import PSPoint from "./PSPoint"; import { PSStrokeIface } from "./PSStroke"; export declare type FabricPointerEvent = TouchEvent | MouseEvent | PointerEvent; export interface FabricEvent { e: FabricPointerEvent; pointer: FabricPointer; } export interface FabricPointer { x: number; y: number; } export declare function isPSStroke(object: fabric.Object | fabric.ICollection): object is PSStrokeIface; export declare function isPSPoint(object: any): object is PSPoint; export declare function getPressure(ev: FabricPointerEvent, fallbackValue?: number): number;