declare const CloudShader: { uniforms: { texture1: { value: any; }; texture2: { value: any; }; iTime: { value: number; }; cloudDensity: { value: number; }; cloudDensity2: { value: number; }; cloudalpha: { value: number; }; cloudscale: { value: number; }; speed: { value: number; }; color: { value: number[]; }; flash: { value: number; }; skyTime: { value: number; }; }; vertexShader: string; fragmentShader: string; }; export default CloudShader;