import { vec2 } from '@antv/matrix-util'; import { IPoint } from '../types'; /** * 给定坐标获取三次贝塞尔曲线的 M 及 C 值 * @param points coordinate set */ export declare const getSpline: (points: IPoint[]) => any[][]; /** * 根据起始点、相对位置、偏移量计算控制点 * @param {IPoint} startPoint 起始点,包含 x,y * @param {IPoint} endPoint 结束点, 包含 x,y * @param {Number} percent 相对位置,范围 0-1 * @param {Number} offset 偏移量 * @return {IPoint} 控制点,包含 x,y */ export declare const getControlPoint: (startPoint: IPoint, endPoint: IPoint, percent?: number, offset?: number) => IPoint; /** * 点集转化为Path多边形 * @param {Array} points 点集 * @param {Boolen} z 是否封闭 * @return {Array} Path */ export declare const pointsToPolygon: (points: IPoint[] | ({ x: number; y: number; } | string)[], z?: boolean) => string; export declare const pathToPoints: (path: any[]) => any[]; /** * 生成平滑的闭合曲线 * @param points */ export declare const getClosedSpline: (points: IPoint[]) => any[]; /** * 传入的节点作为多边形顶点,生成有圆角的多边形 * @param polyPoints 多边形顶点 * @param padding 在原多边形基础上增加最终轮廓和原多边形的空白间隔 */ export declare function roundedHull(polyPoints: vec2[], padding: number): string; /** * 传入的节点作为多边形顶点,生成平滑的闭合多边形 * @param polyPoints * @param padding */ export declare function paddedHull(polyPoints: vec2[], padding: number): string | { x: number; y: number; }[]; /** * get a path of a star with outer radius and inner radius * @param outerR * @param innerR * @returns */ export declare const getStarPath: (outerR: number, innerR: number) => any[];