import { type SceneControl } from '@anov/3d-core'; import type { ParticleOption } from '../types'; import ParticleMesh from '.'; declare class DynamicCircleMesh extends ParticleMesh { private _material; private _radius; private _color; get radius(): number; set radius(value: number); get color(): string; set color(newValue: string); constructor(option: ParticleOption, sceneControl: SceneControl); private init; } export default DynamicCircleMesh;