import {Point, Box} from "@awayjs/core";
import {Billboard, TextField as AwayTextField, DisplayObjectContainer as AwayDisplayObjectContainer, Sprite as AwaySprite, MovieClip as AwayMovieClip, DisplayObject as AwayDisplayObject} from "@awayjs/scene";
import {DisplayObject} from "./DisplayObject";
import {InteractiveObject} from "./InteractiveObject";
import {Event} from "../events/Event";
import {PickGroup} from "@awayjs/view";
export class DisplayObjectContainer extends InteractiveObject{
// for AVM1:
public _children:any[];
public addTimelineObjectAtDepth(child:any, depth:number){
}
public getTimelineObjectAtDepth(depth:number):any{
return null;
}
public _lookupChildByName(name:string, lookupOptions:any=null):any{
}
public _lookupChildByIndex(idx:number, lookupOptions:any=null):any{
}
private _eventRemoved:Event;
private _eventAdded:Event;
/**
* The DisplayObjectContainer class is the base class for all objects that can serve as display object containers on
* the display list. The display list manages all objects displayed in the Flash runtimes.
* Use the DisplayObjectContainer class to arrange the display objects in the display list.
* Each DisplayObjectContainer object has its own child list for organizing the z-order of the objects.
* The z-order is the front-to-back order that determines which object is drawn in front, which is behind,
* and so on.
*
*
DisplayObject is an abstract base class; therefore, you cannot call DisplayObject directly. Invoking
* new DisplayObject() throws an ArgumentError exception.
*
* The DisplayObjectContainer class is an abstract base class for all objects that can contain child objects.
* It cannot be instantiated directly; calling the new DisplayObjectContainer() constructor
* throws an ArgumentError exception.
*
* For more information, see the "Display Programming" chapter of the ActionScript 3.0 Developer's Guide.
/**
* Calling the new DisplayObjectContainer() constructor throws an
* ArgumentError exception. You can, however, call constructors for
* the following subclasses of DisplayObjectContainer:
*
* new Loader()new Sprite()new MovieClip()
*/
constructor(adaptee:AwayDisplayObjectContainer = null)
{
super(adaptee || new AwayDisplayObjectContainer());
this._eventRemoved=new Event(Event.REMOVED);
this._eventAdded=new Event(Event.ADDED);
}
//---------------------------stuff added to make it work:
public clone():DisplayObjectContainer
{
return new DisplayObjectContainer( this._adaptee.clone());
}
/* gets called from stage in order to move the playhead of the root-movieclips to next frame.
the DisplayObjectContainer should call this function on all children if they extend DisplayObjectContainer themself.
if any child is a MovieClip this function will not be called on its childrens adapter.
*/
public advanceFrame(events:any[]) {
this.dispatchEvent(events[0]);//ENTER_FRAME
var i:number=( this._adaptee)._children.length;
while(i>0){
i--;
var oneChild:AwayDisplayObject=( this._adaptee)._children[i];
if(oneChild.isAsset(AwayDisplayObjectContainer)){
if(oneChild.adapter){
(oneChild.adapter).advanceFrame(events);
}
}
else if(oneChild.isAsset(AwaySprite)) {
if (oneChild.adapter) {
(oneChild.adapter).advanceFrame(events);
}
}
else if(oneChild.isAsset(AwayMovieClip)){
(oneChild).update(events);
}
}
this.dispatchEvent(events[1]);//EXIT_FRAME
}
public debugDisplayGraph(obj:any) {
obj.object=this;
obj.rectangle="x:"+this.x+", y:"+this.y+", width:"+this.width+", height:"+this.height;
obj.children={};
var i:number=0;
for(i=0;i<( this._adaptee).numChildren;i++){
var oneChild:AwayDisplayObject=( this._adaptee).getChildAt(i);
var childname="child_"+i+" "+(oneChild.adapter).constructor.name;
if(oneChild.isAsset(AwaySprite)||oneChild.isAsset(AwayDisplayObjectContainer)){
