import type { Texture } from '@anov/3d-core'; import { Vector4 } from '@anov/3d-core'; export declare const uniforms: { _Texture: { value: Texture; }; _Texture_ST: { value: Vector4; }; _Color: { value: Vector4; }; _ColorS: { value: number; }; _TextureMask: { value: Texture; }; _TexturePlane: { value: Texture; }; _MaskUV: { value: number; }; _ColorMask: { value: Vector4; }; _ColorMaskS: { value: number; }; _Speed: { value: Vector4; }; _OP: { value: number; }; time: { value: number; }; }; export declare const ground: { vertexShader: string; fragmentShader: string; uniforms: { _Texture: { value: Texture; }; _Texture_ST: { value: Vector4; }; _Color: { value: Vector4; }; _ColorS: { value: number; }; _TextureMask: { value: Texture; }; _TexturePlane: { value: Texture; }; _MaskUV: { value: number; }; _ColorMask: { value: Vector4; }; _ColorMaskS: { value: number; }; _Speed: { value: Vector4; }; _OP: { value: number; }; time: { value: number; }; }; };