import { SvelteComponentTyped } from "svelte"; import type { Position, Quaternion, Rotation, Scale } from '../types'; import * as THREE from 'three'; declare const __propDef: { props: { mesh?: THREE.Mesh | undefined; geometry?: THREE.BufferGeometry | undefined; material?: THREE.Material | THREE.Material[] | undefined; position?: Position | undefined; rotation?: Rotation | undefined; quaternion?: Quaternion | undefined; scale?: Scale | undefined; castShadow?: boolean | undefined; receiveShadow?: boolean | undefined; interactive?: boolean | undefined; }; events: { intersectEnter: CustomEvent; intersectExit: CustomEvent; selectEnter: CustomEvent; selectExit: CustomEvent; } & { [evt: string]: CustomEvent; }; slots: {}; }; export declare type MeshProps = typeof __propDef.props; export declare type MeshEvents = typeof __propDef.events; export declare type MeshSlots = typeof __propDef.slots; export default class Mesh extends SvelteComponentTyped { } export {};