if(oneChild.adapter){
obj.children[childname]={};
(oneChild.adapter).debugDisplayGraph(obj.children[childname]);
}
}
else if(oneChild.isAsset(Billboard)){
obj.children[childname]={};
obj.children[childname].object=oneChild.adapter;
obj.children[childname].name=oneChild.name;
obj.children[childname].rectangle="x:"+oneChild.x+", y:"+oneChild.y;//+", width:"+oneChild.width+", height:"+oneChild.height;
var box:Box = PickGroup.getInstance(this._stage.view).getBoundsPicker(oneChild.partition).getBoxBounds(oneChild);
obj.children[childname].width=(box == null)? 0 : box.width;
obj.children[childname].height=(box == null)? 0 : box.height;
//(oneChild).graphics.endFill();
//console.log("Reached MC", oneChild);
//(oneChild).update();
}
else if(oneChild.isAsset(AwayMovieClip)){
obj.children[childname]={};
obj.children[childname].object=oneChild.adapter;
obj.children[childname].name=oneChild.name;
obj.children[childname].rectangle="x:"+oneChild.x+", y:"+oneChild.y;//+", width:"+oneChild.width+", height:"+oneChild.height;
var box:Box = PickGroup.getInstance(this._stage.view).getBoundsPicker(oneChild.partition).getBoxBounds(oneChild);
obj.children[childname].width=(box == null)? 0 : box.width;
obj.children[childname].height=(box == null)? 0 : box.height;
//(oneChild).graphics.endFill();
//console.log("Reached MC", oneChild);
//(oneChild).update();
}
else if(oneChild.isAsset(AwayTextField)){
obj.children[childname]={};
obj.children[childname].object=oneChild.adapter;
obj.children[childname].text=(oneChild).text;
obj.children[childname].rectangle="x:"+oneChild.x+", y:"+oneChild.y;//+", width:"+oneChild.width+", height:"+oneChild.height;
var box:Box = PickGroup.getInstance(this._stage.view).getBoundsPicker(oneChild.partition).getBoxBounds(oneChild);
obj.children[childname].width=(box == null)? 0 : box.width;
obj.children[childname].height=(box == null)? 0 : box.height;
//(oneChild).graphics.endFill();
//console.log("Reached MC", oneChild);
//(oneChild).update();
}
}
}
/*
// overwrite
public dispatchEventRecursive(event:Event) {
this.dispatchEvent(event);
if(( this._adaptee)){
var i:number=( this._adaptee).numChildren;
while(i>0){
i--;
var oneChild:AwayDisplayObject=( this._adaptee).getChildAt(i);
if(oneChild.adapter){
(oneChild.adapter).dispatchEventRecursive(event);
}
}
}
};
*/
//---------------------------original as3 properties / methods:
/**
* Determines whether or not the children of the object are mouse, or user input device, enabled.
* If an object is enabled, a user can interact with it by using a mouse or user input device. The default is true.
*
* This property is useful when you create a button with an instance of the Sprite class
* (instead of using the SimpleButton class). When you use a Sprite instance to create a button,
* you can choose to decorate the button by using the addChild() method to add additional
* Sprite instances. This process can cause unexpected behavior with mouse events because
* the Sprite instances you add as children can become the target object of a mouse event
* when you expect the parent instance to be the target object. To ensure that the parent
* instance serves as the target objects for mouse events, you can set the
* mouseChildren property of the parent instance to false. No event is dispatched by setting this property. You must use the
* addEventListener() method to create interactive functionality.
* @langversion 3.0
* @playerversion Flash 9
* @playerversion Lite 4
*/
public get mouseChildren () : boolean {
return ( this._adaptee).mouseChildren;
}
public set mouseChildren (enable:boolean) {
( this._adaptee).mouseChildren=enable;
}
/**
* Returns the number of children of this object.
