import type { IMaterial } from '@antv/g-plugin-device-renderer'; import { Material } from '@antv/g-plugin-device-renderer'; import { Texture, Device } from '@antv/g-device-api'; export interface IMeshBasicMaterial extends IMaterial { /** * color map, will override fill color */ map?: Texture; /** * AO map */ aoMap?: Texture; } /** * not affected by lights * @see https://threejs.org/docs/#api/en/materials/MeshBasicMaterial */ export declare class MeshBasicMaterial extends Material { /** * color map, will override fill color */ get map(): Texture; set map(v: Texture); /** * AO map */ get aoMap(): Texture; set aoMap(v: Texture); constructor(device: Device, props?: Partial); } //# sourceMappingURL=MeshBasicMaterial.d.ts.map