import type { MeshPhysicalMaterial } from '@anov/3d-core'; export declare enum EMaterialType { Plaster = "Plaster",// 涂料 Wood = "Wood",// 木质材质 Water = "Water",// 水材质 Glass = "Glass",// 玻璃材质 Iron = "Iron",// 金属材质 Moss = "Moss",// 苔藓材质 Emissive = "Emissive",// 发光材质(适用于夜晚窗户) Dirt = "Dirt",// 土壤 Fabric = "Fabric",// 布料 Floor = "Floor",// 地板 Marble = "Marble",// 石材 Metal = "Metal",// 金属 Road = "Road",// 道路 Snow = "snow",// 雪地 Leather = "leather" } export declare class SurfaceMaterial { private static cache; static getMaterial(id: string): Promise; static getMaterialAll(): Promise; static loadModelMaterial(id: string): Promise; static capitalizeFirstLetter(str: any): any; }