* @langversion 3.0
* @playerversion Flash 9
* @playerversion Lite 4
*/
public get numChildren () : number{
return (( this._adaptee)).numChildren;
}
/**
* Determines whether the children of the object are tab enabled. Enables or disables tabbing for the
* children of the object. The default is true.
* Note: Do not use the tabChildren property with Flex.
* Instead, use the mx.core.UIComponent.hasFocusableChildren property.
* @langversion 3.0
* @playerversion Flash 9
* @playerversion Lite 4
* @throws IllegalOperationError Calling this property of the Stage object
* throws an exception. The Stage object does not implement this property.
*/
public get tabChildren () : boolean {
//todo
//console.warn("tabChildren not implemented yet in flash/DisplayObjectContainer");
return false;
}
public set tabChildren (enable:boolean) {
//console.warn("tabChildren not implemented yet in flash/DisplayObjectContainer");
//todo
}
/**
* Returns a TextSnapshot object for this DisplayObjectContainer instance.
* @langversion 3.0
* @playerversion Flash 9
*/
public get textSnapshot () : any {
throw("textSnapshot not implemented yet in flash/DisplayObjectContainer");
// todo: flash.text.TextSnapshot;
//return null;
}
/**
* Adds a child DisplayObject instance to this DisplayObjectContainer instance. The child is added
* to the front (top) of all other children in this DisplayObjectContainer instance. (To add a child to a
* specific index position, use the addChildAt() method.)
*
* If you add a child object that already has a different display object container as
* a parent, the object is removed from the child list of the other display object container. Note: The command stage.addChild() can cause problems with a published SWF file,
* including security problems and conflicts with other loaded SWF files. There is only one Stage within a Flash runtime instance,
* no matter how many SWF files you load into the runtime. So, generally, objects
* should not be added to the Stage, directly, at all. The only object the Stage should
* contain is the root object. Create a DisplayObjectContainer to contain all of the items on the
* display list. Then, if necessary, add that DisplayObjectContainer instance to the Stage.
* @param child The DisplayObject instance to add as a child of this DisplayObjectContainer instance.
* @return The DisplayObject instance that you pass in the
* child parameter.
* @throws ArgumentError Throws if the child is the same as the parent. Also throws if
* the caller is a child (or grandchild etc.) of the child being added.
*/
public addChild (child:DisplayObject) : DisplayObject {
//child.dispatchEventRecursive(new Event(Event.ADDED_TO_STAGE));
child.dispatchEvent(this._eventAdded);
( this._adaptee).addChild((child).adaptee);
return child;
}
/**
* Adds a child DisplayObject instance to this DisplayObjectContainer
* instance. The child is added
* at the index position specified. An index of 0 represents the back (bottom)
* of the display list for this DisplayObjectContainer object.
*
* For example, the following example shows three display objects, labeled a, b, and c, at
* index positions 0, 2, and 1, respectively:If you add a child object that already has a different display object container as
* a parent, the object is removed from the child list of the other display object container.
* @param child The DisplayObject instance to add as a child of this
* DisplayObjectContainer instance.
* @param index The index position to which the child is added. If you specify a
* currently occupied index position, the child object that exists at that position and all
* higher positions are moved up one position in the child list.
* @return The DisplayObject instance that you pass in the
* child parameter.
* @langversion 3.0
* @playerversion Flash 9
* @playerversion Lite 4
* @throws RangeError Throws if the index position does not exist in the child list.
* @throws ArgumentError Throws if the child is the same as the parent. Also throws if
* the caller is a child (or grandchild etc.) of the child being added.
