualZombieManager extends zombie.VirtualZombieManager {} /** @customConstructor VisionResult.new */ export class VisionResult extends zombie.iso.IsoObject$VisionResult {} /** @customConstructor WalkTowardState.new */ export class WalkTowardState extends zombie.ai.states.WalkTowardState {} /** @customConstructor WallShaderTexRender.new */ export class WallShaderTexRender extends zombie.core.SpriteRenderer$WallShaderTexRender {} /** @customConstructor WallShaperWhole.new */ export class WallShaperWhole extends zombie.iso.sprite.shapers.WallShaperWhole {} /** @customConstructor WaterDripLogic.new */ export class WaterDripLogic extends zombie.audio.ObjectAmbientEmitters$WaterDripLogic {} /** @customConstructor WaveSignalDevice.new */ export class WaveSignalDevice extends zombie.radio.devices.WaveSignalDevice {} /** @customConstructor WeaponPart.new */ export class WeaponPart extends zombie.inventory.types.WeaponPart {} /** @customConstructor WeaponType.new */ export class WeaponType extends zombie.inventory.types.WeaponType {} /** @customConstructor WeatherPeriod.new */ export class WeatherPeriod extends zombie.iso.weather.WeatherPeriod {} /** @customConstructor WeatherStage.new */ export class WeatherStage extends zombie.iso.weather.WeatherPeriod$WeatherStage {} /** @customConstructor Wheel.new */ export class Wheel extends zombie.scripting.objects.VehicleScript$Wheel {} /** @customConstructor WheelInfo.new */ export class WheelInfo extends zombie.vehicles.BaseVehicle$WheelInfo {} /** @customConstructor Window.new */ export class Window extends zombie.scripting.objects.VehicleScript$Window {} /** @customConstructor WindowLogic.new */ export class WindowLogic extends zombie.audio.ObjectAmbientEmitters$WindowLogic {} /** @customConstructor WindowType.new */ export class WindowType extends zombie.iso.objects.IsoWindow$WindowType {} /** @customConstructor WorldFlares.new */ export class WorldFlares extends zombie.iso.weather.WorldFlares {} /** @customConstructor WorldMap.new */ export class WorldMap extends zombie.worldMap.WorldMap {} /** @customConstructor WorldMapBaseSymbol.new */ export class WorldMapBaseSymbol extends zombie.worldMap.symbols.WorldMapBaseSymbol {} /** @customConstructor WorldMapBaseSymbolV1.new */ export class WorldMapBaseSymbolV1 extends zombie.worldMap.symbols.WorldMapSymbolsV1$WorldMapBaseSymbolV1 {} /** @customConstructor WorldMapBooleanOption.new */ export class WorldMapBooleanOption extends zombie.worldMap.WorldMapRenderer$WorldMapBooleanOption {} /** @customConstructor WorldMapCell.new */ export class WorldMapCell extends zombie.worldMap.WorldMapCell {} /** @customConstructor WorldMapData.new */ export class WorldMapData extends zombie.worldMap.WorldMapData {} /** @customConstructor WorldMapDoubleOption.new */ export class WorldMapDoubleOption extends zombie.worldMap.WorldMapRenderer$WorldMapDoubleOption {} /** @customConstructor WorldMapFeature.new */ export class WorldMapFeature extends zombie.worldMap.WorldMapFeature {} /** @customConstructor WorldMapGridSquareMarker.new */ export class WorldMapGridSquareMarker extends zombie.worldMap.markers.WorldMapGridSquareMarker {} /** @customConstructor WorldMapGridSquareMarkerV1.new */ export class WorldMapGridSquareMarkerV1 extends zombie.worldMap.markers .WorldMapMarkersV1$WorldMapGridSquareMarkerV1 {} /** @customConstructor WorldMapImages.new */ export class WorldMapImages extends zombie.worldMap.WorldMapImages {} /** @customConstructor WorldMapLineStyleLayerV1.new */ export class WorldMapLineStyleLayerV1 extends zombie.worldMap.styles.WorldMapStyleV1$WorldMapLineStyleLayerV1 {} /** @customConstructor WorldMapMarker.new */ export class WorldMapMarker extends zombie.worldMap.markers.WorldMapMarker {} /** @customConstructor WorldMapMarkerV1.new */ export class WorldMapMarkerV1 extends zombie.worldMap.markers.WorldMapMarkersV1$WorldMapMarkerV1 {} /** @customConstructor WorldMapMarkers.new */ export class WorldMapMarkers extends zombie.worldMap.markers.WorldMapMarkers {} /** @customConstructor WorldMapMarkersV1.new */ export class WorldMapMarkersV1 extends zombie.worldMap.markers.WorldMapMarkersV1 {} /** @customConstructor WorldMapPolygonStyleLayerV1.new */ export class WorldMapPolygonStyleLayerV1 extends zombie.worldMap.styles.WorldMapStyleV1$WorldMapPolygonStyleLayerV1 {} /** @customConstructor WorldMapRenderer.new */ export class WorldMapRenderer extends zombie.worldMap.WorldMapRenderer {} /** @customConstructor WorldMapStyle.new */ export class WorldMapStyle extends zombie.worldMap.styles.WorldMapStyle {} /** @customConstructor WorldMapStyleLayer.new */ export class WorldMapStyleLayer extends zombie.worldMap.styles.WorldMapStyleLayer {} /** @customConstructor WorldMapStyleLayerV1.new */ export class WorldMapStyleLayerV1 extends zombie.worldMap.styles.WorldMapStyleV1$WorldMapStyleLayerV1 {} /** @customConstructor WorldMapStyleV1.new */ export class WorldMapStyleV1 extends zombie.worldMap.styles.WorldMapStyleV1 {} /** @customConstructor WorldMapSymbolCollisions.new */ export class WorldMapSymbolCollisions extends zombie.worldMap.symbols.WorldMapSymbolCollisions {} /** @customConstructor WorldMapSymbolType.new */ export class WorldMapSymbolType extends zombie.worldMap.symbols.WorldMapSymbols$WorldMapSymbolType {} /** @customConstructor WorldMapSymbols.new */ export class WorldMapSymbols extends zombie.worldMap.symbols.WorldMapSymbols {} /** @customConstructor WorldMapSymbolsV1.new */ export class WorldMapSymbolsV1 extends zombie.worldMap.symbols.WorldMapSymbolsV1 {} /** @customConstructor WorldMapTextSymbol.new */ export class WorldMapTextSymbol extends zombie.worldMap.symbols.WorldMapTextSymbol {} /** @customConstructor WorldMapTextSymbolV1.new */ export class WorldMapTextSymbolV1 extends zombie.worldMap.symbols.WorldMapSymbolsV1$WorldMapTextSymbolV1 {} /** @customConstructor WorldMapTextureStyleLayerV1.new */ export class WorldMapTextureStyleLayerV1 extends zombie.worldMap.styles.WorldMapStyleV1$WorldMapTextureStyleLayerV1 {} /** @customConstructor WorldMapTextureSymbol.new */ export class WorldMapTextureSymbol extends zombie.worldMap.symbols.WorldMapTextureSymbol {} /** @customConstructor WorldMapTextureSymbolV1.new */ export class WorldMapTextureSymbolV1 extends zombie.worldMap.symbols.WorldMapSymbolsV1$WorldMapTextureSymbolV1 {} /** @customConstructor WorldMapVisited.new */ export class WorldMapVisited extends zombie.worldMap.WorldMapVisited {} /** @customConstructor WorldMarkers.new */ export class WorldMarkers extends zombie.iso.WorldMarkers {} /** @customConstructor WorldSound.new */ export class WorldSound extends zombie.WorldSoundManager$WorldSound {} /** @customConstructor WorldSoundEmitter.new */ export class WorldSoundEmitter extends zombie.AmbientStreamManager$WorldSoundEmitter {} /** @customConstructor WorldSoundManager.new */ export class WorldSoundManager extends zombie.WorldSoundManager {} /** @customConstructor WornItem.new */ export class WornItem extends zombie.characters.WornItems.WornItem {} /** @customConstructor WornItems.new */ export class WornItems extends zombie.characters.WornItems.WornItems {} /** @customConstructor WrappedBuffer.new */ export class WrappedBuffer extends zombie.core.utils.WrappedBuffer {} /** @customConstructor XP.new */ export class XP extends zombie.characters.IsoGameCharacter$XP {} /** @customConstructor XPMultiplier.new */ export class XPMultiplier extends zombie.characters.IsoGameCharacter$XPMultiplier {} /** @customConstructor ZLogger.new */ export class ZLogger extends zombie.core.logger.ZLogger {} /** @customConstructor ZNetStatistics.new */ export class ZNetStatistics extends zombie.core.znet.ZNetStatistics {} /** @customConstructor ZombieConfig.new */ export class ZombieConfig extends zombie.SandboxOptions$ZombieConfig {} /** @customConstructor ZombieFallDownState.new */ export class ZombieFallDownState extends zombie.ai.states.ZombieFallDownState {} /** @customConstructor ZombieGetDownState.new */ export class ZombieGetDownState extends zombie.ai.states.ZombieGetDownState {} /** @customConstructor ZombieGetUpState.new */ export class ZombieGetUpState extends zombie.ai.states.ZombieGetUpState {} /** @customConstructor ZombieIdleState.new */ export class ZombieIdleState extends zombie.ai.states.ZombieIdleState {} /** @customConstructor ZombieLore.new */ export class ZombieLore extends zombie.SandboxOptions$ZombieLore {} /** @customConstructor ZombieOnGroundState.new */ export class ZombieOnGroundState extends zombie.ai.states.ZombieOnGroundState {} /** @customConstructor ZombiePopulationManager.new */ export class ZombiePopulationManager extends zombie.popman.ZombiePopulationManager {} /** @customConstructor ZombiePopulationRenderer.new */ export class ZombiePopulationRenderer extends zombie.popman.ZombiePopulationRenderer {} /** @customConstructor ZombieReanimateState.new */ export class ZombieReanimateState extends zombie.ai.states.ZombieReanimateState {} /** @customConstructor ZombieSittingState.new */ export class ZombieSittingState extends zombie.ai.states.ZombieSittingState {} /** @customConstructor ZombieSound.new */ export class ZombieSound extends zombie.characters.IsoZombie$ZombieSound {} /** @customConstructor ZomboidBitFlag.new */ export class ZomboidBitFlag extends zombie.ZomboidBitFlag {} /** @customConstructor ZomboidRadio.new */ export class ZomboidRadio extends zombie.radio.ZomboidRadio {} /** @customConstructor Zone.new */ export class Zone extends zombie.iso.IsoMetaGrid$Zone {} /** @customConstructor ZoneGeometryType.new */ export class ZoneGeometryType extends zombie.iso.IsoMetaGrid$ZoneGeometryType {} /** @customConstructor ZoneType.new */ export class ZoneType extends zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase$ZoneType {} /** @customConstructor engineStateTypes.new */ export class engineStateTypes extends zombie.vehicles.BaseVehicle$engineStateTypes {} /** @customConstructor l_receive.new */ export class l_receive extends zombie.network.packets.PlayerPacket$l_receive {} /** @customConstructor l_send.new */ export class l_send extends zombie.network.packets.PlayerPacket$l_send {} /** @customConstructor vector2.new */ export class vector2 extends zombie.core.math.PZMath$UnitTests$vector2 {} export type AbstractList = java.util.AbstractList; export type Appendable = java.lang.Appendable; export type ArrayDeque = java.util.ArrayDeque; export type AttributedCharacterIterator = java.text.AttributedCharacterIterator; export type Audio = fmod.fmod.Audio; export type BiConsumer = java.util._function_.BiConsumer; export type BiFunction = java.util._function_.BiFunction; export type BitSet = java.util.BitSet; export type BooleanSupplier = java.util._function_.BooleanSupplier; export type Buffer = org.lwjgl.glfw.GLFWImage$Buffer; export type BufferedImage = java.awt.image.BufferedImage; export type BufferedInputStream = java.io.BufferedInputStream; export type ByteBuffer = java.nio.ByteBuffer; export type CRC32 = java.util.zip.CRC32; export type Calendar = java.util.Calendar; export type CharBuffer = java.nio.CharBuffer; export type CharSequence = java.lang.CharSequence; export type Class = java.lang.Class; export type ClassDebugInformation = se.krka.kahlua.integration.expose.ClassDebugInformation; export type Collection = java.util.Collection; export type Comparator = java.util.Comparator; export type ConcurrentLinkedQueue = java.util.concurrent.ConcurrentLinkedQueue; export type Constructor = java.lang.reflect.Constructor; export type Consumer = java.util._function_.Consumer; export type Controller = org.lwjglx.input.Controller; export type Coroutine = se.krka.kahlua.vm.Coroutine; export type Cursor = org.lwjglx.input.Cursor; export type DataInput = java.io.DataInput; export type Date = java.util.Date; export type DateFormat = java.text.DateFormat; export type DateFormatSymbols = java.text.DateFormatSymbols; export type Dimension = java.awt.Dimension; export type Entry = java.util.Map$Entry; export type Enum = java.lang.Enum; export type EnumDesc = java.lang.Enum$EnumDesc; export type Enumeration = java.util.Enumeration; export type Exception = java.lang.Exception; export type FMODFootstep = fmod.fmod.FMODFootstep; export type FMODVoice = fmod.fmod.FMODVoice; export type FMOD_STUDIO_PARAMETER_DESCRIPTION = fmod.fmod.FMOD_STUDIO_PARAMETER_DESCRIPTION; export type FMOD_STUDIO_PARAMETER_ID = fmod.fmod.FMOD_STUDIO_PARAMETER_ID; export type Field = java.lang.reflect.Field; export type FieldPosition = java.text.FieldPosition; export type File = java.io.File; export type FileChannel = java.nio.channels.FileChannel; export type FileDescriptor = java.io.FileDescriptor; export type FloatBuffer = java.nio.FloatBuffer; export type Function = java.util._function_.Function; export type GregorianCalendar = java.util.GregorianCalendar; export type HashSet = java.util.HashSet; export type InetSocketAddress = java.net.InetSocketAddress; export type InputStream = java.io.InputStream; export type IntBuffer = java.nio.IntBuffer; export type IntFunction = java.util._function_.IntFunction; export type Iterable = java.lang.Iterable; export type J2SEPlatform = se.krka.kahlua.j2se.J2SEPlatform; export type KahluaConverterManager = se.krka.kahlua.converter.KahluaConverterManager; export type KahluaTable = se.krka.kahlua.vm.KahluaTable; export type KahluaTableImpl = se.krka.kahlua.j2se.KahluaTableImpl; export type KahluaThread = se.krka.kahlua.vm.KahluaThread; export type KeyEventQueue = org.lwjglx.input.KeyEventQueue; export type LinkedHashMap = java.util.LinkedHashMap; export type List = java.util.List; export type ListIterator = java.util.ListIterator; export type LocalDateTime = java.time.LocalDateTime; export type Locale = java.util.Locale; export type LuaCallFrame = se.krka.kahlua.vm.LuaCallFrame; export type LuaCaller = se.krka.kahlua.integration.LuaCaller; export type LuaClosure = se.krka.kahlua.vm.LuaClosure; export type Matrix2dc = org.joml.Matrix2dc; export type Matrix2fc = org.joml.Matrix2fc; export type Matrix3dc = org.joml.Matrix3dc; export type Matrix3f = org.joml.Matrix3f; export type Matrix3fc = org.joml.Matrix3fc; export type Matrix3x2fc = org.joml.Matrix3x2fc; export type Matrix4dc = org.joml.Matrix4dc; export type Matrix4f = org.lwjgl.util.vector.Matrix4f; export type Matrix4fc = org.joml.Matrix4fc; export type Matrix4x3fc = org.joml.Matrix4x3fc; export type Method = java.lang.reflect.Method; export type NumberFormat = java.text.NumberFormat; export type ObjectInput = java.io.ObjectInput; export type ObjectOutput = java.io.ObjectOutput; export type ObjectOutputStream = java.io.ObjectOutputStream; export type Optional = java.util.Optional; export type OutputStream = java.io.OutputStream; export type ParsePosition = java.text.ParsePosition; export type Platform = se.krka.kahlua.vm.Platform; export type Predicate = java.util._function_.Predicate; export type PrintStream = java.io.PrintStream; export type PrintWriter = java.io.PrintWriter; export type Prototype = se.krka.kahlua.vm.Prototype; export type Quaternion = org.lwjgl.util.vector.Quaternion; export type Quaternionf = org.joml.Quaternionf; export type Quaternionfc = org.joml.Quaternionfc; export type RandomAccessFile = java.io.RandomAccessFile; export type Raster = java.awt.image.Raster; export type ReadableColor = org.lwjgl.util.ReadableColor; export type Reader = java.io.Reader; export type ReentrantLock = java.util.concurrent.locks.ReentrantLock; export type Runnable = java.lang.Runnable; export type Set = java.util.Set; export type Spliterator = java.util.Spliterator; export type StackTraceElement = java.lang.StackTraceElement; export type Stream = java.util.stream.Stream; export type StringBuffer = java.lang.StringBuffer; export type Supplier = java.util._function_.Supplier; export type TFloatArrayList = gnu.trove.list.array.TFloatArrayList; export type THashMap = gnu.trove.map.hash.THashMap; export type TIntArrayList = gnu.trove.list.array.TIntArrayList; export type TLongObjectIterator = gnu.trove.iterator.TLongObjectIterator; export type TLongObjectMap = gnu.trove.map.TLongObjectMap; export type TLongObjectProcedure = gnu.trove.procedure.TLongObjectProcedure; export type TLongProcedure = gnu.trove.procedure.TLongProcedure; export type TLongSet = gnu.trove.set.TLongSet; export type TObjectFunction = gnu.trove._function_.TObjectFunction; export type TObjectObjectProcedure = gnu.trove.procedure.TObjectObjectProcedure; export type TObjectProcedure = gnu.trove.procedure.TObjectProcedure; export type TShortObjectHashMap = gnu.trove.map.hash.TShortObjectHashMap; export type Thread = java.lang.Thread; export type ThreadLocal = java.lang.ThreadLocal; export type Throwable = java.lang.Throwable; export type TimeZone = java.util.TimeZone; export type ToDoubleFunction = java.util._function_.ToDoubleFunction; export type ToIntFunction = java.util._function_.ToIntFunction; export type ToLongFunction = java.util._function_.ToLongFunction; export type URI = java.net.URI; export type UnaryOperator = java.util._function_.UnaryOperator; export type Vector2d = org.joml.Vector2d; export type Vector2dc = org.joml.Vector2dc; export type Vector2fc = org.joml.Vector2fc; export type Vector2i = org.joml.Vector2i; export type Vector2ic = org.joml.Vector2ic; export type Vector3d = org.joml.Vector3d; export type Vector3dc = org.joml.Vector3dc; export type Vector3f = org.lwjgl.util.vector.Vector3f; export type Vector3fc = org.joml.Vector3fc; export type Vector3i = org.joml.Vector3i; export type Vector3ic = org.joml.Vector3ic; export type Vector4f = org.joml.Vector4f; export type Writer = java.io.Writer; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0, int arg1): void */ export function AddNoiseToken(arg0: zombie.iso.IsoGridSquare, arg1: number): void; /** * @noSelf * * Method Parameters: * - (IsoPlayer arg0, int arg1, int arg2): void */ export function AddWorldSound(arg0: zombie.characters.IsoPlayer, arg1: number, arg2: number): void; /** * @noSelf * * Method Parameters: * - (long arg0, String arg1, IsoPlayer arg2): void */ export function InvMngGetItem(arg0: number, arg1: string, arg2: zombie.characters.IsoPlayer): void; /** * @noSelf * * Method Parameters: * - (long arg0, IsoPlayer arg1): void */ export function InvMngRemoveItem(arg0: number, arg1: zombie.characters.IsoPlayer): void; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function proceedFactionMessage(arg0: string): void; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function processAdminChatMessage(arg0: string): void; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function processSafehouseMessage(arg0: string): void; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function SendCommandToServer(arg0: string): void; /** * @noSelf * * Method Parameters: * - (double arg0): number * - (double arg0, double arg1): number */ export function ZombRand(arg0: number, arg1?: number): number; /** * @noSelf * * Method Parameters: * - (double arg0, double arg1): number */ export function ZombRandBetween(arg0: number, arg1: number): number; /** * @noSelf * * Method Parameters: * - (float arg0, float arg1): number */ export function ZombRandFloat(arg0: number, arg1: number): number; /** * @noSelf * * Method Parameters: * - (Faction arg0, String arg1): void */ export function acceptFactionInvite(arg0: zombie.characters.Faction, arg1: string): void; /** * @noSelf * * Method Parameters: * - (SafeHouse arg0, String arg1): void */ export function acceptSafehouseInvite(arg0: zombie.iso.areas.SafeHouse, arg1: string): void; /** * @noSelf * * Method Parameters: * - (IsoPlayer arg0, IsoPlayer arg1, boolean arg2): void */ export function acceptTrading( arg0: zombie.characters.IsoPlayer, arg1: zombie.characters.IsoPlayer, arg2: boolean, ): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function activateJoypadOnSteamDeck(): void; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function activateSteamOverlayToWebPage(arg0: string): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function activateSteamOverlayToWorkshop(): void; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function activateSteamOverlayToWorkshopItem(arg0: string): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function activateSteamOverlayToWorkshopUser(): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function addAllBurntVehicles(): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function addAllSmashedVehicles(): void; /** * @noSelf * * Method Parameters: * - (Empty): void * - (Predicate arg0): void */ export function addAllVehicles(arg0?: java.util._function_.Predicate): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function addCarCrash(): void; /** * @noSelf * * Method Parameters: * - (Empty): zombie.vehicles.BaseVehicle */ export function addPhysicsObject(): zombie.vehicles.BaseVehicle; /** * @noSelf * * Method Parameters: * - (String arg0, String arg1, int arg2): void */ export function addTicket(arg0: string, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (String arg0, String arg1, String arg2): void */ export function addUserlog(arg0: string, arg1: string, arg2: string): void; /** * @noSelf * * Method Parameters: * - (String arg0): zombie.vehicles.BaseVehicle */ export function addVehicle(arg0: string): zombie.vehicles.BaseVehicle; /** * @noSelf * * Method Parameters: * - (String arg0, IsoDirections arg1, Integer arg2, IsoGridSquare arg3): zombie.vehicles.BaseVehicle */ export function addVehicleDebug( arg0: string, arg1: zombie.iso.IsoDirections, arg2: number, arg3: zombie.iso.IsoGridSquare, ): zombie.vehicles.BaseVehicle; /** * @noSelf * * Method Parameters: * - (int arg0, int arg1): void */ export function addVirtualZombie(arg0: number, arg1: number): void; /** * @noSelf * * Method Parameters: * - (String arg0, String arg1, int arg2): void */ export function addWarningPoint(arg0: string, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (int arg0, int arg1, int arg2, int arg3, String arg4, Integer arg5): java.util.ArrayList * - (int arg0, int arg1, int arg2, int arg3, String arg4, Integer arg5, boolean arg6, boolean arg7, boolean arg8, boolean arg9, float arg10): java.util.ArrayList */ export function addZombiesInOutfit( arg0: number, arg1: number, arg2: number, arg3: number, arg4: string, arg5: number, arg6?: boolean, arg7?: boolean, arg8?: boolean, arg9?: boolean, arg10?: number, ): java.util.ArrayList; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function assaultPlayer(): void; /** * @noSelf * * Method Parameters: * - (int arg0): void */ export function attachTrailerToPlayerVehicle(arg0: number): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function backToSinglePlayer(): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function breakpoint(): void; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function canConnect(): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function canInviteFriends(): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function canModifyPlayerScoreboard(): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function canModifyPlayerStats(): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function canSeePlayerStats(): boolean; /** * @noSelf * * Method Parameters: * - (UdpConnection arg0): void */ export function checkModsNeedUpdate(arg0: zombie.core.raknet.UdpConnection): void; /** * @noSelf * * Method Parameters: * - (String arg0): boolean */ export function checkPlayerCanUseChat(arg0: string): boolean; /** * @noSelf * * Method Parameters: * - (String arg0): boolean */ export function checkSaveFileExists(arg0: string): boolean; /** * @noSelf * * Method Parameters: * - (String arg0): boolean */ export function checkSaveFolderExists(arg0: string): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function checkSavePlayerExists(): boolean; /** * @noSelf * * Method Parameters: * - (String arg0): boolean */ export function checkStringPattern(arg0: string): boolean; /** * @noSelf * * Method Parameters: * - (String arg0, String arg1): zombie.scripting.objects.Item */ export function