declare const _default: "\n\n#ifdef MAPFLOAT\nuniform float material_specularityFactor;\n#endif\n\nvoid getSpecularityFactor() {\n float specularityFactor = 1.0;\n\n #ifdef MAPFLOAT\n specularityFactor *= material_specularityFactor;\n #endif\n\n #ifdef MAPTEXTURE\n specularityFactor *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n #endif\n\n #ifdef MAPVERTEX\n specularityFactor *= saturate(vVertexColor.$VC);\n #endif\n\n dSpecularityFactor = specularityFactor;\n}\n"; export default _default;