*/
public addChildAt (child:DisplayObject, index:number) : DisplayObject {
//child.dispatchEventRecursive(new Event(Event.ADDED_TO_STAGE));
child.dispatchEvent(this._eventAdded);
// todo: this should be done much more efficient (in awayjs)
var allChildren=[];
for(var i:number /*uint*/ = 0; i < ( this._adaptee).numChildren; i++){
if(child.adaptee.id != ( this._adaptee)._children[i].id){
allChildren[allChildren.length]=( this._adaptee)._children[i];
}
}
for(i = 0; i < allChildren.length; i++){
( this._adaptee).removeChild(allChildren[i]);
}
var newChildCnt=0;
for(i = 0; i < allChildren.length+1; i++){
if(i==index){
( this._adaptee).addChild(child.adaptee);
}
else{
( this._adaptee).addChild(allChildren[newChildCnt++]);
}
}
//(( this._adaptee)).addChildAt(child.adaptee, index);
return child;
}
/**
* Indicates whether the security restrictions
* would cause any display objects to be omitted from the list returned by calling
* the DisplayObjectContainer.getObjectsUnderPoint() method
* with the specified point point. By default, content from one domain cannot
* access objects from another domain unless they are permitted to do so with a call to the
* Security.allowDomain() method. For more information, related to security,
* see the Flash Player Developer Center Topic:
* Security.
*
* The point parameter is in the coordinate space of the Stage,
* which may differ from the coordinate space of the display object container (unless the
* display object container is the Stage). You can use the globalToLocal() and
* the localToGlobal() methods to convert points between these coordinate
* spaces.
* @param point The point under which to look.
* @return true if the point contains child display objects with security restrictions.
* @langversion 3.0
* @playerversion Flash 9
* @playerversion Lite 4
*/
public areInaccessibleObjectsUnderPoint (point:Point) : boolean {
//todo
throw("areInaccessibleObjectsUnderPoint not implemented yet in flash/DisplayObjectContainer");
//return false;
}
/**
* Determines whether the specified display object is a child of the DisplayObjectContainer instance or
* the instance itself.
* The search includes the entire display list including this DisplayObjectContainer instance. Grandchildren,
* great-grandchildren, and so on each return true.
* @param child The child object to test.
* @return true if the child object is a child of the DisplayObjectContainer
* or the container itself; otherwise false.
* @langversion 3.0
* @playerversion Flash 9
* @playerversion Lite 4
*/
public contains(child:DisplayObject) : boolean
{
return (( this._adaptee)).contains(child.adaptee);
}
/**
* Returns the child display object instance that exists at the specified index.
* @param index The index position of the child object.
* @return The child display object at the specified index position.
* @langversion 3.0
* @playerversion Flash 9
* @playerversion Lite 4
* @throws RangeError Throws if the index does not exist in the child list.
* @throws SecurityError This child display object belongs to a sandbox
* to which you do not have access. You can avoid this situation by having
* the child movie call Security.allowDomain().
*/
public getChildAt (index:number) : DisplayObject {
return ((( this._adaptee)).getChildAt(index).adapter);
}
/**
* Returns the child display object that exists with the specified name.
* If more that one child display object has the specified name,
* the method returns the first object in the child list.
*
* The getChildAt() method is faster than the
* getChildByName() method. The getChildAt() method accesses
* a child from a cached array, whereas the getChildByName() method
* has to traverse a linked list to access a child.
* @param name The name of the child to return.
* @return The child display object with the specified name.
* @langversion 3.0
* @playerversion Flash 9
* @playerversion Lite 4
* @throws SecurityError This child display object belongs to a sandbox
* to which you do not have access. You can avoid this situation by having
* the child movie call the Security.allowDomain() method.
*/
public getChildByName (name:string) : DisplayObject {
return (( this._adaptee)).getChildByName(name)? ((( this._adaptee)).getChildByName(name).adapter) : null;
}
/**
* Returns the index position of a child DisplayObject instance.
* @param child The DisplayObject instance to identify.
* @return The index position of the child display object to identify.
* @langversion 3.0
* @playerversion Flash 9
* @playerversion Lite 4
* @throws ArgumentError Throws if the child parameter is not a child of this object.