cloneItemType(arg0: string, arg1: string): zombie.scripting.objects.Item; /** * @noSelf * * Method Parameters: * - (float arg0): void */ export function configureLighting(arg0: number): void; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function connectToServerStateCallback(arg0: string): void; /** * @noSelf * * Method Parameters: * - (String arg0, String arg1): void */ export function connectionManagerLog(arg0: string, arg1: string): void; /** * @noSelf * * Method Parameters: * - (KahluaTable arg0): se.krka.kahlua.vm.KahluaTable * - (KahluaTable arg0, KahluaTable arg1): se.krka.kahlua.vm.KahluaTable */ export function copyTable( arg0: se.krka.kahlua.vm.KahluaTable, arg1?: se.krka.kahlua.vm.KahluaTable, ): se.krka.kahlua.vm.KahluaTable; /** * @noSelf * * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, int arg4): void */ export function createHordeFromTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * @noSelf * * Method Parameters: * - (int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6): void */ export function createHordeInAreaTo( arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, ): void; /** * @noSelf * * Method Parameters: * - (InventoryItem arg0, ItemContainer arg1, ItemContainer arg2): void */ export function createItemTransaction( arg0: zombie.inventory.InventoryItem, arg1: zombie.inventory.ItemContainer, arg2: zombie.inventory.ItemContainer, ): void; /** * @noSelf * * Method Parameters: * - (String arg0, String arg1, String arg2, String arg3, String arg4): zombie.scripting.objects.Item */ export function createNewScriptItem( arg0: string, arg1: string, arg2: string, arg3: string, arg4: string, ): zombie.scripting.objects.Item; /** * @noSelf * * Method Parameters: * - (IsoGridSquare arg0, int arg1): zombie.iso.objects.IsoDeadBody */ export function createRandomDeadBody(arg0: zombie.iso.IsoGridSquare, arg1: number): zombie.iso.objects.IsoDeadBody; /** * @noSelf * * Method Parameters: * - (Empty): se.krka.kahlua.vm.KahluaTable */ export function createRegionFile(): se.krka.kahlua.vm.KahluaTable; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function createStory(arg0: string): void; /** * @noSelf * * Method Parameters: * - (String arg0, IsoGridSquare arg1): void */ export function createTile(arg0: string, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function createWorld(arg0: string): void; /** * @noSelf * * Method Parameters: * - (float arg0, float arg1, float arg2, SurvivorDesc arg3, int arg4, IsoDirections arg5): zombie.characters.IsoZombie */ export function createZombie( arg0: number, arg1: number, arg2: number, arg3: zombie.characters.SurvivorDesc, arg4: number, arg5: zombie.iso.IsoDirections, ): zombie.characters.IsoZombie; /** * @noSelf * * Method Parameters: * - (int arg0, int arg1): void */ export function debugFullyStreamedIn(arg0: number, arg1: number): void; /** * @noSelf * * Method Parameters: * - (Object arg0): void * - (Object arg0, int arg1): void */ export function debugLuaTable(arg0: any, arg1?: number): void; /** * @noSelf * * Method Parameters: * - (Double arg0): void */ export function debugSetRoomType(arg0: number): void; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function deleteAllGameModeSaves(arg0: string): void; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function deletePlayerSave(arg0: string): void; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function deleteSandboxPreset(arg0: string): void; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function deleteSave(arg0: string): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function disconnect(): void; /** * @noSelf * * Method Parameters: * - (KahluaTable arg0): void */ export function doChallenge(arg0: se.krka.kahlua.vm.KahluaTable): void; /** * @noSelf * * Method Parameters: * - (boolean arg0): void */ export function doKeyPress(arg0: boolean): void; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function doLuaDebuggerAction(arg0: string): void; /** * @noSelf * * Method Parameters: * - (KahluaTable arg0): void */ export function doTutorial(arg0: se.krka.kahlua.vm.KahluaTable): void; /** * @noSelf * * Method Parameters: * - (UIElement arg0, float arg1, float arg2, float arg3): void */ export function drawOverheadMap(arg0: zombie.ui.UIElement, arg1: number, arg2: number, arg3: number): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function endFileInput(): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function endFileOutput(): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function endHelicopter(): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function endTextFileInput(): void; /** * @noSelf * * Method Parameters: * - (String arg0, KahluaTable arg1): void */ export function executeQuery(arg0: string, arg1: se.krka.kahlua.vm.KahluaTable): void; /** * @noSelf * * Method Parameters: * - (String arg0): boolean */ export function fileExists(arg0: string): boolean; /** * @noSelf * * Method Parameters: * - (Short arg0): void */ export function focusOnTab(arg0: number): void; /** * @noSelf * * Method Parameters: * - (GameState arg0): void */ export function forceChangeState(arg0: zombie.gameStates.GameState): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function forceDisconnect(): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function forceSnowCheck(): void; /** * @noSelf * * Method Parameters: * - (String arg0): string */ export function getAbsoluteSaveFolderName(arg0: string): string; /** * @noSelf * * Method Parameters: * - (Empty): string */ export function getAccessLevel(): string; /** * @noSelf * * Method Parameters: * - (Empty): java.util.ArrayList */ export function getActivatedMods(): java.util.ArrayList; /** * @noSelf * * Method Parameters: * - (Empty): java.util.ArrayList */ export function getAllBeardStyles(): java.util.ArrayList; /** * @noSelf * * Method Parameters: * - (InventoryItem arg0): java.util.ArrayList */ export function getAllDecalNamesForItem(arg0: zombie.inventory.InventoryItem): java.util.ArrayList; /** * @noSelf * * Method Parameters: * - (boolean arg0): java.util.ArrayList */ export function getAllHairStyles(arg0: boolean): java.util.ArrayList; /** * @noSelf * * Method Parameters: * - (Empty): java.util.ArrayList */ export function getAllItems(): java.util.ArrayList; /** * @noSelf * * Method Parameters: * - (String arg0): se.krka.kahlua.vm.KahluaTable */ export function getAllItemsForBodyLocation(arg0: string): se.krka.kahlua.vm.KahluaTable; /** * @noSelf * * Method Parameters: * - (boolean arg0): java.util.ArrayList */ export function getAllOutfits(arg0: boolean): java.util.ArrayList; /** * @noSelf * * Method Parameters: * - (Empty): java.util.ArrayList */ export function getAllRecipes(): java.util.ArrayList; /** * @noSelf * * Method Parameters: * - (Empty): java.util.List */ export function getAllSavedPlayers(): java.util.List; /** * @noSelf * * Method Parameters: * - (Empty): java.util.ArrayList */ export function getAllVehicles(): java.util.ArrayList; /** * @noSelf * * Method Parameters: * - (Empty): zombie.BaseAmbientStreamManager */ export function getAmbientStreamManager(): zombie.BaseAmbientStreamManager; /** * @noSelf * * Method Parameters: * - (Empty): zombie.gameStates.AnimationViewerState */ export function getAnimationViewerState(): zombie.gameStates.AnimationViewerState; /** * @noSelf * * Method Parameters: * - (Empty): zombie.gameStates.AttachmentEditorState */ export function getAttachmentEditorState(): zombie.gameStates.AttachmentEditorState; /** * @noSelf * * Method Parameters: * - (Empty): zombie.core.skinnedmodel.population.BeardStyles */ export function getBeardStylesInstance(): zombie.core.skinnedmodel.population.BeardStyles; /** * @noSelf * * Method Parameters: * - (Empty): zombie.characters.IsoGameCharacter */ export function getBehaviourDebugPlayer(): zombie.characters.IsoGameCharacter; /** * @noSelf * * Method Parameters: * - (int arg0): number */ export function getButtonCount(arg0: number): number; /** * @noSelf * * Method Parameters: * - (Coroutine arg0): number */ export function getCallframeTop(arg0: se.krka.kahlua.vm.Coroutine): number; /** * @noSelf * * Method Parameters: * - (Empty): number */ export function getCameraOffX(): number; /** * @noSelf * * Method Parameters: * - (Empty): number */ export function getCameraOffY(): number; /** * @noSelf * * Method Parameters: * - (Empty): zombie.iso.IsoCell */ export function getCell(): zombie.iso.IsoCell; /** * @noSelf * * Method Parameters: * - (Object arg0, int arg1): java.lang.reflect.Field */ export function getClassField(arg0: any, arg1: number): java.lang.reflect.Field; /** * @noSelf * * Method Parameters: * - (Object arg0, Field arg1): any */ export function getClassFieldVal(arg0: any, arg1: java.lang.reflect.Field): any; /** * @noSelf * * Method Parameters: * - (Object arg0, int arg1): java.lang.reflect.Method */ export function getClassFunction(arg0: any, arg1: number): java.lang.reflect.Method; /** * @noSelf * * Method Parameters: * - (Empty): string */ export function getClientUsername(): string; /** * @noSelf * * Method Parameters: * - (Empty): zombie.iso.weather.ClimateManager */ export function getClimateManager(): zombie.iso.weather.ClimateManager; /** * @noSelf * * Method Parameters: * - (Empty): zombie.iso.weather.ClimateMoon */ export function getClimateMoon(): zombie.iso.weather.ClimateMoon; /** * @noSelf * * Method Parameters: * - (Empty): java.util.ArrayList */ export function getConnectedPlayers(): java.util.ArrayList; /** * @noSelf * * Method Parameters: * - (int arg0): number */ export function getControllerAxisCount(arg0: number): number; /** * @noSelf * * Method Parameters: * - (int arg0, int arg1): number */ export function getControllerAxisValue(arg0: number, arg1: number): number; /** * @noSelf * * Method Parameters: * - (int arg0): number */ export function getControllerButtonCount(arg0: number): number; /** * @noSelf * * Method Parameters: * - (Empty): number */ export function getControllerCount(): number; /** * @noSelf * * Method Parameters: * - (int arg0, int arg1): number */ export function getControllerDeadZone(arg0: number, arg1: number): number; /** * @noSelf * * Method Parameters: * - (int arg0): string */ export function getControllerGUID(arg0: number): string; /** * @noSelf * * Method Parameters: * - (int arg0): string */ export function getControllerName(arg0: number): string; /** * @noSelf * * Method Parameters: * - (int arg0): number */ export function getControllerPovX(arg0: number): number; /** * @noSelf * * Method Parameters: * - (int arg0): number */ export function getControllerPovY(arg0: number): number; /** * @noSelf * * Method Parameters: * - (Empty): zombie.core.Core */ export function getCore(): zombie.core.Core; /** * @noSelf * * Method Parameters: * - (Coroutine arg0, int arg1): se.krka.kahlua.vm.LuaCallFrame */ export function getCoroutineCallframeStack( arg0: se.krka.kahlua.vm.Coroutine, arg1: number, ): se.krka.kahlua.vm.LuaCallFrame; /** * @noSelf * * Method Parameters: * - (Coroutine arg0, int arg1): any */ export function getCoroutineObjStack(arg0: se.krka.kahlua.vm.Coroutine, arg1: number): any; /** * @noSelf * * Method Parameters: * - (Coroutine arg0, int arg1): any */ export function getCoroutineObjStackWithBase(arg0: se.krka.kahlua.vm.Coroutine, arg1: number): any; /** * @noSelf * * Method Parameters: * - (Coroutine arg0): number */ export function getCoroutineTop(arg0: se.krka.kahlua.vm.Coroutine): number; /** * @noSelf * * Method Parameters: * - (Empty): se.krka.kahlua.vm.Coroutine */ export function getCurrentCoroutine(): se.krka.kahlua.vm.Coroutine; /** * @noSelf * * Method Parameters: * - (Empty): string */ export function getCurrentUserProfileName(): string; /** * @noSelf * * Method Parameters: * - (Empty): string */ export function getCurrentUserSteamID(): string; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function getDBSchema(): void; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function