import * as prand from 'pure-rand'; /** * Wrapper around an instance of a `pure-rand`'s random number generator * offering a simpler interface to deal with random with impure patterns * * @public */ export declare class Random { private internalRng; private static MIN_INT; private static MAX_INT; private static DBL_FACTOR; private static DBL_DIVISOR; /** * Create a mutable random number generator * @param internalRng - Immutable random generator from pure-rand library */ constructor(internalRng: prand.RandomGenerator); /** * Clone the random number generator */ clone(): Random; private uniformIn; /** * Generate an integer having `bits` random bits * @param bits - Number of bits to generate */ next(bits: number): number; /** * Generate a random boolean */ nextBoolean(): boolean; /** * Generate a random integer (32 bits) */ nextInt(): number; /** * Generate a random integer between min (included) and max (included) * @param min - Minimal integer value * @param max - Maximal integer value */ nextInt(min: number, max: number): number; /** * Generate a random bigint between min (included) and max (included) * @param min - Minimal bigint value * @param max - Maximal bigint value */ nextBigInt(min: bigint, max: bigint): bigint; /** * Generate a random floating point number between 0.0 (included) and 1.0 (excluded) */ nextDouble(): number; }