declare const _default: "\n\n#ifdef MAPCOLOR\nuniform vec3 material_specular;\n#endif\n\nvoid getSpecularity() {\n vec3 specularColor = vec3(1,1,1);\n\n #ifdef MAPCOLOR\n specularColor *= material_specular;\n #endif\n\n #ifdef MAPTEXTURE\n specularColor *= $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH;\n #endif\n\n #ifdef MAPVERTEX\n specularColor *= saturate(vVertexColor.$VC);\n #endif\n\n dSpecularity = specularColor;\n}\n"; export default _default;