getDebug(): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.debug.DebugOptions */ export function getDebugOptions(): zombie.debug.DebugOptions; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoObject arg1): zombie.iso.IsoDirections */ export function getDirectionTo( arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoObject, ): zombie.iso.IsoDirections; /** * @noSelf * * Method Parameters: * - (Empty): zombie.vehicles.EditVehicleState */ export function getEditVehicleState(): zombie.vehicles.EditVehicleState; /** * @noSelf * * Method Parameters: * - (Empty): zombie.erosion.ErosionMain */ export function getErosion(): zombie.erosion.ErosionMain; /** * @noSelf * * Method Parameters: * - (Empty): java.util.Stack */ export function getEvolvedRecipes(): java.util.Stack; /** * @noSelf * * Method Parameters: * - (Empty): zombie.audio.BaseSoundBank */ export function getFMODSoundBank(): zombie.audio.BaseSoundBank; /** * @noSelf * * Method Parameters: * - (String arg0): java.io.DataInputStream */ export function getFileInput(arg0: string): java.io.DataInputStream; /** * @noSelf * * Method Parameters: * - (String arg0): java.io.DataOutputStream */ export function getFileOutput(arg0: string): java.io.DataOutputStream; /** * @noSelf * * Method Parameters: * - (String arg0, boolean arg1): java.io.BufferedReader */ export function getFileReader(arg0: string, arg1: boolean): java.io.BufferedReader; /** * @noSelf * * Method Parameters: * - (Empty): string */ export function getFileSeparator(): string; /** * @noSelf * * Method Parameters: * - (String arg0, boolean arg1, boolean arg2): zombie.Lua.LuaManager$GlobalObject$LuaFileWriter */ export function getFileWriter( arg0: string, arg1: boolean, arg2: boolean, ): zombie.Lua.LuaManager$GlobalObject$LuaFileWriter; /** * @noSelf * * Method Parameters: * - (LuaCallFrame arg0): string */ export function getFilenameOfCallframe(arg0: se.krka.kahlua.vm.LuaCallFrame): string; /** * @noSelf * * Method Parameters: * - (LuaClosure arg0): string */ export function getFilenameOfClosure(arg0: se.krka.kahlua.vm.LuaClosure): string; /** * @noSelf * * Method Parameters: * - (LuaClosure arg0): number */ export function getFirstLineOfClosure(arg0: se.krka.kahlua.vm.LuaClosure): number; /** * @noSelf * * Method Parameters: * - (Empty): se.krka.kahlua.vm.KahluaTable */ export function getFriendsList(): se.krka.kahlua.vm.KahluaTable; /** * @noSelf * * Method Parameters: * - (Empty): se.krka.kahlua.vm.KahluaTable */ export function getFullSaveDirectoryTable(): se.krka.kahlua.vm.KahluaTable; /** * @noSelf * * Method Parameters: * - (Empty): zombie.network.GameClient */ export function getGameClient(): zombie.network.GameClient; /** * @noSelf * * Method Parameters: * - (String arg0): java.io.DataInputStream */ export function getGameFilesInput(arg0: string): java.io.DataInputStream; /** * @noSelf * * Method Parameters: * - (String arg0): java.io.BufferedReader */ export function getGameFilesTextInput(arg0: string): java.io.BufferedReader; /** * @noSelf * * Method Parameters: * - (Empty): number */ export function getGameSpeed(): number; /** * @noSelf * * Method Parameters: * - (Empty): zombie.GameTime */ export function getGameTime(): zombie.GameTime; /** * @noSelf * * Method Parameters: * - (Empty): string */ export function getGameVersion(): string; /** * @noSelf * * Method Parameters: * - (Empty): number */ export function getGametimeTimestamp(): number; /** * @noSelf * * Method Parameters: * - (Empty): zombie.core.skinnedmodel.population.HairStyles */ export function getHairStylesInstance(): zombie.core.skinnedmodel.population.HairStyles; /** * @noSelf * * Method Parameters: * - (Empty): string */ export function getHourMinute(): string; /** * @noSelf * * Method Parameters: * - (Empty): zombie.iso.IsoMarkers */ export function getIsoMarkers(): zombie.iso.IsoMarkers; /** * @noSelf * * Method Parameters: * - (String arg0): string */ export function getItemNameFromFullType(arg0: string): string; /** * @noSelf * * Method Parameters: * - (String arg0): string */ export function getItemText(arg0: string): string; /** * @noSelf * * Method Parameters: * - (int arg0): number */ export function getJoypadAButton(arg0: number): number; /** * @noSelf * * Method Parameters: * - (int arg0): number */ export function getJoypadAimingAxisX(arg0: number): number; /** * @noSelf * * Method Parameters: * - (int arg0): number */ export function getJoypadAimingAxisY(arg0: number): number; /** * @noSelf * * Method Parameters: * - (int arg0): number */ export function getJoypadBButton(arg0: number): number; /** * @noSelf * * Method Parameters: * - (int arg0): number */ export function getJoypadBackButton(arg0: number): number; /** * @noSelf * * Method Parameters: * - (int arg0): number */ export function getJoypadLBumper(arg0: number): number; /** * @noSelf * * Method Parameters: * - (int arg0): number */ export function getJoypadLeftStickButton(arg0: number): number; /** * @noSelf * * Method Parameters: * - (int arg0): number */ export function getJoypadMovementAxisX(arg0: number): number; /** * @noSelf * * Method Parameters: * - (int arg0): number */ export function getJoypadMovementAxisY(arg0: number): number; /** * @noSelf * * Method Parameters: * - (int arg0): number */ export function getJoypadRBumper(arg0: number): number; /** * @noSelf * * Method Parameters: * - (int arg0): number */ export function getJoypadRightStickButton(arg0: number): number; /** * @noSelf * * Method Parameters: * - (int arg0): number */ export function getJoypadStartButton(arg0: number): number; /** * @noSelf * * Method Parameters: * - (int arg0): number */ export function getJoypadXButton(arg0: number): number; /** * @noSelf * * Method Parameters: * - (int arg0): number */ export function getJoypadYButton(arg0: number): number; /** * @noSelf * * Method Parameters: * - (String arg0): number */ export function getKeyCode(arg0: string): number; /** * @noSelf * * Method Parameters: * - (int arg0): string */ export function getKeyName(arg0: number): string; /** * @noSelf * * Method Parameters: * - (String arg0): string */ export function getLastPlayedDate(arg0: string): string; /** * @noSelf * * Method Parameters: * - (Empty): java.util.List */ export function getLastStandPlayerFileNames(): java.util.List; /** * @noSelf * * Method Parameters: * - (Empty): string */ export function getLastStandPlayersDirectory(): string; /** * @noSelf * * Method Parameters: * - (Empty): se.krka.kahlua.vm.KahluaTable */ export function getLatestSave(): se.krka.kahlua.vm.KahluaTable; /** * @noSelf * * Method Parameters: * - (LuaCallFrame arg0): number */ export function getLineNumber(arg0: se.krka.kahlua.vm.LuaCallFrame): number; /** * @noSelf * * Method Parameters: * - (int arg0): string */ export function getLoadedLua(arg0: number): string; /** * @noSelf * * Method Parameters: * - (Empty): number */ export function getLoadedLuaCount(): number; /** * @noSelf * * Method Parameters: * - (Coroutine arg0): number */ export function getLocalVarCount(arg0: se.krka.kahlua.vm.Coroutine): number; /** * @noSelf * * Method Parameters: * - (Coroutine arg0, int arg1): string */ export function getLocalVarName(arg0: se.krka.kahlua.vm.Coroutine, arg1: number): string; /** * @noSelf * * Method Parameters: * - (Coroutine arg0, int arg1): number */ export function getLocalVarStack(arg0: se.krka.kahlua.vm.Coroutine, arg1: number): number; /** * @noSelf * * Method Parameters: * - (Empty): java.util.ArrayList */ export function getLotDirectories(): java.util.ArrayList; /** * @noSelf * * Method Parameters: * - (Empty): number */ export function getLuaDebuggerErrorCount(): number; /** * @noSelf * * Method Parameters: * - (Empty): java.util.ArrayList */ export function getLuaDebuggerErrors(): java.util.ArrayList; /** * @noSelf * * Method Parameters: * - (Empty): se.krka.kahlua.vm.KahluaTable */ export function getMPStatus(): se.krka.kahlua.vm.KahluaTable; /** * @noSelf * * Method Parameters: * - (Empty): se.krka.kahlua.vm.KahluaTable */ export function getMapDirectoryTable(): se.krka.kahlua.vm.KahluaTable; /** * @noSelf * * Method Parameters: * - (String arg0): java.util.ArrayList */ export function getMapFoldersForMod(arg0: string): java.util.ArrayList; /** * @noSelf * * Method Parameters: * - (String arg0): se.krka.kahlua.vm.KahluaTable */ export function getMapInfo(arg0: string): se.krka.kahlua.vm.KahluaTable; /** * @noSelf * * Method Parameters: * - (Empty): number */ export function getMaxActivePlayers(): number; /** * @noSelf * * Method Parameters: * - (Empty): number */ export function getMaxPlayers(): number; /** * @noSelf * * Method Parameters: * - (Method arg0, int arg1): string */ export function getMethodParameter(arg0: java.lang.reflect.Method, arg1: number): string; /** * @noSelf * * Method Parameters: * - (Method arg0): number */ export function getMethodParameterCount(arg0: java.lang.reflect.Method): number; /** * @noSelf * * Method Parameters: * - (Empty): se.krka.kahlua.vm.KahluaTable */ export function getModDirectoryTable(): se.krka.kahlua.vm.KahluaTable; /** * @noSelf * * Method Parameters: * - (String arg0, String arg1, boolean arg2): java.io.BufferedReader */ export function getModFileReader(arg0: string, arg1: string, arg2: boolean): java.io.BufferedReader; /** * @noSelf * * Method Parameters: * - (String arg0, String arg1, boolean arg2, boolean arg3): zombie.Lua.LuaManager$GlobalObject$LuaFileWriter */ export function getModFileWriter( arg0: string, arg1: string, arg2: boolean, arg3: boolean, ): zombie.Lua.LuaManager$GlobalObject$LuaFileWriter; /** * @noSelf * * Method Parameters: * - (String arg0): zombie.gameStates.ChooseGameInfo$Mod */ export function getModInfo(arg0: string): zombie.gameStates.ChooseGameInfo$Mod; /** * @noSelf * * Method Parameters: * - (String arg0): zombie.gameStates.ChooseGameInfo$Mod */ export function getModInfoByID(arg0: string): zombie.gameStates.ChooseGameInfo$Mod; /** * @noSelf * * Method Parameters: * - (Empty): java.util.List */ export function getMods(): java.util.List; /** * @noSelf * * Method Parameters: * - (Empty): number */ export function getMouseX(): number; /** * @noSelf * * Method Parameters: * - (Empty): number */ export function getMouseXScaled(): number; /** * @noSelf * * Method Parameters: * - (Empty): number */ export function getMouseY(): number; /** * @noSelf * * Method Parameters: * - (Empty): number */ export function getMouseYScaled(): number; /** * @noSelf * * Method Parameters: * - (Empty): string */ export function getMyDocumentFolder(): string; /** * @noSelf * * Method Parameters: * - (Empty): number */ export function getNumActivePlayers(): number; /** * @noSelf * * Method Parameters: * - (Object arg0): number */ export function getNumClassFields(arg0: any): number; /** * @noSelf * * Method Parameters: * - (Object arg0): number */ export function getNumClassFunctions(arg0: any): number; /** * @noSelf * * Method Parameters: * - (Empty): java.util.ArrayList */ export function getOnlinePlayers(): java.util.ArrayList; /** * @noSelf * * Method Parameters: * - (Empty): string */ export function getOnlineUsername(): string; /** * @noSelf * * Method Parameters: * - (int arg0): se.krka.kahlua.vm.KahluaTable */ export function getPacketCounts(arg0: number): se.krka.kahlua.vm.KahluaTable; /** * @noSelf * * Method Parameters: * - (Empty): zombie.core.PerformanceSettings */ export function getPerformance(): zombie.core.PerformanceSettings; /** * @noSelf * * Method Parameters: * - (Empty): zombie.characters.IsoPlayer */ export function getPlayer(): zombie.characters.IsoPlayer; /** * @noSelf * * Method Parameters: * - (int arg0): zombie.characters.IsoPlayer */ export function getPlayerByOnlineID(arg0: number): zombie.characters.IsoPlayer; /** * @noSelf * * Method Parameters: * - (String arg0): zombie.characters.IsoPlayer */ export function getPlayerFromUsername(arg0: string): zombie.characters.IsoPlayer; /** * @noSelf * * Method Parameters: * - (IsoPlayer arg0): se.krka.kahlua.vm.KahluaTable */ export function