import type { ComputePipeline, ComputePipelineDescriptor } from '../api'; import { ResourceType } from '../api'; import type { Device_GL } from './Device'; import { ResourceBase_GL } from './ResourceBase'; export declare class ComputePipeline_GL extends ResourceBase_GL implements ComputePipeline { type: ResourceType.ComputePipeline; descriptor: ComputePipelineDescriptor; constructor({ id, device, descriptor, }: { id: number; device: Device_GL; descriptor: ComputePipelineDescriptor; }); }