declare const _default: "\n#ifdef MAPFLOAT\nuniform float material_thickness;\n#endif\n\nvoid getThickness() {\n dThickness = 1.0;\n\n #ifdef MAPFLOAT\n dThickness *= material_thickness;\n #endif\n\n #ifdef MAPTEXTURE\n dThickness *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n #endif\n\n #ifdef MAPVERTEX\n dThickness *= saturate(vVertexColor.$VC);\n #endif\n}\n"; export default _default;