import { Vector2, Vector3 } from '@anov/3d-core'; declare const thermalMagingShader: { uniforms: { tDiffuse: { value: any; }; iResolution: { value: Vector2; }; colorLevels: { value: Vector3[]; }; }; vertexShader: string; fragmentShader: string; }; export default thermalMagingShader;