export class AssetType { public static ENTITY:string = "entity"; public static SKYBOX:string = "skybox"; public static CAMERA:string = "camera"; public static SEGMENT_SET:string = "segmentSet"; public static MESH:string = "mesh"; public static GEOMETRY:string = "geometry"; public static SKELETON:string = "skeleton"; public static SKELETON_POSE:string = "skeletonPose"; public static CONTAINER:string = "container"; public static TEXTURE:string = "texture"; public static TEXTURE_PROJECTOR:string = "textureProjector"; public static MATERIAL:string = "material"; public static ANIMATION_SET:string = "animationSet"; public static ANIMATION_STATE:string = "animationState"; public static ANIMATION_NODE:string = "animationNode"; public static ANIMATOR:string = "animator"; public static STATE_TRANSITION:string = "stateTransition"; public static LIGHT:string = "light"; public static LIGHT_PICKER:string = "lightPicker"; public static SHADOW_MAP_METHOD:string = "shadowMapMethod"; public static EFFECTS_METHOD:string = "effectsMethod"; }