declare const _default: "\n\n#ifdef MAPFLOAT\nuniform float material_refraction;\n#endif\n\nvoid getRefraction() {\n float refraction = 1.0;\n\n #ifdef MAPFLOAT\n refraction = material_refraction;\n #endif\n\n #ifdef MAPTEXTURE\n refraction *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n #endif\n\n #ifdef MAPVERTEX\n refraction *= saturate(vVertexColor.$VC);\n #endif\n\n dTransmission = refraction;\n}\n"; export default _default;