export class LitShader { constructor(device: any, options: any); /** * @param {import('../../../platform/graphics/graphics-device.js').GraphicsDevice} device - The * graphics device. * @param {import('./lit-shader-options.js').LitShaderOptions} options - The * lit options. * @ignore */ device: any; options: any; attributes: { vertex_position: string; }; chunks: any; shaderPassInfo: import("../../shader-pass.js").ShaderPassInfo; shadowPass: any; lighting: any; reflections: boolean; needsNormal: boolean; needsSceneColor: any; needsScreenSize: any; needsTransforms: any; varyings: string; varyingDefines: string; vshader: string; frontendDecl: string; frontendCode: string; frontendFunc: string; lightingUv: string; defines: any[]; fshader: string; _vsAddBaseCode(code: any, chunks: any, options: any): any; _vsAddTransformCode(code: any, device: any, chunks: any, options: any): any; _setMapTransform(codes: any, name: any, id: any, uv: any): any; _fsGetBaseCode(): any; _fsGetStartCode(code: any, device: any, chunks: any, options: any): any; _getLightSourceShapeString(shape: any): "" | "Rect" | "Disk" | "Sphere"; generateVertexShader(useUv: any, useUnmodifiedUv: any, mapTransforms: any): void; _fsGetBeginCode(): string; _fsGetPickPassCode(): string; _fsGetDepthPassCode(): string; _fsGetPrePassVelocityCode(): string; _fsGetShadowPassCode(): string; _fsGetLitPassCode(): string; /** * Generates a fragment shader. Please make sure to update src/deprecated/deprecated.js in * case `this.fshader` does not longer contain the entire fragment shader once this function * is done because we handle backwards compatibility there for old shaders. This allows us * to have deprecation-free tree shaking while still fixing shaders for full builds. * * @param {string} frontendDecl - Frontend declarations like `float dAlpha;` * @param {string} frontendCode - Frontend code containing `getOpacity()` etc. * @param {string} frontendFunc - E.g. `evaluateFrontend();` * @param {string} lightingUv - E.g. `vUv0` * @ignore */ generateFragmentShader(frontendDecl: string, frontendCode: string, frontendFunc: string, lightingUv: string): void; getDefinition(): any; }