import { Texture, WebGLRenderer, Scene } from 'three'; export declare class EnvManager { private scene; private defaultEnv?; private current?; private intensity; constructor(scene: Scene); initDefault(renderer: WebGLRenderer, intensity?: number): void; /** HDR 进入时调用 */ useHDR(hdrTex: Texture, renderer: WebGLRenderer, intensity?: number): void; /** HDR 退出时调用 */ restoreDefault(): void; }