declare const RainShader: { uniforms: { texture1: { value: any; }; texture2rain: { value: any; }; iTime: { value: number; }; size: { value: number; }; snowT1density: { value: number; }; rainT1density: { value: number; }; snowSpeed: { value: number; }; cameraPos: { value: any; }; rainSpeed: { value: number; }; rainAngle: { value: number; }; }; vertexShaderNear: string; fragmentShaderNear: string; vertexShaderFar: string; fragmentShaderFar: string; vertexShader2d: string; fragmentShader2d: string; }; export default RainShader;