/** * Implementation of the sky. * * @category Graphics * @ignore */ export class Sky { /** * Constructs a new sky. * * @param {import('../scene.js').Scene} scene - The scene owning the sky. * @ignore */ constructor(scene: import("../scene.js").Scene); /** * The type of the sky. One of the SKYMESH_* constants. * * @type {string} * @private */ private _type; /** * The center of the sky. * * @type {Vec3} * @private */ private _center; /** * The sky mesh of the scene. * * @type {SkyMesh|null} * @ignore */ skyMesh: SkyMesh | null; /** * A graph node with a transform used to render the sky mesh. Adjust the position, rotation and * scale of this node to orient the sky mesh. Ignored for {@link SKYTYPE_INFINITE}. * * @type {GraphNode} * @readonly */ readonly node: GraphNode; device: import("../../index.js").GraphicsDevice; scene: import("../scene.js").Scene; /** * The center of the sky. Ignored for {@link SKYTYPE_INFINITE}. Typically only the y-coordinate * is used, representing the tripod height. Defaults to (0, 1, 0). * * @type {Vec3} */ set center(value: Vec3); get center(): Vec3; centerArray: Float32Array; projectedSkydomeCenterId: import("../../index.js").ScopeId; applySettings(render: any): void; /** * The type of the sky. One of the SKYMESH_* constants. Defaults to {@link SKYTYPE_INFINITE}. * Can be: * * {@link SKYTYPE_INFINITE} * {@link SKYTYPE_BOX} * {@link SKYTYPE_DOME} * * @type {string} */ set type(value: string); get type(): string; updateSkyMesh(): void; resetSkyMesh(): void; update(): void; } import { SkyMesh } from './sky-mesh.js'; import { GraphNode } from '../graph-node.js'; import { Vec3 } from '../../core/math/vec3.js';