import { Mesh } from '@anov/3d-core'; import type { IFogOption } from '../../utils/constant'; declare class Fog2DMesh extends Mesh { option: IFogOption; uniforms: any; constructor(ops?: IFogOption); private setUniforms; setColor(color: number[]): void; setAlpha(alpha: number): void; setSpeed(speed: number): void; update(): void; delete(): void; } export default Fog2DMesh;