import { Mesh } from '@anov/3d-core'; import ObjectLayer from '../Base/ObjectLayer'; import type { options } from './types'; import type { IBox } from './interface'; export declare class Box extends ObjectLayer implements IBox { private mesh; private currentOptions; constructor(options: options, sceneControl?: any); createBox(options: options): Mesh; /** 更新Box参数 */ updateBox(options: options): void; /** 销毁释放资源 */ destroy(): void; }