getPlayerInfo(arg0: zombie.characters.IsoPlayer): se.krka.kahlua.vm.KahluaTable; /** * @noSelf * * Method Parameters: * - (int arg0): number */ export function getPlayerScreenHeight(arg0: number): number; /** * @noSelf * * Method Parameters: * - (int arg0): number */ export function getPlayerScreenLeft(arg0: number): number; /** * @noSelf * * Method Parameters: * - (int arg0): number */ export function getPlayerScreenTop(arg0: number): number; /** * @noSelf * * Method Parameters: * - (int arg0): number */ export function getPlayerScreenWidth(arg0: number): number; /** * @noSelf * * Method Parameters: * - (Empty): se.krka.kahlua.vm.KahluaTable */ export function getPublicServersList(): se.krka.kahlua.vm.KahluaTable; /** * @noSelf * * Method Parameters: * - (Empty): zombie.iso.IsoPuddles */ export function getPuddlesManager(): zombie.iso.IsoPuddles; /** * @noSelf * * Method Parameters: * - (Empty): zombie.radio.RadioAPI */ export function getRadioAPI(): zombie.radio.RadioAPI; /** * @noSelf * * Method Parameters: * - (String arg0): string */ export function getRadioText(arg0: string): string; /** * @noSelf * * Method Parameters: * - (Language arg0): java.util.ArrayList */ export function getRadioTranslators(arg0: zombie.core.Language): java.util.ArrayList; /** * @noSelf * * Method Parameters: * - (Empty): string */ export function getRandomUUID(): string; /** * @noSelf * * Method Parameters: * - (String arg0): string */ export function getRecipeDisplayName(arg0: string): string; /** * @noSelf * * Method Parameters: * - (Empty): string */ export function getReconnectCountdownTimer(): string; /** * @noSelf * * Method Parameters: * - (Empty): zombie.core.SpriteRenderer */ export function getRenderer(): zombie.core.SpriteRenderer; /** * @noSelf * * Method Parameters: * - (Empty): zombie.radio.StorySounds.SLSoundManager */ export function getSLSoundManager(): zombie.radio.StorySounds.SLSoundManager; /** * @noSelf * * Method Parameters: * - (String arg0, boolean arg1, boolean arg2): zombie.Lua.LuaManager$GlobalObject$LuaFileWriter */ export function getSandboxFileWriter( arg0: string, arg1: boolean, arg2: boolean, ): zombie.Lua.LuaManager$GlobalObject$LuaFileWriter; /** * @noSelf * * Method Parameters: * - (Empty): zombie.SandboxOptions */ export function getSandboxOptions(): zombie.SandboxOptions; /** * @noSelf * * Method Parameters: * - (Empty): java.util.List */ export function getSandboxPresets(): java.util.List; /** * @noSelf * * Method Parameters: * - (String arg0): java.util.ArrayList */ export function getSaveDirectory(arg0: string): java.util.ArrayList; /** * @noSelf * * Method Parameters: * - (Empty): se.krka.kahlua.vm.KahluaTable */ export function getSaveDirectoryTable(): se.krka.kahlua.vm.KahluaTable; /** * @noSelf * * Method Parameters: * - (String arg0): se.krka.kahlua.vm.KahluaTable */ export function getSaveInfo(arg0: string): se.krka.kahlua.vm.KahluaTable; /** * @noSelf * * Method Parameters: * - (File arg0): string */ export function getSaveName(arg0: java.io.File): string; /** * @noSelf * * Method Parameters: * - (Empty): zombie.scripting.ScriptManager */ export function getScriptManager(): zombie.scripting.ScriptManager; /** * @noSelf * * Method Parameters: * - (Empty): zombie.iso.SearchMode */ export function getSearchMode(): zombie.iso.SearchMode; /** * @noSelf * * Method Parameters: * - (Empty): string */ export function getServerAddressFromArgs(): string; /** * @noSelf * * Method Parameters: * - (Empty): string */ export function getServerIP(): string; /** * @noSelf * * Method Parameters: * - (Empty): se.krka.kahlua.vm.KahluaTable */ export function getServerList(): se.krka.kahlua.vm.KahluaTable; /** * @noSelf * * Method Parameters: * - (Empty): string */ export function getServerListFile(): string; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function getServerModData(): void; /** * @noSelf * * Method Parameters: * - (Empty): string */ export function getServerName(): string; /** * @noSelf * * Method Parameters: * - (Empty): zombie.network.ServerOptions */ export function getServerOptions(): zombie.network.ServerOptions; /** * @noSelf * * Method Parameters: * - (Empty): string */ export function getServerPasswordFromArgs(): string; /** * @noSelf * * Method Parameters: * - (Empty): string */ export function getServerPort(): string; /** * @noSelf * * Method Parameters: * - (String arg0): number */ export function getServerSavedWorldVersion(arg0: string): number; /** * @noSelf * * Method Parameters: * - (Empty): zombie.network.ServerSettingsManager */ export function getServerSettingsManager(): zombie.network.ServerSettingsManager; /** * @noSelf * * Method Parameters: * - (Empty): se.krka.kahlua.vm.KahluaTable */ export function getServerSpawnRegions(): se.krka.kahlua.vm.KahluaTable; /** * @noSelf * * Method Parameters: * - (Empty): se.krka.kahlua.vm.KahluaTable */ export function getServerStatistic(): se.krka.kahlua.vm.KahluaTable; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function getServerStatisticEnable(): boolean; /** * @noSelf * * Method Parameters: * - (String arg0): string */ export function getShortenedFilename(arg0: string): string; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ai.sadisticAIDirector.SleepingEvent */ export function getSleepingEvent(): zombie.ai.sadisticAIDirector.SleepingEvent; /** * @noSelf * * Method Parameters: * - (Empty): zombie.BaseSoundManager */ export function getSoundManager(): zombie.BaseSoundManager; /** * @noSelf * * Method Parameters: * - (int arg0): zombie.characters.IsoPlayer */ export function getSpecificPlayer(arg0: number): zombie.characters.IsoPlayer; /** * @noSelf * * Method Parameters: * - (String arg0): zombie.iso.sprite.IsoSprite */ export function getSprite(arg0: string): zombie.iso.sprite.IsoSprite; /** * @noSelf * * Method Parameters: * - (String arg0): zombie.iso.sprite.IsoSpriteManager */ export function getSpriteManager(arg0: string): zombie.iso.sprite.IsoSpriteManager; /** * @noSelf * * Method Parameters: * - (double arg0, double arg1, double arg2): zombie.iso.IsoGridSquare */ export function getSquare(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare; /** * @noSelf * * Method Parameters: * - (Empty): se.krka.kahlua.vm.KahluaTable */ export function getMPStatistics(): se.krka.kahlua.vm.KahluaTable; /** * @noSelf * * Method Parameters: * - (String arg0): zombie.core.textures.Texture */ export function getSteamAvatarFromSteamID(arg0: string): zombie.core.textures.Texture; /** * @noSelf * * Method Parameters: * - (String arg0): zombie.core.textures.Texture */ export function getSteamAvatarFromUsername(arg0: string): zombie.core.textures.Texture; /** * @noSelf * * Method Parameters: * - (String arg0): string */ export function getSteamIDFromUsername(arg0: string): string; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function getSteamModeActive(): boolean; /** * @noSelf * * Method Parameters: * - (String arg0): string */ export function getSteamProfileNameFromSteamID(arg0: string): string; /** * @noSelf * * Method Parameters: * - (String arg0): string */ export function getSteamProfileNameFromUsername(arg0: string): string; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function getSteamScoreboard(): boolean; /** * @noSelf * * Method Parameters: * - (Empty): java.util.ArrayList */ export function getSteamWorkshopItemIDs(): java.util.ArrayList; /** * @noSelf * * Method Parameters: * - (String arg0): java.util.ArrayList */ export function getSteamWorkshopItemMods(arg0: string): java.util.ArrayList; /** * @noSelf * * Method Parameters: * - (Empty): java.util.ArrayList */ export function getSteamWorkshopStagedItems(): java.util.ArrayList; /** * @noSelf * * Method Parameters: * - (String arg0, int arg1): void */ export function getTableResult(arg0: string, arg1: number): void; /** * @noSelf * * Method Parameters: * - (String arg0): string * - (String arg0, Object arg1): string * - (String arg0, Object arg1, Object arg2): string * - (String arg0, Object arg1, Object arg2, Object arg3): string * - (String arg0, Object arg1, Object arg2, Object arg3, Object arg4): string */ export function getText(arg0: string, arg1?: any, arg2?: any, arg3?: any, arg4?: any): string; /** * @noSelf * * Method Parameters: * - (Empty): zombie.ui.TextManager */ export function getTextManager(): zombie.ui.TextManager; /** * @noSelf * * Method Parameters: * - (String arg0): string */ export function getTextMediaEN(arg0: string): string; /** * @noSelf * * Method Parameters: * - (String arg0): string * - (String arg0, Object arg1): string * - (String arg0, Object arg1, Object arg2): string * - (String arg0, Object arg1, Object arg2, Object arg3): string * - (String arg0, Object arg1, Object arg2, Object arg3, Object arg4): string */ export function getTextOrNull(arg0: string, arg1?: any, arg2?: any, arg3?: any, arg4?: any): string; /** * @noSelf * * Method Parameters: * - (String arg0): zombie.core.textures.Texture */ export function getTexture(arg0: string): zombie.core.textures.Texture; /** * @noSelf * * Method Parameters: * - (String arg0, String arg1): zombie.core.textures.Texture */ export function getTextureFromSaveDir(arg0: string, arg1: string): zombie.core.textures.Texture; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function getTickets(arg0: string): void; /** * @noSelf * * Method Parameters: * - (Empty): number */ export function getTimeInMillis(): number; /** * @noSelf * * Method Parameters: * - (Empty): number */ export function getTimestamp(): number; /** * @noSelf * * Method Parameters: * - (Empty): number */ export function getTimestampMs(): number; /** * @noSelf * * Method Parameters: * - (Language arg0): java.util.ArrayList */ export function getTranslatorCredits(arg0: zombie.core.Language): java.util.ArrayList; /** * @noSelf * * Method Parameters: * - (String arg0): java.io.DataInputStream */ export function getUrlInputStream(arg0: string): java.io.DataInputStream; /** * @noSelf * * Method Parameters: * - (int arg0): zombie.vehicles.BaseVehicle */ export function getVehicleById(arg0: number): zombie.vehicles.BaseVehicle; /** * @noSelf * * Method Parameters: * - (BaseVehicle arg0): se.krka.kahlua.vm.KahluaTable */ export function getVehicleInfo(arg0: zombie.vehicles.BaseVehicle): se.krka.kahlua.vm.KahluaTable; /** * @noSelf * * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoMetaGrid$VehicleZone */ export function getVehicleZoneAt(arg0: number, arg1: number, arg2: number): zombie.iso.IsoMetaGrid$VehicleZone; /** * @noSelf * * Method Parameters: * - (Empty): zombie.iso.IsoWorld */ export function getWorld(): zombie.iso.IsoWorld; /** * @noSelf * * Method Parameters: * - (Empty): zombie.iso.WorldMarkers */ export function getWorldMarkers(): zombie.iso.WorldMarkers; /** * @noSelf * * Method Parameters: * - (Empty): zombie.WorldSoundManager */ export function getWorldSoundManager(): zombie.WorldSoundManager; /** * @noSelf * * Method Parameters: * - (IsoZombie arg0): se.krka.kahlua.vm.KahluaTable */ export function getZombieInfo(arg0: zombie.characters.IsoZombie): se.krka.kahlua.vm.KahluaTable; /** * @noSelf * * Method Parameters: * - (Empty): zombie.radio.ZomboidRadio */ export function getZomboidRadio(): zombie.radio.ZomboidRadio; /** * @noSelf * * Method Parameters: * - (int arg0, int arg1, int arg2): zombie.iso.IsoMetaGrid$Zone */ export function getZone(arg0: number, arg1: number, arg2: number): zombie.iso.IsoMetaGrid$Zone; /** * @noSelf * * Method Parameters: * - (int arg0, int arg1, int arg2): java.util.ArrayList */ export function getZones(arg0: number, arg1: number, arg2: number): java.util.ArrayList; /** * @noSelf * * Method Parameters: * - (String arg0, int arg1): boolean */ export function hasBreakpoint(arg0: string, arg1: number): boolean; /** * @noSelf * * Method Parameters: * - (KahluaTable arg0, Object arg1): boolean */ export function hasDataBreakpoint(arg0: se.krka.kahlua.vm.KahluaTable, arg1: any): boolean; /** * @noSelf * * Method Parameters: * - (KahluaTable arg0, Object