export declare class AssetType { static ENTITY: string; static SKYBOX: string; static CAMERA: string; static SEGMENT_SET: string; static MESH: string; static GEOMETRY: string; static SKELETON: string; static SKELETON_POSE: string; static CONTAINER: string; static TEXTURE: string; static TEXTURE_PROJECTOR: string; static MATERIAL: string; static ANIMATION_SET: string; static ANIMATION_STATE: string; static ANIMATION_NODE: string; static ANIMATOR: string; static STATE_TRANSITION: string; static LIGHT: string; static LIGHT_PICKER: string; static SHADOW_MAP_METHOD: string; static EFFECTS_METHOD: string; }