/// /// import { Control, Scene } from '@antv/l7'; import { BaseMode } from '../mode'; import { BtnType, DrawType, IDrawControlProps } from './types'; import './iconfont.js'; import './index.less'; import { Feature } from '@turf/turf'; export declare class DrawControl extends Control { controlOption: IDrawControlProps; protected sceneInstance: Scene; protected drawMap: Partial>; protected btnMap: Partial>; protected activeType: DrawType | null; constructor(scene: Scene, options?: Partial); getActiveType(): DrawType | null; getDefault(): IDrawControlProps; addTo(container: any): this; onAdd(): HTMLElement; onRemove(): void; init(): void; getDrawData(): import("lodash").Dictionary[]>; getTypeDraw(type: DrawType): BaseMode>> | null; emitDataChange: import("lodash").DebouncedFunc<() => void>; emitDrawSelect: (drawType: DrawType, feature?: Feature) => void; /** * 按钮的点击事件 * @param e */ onBtnClick(e: Event): void; /** * 设置当前激活的绘制类型 * @param type */ setActiveType(type: DrawType | null): void; /** * 绘制按钮点击的回调 * @param type */ onDrawClick(type: DrawType | null): void; /** * 清空绘制数据 */ clearDrawData(): void; /** * 创建按钮 * @param type * @returns */ initBtn(type: BtnType): HTMLButtonElement; }