arg1): boolean */ export function hasDataReadBreakpoint(arg0: se.krka.kahlua.vm.KahluaTable, arg1: any): boolean; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function initUISystem(): void; /** * @noSelf * * Method Parameters: * - (String arg0): zombie.inventory.InventoryItem * - (Item arg0): zombie.inventory.InventoryItem */ export function instanceItem(arg0: string | zombie.scripting.objects.Item): zombie.inventory.InventoryItem; /** * @noSelf * * Method Parameters: * - (Object arg0, String arg1): boolean */ export function _instanceof_(arg0: any, arg1: string): boolean; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function inviteFriend(arg0: string): void; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function is64bit(): boolean; /** * @noSelf * * Method Parameters: * - (String arg0): boolean */ export function isAccessLevel(arg0: string): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function isAdmin(): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function isAltKeyDown(): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function isClient(): boolean; /** * @noSelf * * Method Parameters: * - (int arg0): boolean */ export function isControllerConnected(arg0: number): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function isCoopHost(): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function isCtrlKeyDown(): boolean; /** * @noSelf * * Method Parameters: * - (String arg0, int arg1): boolean */ export function isCurrentExecutionPoint(arg0: string, arg1: number): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function isDebugEnabled(): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function isDemo(): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function isDesktopOpenSupported(): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function isFloatingGamepadTextInputVisible(): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function isGamePaused(): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function isIngameState(): boolean; /** * @noSelf * * Method Parameters: * - (InventoryItem arg0, ItemContainer arg1, ItemContainer arg2): boolean */ export function isItemTransactionConsistent( arg0: zombie.inventory.InventoryItem, arg1: zombie.inventory.ItemContainer, arg2: zombie.inventory.ItemContainer, ): boolean; /** * @noSelf * * Method Parameters: * - (int arg0): boolean */ export function isJoypadConnected(arg0: number): boolean; /** * @noSelf * * Method Parameters: * - (int arg0): boolean */ export function isJoypadDown(arg0: number): boolean; /** * @noSelf * * Method Parameters: * - (int arg0): boolean */ export function isJoypadLBPressed(arg0: number): boolean; /** * @noSelf * * Method Parameters: * - (int arg0): boolean */ export function isJoypadLTPressed(arg0: number): boolean; /** * @noSelf * * Method Parameters: * - (int arg0): boolean */ export function isJoypadLeft(arg0: number): boolean; /** * @noSelf * * Method Parameters: * - (int arg0): boolean */ export function isJoypadLeftStickButtonPressed(arg0: number): boolean; /** * @noSelf * * Method Parameters: * - (int arg0, int arg1): boolean */ export function isJoypadPressed(arg0: number, arg1: number): boolean; /** * @noSelf * * Method Parameters: * - (int arg0): boolean */ export function isJoypadRBPressed(arg0: number): boolean; /** * @noSelf * * Method Parameters: * - (int arg0): boolean */ export function isJoypadRTPressed(arg0: number): boolean; /** * @noSelf * * Method Parameters: * - (int arg0): boolean */ export function isJoypadRight(arg0: number): boolean; /** * @noSelf * * Method Parameters: * - (int arg0): boolean */ export function isJoypadRightStickButtonPressed(arg0: number): boolean; /** * @noSelf * * Method Parameters: * - (int arg0): boolean */ export function isJoypadUp(arg0: number): boolean; /** * @noSelf * * Method Parameters: * - (int arg0): boolean */ export function isKeyDown(arg0: number): boolean; /** * @noSelf * * Method Parameters: * - (int arg0): boolean */ export function isKeyPressed(arg0: number): boolean; /** * @noSelf * * Method Parameters: * - (Mod arg0): boolean */ export function isModActive(arg0: zombie.gameStates.ChooseGameInfo$Mod): boolean; /** * @noSelf * * Method Parameters: * - (int arg0): boolean */ export function isMouseButtonDown(arg0: number): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function isPublicServerListAllowed(): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function isServer(): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function isServerSoftReset(): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function isShiftKeyDown(): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function isShowConnectionInfo(): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function isShowPingInfo(): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function isShowServerInfo(): boolean; /** * @noSelf * * Method Parameters: * - (Object arg0): boolean */ export function isSoundPlaying(arg0: any): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function isSteamOverlayEnabled(): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function isSteamRunningOnSteamDeck(): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function isSystemLinux(): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function isSystemMacOS(): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function isSystemWindows(): boolean; /** * @noSelf * * Method Parameters: * - (Object arg0, String arg1): boolean */ export function istype(arg0: any, arg1: string): boolean; /** * @noSelf * * Method Parameters: * - (String arg0): boolean */ export function isValidSteamID(arg0: string): boolean; /** * @noSelf * * Method Parameters: * - (String arg0): boolean */ export function isValidUserName(arg0: string): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function isXBOXController(): boolean; /** * @noSelf * * Method Parameters: * - (Empty): zombie.iso.areas.isoregion.IsoRegionsRenderer */ export function isoRegionsRenderer(): zombie.iso.areas.isoregion.IsoRegionsRenderer; /** * @noSelf * * Method Parameters: * - (int arg0, float arg1, float arg2, float arg3): number */ export function isoToScreenX(arg0: number, arg1: number, arg2: number, arg3: number): number; /** * @noSelf * * Method Parameters: * - (int arg0, float arg1, float arg2, float arg3): number */ export function isoToScreenY(arg0: number, arg1: number, arg2: number, arg3: number): number; /** * @noSelf * * Method Parameters: * - (String arg0, String arg1, String arg2): zombie.core.skinnedmodel.model.Model */ export function loadSkinnedZomboidModel( arg0: string, arg1: string, arg2: string, ): zombie.core.skinnedmodel.model.Model; /** * @noSelf * * Method Parameters: * - (String arg0, String arg1, String arg2): zombie.core.skinnedmodel.model.Model */ export function loadStaticZomboidModel( arg0: string, arg1: string, arg2: string, ): zombie.core.skinnedmodel.model.Model; /** * @noSelf * * Method Parameters: * - (String arg0, String arg1, String arg2): zombie.core.skinnedmodel.model.Model */ export function loadVehicleModel(arg0: string, arg1: string, arg2: string): zombie.core.skinnedmodel.model.Model; /** * @noSelf * * Method Parameters: * - (String arg0, String arg1, String arg2, String arg3, boolean arg4): zombie.core.skinnedmodel.model.Model */ export function loadZomboidModel( arg0: string, arg1: string, arg2: string, arg3: string, arg4: boolean, ): zombie.core.skinnedmodel.model.Model; /** * @noSelf * * Method Parameters: * - (Coroutine arg0, int arg1): string */ export function localVarName(arg0: se.krka.kahlua.vm.Coroutine, arg1: number): string; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function luaDebug(): void; /** * @noSelf * * Method Parameters: * - (String arg0, String arg1): void */ export function manipulateSavefile(arg0: string, arg1: string): void; /** * @noSelf * * Method Parameters: * - (String arg0, String arg1): string */ export function moduleDotType(arg0: string, arg1: string): string; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function openUrl(arg0: string): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function pauseSoundAndMusic(): void; /** * @noSelf * * Method Parameters: * - (String arg0, String arg1, String arg2, String arg3): void */ export function ping(arg0: string, arg1: string, arg2: string, arg3: string): void; /** * @noSelf * * Method Parameters: * - (String arg0, IsoGridSquare arg1): void */ export function playServerSound(arg0: string, arg1: zombie.iso.IsoGridSquare): void; /** * @noSelf * * Method Parameters: * - (String arg0): string */ export function proceedPM(arg0: string): string; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function processGeneralMessage(arg0: string): void; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function processSayMessage(arg0: string): void; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function processShoutMessage(arg0: string): void; /** * @noSelf * * Method Parameters: * - (ArrayList arg0, LuaClosure arg1, Object arg2): void */ export function querySteamWorkshopItemDetails( arg0: java.util.ArrayList, arg1: se.krka.kahlua.vm.LuaClosure, arg2: any, ): void; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function queueCharEvent(arg0: string): void; /** * @noSelf * * Method Parameters: * - (int arg0): void */ export function queueKeyEvent(arg0: number): void; /** * @noSelf * * Method Parameters: * - (String arg0, int arg1): void */ export function rainConfig(arg0: string, arg1: number): void; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function reactivateJoypadAfterResetLua(): boolean; /** * @noSelf * * Method Parameters: * - (boolean arg0): void */ export function refreshAnimSets(arg0: boolean): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function reloadActionGroups(): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function reloadControllerConfigFiles(): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function reloadEngineRPM(): void; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function reloadLuaFile(arg0: string): void; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function reloadModelsMatching(arg0: string): void; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function reloadServerLuaFile(arg0: string): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function reloadSoundFiles(): void; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function reloadVehicleTextures(arg0: string): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function reloadVehicles(): void; /** * @noSelf * * Method Parameters: * - (InventoryItem arg0, ItemContainer arg1, ItemContainer arg2): void */ export function removeItemTransaction( arg0: zombie.inventory.InventoryItem, arg1: zombie.inventory.ItemContainer, arg2: zombie.inventory.ItemContainer, ): void; /** * @noSelf * * Method Parameters: * - (int arg0): void */ export function removeTicket(arg0: number): void; /** * @noSelf * * Method Parameters: * - (String arg0, String arg1, String arg2): void */ export function removeUserlog(arg0: string, arg1: string, arg2: string): void; /** * @noSelf * * Method Parameters: * - (String arg0, String arg1, String arg2): boolean */ export function renameSavefile(arg0: string, arg1: string, arg2: string): boolean; /** * @noSelf * * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, int arg8): void */ export function renderIsoCircle( arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, ): void; /** * @noSelf * * Method Parameters: * - (String arg0, String arg1, String arg2): string */ export function replaceWith(arg0: string, arg1: string, arg2: string): string; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function requestPacketCounts(): void; /** * @noSelf * * Method Parameters: * - (IsoPlayer arg0, IsoPlayer arg1): void */ export function requestTrading(arg0: zombie.characters.IsoPlayer, arg1: zombie.characters.IsoPlayer): void; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function requestUserlog(arg0: