import { Mesh } from '@anov/3d-core'; import ObjectLayer from '../Base/ObjectLayer'; import type { options } from './types'; import type { ICylinder } from './interface'; export declare class Cylinder extends ObjectLayer implements ICylinder { private mesh; private currentOptions; constructor(options: options, sceneControl?: any); createCylinder(options: options): Mesh; /** 更新Cylinder参数 */ updateCylinder(options: options): void; /** 销毁释放资源 */ destroy(): void; }