import { vec2 } from 'gl-matrix'; export declare function computeMiter(tangent: vec2, miter: vec2, lineA: vec2, lineB: vec2, halfThick: number): number; export declare function computeNormal(out: vec2, dir: vec2): vec2; export declare function direction(out: vec2, a: [number, number], b: [number, number]): vec2; export default function (points: number[][], closed: boolean, indexOffset: number, isDash?: boolean): { normals: number[]; attrIndex: number[]; attrPos: number[]; };