import type { IModel, IModelUniform, ITexture2D } from '@antv/l7-core'; import BaseModel from '../../core/BaseModel'; declare enum SPRITE_ANIMATE_DIR { 'UP' = "up", 'DOWN' = "down" } export default class SpriteModel extends BaseModel { protected texture: ITexture2D; protected mapTexture: string | undefined; protected positions: number[]; protected indices: number[]; protected timer: number; protected spriteTop: number; protected spriteUpdate: number; protected spriteAnimate: SPRITE_ANIMATE_DIR; initSprite(radius?: number, spriteCount?: number, lng?: number, lat?: number): { indices: number[]; positions: number[]; }; planeGeometryUpdateTriangulation: () => { vertices: number[]; indices: number[]; size: number; }; /** * Recalculate and update position attribute. */ private updatePosition; planeGeometryTriangulation: () => { vertices: number[]; indices: number[]; size: number; }; getUninforms(): IModelUniform; protected getCommonUniformsInfo(): { uniformsArray: number[]; uniformsLength: number; uniformsOption: { [key: string]: any; }; }; clearModels(): void; initModels(): Promise; buildModels(): Promise; updateTexture(mapTexture: string | undefined): void; protected registerBuiltinAttributes(): string; } export {};