import type Symbol3DMaterial from "./Symbol3DMaterial.js"; import type { Symbol3DMaterialProperties } from "./Symbol3DMaterial.js"; import type { Symbol3DColorMixMode } from "./types.js"; /** @since 5.0 */ export interface Symbol3DFillMaterialProperties extends Symbol3DMaterialProperties, Partial> {} /** @since 5.0 */ export default class Symbol3DFillMaterial extends Symbol3DMaterial { /** @since 5.0 */ constructor(properties?: Symbol3DFillMaterialProperties); /** * Specifies how the material `color` is applied to the geometry color/texture information. * This property applies only to [MeshSymbol3D](https://developers.arcgis.com/javascript/latest/references/core/symbols/MeshSymbol3D/) symbols. * * Value | Description * ------|------------ * tint | Applies the material `color` to the desaturated geometry/texture color. * replace | Removes the geometry/texture color and applies the material `color`. * multiply | Multiplies geometry/texture color value with the material `color` value. The result is a darker color. Multiplying with white keeps the geometry color the same. * * @since 5.0 */ colorMixMode?: Exclude | null; }