*/
public getChildIndex (child:DisplayObject) : number {
return (( this._adaptee)).getChildIndex(child.adaptee);
}
/**
* Returns an array of objects that lie under the specified point and are children
* (or grandchildren, and so on) of this DisplayObjectContainer instance. Any child objects that
* are inaccessible for security reasons are omitted from the returned array. To determine whether
* this security restriction affects the returned array, call the
* areInaccessibleObjectsUnderPoint() method.
*
* The point parameter is in the coordinate space of the Stage,
* which may differ from the coordinate space of the display object container (unless the
* display object container is the Stage). You can use the globalToLocal() and
* the localToGlobal() methods to convert points between these coordinate
* spaces.
* @param point The point under which to look.
* @return An array of objects that lie under the specified point and are children
* (or grandchildren, and so on) of this DisplayObjectContainer instance.
* @langversion 3.0
* @playerversion Flash 9
* @playerversion Lite 4
*/
public getObjectsUnderPoint(point:Point):DisplayObject[]
{
var children:DisplayObject[] = [];
this._getObjectsUnderPointInternal(point, children);
return children;
}
protected _getObjectsUnderPointInternal(point:Point, children:DisplayObject[])
{
var numChildren:number = ( this._adaptee).numChildren;
var child:AwayDisplayObject;
for(var i:number = 0; i < numChildren; i++){
child = ( this._adaptee)._children[i];
if(child.visible){
if(PickGroup.getInstance(this._stage.view).getBoundsPicker((child.adaptee).partition).hitTestPoint(point.x, point.y, true))
children.push( child.adapter);
( child.adapter)._getObjectsUnderPointInternal(point, children);
}
}
}
/**
* Removes the specified child DisplayObject instance from the child list of the DisplayObjectContainer instance.
* The parent property of the removed child is set to null
* , and the object is garbage collected if no other
* references to the child exist. The index positions of any display objects above the child in the
* DisplayObjectContainer are decreased by 1.
*
* The garbage collector reallocates unused memory space. When a variable
* or object is no longer actively referenced or stored somewhere, the garbage collector sweeps
* through and wipes out the memory space it used to occupy if no other references to it exist.
* @param child The DisplayObject instance to remove.
* @return The DisplayObject instance that you pass in the
* child parameter.
* @langversion 3.0
* @playerversion Flash 9
* @playerversion Lite 4
* @throws ArgumentError Throws if the child parameter is not a child of this object.
*/
public removeChild (child:DisplayObject) : DisplayObject {
//child.dispatchEventRecursive(new Event(Event.REMOVED_FROM_STAGE));
child.dispatchEvent(this._eventRemoved);
( this._adaptee).removeChild(child.adaptee);
//console.log("removeChild not implemented yet in flash/DisplayObjectContainer");
return child;
}
/**
* Removes a child DisplayObject from the specified index position in the child list of
* the DisplayObjectContainer. The parent property of the removed child is set to
* null, and the object is garbage collected if no other references to the child exist. The index
* positions of any display objects above the child in the DisplayObjectContainer are decreased by 1.
*
* The garbage collector reallocates unused memory space. When a variable or
* object is no longer actively referenced or stored somewhere, the garbage collector sweeps
* through and wipes out the memory space it used to occupy if no other references to it exist.
* @param index The child index of the DisplayObject to remove.
* @return The DisplayObject instance that was removed.
* @langversion 3.0
* @playerversion Flash 9
* @playerversion Lite 4
* @throws SecurityError This child display object belongs to a sandbox
* to which the calling object does not have access. You can avoid this situation by having
* the child movie call the Security.allowDomain() method.
* @throws RangeError Throws if the index does not exist in the child list.