string): void; /** * @noSelf * * Method Parameters: * - (String arg0): any */ export function require(arg0: string): any; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function resetRegionFile(): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function resumeSoundAndMusic(): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function revertToKeyboardAndMouse(): void; /** * @noSelf * * Method Parameters: * - (String arg0): string */ export function sanitizeWorldName(arg0: string): string; /** * @noSelf * * Method Parameters: * - (boolean arg0): void */ export function save(arg0: boolean): void; /** * @noSelf * * Method Parameters: * - (int arg0): void */ export function saveControllerSettings(arg0: number): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function saveGame(): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function saveModsFile(): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function scoreboardUpdate(): void; /** * @noSelf * * Method Parameters: * - (int arg0, float arg1, float arg2, float arg3): number */ export function screenToIsoX(arg0: number, arg1: number, arg2: number, arg3: number): number; /** * @noSelf * * Method Parameters: * - (int arg0, float arg1, float arg2, float arg3): number */ export function screenToIsoY(arg0: number, arg1: number, arg2: number, arg3: number): number; /** * @noSelf * * Method Parameters: * - (int arg0, int arg1, boolean arg2, float arg3, boolean arg4, String arg5): void */ export function sendBandage( arg0: number, arg1: number, arg2: boolean, arg3: number, arg4: boolean, arg5: string, ): void; /** * @noSelf * * Method Parameters: * - (int arg0, int arg1, float arg2, float arg3, float arg4): void */ export function sendCataplasm(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGameCharacter arg1, BodyPart arg2, InventoryItem arg3): void */ export function sendCleanBurn( arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.IsoGameCharacter, arg2: zombie.characters.BodyDamage.BodyPart, arg3: zombie.inventory.InventoryItem, ): void; /** * @noSelf * * Method Parameters: * - (String arg0, String arg1, KahluaTable arg2): void * - (IsoPlayer arg0, String arg1, String arg2, KahluaTable arg3): void */ export function sendClientCommand( arg0: string | zombie.characters.IsoPlayer, arg1: string, arg2: se.krka.kahlua.vm.KahluaTable | string, arg3?: se.krka.kahlua.vm.KahluaTable, ): void; /** * @noSelf * * Method Parameters: * - (IsoPlayer arg0): void */ export function sendClothing(arg0: zombie.characters.IsoPlayer): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGameCharacter arg1, BodyPart arg2, InventoryItem arg3): void */ export function sendDisinfect( arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.IsoGameCharacter, arg2: zombie.characters.BodyDamage.BodyPart, arg3: zombie.inventory.InventoryItem, ): void; /** * @noSelf * * Method Parameters: * - (Faction arg0, IsoPlayer arg1, String arg2): void */ export function sendFactionInvite( arg0: zombie.characters.Faction, arg1: zombie.characters.IsoPlayer, arg2: string, ): void; /** * @noSelf * * Method Parameters: * - (IsoPlayer arg0, ArrayList arg1, IsoPlayer arg2, String arg3, String arg4): boolean */ export function sendItemListNet( arg0: zombie.characters.IsoPlayer, arg1: java.util.ArrayList, arg2: zombie.characters.IsoPlayer, arg3: string, arg4: string, ): boolean; /** * @noSelf * * Method Parameters: * - (IsoObject arg0, ItemContainer arg1): void */ export function sendItemsInContainer(arg0: zombie.iso.IsoObject, arg1: zombie.inventory.ItemContainer): void; /** * @noSelf * * Method Parameters: * - (IsoPlayer arg0): void */ export function sendPersonalColor(arg0: zombie.characters.IsoPlayer): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function sendPing(): void; /** * @noSelf * * Method Parameters: * - (IsoPlayer arg0): void */ export function sendPlayerExtraInfo(arg0: zombie.characters.IsoPlayer): void; /** * @noSelf * * Method Parameters: * - (IsoPlayer arg0): void */ export function sendPlayerStatsChange(arg0: zombie.characters.IsoPlayer): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGameCharacter arg1, BodyPart arg2): void */ export function sendRemoveBullet( arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.IsoGameCharacter, arg2: zombie.characters.BodyDamage.BodyPart, ): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGameCharacter arg1, BodyPart arg2, boolean arg3): void */ export function sendRemoveGlass( arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.IsoGameCharacter, arg2: zombie.characters.BodyDamage.BodyPart, arg3: boolean, ): void; /** * @noSelf * * Method Parameters: * - (IsoPlayer arg0): void */ export function sendRequestInventory(arg0: zombie.characters.IsoPlayer): void; /** * @noSelf * * Method Parameters: * - (SafeHouse arg0, IsoPlayer arg1, String arg2): void */ export function sendSafehouseInvite( arg0: zombie.iso.areas.SafeHouse, arg1: zombie.characters.IsoPlayer, arg2: string, ): void; /** * @noSelf * * Method Parameters: * - (String arg0, String arg1, KahluaTable arg2): void * - (IsoPlayer arg0, String arg1, String arg2, KahluaTable arg3): void */ export function sendServerCommand( arg0: string | zombie.characters.IsoPlayer, arg1: string, arg2: se.krka.kahlua.vm.KahluaTable | string, arg3?: se.krka.kahlua.vm.KahluaTable, ): void; /** * @noSelf * * Method Parameters: * - (int arg0, int arg1, boolean arg2, float arg3, String arg4): void */ export function sendSplint(arg0: number, arg1: number, arg2: boolean, arg3: number, arg4: string): void; /** * @noSelf * * Method Parameters: * - (IsoGameCharacter arg0, IsoGameCharacter arg1, BodyPart arg2, InventoryItem arg3, boolean arg4): void */ export function sendStitch( arg0: zombie.characters.IsoGameCharacter, arg1: zombie.characters.IsoGameCharacter, arg2: zombie.characters.BodyDamage.BodyPart, arg3: zombie.inventory.InventoryItem, arg4: boolean, ): void; /** * @noSelf * * Method Parameters: * - (BaseVehicle arg0, IsoGameCharacter arg1, int arg2, int arg3): void */ export function sendSwitchSeat( arg0: zombie.vehicles.BaseVehicle, arg1: zombie.characters.IsoGameCharacter, arg2: number, arg3: number, ): void; /** * @noSelf * * Method Parameters: * - (IsoPlayer arg0): void */ export function sendVisual(arg0: zombie.characters.IsoPlayer): void; /** * @noSelf * * Method Parameters: * - (String arg0, String arg1, String arg2, String arg3, String arg4, String arg5, String arg6, boolean arg7): void */ export function serverConnect( arg0: string, arg1: string, arg2: string, arg3: string, arg4: string, arg5: string, arg6: string, arg7: boolean, ): void; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function serverConnectCoop(arg0: string): void; /** * @noSelf * * Method Parameters: * - (String arg0): boolean */ export function serverFileExists(arg0: string): boolean; /** * @noSelf * * Method Parameters: * - (int arg0): void */ export function setActivePlayer(arg0: number): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function setAdmin(): void; /** * @noSelf * * Method Parameters: * - (int arg0, int arg1, int arg2): void */ export function setAggroTarget(arg0: number, arg1: number, arg2: number): void; /** * @noSelf * * Method Parameters: * - (boolean arg0): void */ export function setBehaviorStep(arg0: boolean): void; /** * @noSelf * * Method Parameters: * - (int arg0, int arg1, float arg2): void */ export function setControllerDeadZone(arg0: number, arg1: number, arg2: number): void; /** * @noSelf * * Method Parameters: * - (int arg0): void */ export function setDebugToggleControllerPluggedIn(arg0: number): void; /** * @noSelf * * Method Parameters: * - (int arg0): void */ export function setGameSpeed(arg0: number): void; /** * @noSelf * * Method Parameters: * - (String arg0, String arg1, String arg2, String arg3, boolean arg4): void */ export function setModelMetaData(arg0: string, arg1: string, arg2: string, arg3: string, arg4: boolean): void; /** * @noSelf * * Method Parameters: * - (int arg0, int arg1): void */ export function setMouseXY(arg0: number, arg1: number): void; /** * @noSelf * * Method Parameters: * - (int arg0, int arg1, IsoPlayer arg2, String arg3): void */ export function setPlayerJoypad(arg0: number, arg1: number, arg2: zombie.characters.IsoPlayer, arg3: string): void; /** * @noSelf * * Method Parameters: * - (IsoPlayer arg0): void */ export function setPlayerMouse(arg0: zombie.characters.IsoPlayer): void; /** * @noSelf * * Method Parameters: * - (int arg0, boolean arg1): void */ export function setPlayerMovementActive(arg0: number, arg1: boolean): void; /** * @noSelf * * Method Parameters: * - (IsoPlayer arg0, int arg1): void */ export function setProgressBarValue(arg0: zombie.characters.IsoPlayer, arg1: number): void; /** * @noSelf * * Method Parameters: * - (float arg0): void */ export function setPuddles(arg0: number): void; /** * @noSelf * * Method Parameters: * - (String arg0, String arg1, int arg2): void */ export function setSavefilePlayer1(arg0: string, arg1: string, arg2: number): void; /** * @noSelf * * Method Parameters: * - (boolean arg0): void */ export function setServerStatisticEnable(arg0: boolean): void; /** * @noSelf * * Method Parameters: * - (boolean arg0): void */ export function setShowConnectionInfo(arg0: boolean): void; /** * @noSelf * * Method Parameters: * - (boolean arg0): void */ export function setShowPausedMessage(arg0: boolean): void; /** * @noSelf * * Method Parameters: * - (boolean arg0): void */ export function setShowPingInfo(arg0: boolean): void; /** * @noSelf * * Method Parameters: * - (boolean arg0): void */ export function setShowServerInfo(arg0: boolean): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function showAnimationViewer(): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function showAttachmentEditor(): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function showChunkDebugger(): void; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function showFolderInDesktop(arg0: string): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function showGlobalObjectDebugger(): void; /** * @noSelf * * Method Parameters: * - (boolean arg0, int arg1, int arg2, int arg3, int arg4): boolean */ export function showSteamFloatingGamepadTextInput( arg0: boolean, arg1: number, arg2: number, arg3: number, arg4: number, ): boolean; /** * @noSelf * * Method Parameters: * - (boolean arg0, boolean arg1, String arg2, int arg3, String arg4): boolean */ export function showSteamGamepadTextInput( arg0: boolean, arg1: boolean, arg2: string, arg3: number, arg4: string, ): boolean; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function showVehicleEditor(arg0: string): void; /** * @noSelf * * Method Parameters: * - (String arg0): void */ export function showWorldMapEditor(arg0: string): void; /** * @noSelf * * Method Parameters: * - (int arg0, int arg1, String arg2): void */ export function showWrongChatTabMessage(arg0: number, arg1: number, arg2: string): void; /** * @noSelf * * Method Parameters: * - (IsoObject arg0): void */ export function sledgeDestroy(arg0: zombie.iso.IsoObject): void; /** * @noSelf * * Method Parameters: * - (float arg0, float arg1, float arg2, float arg3, float arg4, int arg5): void */ export function spawnHorde(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): void; /** * @noSelf * * Method Parameters: * - (String arg0, String arg1): boolean */ export function spawnpointsExistsForMod(arg0: string, arg1: string): boolean; /** * @noSelf * * Method Parameters: * - (int arg0): zombie.network.Server */ export function steamGetInternetServerDetails(arg0: number): zombie.network.Server; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function steamReleaseInternetServersRequest(): void; /** * @noSelf * * Method Parameters: * - (Empty): number */ export function steamGetInternetServersCount(): number; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function steamRequestInternetServersList(): void; /** * @noSelf * * Method Parameters: * - (String arg0, int arg1): boolean */ export function steamRequestServerDetails(arg0: string, arg1: number): boolean; /** * @noSelf * * Method Parameters: * - (String arg0, int arg1): boolean */ export function steamRequestServerRules(arg0: string, arg1: number): boolean; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function stopPing(): void; /** * @noSelf * * Method Parameters: * - (long arg0): void */ export function stopSound(arg0: number): void; /** * @noSelf * * Method Parameters: * - (String arg0, int arg1): string */ export function tabToX(arg0: string, arg1: number): string; /** * @noSelf * * Method Parameters: * - (Empty): void * - (String arg0): void */ export function takeScreenshot(arg0?: string): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function testHelicopter(): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function testSound(): void; /** * @noSelf * * Method Parameters: * - (KahluaTable arg0, Object arg1): void */ export function timSort(arg0: se.krka.kahlua.vm.KahluaTable, arg1: any): void; /** * @noSelf * * Method Parameters: * - (double arg0): number */ export function toInt(arg0: number): number; /** * @noSelf * * Method Parameters: * - (KahluaTable arg0, Object arg1): void */ export function toggleBreakOnChange(arg0: se.krka.kahlua.vm.KahluaTable, arg1: any): void; /** * @noSelf * * Method Parameters: * - (KahluaTable arg0, Object arg1): void */ export function toggleBreakOnRead(arg0: se.krka.kahlua.vm.KahluaTable, arg1: any): void; /** * @noSelf * * Method Parameters: * - (String arg0, int arg1): void */ export function toggleBreakpoint(arg0: string, arg1: number): void; /** * @noSelf * * Method Parameters: * - (Mod arg0, boolean arg1): void */ export function toggleModActive(arg0: zombie.gameStates.ChooseGameInfo$Mod, arg1: boolean): void; /** * @noSelf * * Method Parameters: * - (IsoPlayer arg0): void */ export function toggleSafetyServer(arg0: zombie.characters.IsoPlayer): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function toggleVehicleRenderToTexture(): void; /** * @noSelf * * Method Parameters: * - (IsoPlayer arg0, IsoPlayer arg1, InventoryItem arg2): void */ export function tradingUISendAddItem( arg0: zombie.characters.IsoPlayer, arg1: zombie.characters.IsoPlayer, arg2: zombie.inventory.InventoryItem, ): void; /** * @noSelf * * Method Parameters: * - (IsoPlayer arg0, IsoPlayer arg1, int arg2): void */ export function tradingUISendRemoveItem( arg0: zombie.characters.IsoPlayer, arg1: zombie.characters.IsoPlayer, arg2: number, ): void; /** * @noSelf * * Method Parameters: * - (IsoPlayer arg0, IsoPlayer arg1, int arg2): void */ export function tradingUISendUpdateState( arg0: zombie.characters.IsoPlayer, arg1: zombie.characters.IsoPlayer, arg2: number, ): void; /** * @noSelf * * Method Parameters: * - (HashMap arg0): se.krka.kahlua.vm.KahluaTable */ export function transformIntoKahluaTable(arg0: java.util.HashMap): se.krka.kahlua.vm.KahluaTable; /** * @noSelf * * Method Parameters: * - (float arg0, UIElement arg1, float arg2, float arg3): number */ export function translatePointXInOverheadMapToWindow( arg0: number, arg1: zombie.ui.UIElement, arg2: number, arg3: number, ): number; /** * @noSelf * * Method Parameters: * - (float arg0, UIElement arg1, float arg2, float arg3): number */ export function translatePointXInOverheadMapToWorld( arg0: number, arg1: zombie.ui.UIElement, arg2: number, arg3: number, ): number; /** * @noSelf * * Method Parameters: * - (float arg0, UIElement arg1, float arg2, float arg3): number */ export function translatePointYInOverheadMapToWindow( arg0: number, arg1: zombie.ui.UIElement, arg2: number, arg3: number, ): number; /** * @noSelf * * Method Parameters: * - (float arg0, UIElement arg1, float arg2, float arg3): number */ export function translatePointYInOverheadMapToWorld( arg0: number, arg1: zombie.ui.UIElement, arg2: number, arg3: number, ): number; /** * @noSelf * * Method Parameters: * - (String arg0): void * - (String arg0, Object arg1): void * - (String arg0, Object arg1, Object arg2): void * - (String arg0, Object arg1, Object arg2, Object arg3): void * - (String arg0, Object arg1, Object arg2, Object arg3, Object arg4): void */ export function triggerEvent(arg0: string, arg1?: any, arg2?: any, arg3?: any, arg4?: any): void; /** * @noSelf * * Method Parameters: * - (String arg0, boolean arg1, boolean arg2): void */ export function updateChatSettings(arg0: string, arg1: boolean, arg2: boolean): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ export function updateFire(): void; /** * @noSelf * * Method Parameters: * - (boolean arg0): void */ export function useStaticErosionRand(arg0: boolean): void; /** * @noSelf * * Method Parameters: * - (boolean arg0): void */ export function useTextureFiltering(arg0: boolean): void; /** * @noSelf * * Method Parameters: * - (int arg0): boolean */ export function wasKeyDown(arg0: number): boolean; /** * @noSelf * * Method Parameters: * - (Empty): boolean */ export function wasMouseActiveMoreRecentlyThanJoypad(): boolean; /** * @noSelf * * Method Parameters: * - (String arg0, String arg1): void */ export function writeLog(arg0: string, arg1: string): void; /** * @noSelf * * Method Parameters: * - (int arg0, int arg1): void */ export function zpopClearZombies(arg0: number, arg1: number): void; /** * @noSelf * * Method Parameters: * - (Empty): zombie.popman.ZombiePopulationRenderer */ export function zpopNewRenderer(): zombie.popman.ZombiePopulationRenderer; /** * @noSelf * * Method Parameters: * - (int arg0, int arg1): void */ export function zpopSpawnNow(arg0: number, arg1: number): void; /** * @noSelf * * Method Parameters: * - (int arg0, int arg1): void */ export function zpopSpawnTimeToZero(arg0: number, arg1: number): void; export function addEventListener(id: string, listener: any): void; export function removeEventListener(id: string, listener: any): void; // [JAVA-PARTIAL:END] // [LUA-PARTIAL:START] // [lua/shared/defines.d.ts] export abstract class ZomboidGlobals extends lua.shared.ZomboidGlobals {} // [lua/shared/Definitions/ClothingRecipesDefinitions.d.ts] export abstract class ClothingRecipesDefinitions extends lua.shared.Definitions.ClothingRecipesDefinitions {} // [lua/shared/Definitions/DefaultClothing.d.ts] export abstract class DefaultClothing extends lua.shared.Definitions.DefaultClothing {} // [lua/shared/Definitions/FitnessExercises.d.ts] export abstract class FitnessExercises extends lua.shared.Definitions.FitnessExercises {} // [lua/shared/Foraging/forageDefinitions.d.ts] export abstract class forageCategories extends lua.shared.Foraging.forageCategories {} export abstract class forageDefaultDefs extends lua.shared.Foraging.forageDefaultDefs {} export abstract class forageDefs extends lua.shared.Foraging.forageDefs {} export abstract class forageSkills extends lua.shared.Foraging.forageSkills {} export abstract class forageZones extends lua.shared.Foraging.forageZones {} // [lua/shared/Foraging/forageSystem.d.ts] export abstract class forageSystem extends lua.shared.Foraging.forageSystem {} // [lua/shared/ISBaseObject.d.ts] /** @customConstructor ISBaseObject:new */ export class ISBaseObject extends lua.shared.ISBaseObject {} // [lua/shared/iwbumstempmodelcompat.d.ts] /** @noSelf */ export const getDir: () => any; // [lua/shared/JoyPad/JoyPadSetup.d.ts] /** @customConstructor JoypadControllerData:new */ export class JoypadControllerData extends lua.shared.JoyPad.JoypadControllerData {} /** @customConstructor JoypadData:new */ export class JoypadData extends lua.shared.JoyPad.JoypadData {} export abstract class joypad extends lua.shared.JoyPad.joypad {} export abstract class JoypadState extends lua.shared.JoyPad.JoypadState {} // [lua/shared/keyBinding.d.ts] export abstract class keyBinding extends lua.shared.keyBinding {} // [lua/shared/Logs/ISLogSystem.d.ts] export abstract class ISLogSystem extends lua.shared.Logs.ISLogSystem {} // [lua/shared/Logs/ISPerkLog.d.ts] export abstract class ISPerkLog extends lua.shared.Logs.ISPerkLog {} // [lua/shared/luautils.d.ts] export abstract class luautils extends lua.shared.luautils {} // [lua/shared/NPCs/MainCreationMethods.d.ts] export abstract class BaseGameCharacterDetails extends lua.shared.NPCs.BaseGameCharacterDetails {} // [lua/shared/RecordedMedia/ISRecordeMedia.d.ts] export abstract class ISRecordedMedia extends lua.shared.RecordedMedia.ISRecordedMedia {} // [lua/shared/Reloading/ISRackAction.d.ts] /** @customConstructor ISRackAction:new */ export class ISRackAction extends lua.shared.Reloading.ISRackAction {} // [lua/shared/Reloading/ISReloadable.d.ts] /** @customConstructor ISReloadable:new */ export class ISReloadable extends lua.shared.Reloading.ISReloadable {} // [lua/shared/Reloading/ISReloadableMagazine.d.ts] /** @customConstructor ISReloadableMagazine:new */ export class ISReloadableMagazine extends lua.shared.Reloading.ISReloadableMagazine {} // [lua/shared/Reloading/ISReloadableWeapon.d.ts] /** @customConstructor ISReloadableWeapon:new */ export class ISReloadableWeapon extends lua.shared.Reloading.ISReloadableWeapon {} // [lua/shared/Reloading/ISReloadAction.d.ts] /** @customConstructor ISReloadAction:new */ export class ISReloadAction extends lua.shared.Reloading.ISReloadAction {} // [lua/shared/Reloading/ISReloadManager.d.ts] /** @customConstructor ISReloadManager:new */ export class ISReloadManager extends lua.shared.Reloading.ISReloadManager {} export abstract class aaa extends lua.shared.Reloading.aaa {} // [lua/shared/Reloading/ISReloadUtil.d.ts] /** @customConstructor ISReloadUtil:new */ export class ISReloadUtil extends lua.shared.Reloading.ISReloadUtil {} // [lua/shared/Reloading/ISRevolverWeapon.d.ts] /** @customConstructor ISRevolverWeapon:new */ export class ISRevolverWeapon extends lua.shared.Reloading.ISRevolverWeapon {} // [lua/shared/Reloading/ISSemiAutoWeapon.d.ts] /** @customConstructor ISSemiAutoWeapon:new */ export class ISSemiAutoWeapon extends lua.shared.Reloading.ISSemiAutoWeapon {} // [lua/shared/Reloading/ISShotgunWeapon.d.ts] /** @customConstructor ISShotgunWeapon:new */ export class ISShotgunWeapon extends lua.shared.Reloading.ISShotgunWeapon {} // [lua/shared/Reloading/stormysReload.d.ts] export abstract class ReloadManager extends lua.shared.Reloading.ReloadManager {} /** @noSelf */ export const addShotgun: () => any; // [lua/shared/SoundBanks/SoundBanks.d.ts] export abstract class ambientSoundTable extends lua.shared.SoundBanks.ambientSoundTable {} export abstract class baseSoundTable extends lua.shared.SoundBanks.baseSoundTable {} export abstract class footStepTable extends lua.shared.SoundBanks.footStepTable {} export abstract class globalSoundTable extends lua.shared.SoundBanks.globalSoundTable {} export abstract class voiceTable extends lua.shared.SoundBanks.voiceTable {} /** @noSelf */ export const doLoadSoundbanks: () => any; // [lua/shared/SpawnRegions.d.ts] export abstract class SpawnRegionMgr extends lua.shared.SpawnRegionMgr {} // [lua/shared/StashDescriptions/StashUtil.d.ts] export abstract class StashUtil extends lua.shared.StashDescriptions.StashUtil {} // [lua/shared/TimedActions/ISBaseTimedAction.d.ts] /** @customConstructor ISBaseTimedAction:new */ export class ISBaseTimedAction extends lua.shared.TimedActions.ISBaseTimedAction {} // [lua/shared/Util/AdjacentFreeTileFinder.d.ts] export abstract class AdjacentFreeTileFinder extends lua.shared.Util.AdjacentFreeTileFinder {} // [lua/shared/Util/BuildingHelper.d.ts] export abstract class BuildingHelper extends lua.shared.Util.BuildingHelper {} // [lua/shared/Util/ISPriorityTable.d.ts] export abstract class ISPriorityTable extends lua.shared.Util.ISPriorityTable {} // [lua/shared/Util/LuaList.d.ts] /** @customConstructor LuaList:new */ export class LuaList extends lua.shared.Util.LuaList {} // [lua/shared/Util/LuaNet.d.ts] export abstract class LuaNet extends lua.shared.Util.LuaNet {} // [lua/shared/Util/StringReplacer.d.ts] export abstract class StringReplacer extends lua.shared.Util.StringReplacer {} // [LUA-PARTIAL:END] }