declare const _default: "\n#ifdef MAPFLOAT\nuniform float material_sheenGloss;\n#endif\n\nvoid getSheenGlossiness() {\n float sheenGlossiness = 1.0;\n\n #ifdef MAPFLOAT\n sheenGlossiness *= material_sheenGloss;\n #endif\n\n #ifdef MAPTEXTURE\n sheenGlossiness *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n #endif\n\n #ifdef MAPVERTEX\n sheenGlossiness *= saturate(vVertexColor.$VC);\n #endif\n\n #ifdef MAPINVERT\n sheenGlossiness = 1.0 - sheenGlossiness;\n #endif\n\n sheenGlossiness += 0.0000001;\n sGlossiness = sheenGlossiness;\n}\n"; export default _default;