*/
public removeChildAt (index:number) : DisplayObject {
var awayChild:AwayDisplayObject=( this._adaptee).removeChildAt(index);
var childadapter:DisplayObject=(awayChild.adapter);
//childadapter.dispatchEventRecursive(new Event(Event.REMOVED_FROM_STAGE));
childadapter.dispatchEvent(new Event(Event.REMOVED));
//console.log("removeChildAt not implemented yet in flash/DisplayObjectContainer");
return childadapter;
}
public removeChildren (beginIndex:number=0, endIndex:number=2147483647) {
if(endIndex>=( this._adaptee).numChildren) {
endIndex=( this._adaptee).numChildren-1;
}
for(var i:number /*uint*/ = beginIndex; i <= endIndex; i++){
var oneChild:AwayDisplayObject=( this._adaptee)._children[i];
if(oneChild.adapter){
//(oneChild.adapter).dispatchEventRecursive(new Event(Event.REMOVED_FROM_STAGE));
(oneChild.adapter).dispatchEvent(this._eventRemoved);
}
}
( this._adaptee).removeChildren(beginIndex, endIndex+1);
//console.log("removeChildren not implemented yet in flash/DisplayObjectContainer");
}
/**
* Changes the position of an existing child in the display object container.
* This affects the layering of child objects. For example, the following example shows three
* display objects, labeled a, b, and c, at index positions 0, 1, and 2, respectively:
*
* When you use the setChildIndex() method and specify an index position
* that is already occupied, the only positions that change are those in between the display object's former and new position.
* All others will stay the same.
* If a child is moved to an index LOWER than its current index, all children in between will INCREASE by 1 for their index reference.
* If a child is moved to an index HIGHER than its current index, all children in between will DECREASE by 1 for their index reference.
* For example, if the display object container
* in the previous example is named container, you can swap the position
* of the display objects labeled a and b by calling the following code:
*
* container.setChildIndex(container.getChildAt(1), 0);
*
* This code results in the following arrangement of objects:
* @param child The child DisplayObject instance for which you want to change
* the index number.
* @param index The resulting index number for the child display object.
* @langversion 3.0
* @playerversion Flash 9
* @playerversion Lite 4
* @throws RangeError Throws if the index does not exist in the child list.
* @throws ArgumentError Throws if the child parameter is not a child of this object.
*/
public setChildIndex (child:DisplayObject, index:number) {
// todo: this should be done much more efficient (in awayjs)
var allChildren=[];
for(var i:number /*uint*/ = 0; i < ( this._adaptee).numChildren; i++){
allChildren[allChildren.length]=( this._adaptee)._children[i];
}
for(i = 0; i < allChildren.length; i++){
( this._adaptee).removeChild(allChildren[i]);
}
var newChildCnt=0;
var oldChild;
for(i = 0; i < allChildren.length; i++){
if(i==index){
( this._adaptee).addChild(child.adaptee);
}
else{
oldChild=allChildren[newChildCnt++];
if(oldChild.id!=child.adaptee.id){
( this._adaptee).addChild(oldChild);
}
else{
oldChild = allChildren[newChildCnt++];
( this._adaptee).addChild(oldChild);
}
}
}
}
public stopAllMovieClips () {
//todo
throw("stopAllMovieClips not implemented yet in flash/DisplayObjectContainer");
}
/**
* Swaps the z-order (front-to-back order) of the two specified child objects. All other child
* objects in the display object container remain in the same index positions.
* @param child1 The first child object.
* @param child2 The second child object.
* @langversion 3.0
* @playerversion Flash 9
* @playerversion Lite 4
* @throws ArgumentError Throws if either child parameter is not a child of this object.
*/
public swapChildren (child1:DisplayObject, child2:DisplayObject) {
( this._adaptee).swapChildren(child1.adaptee, child2.adaptee);
}
/**
* Swaps the z-order (front-to-back order) of the child objects at the two specified index positions in the
* child list. All other child objects in the display object container remain in the same index positions.
* @param index1 The index position of the first child object.
* @param index2 The index position of the second child object.
* @langversion 3.0
* @playerversion Flash 9
* @playerversion Lite 4
* @throws RangeError If either index does not exist in the child list.
*/
public swapChildrenAt (index1:number, index2:number) {
//todo
throw("swapChildrenAt not implemented yet in flash/DisplayObjectContainer");
}
}